499 lines
20 KiB
Plaintext
499 lines
20 KiB
Plaintext
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Installing wxWidgets for Windows
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--------------------------------
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This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
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and later (2000, XP, Vista, 7, 8, 10, etc) including both 32 bit and 64
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bit versions.
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Table of Contents:
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- Installation
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- Building wxWidgets
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- Configuring the Build
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- Building Applications Using wxWidgets
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Installation
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============
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If you are using one of the supported compilers, you can download the
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pre-built in binaries from
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https://sourceforge.net/projects/wxwindows/files/3.0.3/binaries/
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or
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ftp://ftp.wxwidgets.org/pub/3.0.3/binaries/
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In this case, just uncompress the binaries archive under any directory
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and skip to "Building Applications Using wxWidgets" part.
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Otherwise, or if you want to build a configuration of the library
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different from the default one, you need to build the library from
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sources before using it.
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The first step, which you may have already performed, unless you are
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reading this file online, is to download the source archive and
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uncompress it in any directory. It is strongly advised to avoid using
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spaces in the name of this directory, i.e. notably do *not* choose a
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location under "C:\Program Files", as this risks creating problems
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with makefiles and other command-line tools.
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After choosing the directory location, please define WXWIN environment
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variable containing the full path to this directory. While this is not
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actually required, this makes using the library more convenient and
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this environment variable is used in the examples below.
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NB: If you checked your sources from version control repository and
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didn't obtain them from a release file, you also need to copy
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include/wx/msw/setup0.h to include/wx/msw/setup.h.
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Building wxWidgets
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==================
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The following sections explain how to compile wxWidgets with each supported
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compiler, see the "Building Applications" section about the instructions for
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building your application using wxWidgets.
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All makefiles and project are located in build\msw directory.
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Microsoft Visual C++ Compilation
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----------------------------------------------------------------
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* From command line using the provided makefiles:
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0. Open a "Visual Studio Command Prompt" window shortcut to which
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must have been installed to the "Start" menu or the "Start" screen
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by MSVS installation.
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1. Change directory to %WXWIN%\build\msw and type
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> nmake /f makefile.vc
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to build wxWidgets in the default debug configuration as a static
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library. You can also do
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> nmake /f makefile.vc BUILD=release
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to build a release version or
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> nmake /f makefile.vc BUILD=release SHARED=1
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to build a release DLL version. Finally, you can also add
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"TARGET_CPU=X64" to nmake command line to build Win64 versions
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(this only works if you are using a 64 bit compiler, of course).
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See "Configuring the Build" for more information about the
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additional parameters that can be specified on the command line.
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2. To verify your build, change the directory to samples\minimal and
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run the same nmake command (with the same parameters there), this
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should create a working minimal wxWidgets sample.
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3. If you need to rebuild, use "clean" target first or "nmake /a".
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* From the IDE using the provided project files:
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Ready to use project files are provided for VC++ versions 6, 7, 8, 9
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and 10 (also known as MSVS 6, 2003, 2005, 2008 and 2010 respectively).
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For VC++ 11, 12 and 14 (2012, 2013 and 2015 respectively), you need to
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import the existing VC10 project files into VC11, VC12 or VC14 IDE first.
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Simply open wx_vcN.sln (for N=7, 8, 9 or 10) or wx.dsw (for VC6) file,
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select the appropriate configuration (Debug or Release, static or DLL)
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and build the solution. Notice that when building a DLL configuration,
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you may need to perform the build several times because the projects
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are not always built in the correct order, and this may result in link
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errors. Simply do the build again, up to 3 times, to fix this.
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Notice that x64 configurations are only included in VC10 project
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currently. If you want to build Win64 libraries with the previous
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compiler versions, the simplest solution is to use the makefiles as
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described above.
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Cygwin/MinGW Compilation
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----------------------------------------------------------------
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wxWidgets supports Cygwin, MinGW, MinGW-w64 and TDM-GCC tool chains under
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Windows. They can be downloaded from:
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http://www.cygwin.com/
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http://www.mingw.org/
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http://mingw-w64.sourceforge.net/
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http://tdm-gcc.tdragon.net/
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respectively. Please retrieve and install the latest version of your preferred
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tool chain by following the instructions provided by these packages. Notice
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that Cygwin includes both native Cygwin compiler, which produces binaries that
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require Cygwin during run-time, and MinGW[-w64] cross-compilers which can still
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be used in Cygwin environment themselves but produce plain Windows binaries
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without any special run-time requirements. You will probably want to use the
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latter for developing your applications.
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If using MinGW, you can download the add-on MSYS package to provide Unix-like
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tools that you'll need to build wxWidgets using configure.
