455 lines
19 KiB
C
455 lines
19 KiB
C
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/*
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* d3d9caps.h Direct3D 9 capabilities
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*
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* =========================================================================
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*
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* Open Watcom Project
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*
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* Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
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*
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* This file is automatically generated. Do not edit directly.
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*
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* =========================================================================
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*/
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#ifndef _d3d9CAPS_H
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#define _d3d9CAPS_H
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#ifndef _ENABLE_AUTODEPEND
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#pragma read_only_file;
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Direct3D version number */
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0900
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#endif
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/* Direct3D vertex shader capabilities constants */
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#define D3DVS20CAPS_PREDICATION 0x00000001L
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DVS20_MAX_NUMTEMPS 32
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#define D3DVS20_MIN_NUMTEMPS 12
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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/* Direct3D pixel shader capabilities constants */
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#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001L
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002L
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#define D3DPS20CAPS_PREDICATION 0x00000004L
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008L
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010L
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMTEMPS 32
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#define D3DPS20_MIN_NUMTEMPS 12
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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/* Direct3D shader instruction bounds */
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#define D3DMIN30SHADERINSTRUCTIONS 512
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#define D3DMAX30SHADERINSTRUCTIONS 32768
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/* Direct3D overlay capability flags */
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#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
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#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
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#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
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#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
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#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
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#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
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#define D3DOVERLAYCAPS_STRETCHX 0x00000040
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#define D3DOVERLAYCAPS_STRETCHY 0x00000080
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/* Direct3D content protection capability flags */
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#define D3DCPCAPS_SOFTWARE 0x00000001L
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#define D3DCPCAPS_HARDWARE 0x00000002L
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#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004L
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#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008L
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#define D3DCPCAPS_CONTENTKEY 0x00000010L
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#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020L
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#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040L
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#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080L
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#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100L
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#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200L
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/* Direct3D capability flags */
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#define D3DCAPS_OVERLAY 0x00000800L
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#define D3DCAPS_READ_SCANLINE 0x00020000L
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/* Direct3D capability flags (level 2) */
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
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#ifndef D3D_DISABLE_9EX
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#define D3DCAPS2_CANSHARERESOURCE 0x80000000L
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#endif
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/* Direct3D capability flags (level 3) */
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
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#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
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#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
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#define D3DCAPS3_DXVAHD 0x00000400L
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/* Direct3D presentation intervals */
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
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#define D3DPRESENT_INTERVAL_ONE 0x00000001L
