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CodeBlocksPortable/wxWidgets-3.0.5/interface/wx/windowptr.h

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///////////////////////////////////////////////////////////////////////////////
// Name: interface/wx/windowptr.h
// Purpose: wxWindowPtr<T> class documentation.
// Author: Vaclav Slavik
// Created: 2013-09-02
// Copyright: (c) 2013 Vaclav Slavik <vslavik@fastmail.fm>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/**
A reference-counted smart pointer for holding wxWindow instances.
This specialization of wxSharedPtr<T> is useful for holding
wxWindow-derived objects. Unlike wxSharedPtr<T> or @c std::shared_ptr<>, it
doesn't use the delete operator to destroy the value when reference count
drops to zero, but calls wxWindow::Destroy() to safely destroy the window.
The template parameter T must be wxWindow or a class derived from it.
@library{wxcore}
@category{smartpointers}
@since 3.0
@see wxSharedPtr<T>
*/
template<typename T>
class wxWindowPtr<T> : public wxSharedPtr<T>
{
public:
/// Default constructor.
wxWindowPtr();
/**
Constructor.
Creates shared pointer from the raw pointer @a ptr and takes ownership
of it.
*/
explicit wxWindowPtr(T* ptr);
/**
Constructor.
Creates shared pointer from the raw pointer @a ptr and deleter @a d
and takes ownership of it.
@param ptr The raw pointer.
@param d Deleter - a functor that is called instead of delete to
free the @a ptr raw pointer when its reference count drops to
zero.
*/
template<typename Deleter>
explicit wxWindowPtr(T* ptr, Deleter d);
/// Copy constructor.
wxWindowPtr(const wxWindowPtr<T>& tocopy);
/**
Assignment operator.
Releases any previously held pointer and creates a reference to @a ptr.
*/
wxWindowPtr<T>& operator=(T* ptr);
/**
Assignment operator.
Releases any previously held pointer and creates a reference to the
same object as @a topcopy.
*/
wxWindowPtr<T>& operator=(const wxWindowPtr<T>& tocopy);
/**
Reset pointer to @a ptr.
If the reference count of the previously owned pointer was 1 it will be deleted.
*/
void reset(T* ptr = NULL);
};