49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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#include <i86.h>
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/*
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The numbers in this table are the timer divisors
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necessary to produce the pitch indicated in the
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lowest octave that is supported by the "sound"
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function.
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To raise the pitch by N octaves, simply divide the
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number in the table by 2**N since a pitch which is
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an octave above another has double the frequency of
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the original pitch.
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The frequency obtained by these numbers is given by
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1193180 / X where X is the number obtained in the
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table.
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*/
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unsigned short Notes[] = {
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19327 , /* C b */
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18242 , /* C */
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17218 , /* C # ( D b ) */
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16252 , /* D */
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15340 , /* D # ( E b ) */
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14479 , /* E ( F b ) */
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13666 , /* F ( E # ) */
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12899 , /* F # ( G b ) */
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12175 , /* G */
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11492 , /* G # ( A b ) */
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10847 , /* A */
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10238 , /* A # ( B b ) */
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9664 , /* B ( C b ) */
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9121 , /* B # */
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0
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};
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#define FACTOR 1193180
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#define OCTAVE 4
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void main() /* play the scale */
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{
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int i;
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for( i = 0; Notes[i]; ++i ) {
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sound( FACTOR / (Notes[i] / (1 << OCTAVE)) );
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delay( 200 );
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nosound();
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}
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}
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