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CodeBlocksPortable/WATCOM/samples/win/watzee/wpc.c

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#include <windows.h>
#include <string.h>
#include "watzee.h"
static BOOL AchievedGoal( short );
static short DecideGoal( void );
static void PickDiceToRoll( short );
static short GetDieCountValue( short );
static BOOL roll_die[5]; /* indicates which dice the computer
wants to roll again */
static short goal;
/*
* PCPlay -- simple logic to allow the computer to control a player;
* First, based on the values of the dice, determine a goal, such
* as a Full House, that has already been achieved or shouldn't
* be too hard to get, and then decide which dice to roll again
* to achieve that goal, if necassary
*/
extern BOOL PCPlay( HWND hwnd )
/*****************************/
{
BOOL roll_again;
BOOL achieved_goal;
BOOL done_turn;
short old_goal;
static short zero_out[] = { WATZEE, ACES, FULL_HOUSE, LARGE_STRAIGHT,
TWOS, FOUR_KIND, THREE_KIND, SMALL_STRAIGHT,
THREES, FOURS, FIVES, SIXES };
short i;
roll_again = TRUE;
done_turn = FALSE;
memset( roll_die, FALSE, 5 );
if( CurrentRoll < 2 || goal == 0 ) {
goal = DecideGoal(); /* what shall we roll for? */
}
achieved_goal = AchievedGoal( goal ); /* did we get what we want yet? */
if( achieved_goal ) {
roll_again = FALSE;
switch( goal ) { /* even though we do have our */
case ACES : /* goal, we can still roll */
case TWOS : /* some of the dice to */
case THREES : /* maximize our score */
case FOURS :
case FIVES :
case SIXES :
if( DiceInfo.count[goal] < 5 ) {
roll_again = TRUE;
}
break;
case THREE_KIND :
if( DiceInfo.sum - GetDieCountValue( 3 ) * 3 < 9 ) {
roll_again = TRUE;
}
break;
case FOUR_KIND :
if( GetDieCountValue( 1 ) < 4 ) {
roll_again = TRUE;
}
break;
case CHANCE :
if( DiceInfo.sum < 20 ) {
roll_again = TRUE;
}
break;
}
}
if( !roll_again || (CurrentRoll == 2 && achieved_goal) ) {
/* got our goal so score it */
SendMessage( hwnd, WMW_SCORE_CHECK, goal, 0 );
SendMessage( hwnd, WMW_OK, 0, 0 );
done_turn = TRUE;
} else if( CurrentRoll == 2 && !achieved_goal ) {
/*
* if we ran out of rolls and did not get what we wanted,
* perhaps we can score something else instead
*/
if( goal != 0 && CurrentTurn < 12 ) {
old_goal = goal;
Player[CurrentPlayer][goal] = 0;
goal = DecideGoal();
Player[CurrentPlayer][old_goal] = UNDEFINED;
achieved_goal = AchievedGoal( goal );
}
if( !achieved_goal ) { /* all hope is lost, time to zero out */
i = 0; /* something */
while( Player[CurrentPlayer][zero_out[i]] != UNDEFINED ) i++;
goal = zero_out[i];
}
SendMessage( hwnd, WMW_SCORE_CHECK, goal, 0 );
SendMessage( hwnd, WMW_OK, 0, 0 );
done_turn = TRUE;
} else {
/* roll some of the dice again */
PickDiceToRoll( goal );
for( i = 0; i < 5; i++ ) {
if( roll_die[i] ) {
SendMessage( hwnd, WMW_DIE_CHECK, IDW_DICE1+i, 0 );
}
}
SendMessage( hwnd, WMW_ROLL, 0, 0 );
}
return( done_turn );
}
/*
* DecideGoal -- based on the values of the dice, and what we have already
* scored, decide what we should go after next
*/
static short DecideGoal( void )
/*****************************/
{
short goal;
short top_goal;
short bottom_goal;
short top_goal_value;
short bottom_goal_value;
short pc;
BOOL got_three_kind;
BOOL got_four_kind;
BOOL got_full_house;
BOOL got_small_straight;
BOOL got_large_straight;
short i;
pc = CurrentPlayer;
goal = 0;
top_goal = 0;
bottom_goal = 0;
top_goal_value = 0;
bottom_goal_value = 0;
got_three_kind = DiceInfo.got_three_kind;