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#define D3DPRESENT_INTERVAL_TWO 0x00000002L
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#define D3DPRESENT_INTERVAL_THREE 0x00000004L
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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/* Direct3D cursor capability flags */
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#define D3DCURSORCAPS_COLOR 0x00000001L
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#define D3DCURSORCAPS_LOWRES 0x00000002L
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/* Direct3D device capability flags */
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L
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#define D3DDEVCAPS_PUREDEVICE 0x00100000L
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L
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#define D3DDEVCAPS_RTPATCHES 0x00400000L
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L
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#define D3DDEVCAPS_NPATCHES 0x01000000L
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/* Direct3D primitive miscellaneous capability flags */
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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#define D3DPMISCCAPS_CULLCW 0x00000020L
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#define D3DPMISCCAPS_CULLCCW 0x00000040L
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
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#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
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#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
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#define D3DPMISCCAPS_BLENDOP 0x00000800L
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
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#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
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#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
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#ifndef D3D_DISABLE_9EX
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L
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#endif
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/* Direct3D line capability flags */
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#define D3DLINECAPS_TEXTURE 0x00000001L
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#define D3DLINECAPS_ZTEST 0x00000002L
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#define D3DLINECAPS_BLEND 0x00000004L
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#define D3DLINECAPS_ALPHACMP 0x00000008L
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#define D3DLINECAPS_FOG 0x00000010L
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#define D3DLINECAPS_ANTIALIAS 0x00000020L
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/* Direct3D raster capability flags */
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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#define D3DPRASTERCAPS_WBUFFER 0x00040000L
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#define D3DPRASTERCAPS_WFOG 0x00100000L
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#define D3DPRASTERCAPS_ZFOG 0x00200000L
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
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#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
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#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
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/* Direct3D comparison capability flags */
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
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#define D3DPCMPCAPS_GREATER 0x00000010L
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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/* Direct3D blend capabilities */
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L
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#ifndef D3D_DISABLE_9EX
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#define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
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#define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
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#endif
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/* Direct3D shade capability flags */
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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/* Direct3D texture capability flags */
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
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#define D3DPTEXTURECAPS_POW2 0x00000002L
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
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#define D3DPTEXTURECAPS_MIPMAP 0x00004000L
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
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/* Direct3D texture filter capability flags */
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
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#ifndef D3D_DISABLE_9EX
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#define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L
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#endif
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
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/* Direct3D texture address capability flags */
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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#define D3DPTADDRESSCAPS_BORDER 0x00000008L
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
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/* Direct3D stencil capability flags */
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#define D3DSTENCILCAPS_KEEP 0x00000001L
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#define D3DSTENCILCAPS_ZERO 0x00000002L
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#define D3DSTENCILCAPS_REPLACE 0x00000004L
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#define D3DSTENCILCAPS_INCRSAT 0x00000008L
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#define D3DSTENCILCAPS_DECRSAT 0x00000010L
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#define D3DSTENCILCAPS_INVERT 0x00000020L
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#define D3DSTENCILCAPS_INCR 0x00000040L