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C++11 note: If you want to compile wxWidgets in C++11 mode, you currently have
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to use -std=gnu++11 switch as -std=c++11 disables some extensions
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that wxWidgets relies on. I.e. please use CXXFLAGS="-std=gnu++11".
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All of these tool chains can be used either with Unix-like configure+make build
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process (preferred) or with the provided makefile.gcc makefiles without using
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configure:
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* Using configure
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This method works in exactly the same way as under Unix systems,
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including OS X, and requires a Unix-like environment to work, i.e.
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either MSYS or Cygwin.
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0. Open MSYS or Cygwin shell prompt.
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1. Create a build directory: it is is strongly recommended to not
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build the library in the directory containing the sources ($WXWIN)
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but to create a separate build directory instead. The build
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directory can be placed anywhere (using the fastest available disk
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may be a good idea), but in this example we create it as a
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subdirectory of the source one:
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$ cd $WXWIN
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$ mkdir build-debug
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2. Run configure passing it any of the options shown by "configure
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--help". Notice that configure builds shared libraries by default,
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use --disable-shared to build static ones. For example:
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$ ../configure --enable-debug
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3. Build the library:
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$ make
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4. Test the library build by building the minimal sample:
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$ cd samples/minimal
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$ make
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5. Optionally install the library in a global location
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$ make install
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Notice that there is not much benefice to installing under Windows
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so this step can usually be omitted.
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* Using plain makefiles:
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NOTE: The makefile.gcc makefiles are for compilation under MinGW using
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Windows command interpreter (command.com/cmd.exe), they won't work
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if you use Unix shell, as is the case with MSYS. Follow the instructions
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for using configure above instead if you prefer to use Unix shell.
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0. Open DOS command line window (cmd.exe, *not* Bash sh.exe).
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1. Change directory to %WXWIN%\build\msw and type
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> mingw32-make -f makefile.gcc
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to build wxWidgets in the default debug configuration as a static
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library. Add "BUILD=release" and/or "SHARED=1" to build the library
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in release configuration and/or as a shared library instead of the
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default static one.
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2. To verify your build, change the directory to samples\minimal and
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run the same mingw32-make command (with the same parameters there),
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this should create a working minimal wxWidgets sample.
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3. If you need to rebuild, use "clean" target first.
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Borland C++ Compilation
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----------------------------------------------------------------
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WARNING: Borland instructions are out of date, please send us your
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corrections if you are using it with wxWidgets 3.0.
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The minimum version required is 5.5 (last version supported by BC++ 5.0 was
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2.4.2), which can be downloaded for free from:
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http://www.borland.com/products/downloads/download_cbuilder.html
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We have found that the free Turbo Explorer and commercial BDS work fine; the
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debugger is very good. To avoid linker errors you will need to add
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-DSHARED=1 to the makefile line for the library
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The version 5.6 included in Borland C++ Builder 2006 works as well after the
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following small change: please remove the test for __WINDOWS__ from line 88
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of the file BCCDIR\include\stl\_threads.h.
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Compiling using the makefiles:
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1. Change directory to build\msw. Type 'make -f makefile.bcc' to
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make the wxWidgets core library. Ignore the compiler warnings.
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This produces a couple of libraries in the lib\bcc_lib directory.
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2. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.bcc'. This produces a windows exe file - by default
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in the bcc_mswd subdirectory.
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Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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make sure that your own project or makefile settings use the
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same alignment, or you could experience mysterious crashes. To
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change the alignment, change CPPFLAGS in build\msw\config.bcc.
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Note (2): If you wish debug messages to be sent to the console in
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debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
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Using the Debugger and IDE in BDS or Turbo Explorer
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---------------------------------------------------
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Doubleclick / open samples\minimal\borland.bdsproj. The current version
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is to be used with a dynamic build of wxWidgets-made by running
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make -f Makefile.bcc -DBUILD=debug -DSHARED=1
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in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
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directory in your PATH. The debugger tracks your source and also
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traces into the wxWidgets sources.
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To use this to debug other samples, copy the borland_ide.cpp
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and borland.bdsproj files, then replace all occurrences of
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"minimal" with the name of the new project files
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Compilation succeeds with CBuilderX personal edition and CBuilder6, but
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you may have to copy make.exe from the 5.5 download to the new bin directory.
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Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
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(v1-v6): not supported
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** REMEMBER **
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In all of your wxWidgets applications, your source code should include
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the following preprocessor directive:
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
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more details)
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Configuring the Build
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================================================================
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NOTE: If you use configure to build the library with Cygwin/MinGW, the
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contents of this section does not apply, just pass the arguments
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to configure directly in this case.
