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CodeBlocksPortable/wxWidgets-3.0.5/include/wx/cocoa/window.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/window.h
// Purpose: wxWindowCocoa
// Author: David Elliott
// Modified by:
// Created: 2002/12/26
// Copyright: (c) 2002 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_WINDOW_H__
#define __WX_COCOA_WINDOW_H__
#include "wx/cocoa/NSView.h"
#ifdef __OBJC__
#import <Foundation/NSGeometry.h>
#endif //def __OBJC__
// We can only import Foundation/NSGeometry.h from Objective-C code but it's
// nice to be able to use NSPoint and NSRect in the declarations of helper
// methods so we must define them as opaque structs identically to the way
// they are defined by the real header.
// NOTE: We specifically use these regardless of C++ or Objective-C++ mode so
// the compiler will complain if we got the definitions wrong. In regular
// C++ mode there is no way to know if we got the definitons right so
// we depend on at least one Objective-C++ file including this header.
#if defined(__LP64__) || defined(NS_BUILD_32_LIKE_64)
typedef struct CGPoint NSPoint;
typedef struct CGRect NSRect;
#else
typedef struct _NSPoint NSPoint;
typedef struct _NSRect NSRect;
#endif
DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
class wxWindowCocoaHider;
class wxWindowCocoaScrollView;
class wxCocoaTrackingRectManager;
// ========================================================================
// wxWindowCocoa
// ========================================================================
class WXDLLIMPEXP_CORE wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView
{
DECLARE_DYNAMIC_CLASS(wxWindowCocoa)
wxDECLARE_NO_COPY_CLASS(wxWindowCocoa);
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
friend class wxWindowCocoaScrollView;
friend class wxCocoaTrackingRectManager;
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxWindowCocoa() { Init(); }
inline wxWindowCocoa(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, winid, pos, size, style, name);
}
virtual ~wxWindowCocoa();
bool Create(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
protected:
void Init();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
// Returns the content NSView (where children are added, drawing performed)
inline WX_NSView GetNSView() { return m_cocoaNSView; }
// Returns the NSView suitable for use as a subview
WX_NSView GetNSViewForSuperview() const;
// Returns the NSView that may be hidden/is being hidden
WX_NSView GetNSViewForHiding() const;
// Returns the NSView for non-client drawing
virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); }
// Add/remove children
void CocoaAddChild(wxWindowCocoa *child);
void CocoaRemoveFromParent(void);
#ifdef __OBJC__
// Returns an autoreleased NSAffineTransform which can be applied
// to a graphics context currently using the view's coordinate system
// (such as the one locked when drawRect is called or after a call
// to [NSView lockFocus]) such that further drawing is done using
// the wxWidgets coordinate system.
WX_NSAffineTransform CocoaGetWxToBoundsTransform();
#endif //def __OBJC__
protected:
// actually enable/disable the cocoa control, overridden by subclasses
virtual void CocoaSetEnabled(bool WXUNUSED(enable)) { }
void CocoaCreateNSScrollView();
void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
virtual wxWindow* GetWxWindow() const;
virtual void Cocoa_FrameChanged(void);
virtual void Cocoa_synthesizeMouseMoved(void);
virtual bool Cocoa_drawRect(const NSRect &rect);
virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_mouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent);
virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent);
virtual bool Cocoa_mouseExited(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_resetCursorRects();
virtual bool Cocoa_viewDidMoveToWindow();
virtual bool Cocoa_viewWillMoveToWindow(WX_NSWindow newWindow);
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
wxWindowCocoaHider *m_cocoaHider;
wxWindowCocoaScrollView *m_wxCocoaScrollView;
bool m_isInPaint;
wxCocoaTrackingRectManager *m_visibleTrackingRectManager;
static wxWindow *sm_capturedWindow;
virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
void SetInitialFrameRect(const wxPoint& pos, const wxSize& size);
#ifdef __OBJC__
inline NSRect MakeDefaultNSRect(const wxSize& size)
{
// NOTE: position is 10,10 to make it "obvious" that it's out of place
return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));
}
// These functions translate NSPoint or NSRect between the coordinate
// system of Cocoa's boudns rect and wx's coordinate system.
NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds);
NSRect CocoaTransformBoundsToWx(NSRect rectBounds);
NSPoint CocoaTransformWxToBounds(NSPoint pointWx);
NSRect CocoaTransformWxToBounds(NSRect rectWx);
#endif //def __OBJC__
static wxPoint OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame);
static NSPoint OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible);
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
/* Pure Virtuals */
// Raise the window to the top of the Z order
virtual void Raise();
// Lower the window to the bottom of the Z order
virtual void Lower();
// Set the focus to this window
virtual void SetFocus();
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Change the window's cursor
virtual bool SetCursor( const wxCursor &cursor );
// Send the window a refresh event
virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const;
// label handling
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL) const;
// Scroll stuff
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = true);
virtual void SetScrollPos(int orient, int pos, bool refresh = true);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
virtual void DoSetVirtualSize(int x, int y);
// Get the private handle (platform-dependent)
virtual WXWidget GetHandle() const;
// Convert client to screen coordinates
virtual void DoClientToScreen(int *x, int *y) const;
// Convert screen to client coordinates
virtual void DoScreenToClient(int *x, int *y) const;
// Capture/release mouse
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
// Get window position, relative to parent (or screen if no parent)
virtual void DoGetPosition(int *x, int *y) const;
// Get overall window size
virtual void DoGetSize(int *width, int *height) const;
// Get/set client (application-useable) size
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int size);
// Set this window's tooltip
virtual void DoSetToolTip( wxToolTip *tip );
// Set the size of the wxWindow (the contentView of an NSWindow)
// wxTopLevelWindow will override this and set the NSWindow size
// such that the contentView will be this size
virtual void CocoaSetWxWindowSize(int width, int height);
// Set overall size and position
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void DoMoveWindow(int x, int y, int width, int height);
// Popup a menu
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
/* Other implementation */
// NOTE: typically Close() is not virtual, but we want this for Cocoa
virtual bool Close( bool force = false );
virtual bool Show( bool show = true );
virtual void DoEnable( bool enable );
virtual bool IsDoubleBuffered() const { return true; }
};
#endif // __WX_COCOA_WINDOW_H__