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CodeBlocksPortable/MinGW/lib/gcc/mingw32/6.3.0/adainclude/s-valcha.adb

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------------------------------------------------------------------------------
-- --
-- GNAT COMPILER COMPONENTS --
-- --
-- S Y S T E M . V A L _ C H A R --
-- --
-- B o d y --
-- --
-- Copyright (C) 1992-2012, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 3, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. --
-- --
-- As a special exception under Section 7 of GPL version 3, you are granted --
-- additional permissions described in the GCC Runtime Library Exception, --
-- version 3.1, as published by the Free Software Foundation. --
-- --
-- You should have received a copy of the GNU General Public License and --
-- a copy of the GCC Runtime Library Exception along with this program; --
-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
-- <http://www.gnu.org/licenses/>. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
with System.Val_Util; use System.Val_Util;
package body System.Val_Char is
---------------------
-- Value_Character --
---------------------
function Value_Character (Str : String) return Character is
F : Natural;
L : Natural;
S : String (Str'Range) := Str;
begin
Normalize_String (S, F, L);
-- Accept any single character enclosed in quotes
if L - F = 2 and then S (F) = ''' and then S (L) = ''' then
return Character'Val (Character'Pos (S (F + 1)));
-- Check control character cases
else
for C in Character'Val (16#00#) .. Character'Val (16#1F#) loop
if S (F .. L) = Character'Image (C) then
return C;
end if;
end loop;
for C in Character'Val (16#7F#) .. Character'Val (16#9F#) loop
if S (F .. L) = Character'Image (C) then
return C;
end if;
end loop;
if S (F .. L) = "SOFT_HYPHEN" then
return Character'Val (16#AD#);
end if;
Bad_Value (Str);
end if;
end Value_Character;
end System.Val_Char;