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CodeBlocksPortable/WATCOM/samples/ide/box.hpp

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/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Low level classes for 3D objects.
*
****************************************************************************/
// For our purposes, view the world down the Z axis
//
// Y
// |
// |
// |
// *------X
// /
// /
//Z
//
// So other words used for clarity are 'across', 'height' and 'depth'
extern "C" void draw_box( float x1, float x2, float y1, float y2,
float z1, float z2,
unsigned red, unsigned green, unsigned blue );
class point {
private:
static float world_scale;
static float vertical_shift;
protected:
float x;
float y;
float z;
public:
enum orientation {
FRONT = 0, RIGHT, BACK, LEFT }; // anticlockwise
point( float x0, float y0, float z0 );
point( point& src );
// Define the world
static void world_size( float wide, float deep, float high );
// Shifts
void moveto( float x0, float y0, float z0 );
void moveto( point& origin );
void shift( float x0, float y0, float z0 );
void shift( point& vector );
void move_left( float amount );
void move_right( float amount );
void move_up( float amount );
void move_down( float amount );
void move_forward( float amount );
void move_back( float amount );
// Rotates -- only about Y axis, only by 90 degree increments
void rotate( orientation );
friend class box;
};
class color {
protected:
unsigned char r, g, b;
public:
color(unsigned char red,unsigned char green,unsigned char blue);
color(const color& src);
color();
void rgb(unsigned char r, unsigned char g, unsigned char b);
void rgb(color& src);
void rgb(color* src);
void red( unsigned char intensity = 255 );
void green( unsigned char intensity = 255 );
void blue( unsigned char intensity = 255 );
};
class box : public point, public color {
private:
point size_vector;
orientation facing;
box * children;
box * sibling;
public:
box( float across, float depth, float height );
~box();
void draw( point& origin, orientation face);
void add(box* child);
// Dimensions
float width();
float height();
float depth();
// Change rgb of entire piece
void change_color( color newclr );
// Change orientation
void orient( orientation rotation );
void orient( box * other );
// Assign relative position
void left( float x0 );
void right( float x0 );
void front( float z0 );
void back( float z0 );
void top( float y0 );
void bottom( float y0 );
void position_to_right_of( box& to_left );
// Position -- notice names are overloaded
float left();
float right();
float top();
float bottom();
float front();
float back();
float mid_width();
float mid_height();
float mid_depth();
};