46 lines
1.9 KiB
Plaintext
46 lines
1.9 KiB
Plaintext
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In the directories below this one you will find the following
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Windows examples:
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ALARM -a clock program
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DATACTL -a demonstration of various types of dialog controls
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EDIT -a simple editor that demonstrates the use of
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an edit control
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GENERIC -a generic windows application
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HELPEX -a demonstration of the use of context sensitive help
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ICONVIEW -a program that lets you view .ico files
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LIFE -an entertaining game that demonstrates the use of bitmaps
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and common dialogs
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SHOOTGAL -a simple game
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WATZEE -another simple game
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Below the directory that contains each example are the directories
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where the examples are built. There are 3 build directories for
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each example:
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WIN32 -build a Win32 version of the example here for Windows NT or Win32s
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WIN386 -build a 32-bit version of the example here that can be run under
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16-bit Windows using the Open Watcom Windows Supervisor.
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WIN16 -build a 16-bit version of the example here to run under Windows 3.x.
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In this directory is a file called win1632.h that contains several
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useful macros that allow you to write code that can be compiled
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for both the Win16 (Windows 3.x) and Win32 (Windows NT) API sets.
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In addition to using these macros some code in the examples is
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conditionally included using statements like:
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#ifdef __NT__ /* for Win32 specific code */
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#ifdef __WINDOWS_386__ /* for 32-bit Windows specific code */
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There are some functions that are for the 32-bit windows environment
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that are macroed away in other environments:
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AllocAlias16 - gets a 16-bit far pointer to some 32-bit memory
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(just returns the pointer in 16-bit code)
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FreeAlias16 - releases the 16-bit far pointer obtained by AllocAlias16
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(does nothing in 16-bit code)
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GetProc16 - gets a special 16-bit thunk that points at 32-bit callbacks
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(just returns the callback address in 16-bit code)
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