got_four_kind = DiceInfo.got_four_kind;
got_full_house = DiceInfo.got_full_house;
got_small_straight = DiceInfo.got_small_straight;
got_large_straight = DiceInfo.got_large_straight;
for( i = ACES; i <= SIXES; i++ ) {
if( DiceInfo.count[i] >= 3 && Player[pc][i] == UNDEFINED ) {
top_goal = i;
}
}
if( top_goal == 0 ) {
for( i = SIXES; i >= ACES; i-- ) {
if( DiceInfo.count[i] == 2 && Player[pc][i] == UNDEFINED ) {
top_goal = i;
break;
}
}
if( top_goal == 0 ) {
for( i = ACES; i <= SIXES; i++ ) {
if( DiceInfo.count[i] && Player[pc][i] == UNDEFINED ) {
top_goal = i;
break;
}
}
}
}
if( top_goal != 0 ) {
top_goal_value = top_goal * DiceInfo.count[top_goal];
if( DiceInfo.count[top_goal] >= 3 ) {
top_goal_value *= 3;
} else if( DiceInfo.count[top_goal] == 2 ) {
top_goal_value *= 2;
}
}
if( DiceInfo.got_watzee && Player[pc][WATZEE] == UNDEFINED ) {
bottom_goal = WATZEE;
bottom_goal_value = 100;
} else if( got_large_straight && Player[pc][LARGE_STRAIGHT] == UNDEFINED ) {
bottom_goal = LARGE_STRAIGHT;
bottom_goal_value = 40;
} else if( got_four_kind && Player[pc][FOUR_KIND] == UNDEFINED ) {
bottom_goal = FOUR_KIND;
bottom_goal_value = DiceInfo.sum;
if( bottom_goal_value < 20 ) {
bottom_goal_value /= 2;
}
} else if( (got_small_straight || got_large_straight)
&& Player[pc][SMALL_STRAIGHT] == UNDEFINED ) {
bottom_goal = SMALL_STRAIGHT;
bottom_goal_value = 30;
} else if( got_full_house && Player[pc][FULL_HOUSE] == UNDEFINED ) {
bottom_goal = FULL_HOUSE;
bottom_goal_value = 25;
} else if( (got_three_kind || got_four_kind)
&& Player[pc][THREE_KIND] == UNDEFINED ) {
bottom_goal = THREE_KIND;
bottom_goal_value = DiceInfo.sum;
if( bottom_goal_value < 18 ) {
bottom_goal_value /= 2;
}
}
if( bottom_goal == 0 ) {
if( Player[pc][WATZEE] != 0 ) {
bottom_goal = WATZEE;
bottom_goal_value = 2;
}
if( Player[pc][CHANCE] == UNDEFINED ) {
bottom_goal = CHANCE;
bottom_goal_value = DiceInfo.sum;
}
if( Player[pc][FULL_HOUSE] == UNDEFINED ) {
bottom_goal = FULL_HOUSE;
bottom_goal_value = 2;
}
if( Player[pc][FOUR_KIND] == UNDEFINED ) {
bottom_goal = FOUR_KIND;
bottom_goal_value = 4;
}
if( Player[pc][THREE_KIND] == UNDEFINED ) {
bottom_goal = THREE_KIND;
bottom_goal_value = 5;
}
if( Player[pc][LARGE_STRAIGHT] == UNDEFINED ) {
bottom_goal = LARGE_STRAIGHT;
bottom_goal_value = 4;
}
if( Player[pc][SMALL_STRAIGHT] == UNDEFINED ) {
bottom_goal = SMALL_STRAIGHT;
bottom_goal_value = 5;
}
if( got_three_kind && Player[pc][FULL_HOUSE] == UNDEFINED ) {
bottom_goal = FULL_HOUSE;
bottom_goal_value = 10;
}
if( got_three_kind && Player[pc][FOUR_KIND] == UNDEFINED ) {
bottom_goal = FOUR_KIND;
bottom_goal_value = 8;
}
if( got_small_straight && Player[pc][LARGE_STRAIGHT] == UNDEFINED ) {
bottom_goal = LARGE_STRAIGHT;
bottom_goal_value = 20;
}
if( got_four_kind && Player[pc][WATZEE] != 0 ) {
bottom_goal = WATZEE;
bottom_goal_value = 20;
}
}
if( top_goal != 0 && bottom_goal != 0 ) {
goal = top_goal;
if( top_goal_value < bottom_goal_value ) {
goal = bottom_goal;
}
} else if( top_goal != 0 && bottom_goal == 0 ) {
goal = top_goal;
} else if( top_goal == 0 && bottom_goal != 0 ) {
goal = bottom_goal;
}
return( goal );
}
/*
* PickDiceToRoll -- determine which dice should be rolled again in order
* to achieve the specified goal
*/
static void PickDiceToRoll( short goal )
/**************************************/
{
short die_value;
short lower_bound;
short upper_bound;
short n;
short i;
short j;
switch( goal ) {
case 0 :
memset( roll_die, TRUE, 5 );
break;
case ACES :