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Library configuration
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----------------------------------------------------------------
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While it is never necessary to do it, you may want to change some of
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the options in the include/wx/msw/setup.h file before building wxWidgets.
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This file is heavily commented, please read it and enable or disable
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the features you would like to compile wxWidgets with[out].
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Notice that this file is later copied into a directory under lib for
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each of the build configurations which allows to have different
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build options for different configurations too if you edit any
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configuration-specific file.
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Makefile parameters
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----------------------------------------------------------------
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When building using makefiles, you can specify many build settings
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(unlike when using the project files where you are limited to choosing
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just the configuration and platform). This can be done either by
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passing the values as arguments when invoking make or by editing
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build\msw\config.$(compiler) file where $(compiler) is same extension
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as the makefile you use has (see below). The latter is good for
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setting options that never change in your development process (e.g.
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GCC_VERSION or VENDOR). If you want to build several versions of
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wxWidgets and use them side by side, the former method is better.
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Settings in config.* files are shared by all makefiles (including the
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samples), but if you pass the options as arguments, you must use same
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arguments you used for the library when building samples!
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For example, to build the library in release mode you can either
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change the "BUILD" variable definition in build\msw\config.$(compiler)
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or use
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> nmake -f makefile.vc BUILD=debug
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> mingw32-make -f makefile.gcc BUILD=debug
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depending on the compiler used.
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The full list of the build settings follows:
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BUILD=release
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Builds release version of the library. It differs from default 'debug' in
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lack of appended 'd' in name of library and uses the release CRT libraries
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instead of debug ones. Notice that even release builds do include debug
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information by default, see DEBUG_FLAG for more information about it.
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SHARED=1
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Build shared libraries (DLLs). By default, DLLs are not built
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(SHARED=0).
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UNICODE=0
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To completely disable Unicode support (default is UNICODE=1). It should not
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be necessary to do this unless, perhaps, you still wish to target Win9x
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systems and can't use MSLU (which requires MSLU=1) for some reason.
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This option affect name of the library ('u' is appended in the default
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Unicode build) and the directory where the library and setup.h are stored
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(ditto).
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WXUNIV=1
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Build wxUniversal instead of native wxMSW (see
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http://www.wxwidgets.org/wxuniv.htm for more information).
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MONOLITHIC=1
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Starting with version 2.5.1, wxWidgets has the ability to be built as
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several smaller libraries instead of single big one as used to be the case
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in 2.4 and older versions. This is called "multilib build" and is the
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default behaviour of makefiles. You can still build single library
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("monolithic build") by setting MONOLITHIC variable to 1.
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USE_GUI=0
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Disable building GUI parts of the library, build only wxBase components used
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by console applications. Note that if you leave USE_GUI=1 then both wxBase
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and GUI libraries are built.
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USE_$(LIBRARY)=0
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Do not build the corresponding library (all libraries are built by
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default). Library which can be disabled in this way are: AUI, HTML,
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MEDIA, GL (the option name is USE_OPENGL for this one), PROPGRID,
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QA, RIBBON, RICHTEXT, STC, WEBVIEW, XRC.
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RUNTIME_LIBS=static
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Links static version of C and C++ runtime libraries into the executable, so
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that the program does not depend on DLLs provided with the compiler (e.g.
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Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
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Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
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MSLU=1
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Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
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used together with UNICODE=1. If you want to be able to use Unicode version
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on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
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and import lib. The former can be downloaded from Microsoft, the latter is
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part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
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details). An alternative implementation of import library can be downloaded
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from http://libunicows.sourceforge.net - unlike the official one, this one
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works with other compilers and does not require 300+ MB Platform SDK update.
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DEBUG_FLAG=0
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DEBUG_FLAG=1
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DEBUG_FLAG=2
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Specifies the level of debug support in wxWidgets. Notice that
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this is independent from both BUILD and DEBUG_INFO options. By default
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always set to 1 meaning that debug support is enabled: asserts are compiled
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into the code (they are inactive by default in release builds of the
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application but can be enabled), wxLogDebug() and wxLogTrace() are available
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and __WXDEBUG__ is defined. Setting it to 0 completely disables all
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debugging code in wxWidgets while setting it to 2 enables even the time
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consuming assertions and checks which are deemed to be unsuitable for
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production environment.
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DEBUG_INFO=0
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DEBUG_INFO=1
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This option affects whether debugging information is generated. If
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omitted or set to 'default' its value is determined the value of
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the BUILD option.
