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CodeBlocksPortable/wxWidgets-3.0.5/include/wx/univ/stdrend.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/stdrend.h
// Purpose: wxStdRenderer class declaration
// Author: Vadim Zeitlin
// Created: 2006-09-18
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_STDREND_H_
#define _WX_UNIV_STDREND_H_
#include "wx/univ/renderer.h"
#include "wx/pen.h"
class WXDLLIMPEXP_FWD_CORE wxColourScheme;
// ----------------------------------------------------------------------------
// wxStdRenderer: implements as much of wxRenderer API as possible generically
// ----------------------------------------------------------------------------
class wxStdRenderer : public wxRenderer
{
public:
// the renderer will use the given scheme, whose lifetime must be at least
// as long as of this object itself, to choose the colours for drawing
wxStdRenderer(const wxColourScheme *scheme);
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags = 0,
wxWindow *window = NULL);
virtual void DrawButtonSurface(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags);
virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = NULL);
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = NULL);
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2);
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2);
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawScrollbarArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollCorner(wxDC& dc,
const wxRect& rect);
#if wxUSE_TEXTCTRL
virtual void DrawTextLine(wxDC& dc,
const wxString& text,
const wxRect& rect,
int selStart = -1,
int selEnd = -1,
int flags = 0);
virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect) const;
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
wxCoord *extraSpaceBeyond) const;
#endif // wxUSE_TEXTCTRL
virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
virtual void AdjustSize(wxSize *size, const wxWindow *window);
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight);
#if wxUSE_STATUSBAR
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
int flags = 0, int style = 0);
virtual wxSize GetStatusBarBorders() const;
virtual wxCoord GetStatusBarBorderBetweenFields() const;
virtual wxSize GetStatusBarFieldMargins() const;
#endif // wxUSE_STATUSBAR
virtual wxCoord GetCheckItemMargin() const { return 0; }
virtual void DrawFrameTitleBar(wxDC& dc,
const wxRect& rect,
const wxString& title,
const wxIcon& icon,
int flags,
int specialButton = 0,
int specialButtonFlag = 0);
virtual void DrawFrameBorder(wxDC& dc,
const wxRect& rect,
int flags);
virtual void DrawFrameBackground(wxDC& dc,
const wxRect& rect,
int flags);
virtual void DrawFrameTitle(wxDC& dc,
const wxRect& rect,
const wxString& title,
int flags);
virtual void DrawFrameIcon(wxDC& dc,
const wxRect& rect,
const wxIcon& icon,
int flags);
virtual void DrawFrameButton(wxDC& dc,
wxCoord x, wxCoord y,
int button,
int flags = 0);
virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
virtual wxSize GetFrameMinSize(int flags) const;
virtual wxSize GetFrameIconSize() const;
virtual int HitTestFrame(const wxRect& rect,
const wxPoint& pt,
int flags = 0) const;
protected:
// various constants
enum ArrowDirection
{
Arrow_Left,
Arrow_Right,
Arrow_Up,
Arrow_Down,
Arrow_Max
};
enum ArrowStyle
{
Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
Arrow_Inverted,
Arrow_InvertedDisabled,
Arrow_StateMax
};
enum FrameButtonType
{
FrameButton_Close,
FrameButton_Minimize,
FrameButton_Maximize,
FrameButton_Restore,
FrameButton_Help,
FrameButton_Max
};
enum IndicatorType
{
IndicatorType_Check,
IndicatorType_Radio,
IndicatorType_MaxCtrl,
IndicatorType_Menu = IndicatorType_MaxCtrl,
IndicatorType_Max
};
enum IndicatorState
{
IndicatorState_Normal,
IndicatorState_Pressed, // this one is for check/radioboxes
IndicatorState_Disabled,
IndicatorState_MaxCtrl,
// the rest of the states are valid for menu items only
IndicatorState_Selected = IndicatorState_Pressed,
IndicatorState_SelectedDisabled = IndicatorState_MaxCtrl,
IndicatorState_MaxMenu
};
enum IndicatorStatus
{
IndicatorStatus_Checked,
IndicatorStatus_Unchecked,
IndicatorStatus_Undetermined,
IndicatorStatus_Max
};
// translate the appropriate bits in flags to the above enum elements
static void GetIndicatorsFromFlags(int flags,
IndicatorState& state,
IndicatorStatus& status);
// translate wxDirection to ArrowDirection
static ArrowDirection GetArrowDirection(wxDirection dir);
// fill the rectangle with a brush of given colour (must be valid)
void DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect);
// all the functions in this section adjust the rect parameter to
// correspond to the interiour of the drawn area
// draw complete rectangle
void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
// draw the rectange using the first pen for the left and top sides
// and the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// border drawing routines, may be overridden in the derived class
virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
virtual void DrawBoxBorder(wxDC& dc, wxRect *rect);
virtual void DrawStaticBorder(wxDC& dc, wxRect *rect);
virtual void DrawExtraBorder(wxDC& dc, wxRect *rect);
// draw the frame with non-empty label inside the given rectText
virtual void DrawFrameWithLabel(wxDC& dc,
const wxString& label,
const wxRect& rectFrame,
const wxRect& rectText,
int flags,
int alignment,
int indexAccel);
// draw the (static box) frame without the part corresponding to rectLabel
void DrawFrameWithoutLabel(wxDC& dc,
const wxRect& rectFrame,
const wxRect& rectLabel);
// draw the bitmap for a check item (which is by default the same as check
// box one but may be different)
virtual void DrawCheckItemBitmap(wxDC& dc,
const wxBitmap& bitmap,
const wxRect& rect,
int flags);
// common routine for drawing check and radio buttons
void DrawCheckOrRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel);
// return the check/radio bitmap for the given flags
virtual wxBitmap GetRadioBitmap(int flags) = 0;
virtual wxBitmap GetCheckBitmap(int flags) = 0;
// return the frame icon bitmap
virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type) = 0;
// get the width of either normal or resizable frame border depending on
// whether flags contains wxTOPLEVEL_RESIZEABLE bit
//
// notice that these methods only make sense with standard border drawing
// code which uses the borders of the same width on all sides, this is why
// they are only present here and not in wxRenderer itself
virtual int GetFrameBorderWidth(int flags) const;
#if wxUSE_TEXTCTRL
// return the width of the border around the text area in the text control
virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
#endif // wxUSE_TEXTCTRL
// GDI objects we often use
wxPen m_penBlack,
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
wxFont m_titlebarFont;
// the colours we use, they never change currently so we don't have to ever
// update m_penXXX objects above
const wxColourScheme * const m_scheme;
wxDECLARE_NO_COPY_CLASS(wxStdRenderer);
};
#endif // _WX_UNIV_STDREND_H_