97 lines
2.9 KiB
C
97 lines
2.9 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/icon.h
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// Purpose: wxIcon class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ICON_H_
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#define _WX_ICON_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/msw/gdiimage.h"
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// ---------------------------------------------------------------------------
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// icon data
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// ---------------------------------------------------------------------------
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// notice that although wxIconRefData inherits from wxBitmapRefData, it is not
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// a valid wxBitmapRefData
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class WXDLLIMPEXP_CORE wxIconRefData : public wxGDIImageRefData
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{
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public:
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wxIconRefData() { }
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virtual ~wxIconRefData() { Free(); }
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virtual void Free();
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};
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// ---------------------------------------------------------------------------
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// Icon
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxIcon : public wxGDIImage
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{
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public:
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// ctors
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// default
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wxIcon() { }
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// from raw data
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wxIcon(const char bits[], int width, int height);
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// from XPM data
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wxIcon(const char* const* data) { CreateIconFromXpm(data); }
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#ifdef wxNEEDS_CHARPP
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wxIcon(char **data) { CreateIconFromXpm(const_cast<const char* const*>(data)); }
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#endif
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// from resource/file
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wxIcon(const wxString& name,
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wxBitmapType type = wxICON_DEFAULT_TYPE,
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int desiredWidth = -1, int desiredHeight = -1);
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wxIcon(const wxIconLocation& loc);
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virtual ~wxIcon();
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virtual bool LoadFile(const wxString& name,
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wxBitmapType type = wxICON_DEFAULT_TYPE,
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int desiredWidth = -1, int desiredHeight = -1);
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bool CreateFromHICON(WXHICON icon);
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// implementation only from now on
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wxIconRefData *GetIconData() const { return (wxIconRefData *)m_refData; }
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void SetHICON(WXHICON icon) { SetHandle((WXHANDLE)icon); }
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WXHICON GetHICON() const { return (WXHICON)GetHandle(); }
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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protected:
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virtual wxGDIImageRefData *CreateData() const
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{
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return new wxIconRefData;
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}
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// create from XPM data
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void CreateIconFromXpm(const char* const* data);
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private:
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DECLARE_DYNAMIC_CLASS(wxIcon)
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};
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#endif
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// _WX_ICON_H_
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