case TWOS :
case THREES :
case FOURS :
case FIVES :
case SIXES :
for( i = 0; i < 5; i++ ) {
if( Dice[i].value != goal ) {
roll_die[i] = TRUE;
}
}
break;
case THREE_KIND :
case FOUR_KIND :
n = 3;
if( goal == FOUR_KIND ) {
n = 4;
}
for( i = n; i >= 1; i-- ) {
die_value = GetDieCountValue( i );
if( die_value ) break;
}
for( i = 0; i < 5; i++ ) {
if( Dice[i].value != die_value ) {
roll_die[i] = TRUE;
}
}
break;
case FULL_HOUSE :
if( GetDieCountValue( 5 ) != 0 ) {
roll_die[0] = TRUE;
roll_die[1] = TRUE;
} else if( GetDieCountValue( 4 ) != 0 ) {
die_value = GetDieCountValue( 1 );
for( i = 0; i < 5; i++ ) {
if( Dice[i].value == die_value ) {
roll_die[i] = TRUE;
break;
}
}
} else if( GetDieCountValue( 3 ) != 0 ) {
die_value = GetDieCountValue( 1 );
if( die_value != 0 ) {
for( i = 0; i < 5; i++ ) {
if( Dice[i].value == die_value ) {
roll_die[i] = TRUE;
break;
}
}
}
} else {
die_value = GetDieCountValue( 2 );
if( die_value ) {
for( i = 0; i < 5; i++ ) {
if( Dice[i].value != die_value ) {
roll_die[i] = TRUE;
}
}
} else {
memset( roll_die, TRUE, 4 );
}
}
break;
case SMALL_STRAIGHT :
case LARGE_STRAIGHT :
if( GetDieCountValue( 5 ) != 0 ) {
memset( roll_die, TRUE, 4 );
} else {
for( i = ACES; i <= SIXES; i++ ) {
if( DiceInfo.count[i] > 1 ) {
n = 1;
for( j = 0; j < 5; j++ ) {
if( Dice[j].value == i ) {
roll_die[j] = TRUE;
n++;
if( n == DiceInfo.count[i] ) break;
}
}
}
}
lower_bound = ACES;
upper_bound = FOURS;
if( goal == LARGE_STRAIGHT ) {
upper_bound = FIVES;
}
for( i = upper_bound-lower_bound; i >= 1; i-- ) {
do {
n = 0;
for( j = lower_bound; j <= upper_bound; j++ ) {
if( DiceInfo.count[j] ) {
n++;
}
}
if( n == i ) break;
lower_bound++;
upper_bound++;
} while( upper_bound <= SIXES );
if( n == i ) break;
lower_bound = ACES;
upper_bound = FOURS;
if( goal == LARGE_STRAIGHT ) {
upper_bound = FIVES;
}
}
for( i = 0; i < 5; i++ ) {
if( Dice[i].value<lower_bound || Dice[i].value>upper_bound ) {
roll_die[i] = TRUE;
}
}
}
break;
case WATZEE :
for( i = 4; i >= 1; i-- ) {
die_value = GetDieCountValue( i );
if( die_value ) break;
}
for( i = 0; i < 5; i++ ) {
if( Dice[i].value != die_value ) {
roll_die[i] = TRUE;
}
}
break;
case CHANCE :
for( i = 0; i < 5; i++ ) {
if( Dice[i].value < 4 ) {
roll_die[i] = TRUE;
}
}
break;
}
}
/*
* AchievedGoal -- determine whether the specified goal has been achieved
*/
static BOOL AchievedGoal( short goal )
/*----------------------------------*/
{
BOOL achieved_goal;
switch( goal ) {
case 0 :
achieved_goal = FALSE;
break;
case ACES :
case TWOS :
case THREES :
case FOURS :
case FIVES :
case SIXES :
achieved_goal = DiceInfo.count[goal] != 0;
break;
case THREE_KIND :
achieved_goal = DiceInfo.got_three_kind;
break;
case FOUR_KIND :
achieved_goal = DiceInfo.got_four_kind;
break;
case FULL_HOUSE :
achieved_goal = DiceInfo.got_full_house;
break;
case SMALL_STRAIGHT :
achieved_goal = DiceInfo.got_small_straight;
break;
case LARGE_STRAIGHT :
achieved_goal = DiceInfo.got_large_straight;
break;
case WATZEE :
achieved_goal = DiceInfo.got_watzee;
break;
case CHANCE :
achieved_goal = TRUE;
break;
}
return( achieved_goal );
}
/*
* GetDieCountValue -- return the value of a die of which we have exactly 'n'
* return 0 if there is no die value which appears 'n'
* times
*/
static short GetDieCountValue( short n )
/*------------------------------------*/
{
short die_value;
short i;
die_value = 0;
for( i = SIXES; i >= ACES; i-- ) {
if( DiceInfo.count[i] == n ) {
die_value = i;
break;
}
}
return( die_value );
}