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DEBUG_RUNTIME_LIBS=0
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DEBUG_RUNTIME_LIBS=1
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(VC++ only.) If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll
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is used. By default msvcrtd.dll is used only if the executable
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contains debug info and msvcrt.dll if it doesn't. It is sometimes
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desirable to build with debug info and still link against msvcrt.dll
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(e.g. when you want to ship the app to customers and still have
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usable .pdb files with debug information) and this setting makes it
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possible.
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TARGET_CPU=X64|IA64
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(VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
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build is performed.
|
||
|
|
||
|
VENDOR=<your company name>
|
||
|
Set this to a short string identifying your company if you are planning to
|
||
|
distribute wxWidgets DLLs with your application. Default value is 'custom'.
|
||
|
This string is included as part of DLL name. wxWidgets DLLs contain compiler
|
||
|
name, version information and vendor name in them. For example
|
||
|
wxmsw300_core_vc_custom.dll is one of DLLs build using Visual C++ with
|
||
|
default settings. If you set VENDOR=mycorp, the name will change to
|
||
|
wxmsw300_core_vc_mycorp.dll.
|
||
|
|
||
|
CFG=<configuration name>
|
||
|
Sets configuration name so that you can have multiple wxWidgets builds with
|
||
|
different setup.h settings coexisting in same tree. The value of
|
||
|
this option is appended to the build directories names. This is
|
||
|
useful for building the library in some non-default configuration,
|
||
|
e.g. you could change wxUSE_STL to 1 in include/wx/msw/setup.h and
|
||
|
then build with "CFG=-stl". Alternatively, you could build with e.g.
|
||
|
"RUNTIME_LIBS=static CFG=-mt" when using MSVC.
|
||
|
|
||
|
COMPILER_PREFIX=<string>
|
||
|
If you build with multiple versions of the same compiler, you can put
|
||
|
their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
|
||
|
"vc_lib" by setting this variable to e.g. "vc6". This is merely a
|
||
|
convenience variable, you can achieve the same effect (but different
|
||
|
directory names) with the CFG option.
|
||
|
|
||
|
CFLAGS
|
||
|
CXXFLAGS
|
||
|
CPPFLAGS
|
||
|
LDFLAGS
|
||
|
Additional flags to be used with C compiler, C++ compiler, C
|
||
|
preprocessor (used for both C and C++ compilation) and linker,
|
||
|
respectively.
|
||
|
|
||
|
|
||
|
|
||
|
Building Applications Using wxWidgets
|
||
|
=====================================
|
||
|
|
||
|
NB: The makefiles and project files provided with wxWidgets samples show which
|
||
|
flags should be used when building applications using wxWidgets so in case
|
||
|
of a problem, e.g. if the instructions here are out of date, you can always
|
||
|
simply copy a makefile or project file from samples\minimal or some other
|
||
|
sample and adapt it to your application.
|
||
|
|
||
|
Independently of the compiler and make/IDE you are using you must do the
|
||
|
following to use wxWidgets sources under the directory $WXWIN (notice that
|
||
|
different tool chains refer to environment variables such as WXWIN in
|
||
|
different ways, e.g. MSVC users should use $(WXWIN) instead of just $WXWIN):
|
||
|
|
||
|
* Add $WXWIN/include to the
|
||
|
- compiler
|
||
|
- resource compiler
|
||
|
include paths.
|
||
|
* Define the following symbols for the preprocessor:
|
||
|
- __WXMSW__ to ensure you use the correct wxWidgets port.
|
||
|
- _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
|
||
|
- NDEBUG if you want to build in release mode, i.e. disable asserts.
|
||
|
- WXUSINGDLL if you are using DLL build of wxWidgets.
|
||
|
* If using MSVC 6 or 7 only (i.e. not for later versions), also define
|
||
|
wxUSE_RC_MANIFEST=1 and WX_CPU_X86.
|
||
|
* Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends
|
||
|
on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on.
|
||
|
* Add the list of libraries to link with to the linker input. The exact list
|
||
|
depends on which libraries you use and whether you built wxWidgets in
|
||
|
monolithic or default multlib mode and basically should include all the
|
||
|
relevant libraries from the directory above, e.g. "wxmsw30ud_core.lib
|
||
|
wxbase30ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
|
||
|
wxexpatd.lib" for a debug build of an application using the core library only
|
||
|
(all wxWidgets applications use the base library).
|
||
|
|
||
|
|
||
|
Microsoft Visual C++ users can simplify the linker setup by prepending
|
||
|
"$(WXWIN)/include/msvc" to the include path (it must come before the
|
||
|
"$(WXWIN)/include" part!) and omitting the last step: the required libraries
|
||
|
will be linked in automatically using the "#pragma comment(lib)" feature of
|
||
|
this compiler.
|