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CodeBlocksPortable/WATCOM/samples/win/life/mouse.c

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#include "life.h"
static pixels SelectStartX, SelectStartY;
static pixels SelectEndX, SelectEndY;
static BOOL RegionIsSelected = FALSE;
static void XORSelectedRegion( void );
extern BOOL SelectOn( void )
/**************************/
{
return( RegionIsSelected );
}
extern void SelectOff( void )
/****************************
Turn off the selected region, if there is one
*/
{
if( MouseMode != MENU_SELECT ) return;
if( RegionIsSelected ) XORSelectedRegion();
RegionIsSelected = FALSE;
}
static void GetCoords( pixels *x1, pixels *x2,
pixels start, pixels end, pixels grid )
/*************************************************************
Return the grid co-ordinates x1,x2 based on screen co-ordinates start,end
and grid size (in pixels) grid.
*/
{
pixels temp;
if( start > end ) {
temp = start;
start = end;
end = temp;
}
*x1 = start / grid;
*x2 = end / grid;
}
extern void GetSelectedCoords( pixels *x1, pixels *x2, pixels *y1, pixels *y2 )
/******************************************************************************
Get the grid co-ordinates of the currently selected region
*/
{
if( RegionIsSelected ) {
GetCoords( x1, x2, SelectStartX, SelectEndX, BitInfo.bmWidth );
GetCoords( y1, y2, SelectStartY, SelectEndY, BitInfo.bmHeight );
} else {
*x1 = 0;
*x2 = ArraySizeX;
*y1 = 0;
*y2 = ArraySizeY;
}
}
extern void FlipSelect( void )
/*****************************
Flip the selected region highlight. (Turn on if off and vice-versa)
*/
{
if( RegionIsSelected ) {
XORSelectedRegion();
}
}
static void XORSelectedRegion( void )
/************************************
XOR the select rectangle with a black pen
*/
{
HDC dc;
int old_rop;
dc = GetDC( WinHandle );
SelectObject( dc, Pen );
old_rop = SetROP2( dc, R2_XORPEN );
Rectangle( dc, SelectStartX, SelectStartY, SelectEndX, SelectEndY );
SetROP2( dc, old_rop );
ReleaseDC( WinHandle, dc );
}
static void Snap( pixels *x, pixels max, pixels bitmap_size )
/************************************************************
utility - see SnapToGrid
*/
{
if( *x > max ) *x = max;
if( *x < 0 ) *x = 0;
*x += bitmap_size / 2;
*x -= *x % bitmap_size;
}
static void NotSame( pixels *x, pixels max, pixels step, pixels start )
/**********************************************************************
utility -- see NotSameAsStart
*/
{
if( *x == start ) {
if( *x + step < max ) {
*x += step;
} else {
*x -= step;
}
}
}
static void NotSameAsStart( pixels *x, pixels *y )
/*************************************************
Modify x, y so that they are not the same as SelectStartX, SelectStartY
*/
{
NotSame( x, WindowWidth, BitInfo.bmWidth, SelectStartX );
NotSame( y, WindowHeight, BitInfo.bmHeight, SelectStartY );
}
static void SnapToGrid( pixels *x, pixels *y )
/*********************************************
Modify x, y so that they are exactly on grid co-ordinates
*/
{
Snap( x, WindowWidth, BitInfo.bmWidth );
Snap( y, WindowHeight, BitInfo.bmHeight );
}
extern BOOL EndSelect( pixels x, pixels y )
/******************************************
We are done a select (the user let the mouse button go).
*/
{
if( MouseMode != MENU_SELECT ) return( FALSE );
SnapToGrid( &x, &y );
ReleaseCapture();
RegionIsSelected = TRUE;
return( TRUE );
}
extern BOOL MoveSelect( unsigned state, pixels x, pixels y )
/***********************************************************
The mouse moved. Update the select rectangle.
*/
{
SnapToGrid( &x, &y );
NotSameAsStart( &x, &y );
if( MouseMode != MENU_SELECT ) return( FALSE );
if( state & MK_LBUTTON ) {
if( SelectEndX != x || SelectEndY != y ) {
XORSelectedRegion();
SelectEndX = x;
SelectEndY = y;
XORSelectedRegion();
}
}
return( TRUE );
}
extern BOOL StartSelect( pixels x, pixels y )
/********************************************
Record the spot at which selection started
*/
{
if( MouseMode != MENU_SELECT ) return( FALSE );
if( RegionIsSelected ) XORSelectedRegion();
SetCapture( WinHandle );
x -= BitInfo.bmWidth / 2;
y -= BitInfo.bmWidth / 2;
SnapToGrid( &x, &y );
SelectStartX = x;
SelectStartY = y;
NotSameAsStart( &x, &y );
SelectEndX = x;
SelectEndY = y;
XORSelectedRegion();
return( TRUE );
}
extern void FlipPattern( unsigned state, pixels x, pixels y )
/***********************************************************
Process a mouse event at (pixel_x,pixel_y)
*/
{
if( MouseMode != MENU_FLIP_PATTERNS ) return;
if( !( state & (MK_LBUTTON+MK_RBUTTON) ) ) return;
DrawPattern( x, y, ( state & MK_RBUTTON ) != 0 );
}