147 lines
7 KiB
Plaintext
147 lines
7 KiB
Plaintext
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/*
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* WATZEE resource script
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*/
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#include "windows.h"
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#include "watzee.h"
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Watzee ICON watzee.ico
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DICE1 BITMAP dice1.bmp
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DICE2 BITMAP dice2.bmp
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DICE3 BITMAP dice3.bmp
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DICE4 BITMAP dice4.bmp
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DICE5 BITMAP dice5.bmp
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DICE6 BITMAP dice6.bmp
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Watzee MENU
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BEGIN
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POPUP "&Game"
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BEGIN
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MENUITEM "&New Game", IDM_NEWGAME
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MENUITEM "&Options...", IDM_OPTIONS
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MENUITEM SEPARATOR
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MENUITEM "E&xit", IDM_EXIT
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "&Scoring...", IDM_SCORING
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MENUITEM SEPARATOR
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MENUITEM "&About", IDM_ABOUT
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END
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END
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GETNUMPLAYERS DIALOG DISCARDABLE PRELOAD PURE MOVEABLE 81, 60, 132, 47
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STYLE WS_POPUP | WS_CAPTION | 0x80L
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CAPTION "Welcome to WATZEE"
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BEGIN
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CONTROL "How many players will there be?" -1, "STATIC", WS_CHILD | WS_VISIBLE | 0x1L, 8, 9, 113, 12
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CONTROL "&1" 0x31, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP | 0x1L, 15, 24, 20, 11
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CONTROL "&2" 0x32, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 42, 24, 20, 11
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CONTROL "&3" 0x33, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 68, 24, 20, 11
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CONTROL "&4" 0x34, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 93, 24, 20, 11
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END
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GETPLAYERSINITIALS DIALOG DISCARDABLE PRELOAD PURE MOVEABLE 48, 55, 168, 97
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STYLE WS_POPUP | WS_CAPTION | 0x80L
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CAPTION "Welcome to WATZEE"
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BEGIN
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CONTROL "&A" 65, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP | 0x1L, 4, 36, 15, 11
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CONTROL "&B" 66, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 22, 36, 15, 11
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CONTROL "&C" 67, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 40, 36, 15, 11
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CONTROL "&D" 68, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 58, 36, 15, 11
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CONTROL "&E" 69, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 76, 36, 15, 11
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CONTROL "&F" 70, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 94, 36, 15, 11
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CONTROL "&G" 71, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 112, 36, 15, 11
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CONTROL "&H" 72, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 36, 15, 11
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CONTROL "&I" 73, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 148, 36, 15, 11
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CONTROL "&J" 74, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 4, 50, 15, 11
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CONTROL "&K" 75, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 22, 50, 15, 11
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CONTROL "&L" 76, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 40, 50, 15, 11
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CONTROL "&M" 77, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 58, 50, 15, 11
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CONTROL "&N" 78, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 76, 50, 15, 11
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CONTROL "&O" 79, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 94, 50, 15, 11
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CONTROL "&P" 80, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 112, 50, 15, 11
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CONTROL "&Q" 81, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 50, 15, 11
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CONTROL "&R" 82, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 148, 50, 15, 11
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CONTROL "&S" 83, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 13, 64, 15, 11
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CONTROL "&T" 84, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 31, 64, 15, 11
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CONTROL "&U" 85, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 49, 64, 15, 11
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CONTROL "&V" 86, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 67, 64, 15, 11
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CONTROL "&W" 87, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 85, 64, 15, 11
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CONTROL "&X" 88, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 103, 64, 15, 11
