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CodeBlocksPortable/wxWidgets-3.0.5/include/wx/socket.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/socket.h
// Purpose: Socket handling classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOCKET_H_
#define _WX_SOCKET_H_
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers
// ---------------------------------------------------------------------------
#include "wx/event.h"
#include "wx/sckaddr.h"
#include "wx/list.h"
class wxSocketImpl;
// ------------------------------------------------------------------------
// Types and constants
// ------------------------------------------------------------------------
// Define the type of native sockets.
#if defined(__WINDOWS__)
// Although socket descriptors are still 32 bit values, even under Win64,
// the socket type is 64 bit there.
typedef wxUIntPtr wxSOCKET_T;
#else
typedef int wxSOCKET_T;
#endif
// Types of different socket notifications or events.
//
// NB: the values here should be consecutive and start with 0 as they are
// used to construct the wxSOCKET_XXX_FLAG bit mask values below
enum wxSocketNotify
{
wxSOCKET_INPUT,
wxSOCKET_OUTPUT,
wxSOCKET_CONNECTION,
wxSOCKET_LOST
};
enum
{
wxSOCKET_INPUT_FLAG = 1 << wxSOCKET_INPUT,
wxSOCKET_OUTPUT_FLAG = 1 << wxSOCKET_OUTPUT,
wxSOCKET_CONNECTION_FLAG = 1 << wxSOCKET_CONNECTION,
wxSOCKET_LOST_FLAG = 1 << wxSOCKET_LOST
};
// this is a combination of the bit masks defined above
typedef int wxSocketEventFlags;
enum wxSocketError
{
wxSOCKET_NOERROR = 0,
wxSOCKET_INVOP,
wxSOCKET_IOERR,
wxSOCKET_INVADDR,
wxSOCKET_INVSOCK,
wxSOCKET_NOHOST,
wxSOCKET_INVPORT,
wxSOCKET_WOULDBLOCK,
wxSOCKET_TIMEDOUT,
wxSOCKET_MEMERR,
wxSOCKET_OPTERR
};
// socket options/flags bit masks
enum
{
wxSOCKET_NONE = 0x0000,
wxSOCKET_NOWAIT_READ = 0x0001,
wxSOCKET_NOWAIT_WRITE = 0x0002,
wxSOCKET_NOWAIT = wxSOCKET_NOWAIT_READ | wxSOCKET_NOWAIT_WRITE,
wxSOCKET_WAITALL_READ = 0x0004,
wxSOCKET_WAITALL_WRITE = 0x0008,
wxSOCKET_WAITALL = wxSOCKET_WAITALL_READ | wxSOCKET_WAITALL_WRITE,
wxSOCKET_BLOCK = 0x0010,
wxSOCKET_REUSEADDR = 0x0020,
wxSOCKET_BROADCAST = 0x0040,
wxSOCKET_NOBIND = 0x0080
};
typedef int wxSocketFlags;
// socket kind values (badly defined, don't use)
enum wxSocketType
{
wxSOCKET_UNINIT,
wxSOCKET_CLIENT,
wxSOCKET_SERVER,
wxSOCKET_BASE,
wxSOCKET_DATAGRAM
};
// event
class WXDLLIMPEXP_FWD_NET wxSocketEvent;
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_NET, wxEVT_SOCKET, wxSocketEvent);
// --------------------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketBase : public wxObject
{
public:
// Public interface
// ----------------
// ctors and dtors
wxSocketBase();
wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
void Init();
bool Destroy();
// state
bool Ok() const { return IsOk(); }
bool IsOk() const { return m_impl != NULL; }
bool Error() const { return LastError() != wxSOCKET_NOERROR; }
bool IsClosed() const { return m_closed; }
bool IsConnected() const { return m_connected; }
bool IsData() { return WaitForRead(0, 0); }
bool IsDisconnected() const { return !IsConnected(); }
wxUint32 LastCount() const { return m_lcount; }
wxUint32 LastReadCount() const { return m_lcount_read; }
wxUint32 LastWriteCount() const { return m_lcount_write; }
wxSocketError LastError() const;
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool SetLocal(const wxIPV4address& local);
// base IO
virtual bool Close();
void ShutdownOutput();
wxSocketBase& Discard();
wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
wxSocketBase& Read(void* buffer, wxUint32 nbytes);
wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
// all Wait() functions wait until their condition is satisfied or the
// timeout expires; if seconds == -1 (default) then m_timeout value is used
//
// it is also possible to call InterruptWait() to cancel any current Wait()
// wait for anything at all to happen with this socket
bool Wait(long seconds = -1, long milliseconds = 0);
// wait until we can read from or write to the socket without blocking
// (notice that this does not mean that the operation will succeed but only
// that it will return immediately)
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
// wait until the connection is terminated
bool WaitForLost(long seconds = -1, long milliseconds = 0);
void InterruptWait() { m_interrupt = true; }
wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
virtual void SetTimeout(long seconds);
long GetTimeout() const { return m_timeout; }
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
wxUint32 GetLastIOSize() const { return m_lcount; }
wxUint32 GetLastIOReadSize() const { return m_lcount_read; }
wxUint32 GetLastIOWriteSize() const { return m_lcount_write; }
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
// Get the underlying socket descriptor.
