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CodeBlocksPortable/WATCOM/samples/win/alarm/alarm.h

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typedef enum { /* for foreground or background pen */
FOREGROUND,
BACKGROUND,
NUMBER_OF_PENS
} pen_type;
typedef enum {
HOUR_TENS,
HOUR_ONES,
MIN_TENS,
MIN_ONES,
SEC_TENS,
DIGITS_WITHOUT_SECONDS = SEC_TENS,
SEC_ONES,
DIGITS_WITH_SECONDS
} digit_index;
typedef enum {
TOP_DOT,
BOT_DOT,
NUMBER_OF_DOTS
} dot_index;
typedef enum {
SEGMENT_0,
SEGMENT_1,
SEGMENT_2,
SEGMENT_3,
SEGMENT_4,
SEGMENT_5,
SEGMENT_6,
NUMBER_OF_SEGMENTS
} segment_index;
typedef enum {
COLON_0,
COLON_1,
COLON_2,
NUMBER_OF_COLONS
} colon_index;
#ifdef __WINDOWS_386__
#define _EXPORT
#else
#define _EXPORT __export
#endif
#define MINIMUM_HEIGHT 18 /* minimum digit height in pixels */
#define PORTION_OF_SPACE_FOR_SEGMENT 5 /* size of segment (1/5 of digit) */
#define PORTION_FOR_SEGMENT_GAP 25 /* gap between segments (1/25) */
#define PORTION_FOR_COLON 4 /* size saved for ":" (1/4) */
#define UNUSED_PORTION_OF_SCREEN_HEIGHT 8 /* 1/8 of screen height unused */
#define UNUSED_PORTION_OF_SCREEN_WIDTH 16 /* 1/16 of screen width unused */
#define UNUSED_PORTION_OF_DIGIT_SPACE 6 /* 1/6 of digit space is unused */
#define NUMBER_OF_COLONS 3 /* there are 3 colons in the clock */
#define DIGIT_HEIGHT_SCALE 2 /* digit width is 2/3 its height */
#define DIGIT_WIDTH_SCALE 3
typedef unsigned pixels;
typedef struct { /* an (x,y) screen position */
pixels x; /* -- top left is (0,0) */
pixels y;
} position;
typedef struct { /* start/end points of a line segment */
position start;
position end;
} seg_position;
typedef struct { /* info about one digit segment */
BOOL on; /* is it painted on the screen? */
seg_position position; /* where is it */
} segment;
typedef struct { /* info about one clock digit */
int value; /* what number is it? */
segment segment[ NUMBER_OF_SEGMENTS ]; /* each segment */
} digit;
typedef struct { /* info about one "dot" of a colon */
pen_type pen; /* is it on (FORE) or off (BACK) */
position top_left; /* where is top left corner */
position bot_rite; /* where is bottom right corner */
} colon_part;
typedef struct { /* info about one colon */
colon_part dot[NUMBER_OF_DOTS];
} colon;
#define MENU_ABOUT 1 /* define our menu items */
#define MENU_DISPLAY_SECONDS 2
#define MENU_SUPRESS_SECONDS 3
#define MENU_SET_ALARM 4
#define MENU_RUN_CLOCK 5
#define MENU_12_HOUR_CLOCK 6
#define MENU_24_HOUR_CLOCK 7
#define ONE_SECOND 1000 /* one second is 1000 milliseconds */
#define BUFLEN 30 /* length of buffer reqd by MessageBox */
#define BLANK_SPACE_VALUE 10 /* this digit will draw as a blank */
#define TIMER_ID 1 /* id to use for our timer */