This repository has been archived on 2024-12-16. You can view files and clone it, but cannot push or open issues or pull requests.
CodeBlocksPortable/share/CodeBlocks/templates/wizard/win32gui/wizard.script

129 lines
4.3 KiB
Plaintext
Raw Normal View History

////////////////////////////////////////////////////////////////////////////////
//
// PSDK project wizard
//
////////////////////////////////////////////////////////////////////////////////
/* Define few Global Variables */
/** ProjectType: 0 - Frame, 1 - Dialog and 2 - MDI
* Default: 0
*/
ProjectType <- 0;
PsdkPath <- _T("$(#psdk)");
function BeginWizard()
{
local intro_msg = _T("Welcome to the new Win32 GUI project wizard!\n\n" +
"This wizard will guide you to create a new Win32 GUI project.\n\n" +
"When you 're ready to proceed, please click \"Next\"...");
local psdk_msg = _T("Please define Platform SDK directory.\n\n" +
"Project will not compile without the necessary system\n" +
"libraries");
Wizard.AddInfoPage(_T("Win32Intro"), intro_msg);
Wizard.AddGenericSingleChoiceListPage(_T("Win32ProjType"),
_T("Please select type of project."),
_T("Frame based;Dialog based"),
ProjectType); // select wxwidgets version
Wizard.AddProjectPathPage();
Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
Wizard.AddGenericSelectPathPage(_T("PsdkPath"), psdk_msg, _T("Platform SDK's location:"), _T("$(#psdk)"));
}
////////////////////////////////////////////////////////////////////////////////
// Project Type page
////////////////////////////////////////////////////////////////////////////////
function OnEnter_Win32ProjType(fwd)
{
if (fwd)
{
ProjectType = Wizard.GetListboxSelection(_T("GenericChoiceList"));
}
return true;
}
function OnLeave_Win32ProjType(fwd)
{
if (fwd)
{
ProjectType = Wizard.GetListboxSelection(_T("GenericChoiceList"));
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Determines the next page of compiler page
////////////////////////////////////////////////////////////////////////////////
function OnGetNextPage_CompilerPage()
{
if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("msvc*")))
return _T("PsdkPath");
else
return _T("");
}
// return the files this project contains
function GetFilesDir()
{
local file_loc = _T("");
if (ProjectType == 0)
return _T("win32gui/files/frame");
else if (ProjectType == 1)
return _T("win32gui/files/dialog");
}
// setup the already created project
function SetupProject(project)
{
// add link libraries
project.AddLinkLib(_T("gdi32"));
project.AddLinkLib(_T("user32"));
project.AddLinkLib(_T("kernel32"));
project.AddLinkLib(_T("comctl32"));
if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("bcc")))
project.AddLinkLib(_T("cw32mti"));
// set additional path's for MS VC++ Toolkit
if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("msvc*")))
{
// set project options for MS Visual C++ Toolkit
project.AddIncludeDir(_T("$(#psdk.include)"));
project.AddLibDir(_T("$(#psdk.lib)"));
}
// Additional code to support OpenWatcom
if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("ow")))
project.AddCompilerOption(_T("-bt=nt"));
// enable compiler warnings (project-wide)
WarningsOn(project, Wizard.GetCompilerID());
// Debug
local target = project.GetBuildTarget(Wizard.GetDebugName());
if (!IsNull(target))
{
if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("gcc")))
target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging, only for GCC
else
target.SetTargetType(ttExecutable);
target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
// enable generation of debugging symbols for target
DebugSymbolsOn(target, Wizard.GetCompilerID());
}
// Release
target = project.GetBuildTarget(Wizard.GetReleaseName());
if (!IsNull(target))
{
target.SetTargetType(ttExecutable); // ttExecutable: no console
target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
// enable optimizations for target
OptimizationsOn(target, Wizard.GetCompilerID());
}
return true;
}