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CONTROL "&Y" 89, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 121, 64, 15, 11
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CONTROL "&Z" 90, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 139, 64, 15, 11
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CONTROL "CLEAR" 99, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 22, 80, 33, 12
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CONTROL "PC" 100, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 67, 80, 33, 12
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CONTROL "OK" 101, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 112, 80, 33, 12
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CONTROL "Enter the initials for the player and select OK, or select PC to let the computer control this player." -1, "STATIC", WS_CHILD | WS_VISIBLE | 0x1L, 4, 3, 160, 16
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CONTROL "Player" -1, "STATIC", WS_CHILD | WS_VISIBLE | 0x1L, 34, 22, 25, 8
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END
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ABOUTWATZEE DIALOG DISCARDABLE LOADONCALL PURE MOVEABLE 72, 59, 125, 58
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STYLE WS_POPUP | WS_CAPTION | WS_SYSMENU | 0x80L
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CAPTION "About"
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BEGIN
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CONTROL "WATZEE Version 1.0" -1, "STATIC", WS_CHILD | WS_VISIBLE | 0x1L, 28, 6, 71, 9
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CONTROL "Sample Windows Program" -1, "STATIC", WS_CHILD | WS_VISIBLE | 0x1L, 20, 24, 87, 12
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CONTROL "OK" IDD_OK, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 48, 42, 32, 12
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ICON "WATZEE" -1, 4, 5, 17, 17
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END
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OPTIONS DIALOG 102, 85, 160, 90
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Options"
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BEGIN
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CONTROL "&OK", IDD_OK, "Button", BS_PUSHBUTTON|0x1L, 116, 13, 40, 14
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PUSHBUTTON "&Cancel", IDD_CANCEL, 116, 34, 40, 14
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GROUPBOX "Checking dice means...", -1, 8, 10, 103, 47
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CONTROL "&Roll them; keep others", IDD_ROLL "Button",
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BS_AUTORADIOBUTTON, 14, 25, 87, 11
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CONTROL "&Keep them; roll others", IDD_KEEP, "Button",
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BS_AUTORADIOBUTTON, 14, 39, 83, 10
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CONTROL "Re&set die checks after roll", IDD_RESET, "Button",
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BS_AUTOCHECKBOX | WS_TABSTOP, 8, 68, 101, 10
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END
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WATZEEHELP DIALOG 42, 17, 269, 154
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Scoring"
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FONT 8, "Helv"
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BEGIN
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LTEXT "The object of the game is to achieve the highest score. Each player has 13 turns, and during each turn, the player may roll the dice 3 times.",
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-1, 6, 6, 253, 18
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LTEXT "ACES : 1 point for each One.", -1, 6, 28, 120, 9
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LTEXT "TWOS : 2 points for each Two.", -1, 6, 37, 120, 8
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LTEXT "THREES : 3 points for each Three.", -1, 6, 46, 130,
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10
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LTEXT "FOURS : 4 points for each Four.", -1, 6, 55, 120,
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8
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LTEXT "FIVES : 5 points for each Five", -1, 6, 64, 120, 9
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LTEXT "SIXES : 6 points for each Six.", -1, 6, 73, 120, 9
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LTEXT "THREE OF A KIND : If three or more die have the same value, score is the sum of the dice.",
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-1, 6, 101, 120, 24
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LTEXT "FOUR OF A KIND : Same as Three of a Kind, but requires that at least four dice be equal.",
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-1, 6, 126, 120, 24
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LTEXT "BONUS : 35 points, if the Upper Total is 63 or more.",
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-1, 6, 83, 120, 18
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LTEXT "FULL HOUSE : 25 points, if there is a two of a kind and three of a kind.",
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-1, 132, 28, 130, 17
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LTEXT "SMALL STRAIGHT : 30 points if there are 4 consecutive numbers.",
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-1, 132, 46, 126, 16
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LTEXT "LARGE STRAIGHT : 40 points if there are 5 consecutive numbers.",
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-1, 132, 64, 128, 15
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LTEXT "WATZEE : 50 points if all the dice have the same value.",
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-1, 132, 82, 122, 18
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LTEXT "CHANCE : Sum of all the dice.", -1, 132, 101, 119,
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9
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LTEXT "WATZEE BONUS : 100 points for every additional WATZEE.",
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-1, 132, 111, 118, 18
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PUSHBUTTON "OK", IDD_OK, 168, 134, 40, 14
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END
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