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CodeBlocksPortable/WATCOM/samples/win/life/array.c

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#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <malloc.h>
#include "life.h"
extern void Clear( void )
/************************
Kill all cells in the Selected Region, and update the screen
*/
{
pixels x,y;
pixels start_x, end_x;
pixels start_y, end_y;
HDC dc;
GetSelectedCoords( &start_x, &end_x, &start_y, &end_y );
if( !SelectOn() ) Generation = 0;
dc = GetDC( WinHandle );
FlipSelect();
for( y = start_y; y < end_y; ++y ) {
for( x = start_x; x < end_x; ++x ) {
TurnOffCell( dc, CellPointer( x, y ), x, y );
}
}
FlipSelect();
ReleaseDC( WinHandle, dc );
SetCaption();
}
extern void Randomize( void )
/****************************
Randomize cells in the Selected Region, and update the screen
*/
{
pixels x,y;
cell_ptr cell;
pixels start_x, end_x;
pixels start_y, end_y;
HDC dc;
GetSelectedCoords( &start_x, &end_x, &start_y, &end_y );
if( !SelectOn() ) Generation = 0;
FlipSelect();
dc = GetDC( WinHandle );
srand( clock() );
for( y = start_y; y < end_y; ++y ) {
for( x = start_x; x < end_x; ++x ) {
cell = CellPointer( x, y );
if( rand() < RAND_MAX/4 ) {
TurnOnCell( dc, cell, x, y );
} else {
TurnOffCell( dc, cell, x, y );
}
}
}
FlipSelect();
ReleaseDC( WinHandle, dc );
SetCaption();
}
static int Adjust[8][2] =
{
{ -1, -1 },
{ -1, 0 },
{ -1, 1 },
{ 0, -1 },
{ 0, 1 },
{ 1, -1 },
{ 1, 0 },
{ 1, 1 }
};
static int SumNeighbours( pixels x, pixels y )
/*********************************************
Calculate the number of neighbours of cell at (x,y)
*/
{
int i;
int neighbours;
pixels newx,newy;
neighbours = 0;
for( i = 0; i < 8; ++i ) {
newx = x + Adjust[i][0];
newy = y + Adjust[i][1];
if( CurvedSpace ) {
WrapAround( &newx, &newy );
}
if( CellPointer( newx, newy )->alive ) {
++neighbours;
}
}
return( neighbours );
}
extern void NextGeneration( void )
/*********************************
Calculate the next generation of cells and update the screen.
*/
{
pixels x,y;
cell_ptr cell;
int neighbours;
BOOL change;
HDC dc;
Generation++;
change = FALSE;
for( x = 0; x < ArraySizeX; ++x ) {
for( y = 0; y < ArraySizeY; ++y ) {
cell = CellPointer( x, y );
if( y == 0 ) RelinquishControl();
neighbours = SumNeighbours( x, y );
cell->next_alive = cell->alive;
if( cell->alive ) {
if( Deaths[ neighbours ] ) {
cell->next_alive = 0;
change = TRUE;
}
} else {
if( Births[ neighbours ] ) {
cell->next_alive = 1;
change = TRUE;
}
}
}
}
dc = GetDC( WinHandle );
for( x = 0; x < ArraySizeX; ++x ) {
for( y = 0; y < ArraySizeY; ++y ) {
cell = CellPointer( x, y );
if( cell->next_alive ) {
TurnOnCell( dc, cell, x, y );
} else {
TurnOffCell( dc, cell, x, y );
}
cell->next_alive = 0;
}
}
ReleaseDC( WinHandle, dc );
SetCaption();
}
extern void FreeArray( cell_array junk )
/***************************************
Free up the cell array pointed to by "junk"
*/
{
int i;
for( i = 0; junk[ i ] != NULL; ++i ) {
_free( junk[ i ] );
}
free( junk );
}
extern BOOL ReSizeArray( pixels width, pixels height, WORD type )
/****************************************************************
Record the new size of the window and redraw the screen accordingly.
Allocate a new cell array, and copy as much of the old array into
it as is sensible.
*/
{
cell_array old_array;
pixels old_grid_x,old_grid_y;
pixels x, y, max_x, max_y;
cell_ydim ydim;
cell_ptr cell;
SelectOff();
WindowWidth = width;
WindowHeight = height;
old_grid_x = ArraySizeX;
old_grid_y = ArraySizeY;
old_array = CellArray;
if( type == SIZEICONIC ) {
IsAnIcon = TRUE;
ArraySizeX = WindowWidth;
ArraySizeY = WindowHeight;
} else {
IsAnIcon = FALSE;
ArraySizeX = WindowWidth / BitInfo.bmWidth;
ArraySizeY = WindowHeight / BitInfo.bmHeight;
if( ArraySizeX == 0 ) {
ArraySizeX = 1;
}
if( ArraySizeY == 0 ) {
ArraySizeY = 1;
}
}
CellArray = calloc( ArraySizeX + 3, sizeof( cell_ydim ) );
if( CellArray == NULL ) return( FALSE );
for( x = 0; x < ArraySizeX + 2; ++x ) {
ydim = _malloc( ArraySizeY + 2 );
if( ydim == NULL ) return( FALSE );
_memset( ydim, 0, ( ArraySizeY + 2 ) * sizeof( cell_type ) );
CellArray[ x ] = ydim;
}
if( old_array == NULL ) {
Randomize();
Mode = MENU_RESUME;
} else {
max_x = ArraySizeX < old_grid_x ? ArraySizeX : old_grid_x;
max_y = ArraySizeY < old_grid_y ? ArraySizeY : old_grid_y;
Population = 0;
for( x = 0; x < max_x; ++x ) {
for( y = 0; y < max_y; ++y ) {
cell = CellPointer( x, y );
*cell = *ArrayPointer( old_array, x, y );
if( cell->alive ) ++Population;
}
}
SetCaption();
FreeArray( old_array );
}
return( TRUE );
}
static pixels PutIntoRange( pixels x, pixels max )
/*************************************************
Wrap a point around the edge of space if it's out of range.
*/
{
while( x < 0 ) x += max;
while( x >= max ) x -= max;
return( x );
}
extern void WrapAround( pixels *x, pixels *y )
/*********************************************
Wrap an (x,y) around the edge of space if it's out of range.
*/
{
*x = PutIntoRange( *x, ArraySizeX );
*y = PutIntoRange( *y, ArraySizeY );
}