88 lines
2.4 KiB
POVRay
88 lines
2.4 KiB
POVRay
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/////////////////////////////////////////////////////////////////////////////
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// Name: press.pov
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// Purpose: POV-Ray scene used to generate clip for splash
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// Author: Wlodzimierz ABX Skiba
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// Modified by:
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// Created: 24/11/2004
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// Copyright: (c) Wlodzimierz Skiba
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#version 3.6;
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// Rendering options : +FT +W80 +H60 +AM1 +A0.05 +R5 +J0 +KFF500
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// Produced TGA images converted to MPG with good old (1993) CMPEG tool
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// Conversion : cmpeg.exe -v1 ipb.ctl frames.lst press.mpg
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#include "colors.inc"
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#include "rad_def.inc"
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global_settings {
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assumed_gamma 1.0
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max_trace_level 100
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}
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background { colour White }
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#declare Texts = array[ 3 ];
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#declare Texts[0] = "PRESS";
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#declare Texts[1] = "ANY";
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#declare Texts[2] = "KEY";
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camera{ orthographic look_at .5 location .5-z right 1.05*x up 1.05*y }
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#declare Items = dimension_size( Texts , 1 );
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#declare Objects = array[ Items + 1 ];
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#declare f_line = function(x,xa,ya,xb,yb){((yb-ya)/(xb-xa))*(x-xa)+ya};
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#declare Counter = 0;
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#while ( Counter <= Items )
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#if ( Counter < Items )
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#declare Object = text{ ttf "crystal.ttf" Texts[ Counter ] 1 0 };
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#else
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#declare Object = Objects[ Items ];
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#end
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#declare M = max_extent( Object );
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#declare m = min_extent( Object );
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#declare S = M - m;
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#declare Objects[ Counter ] = object{ Object translate -m + z*Counter scale <1/S.x,1/S.y,1> };
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#declare Objects[ Items ] =
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#if ( Counter = 0 | Counter = Items )
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object{
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#else
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union{
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object{ Objects[ Items ] translate y*1.1 }
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#end
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object{ Objects[ Counter ] }
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};
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#declare Pause=0.1;
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#declare X0=(Counter+Pause)/(Items+2);
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#declare Y0=0;
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#declare X1=(Counter+1)/(Items+2);
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#declare Y1=1;
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#declare X2=(Counter+2-Pause)/(Items+2);
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#declare Y2=0;
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#declare C1=f_line(clock,0,0,3/4,1);
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#declare C2=(Items+1)/(Items+2);
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#declare C3=f_line(clock,1/4,0,1,1);
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#declare C=max(min(C1,C2),C3);
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#declare increase=f_line(C,X0,Y0,X1,Y1);
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#declare decrease=f_line(C,X1,Y1,X2,Y2);
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#declare change=min(increase,decrease);
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#declare level=min(max(change,0),1);
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object{
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Objects[ Counter ]
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pigment{ rgb level transmit 1-level }
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}
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#declare Counter = Counter + 1;
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#end
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