wxSOCKET_T GetSocket() const;
// initialize/shutdown the sockets (done automatically so there is no need
// to call these functions usually)
//
// should always be called from the main thread only so one of the cases
// where they should indeed be called explicitly is when the first wxSocket
// object in the application is created in a different thread
static bool Initialize();
static void Shutdown();
// check if wxSocket had been already initialized
//
// notice that this function should be only called from the main thread as
// otherwise it is inherently unsafe because Initialize/Shutdown() may be
// called concurrently with it in the main thread
static bool IsInitialized();
// Implementation from now on
// --------------------------
// do not use, should be private (called from wxSocketImpl only)
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
friend class wxSocketServer;
friend class wxDatagramSocket;
// low level IO
wxUint32 DoRead(void* buffer, wxUint32 nbytes);
wxUint32 DoWrite(const void *buffer, wxUint32 nbytes);
// wait until the given flags are set for this socket or the given timeout
// (or m_timeout) expires
//
// notice that wxSOCKET_LOST_FLAG is always taken into account and the
// function returns -1 if the connection was lost; otherwise it returns
// true if any of the events specified by flags argument happened or false
// if the timeout expired
int DoWait(long timeout, wxSocketEventFlags flags);
// a helper calling DoWait() using the same convention as the public
// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
// specified timeout otherwise
int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
// another helper calling DoWait() using our m_timeout
int DoWaitWithTimeout(wxSocketEventFlags flags)
{
return DoWait(m_timeout*1000, flags);
}
// pushback buffer
void Pushback(const void *buffer, wxUint32 size);
wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
// store the given error as the LastError()
void SetError(wxSocketError error);
private:
// socket
wxSocketImpl *m_impl; // port-specific implementation
wxSocketType m_type; // wxSocket type
// state
wxSocketFlags m_flags; // wxSocket flags
bool m_connected; // connected?
bool m_establishing; // establishing connection?
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_closed; // was the other end closed?
wxUint32 m_lcount; // last IO transaction size
wxUint32 m_lcount_read; // last IO transaction size of Read() direction.
wxUint32 m_lcount_write; // last IO transaction size of Write() direction.
unsigned long m_timeout; // IO timeout value in seconds
// (TODO: remove, wxSocketImpl has it too)
wxList m_states; // stack of states (TODO: remove!)
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
wxIPV4address m_localAddress; // bind to local address?
// pushback buffer
void *m_unread; // pushback buffer
wxUint32 m_unrd_size; // pushback buffer size
wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
// events
int m_id; // socket id
wxEvtHandler *m_handler; // event handler
void *m_clientData; // client data for events
bool m_notify; // notify events to users?
wxSocketEventFlags m_eventmask; // which events to notify?
wxSocketEventFlags m_eventsgot; // collects events received in OnRequest()
friend class wxSocketReadGuard;
friend class wxSocketWriteGuard;
wxDECLARE_NO_COPY_CLASS(wxSocketBase);
DECLARE_CLASS(wxSocketBase)
};
// --------------------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase
{
public:
wxSocketServer(const wxSockAddress& addr,
wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = true);
bool AcceptWith(wxSocketBase& socket, bool wait = true);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
wxDECLARE_NO_COPY_CLASS(wxSocketServer);
DECLARE_CLASS(wxSocketServer)
};
// --------------------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase
{
public:
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual bool Connect(const wxSockAddress& addr, bool wait = true);
bool Connect(const wxSockAddress& addr,
const wxSockAddress& local,
bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
// Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF
// options before calling connect (either one can be -1 to leave it
// unchanged)
void SetInitialSocketBuffers(int recv, int send)
{
m_initialRecvBufferSize = recv;
m_initialSendBufferSize = send;
}
private:
virtual bool DoConnect(const wxSockAddress& addr,
const wxSockAddress* local,
bool wait = true);
// buffer sizes, -1 if unset and defaults should be used
int m_initialRecvBufferSize;
int m_initialSendBufferSize;
wxDECLARE_NO_COPY_CLASS(wxSocketClient);
DECLARE_CLASS(wxSocketClient)
};
// --------------------------------------------------------------------------
// wxDatagramSocket
// --------------------------------------------------------------------------
// WARNING: still in alpha stage
class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase
{
public:
wxDatagramSocket(const wxSockAddress& addr,
wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom(wxSockAddress& addr,
void *buf,
wxUint32 nBytes);
wxDatagramSocket& SendTo(const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes);
/* TODO:
bool Connect(wxSockAddress& addr);
*/
private:
wxDECLARE_NO_COPY_CLASS(wxDatagramSocket);
DECLARE_CLASS(wxDatagramSocket)
};
// --------------------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent
{
public:
wxSocketEvent(int id = 0)
: wxEvent(id, wxEVT_SOCKET)
{
}
wxSocketNotify GetSocketEvent() const { return m_event; }
wxSocketBase *GetSocket() const
{ return (wxSocketBase *) GetEventObject(); }
void *GetClientData() const { return m_clientData; }
virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_SOCKET; }
public:
wxSocketNotify m_event;
void *m_clientData;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent)
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define wxSocketEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSocketEventFunction, func)
#define EVT_SOCKET(id, func) \
wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
#endif // wxUSE_SOCKETS
#endif // _WX_SOCKET_H_