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#define D3DSTENCILCAPS_DECR 0x00000080L
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#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
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/* Direct3D texture operation capability flags */
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#define D3DTEXOPCAPS_DISABLE 0x00000001L
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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#define D3DTEXOPCAPS_MODULATE 0x00000008L
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
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#define D3DTEXOPCAPS_ADD 0x00000040L
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
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#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
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#define D3DTEXOPCAPS_LERP 0x02000000L
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/* Direct3D FVF capability flags */
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFFL
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L
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#define D3DFVFCAPS_PSIZE 0x00100000L
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/* Direct3D vertex processing capability flags */
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#define D3DVTXPCAPS_TEXGEN 0x00000001L
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
|
||
|
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
|
||
|
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
|
||
|
#define D3DVTXPCAPS_TWEENING 0x00000040L
|
||
|
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
|
||
|
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
|
||
|
|
||
|
/* Direct3D device capability flags (level 2) */
|
||
|
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
|
||
|
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
|
||
|
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
|
||
|
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
|
||
|
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
|
||
|
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
|
||
|
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
|
||
|
|
||
|
/* Direct3D declaration type capability flags */
|
||
|
#define D3DDTCAPS_UBYTE4 0x00000001L
|
||
|
#define D3DDTCAPS_UBYTE4N 0x00000002L
|
||
|
#define D3DDTCAPS_SHORT2N 0x00000004L
|
||
|
#define D3DDTCAPS_SHORT4N 0x00000008L
|
||
|
#define D3DDTCAPS_USHORT2N 0x00000010L
|
||
|
#define D3DDTCAPS_USHORT4N 0x00000020L
|
||
|
#define D3DDTCAPS_UDEC3 0x00000040L
|
||
|
#define D3DDTCAPS_DEC3N 0x00000080L
|
||
|
#define D3DDTCAPS_FLOAT16_2 0x00000100L
|
||
|
#define D3DDTCAPS_FLOAT16_4 0x00000200L
|
||
|
|
||
|
/* Direct3D vertex shader capabilities */
|
||
|
typedef struct _D3DVSHADERCAPS2_0 {
|
||
|
DWORD Caps;
|
||
|
INT DynamicFlowControlDepth;
|
||
|
INT NumTemps;
|
||
|
INT StaticFlowControlDepth;
|
||
|
} D3DVSHADERCAPS2_0;
|
||
|
|
||
|
/* Direct3D pixel shader capabilities */
|
||
|
typedef struct _D3DPSHADERCAPS2_0 {
|
||
|
DWORD Caps;
|
||
|
INT DynamicFlowControlDepth;
|
||
|
INT NumTemps;
|
||
|
INT StaticFlowControlDepth;
|
||
|
INT NumInstructionSlots;
|
||
|
} D3DPSHADERCAPS2_0;
|
||
|
|
||
|
/* Direct3D overlay capabilities */
|
||
|
typedef struct _D3DOVERLAYCAPS {
|
||
|
UINT Caps;
|
||
|
UINT MaxOverlayDisplayWidth;
|
||
|
UINT MaxOverlayDisplayHeight;
|
||
|
} D3DOVERLAYCAPS;
|
||
|
|
||
|
/* Direct3D content protection capabilities */
|
||
|
typedef struct _D3DCONTENTPROTECTIONCAPS {
|
||
|
DWORD Caps;
|
||
|
GUID KeyExchangeType;
|
||
|
UINT BufferAlignmentStart;
|
||
|
UINT BlockAlignmentStart;
|
||
|
ULONGLONG ProtectedMemorySize;
|
||
|
} D3DCONTENTPROTECTIONCAPS;
|
||
|
|
||
|
/* Direct3D capabilites */
|
||
|
typedef struct _D3DCAPS9 {
|
||
|
D3DDEVTYPE DeviceType;
|
||
|
UINT AdapterOriginal;
|
||
|
DWORD Caps;
|
||
|
DWORD Caps2;
|
||
|
DWORD Caps3;
|
||
|
DWORD PresentationIntervals;
|
||
|
DWORD CursorCaps;
|
||
|
DWORD DevCaps;
|
||
|
DWORD PrimitiveMiscCaps;
|
||
|
DWORD RasterCaps;
|
||
|
DWORD ZCmpCaps;
|
||
|
DWORD SrcBlendCaps;
|
||
|
DWORD DestBlendCaps;
|
||
|
DWORD AlphaCmpCaps;
|
||
|
DWORD ShadeCaps;
|
||
|
DWORD TextureCaps;
|
||
|
DWORD TextureFilterCaps;
|
||
|
DWORD CubeTextureFilterCaps;
|
||
|
DWORD VolumeTextureFilterCaps;
|
||
|
DWORD TextureAddressCaps;
|
||
|
DWORD VolumeTextureAddressCaps;
|
||
|
DWORD LineCaps;
|
||
|
DWORD MaxTextureWidth;
|
||
|
DWORD MaxTextureHeight;
|
||
|
DWORD MaxVolumeExtent;
|
||
|
DWORD MaxTextureRepeat;
|
||
|
DWORD MaxTextureAspectRatio;
|
||
|
DWORD MaxAnisotropy;
|
||
|
float MaxVertexW;
|
||
|
float GuardBandLeft;
|
||
|
float GuardBandTop;
|
||
|
float GuardBandRight;
|
||
|
float GuardBandBottom;
|
||
|
float ExtendsAdjust;
|
||
|
DWORD StencilCaps;
|
||
|
DWORD FVFCaps;
|
||
|
DWORD TextureOpCaps;
|
||
|
DWORD MaxTextureBlendStages;
|
||
|
DWORD MaxSimultaneousTextures;
|
||
|
DWORD VertexProcessingCaps;
|
||
|
DWORD MaxActiveLights;
|
||
|
DWORD MaxUserClipPlanes;
|
||
|
DWORD MaxVertexBlendMatrices;
|
||
|
DWORD MaxVertexBlendMatrixIndex;
|
||
|
float MaxPointSize;
|
||
|
DWORD MaxPrimitiveCount;
|
||
|
DWORD MaxVertexIndex;
|
||
|
DWORD MaxStreams;
|
||
|
DWORD MaxStreamStride;
|
||
|
DWORD VertexShaderVersion;
|
||
|
DWORD MaxVertexShaderConst;
|
||
|
DWORD PixelShaderVersion;
|
||
|
float PixelShader1xMaxValue;
|
||
|
DWORD DevCaps2;
|
||
|
float MaxNpatchTessellationLevel;
|
||
|
DWORD Reserved5;
|
||
|
UINT MasterAdapterOrdinal;
|
||
|
UINT AdapterOrdinalInGroup;
|
||
|
UINT NumberOfAdaptersInGroup;
|
||
|
DWORD DeclTypes;
|
||
|
DWORD NumSimultaneousRTs;
|
||
|
DWORD StretchRectFilterCaps;
|
||
|
D3DVSHADERCAPS2_0 VS20Caps;
|
||
|
D3DPSHADERCAPS2_0 PS20Caps;
|
||
|
DWORD VertexTextureFilterCaps;
|
||
|
DWORD MaxVShaderInstructionsExecuted;
|
||
|
DWORD MaxPShaderInstructionsExecuted;
|
||
|
DWORD MaxVertexShader30InstructionSlots;
|
||
|
DWORD MaxPixelShader30InstructionSlots;
|
||
|
} D3DCAPS9;
|
||
|
|
||
|
/* GUIDs */
|
||
|
EXTERN_C const GUID D3DCRYPTOTYPE_AES128_CTR;
|
||
|
EXTERN_C const GUID D3DCRYPTOTYPE_PROPRIETARY;
|
||
|
EXTERN_C const GUID D3DKEYEXCHANGE_RSAES_OAEP;
|
||
|
EXTERN_C const GUID D3DKEYEXCHANGE_DXVA;
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
} /* extern "C" */
|
||
|
#endif
|
||
|
|
||
|
#endif /* _d3d9CAPS_H */
|