This repository has been archived on 2024-12-16. You can view files and clone it, but cannot push or open issues or pull requests.
CodeBlocksPortable/wxWidgets-3.0.5/samples/dragimag/dragimag.h

191 lines
4.6 KiB
C
Raw Permalink Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: dragimag.h
// Purpose: wxDragImage sample
// Author: Julian Smart
// Modified by:
// Created: 28/2/2000
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DRAGIMAGSAMPLE_
#define _WX_DRAGIMAGSAMPLE_
// derived classes
class MyFrame;
class MyApp;
class MyCanvas;
class DragShape;
// MyFrame
class MyFrame: public wxFrame
{
public:
MyFrame();
void OnAbout( wxCommandEvent &event );
void OnQuit( wxCommandEvent &event );
MyCanvas* GetCanvas() const { return m_canvas; }
void SetCanvas(MyCanvas* canvas) { m_canvas = canvas; }
private:
MyCanvas* m_canvas;
wxDECLARE_DYNAMIC_CLASS(MyFrame);
wxDECLARE_EVENT_TABLE();
};
// MyApp
class MyApp: public wxApp
{
public:
MyApp();
virtual bool OnInit();
virtual int OnExit();
//// Operations
// Tile the bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
//// Accessors
wxBitmap& GetBackgroundBitmap() const { return (wxBitmap&) m_background; }
bool GetUseScreen() const { return m_useScreen; }
void SetUseScreen(bool useScreen) { m_useScreen = useScreen; }
void OnUseScreen(wxCommandEvent& event);
protected:
wxBitmap m_background;
bool m_useScreen;
DECLARE_EVENT_TABLE()
};
DECLARE_APP(MyApp)
#define TEST_USE_SCREEN 100
// MyCanvas
// Dragging modes
#define TEST_DRAG_NONE 0
#define TEST_DRAG_START 1
#define TEST_DRAG_DRAGGING 2
class MyCanvas: public wxScrolledWindow
{
public:
MyCanvas( wxWindow *parent, wxWindowID, const wxPoint &pos, const wxSize &size );
~MyCanvas();
void OnPaint( wxPaintEvent &event );
void OnEraseBackground(wxEraseEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void DrawShapes(wxDC& dc);
void EraseShape(DragShape* shape, wxDC& dc);
void ClearShapes();
DragShape* FindShape(const wxPoint& pt) const;
wxList& GetDisplayList() { return m_displayList; }
protected:
private:
wxList m_displayList; // A list of DragShapes
int m_dragMode;
DragShape* m_draggedShape;
DragShape* m_currentlyHighlighted; // The shape that's being highlighted
wxPoint m_dragStartPos;
wxDragImage* m_dragImage;
wxDECLARE_ABSTRACT_CLASS(MyCanvas);
wxDECLARE_EVENT_TABLE();
};
// Ways to drag a shape
#define SHAPE_DRAG_BITMAP 1
#define SHAPE_DRAG_TEXT 2
#define SHAPE_DRAG_ICON 3
// Shape
class DragShape: public wxObject
{
public:
DragShape(const wxBitmap& bitmap);
~DragShape(){};
//// Operations
bool HitTest(const wxPoint& pt) const;
bool Draw(wxDC& dc, bool highlight = false);
//// Accessors
wxPoint GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
wxRect GetRect() const { return wxRect(m_pos.x, m_pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight()); }
wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; }
void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
int GetDragMethod() const { return m_dragMethod; }
void SetDragMethod(int method) { m_dragMethod = method; }
bool IsShown() const { return m_show; }
void SetShow(bool show) { m_show = show; }
protected:
wxPoint m_pos;
wxBitmap m_bitmap;
int m_dragMethod;
bool m_show;
};
// MyDragImage
// A derived class is required since we're overriding UpdateBackingFromWindow,
// for compatibility with Mac OS X (Core Graphics) which does not support blitting
// from a window.
class MyDragImage: public wxDragImage
{
public:
MyDragImage(MyCanvas* canvas): m_canvas(canvas) {}
MyDragImage(MyCanvas* canvas, const wxBitmap& image, const wxCursor& cursor = wxNullCursor):
wxDragImage(image, cursor), m_canvas(canvas)
{
}
MyDragImage(MyCanvas* canvas, const wxIcon& image, const wxCursor& cursor = wxNullCursor):
wxDragImage(image, cursor), m_canvas(canvas)
{
}
MyDragImage(MyCanvas* canvas, const wxString& str, const wxCursor& cursor = wxNullCursor):
wxDragImage(str, cursor), m_canvas(canvas)
{
}
// On some platforms, notably Mac OS X with Core Graphics, we can't blit from
// a window, so we need to draw the background explicitly.
virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect,
const wxRect& destRect) const;
protected:
MyCanvas* m_canvas;
};
#endif
// _WX_DRAGIMAGSAMPLE_