232 lines
7 KiB
C
232 lines
7 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: hashset.h
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// Purpose: interface of wxHashSet
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxHashSet
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This is a simple, type-safe, and reasonably efficient hash set class,
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whose interface is a subset of the interface of STL containers.
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The interface is similar to std::tr1::hash_set or std::set classes but
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notice that, unlike std::set, the contents of a hash set is not sorted.
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Example:
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@code
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class MyClass { ... };
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// same, with MyClass* keys (only uses pointer equality!)
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WX_DECLARE_HASH_SET( MyClass*, wxPointerHash, wxPointerEqual, MySet1 );
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// same, with int keys
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WX_DECLARE_HASH_SET( int, wxIntegerHash, wxIntegerEqual, MySet2 );
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// declare a hash set with string keys
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WX_DECLARE_HASH_SET( wxString, wxStringHash, wxStringEqual, MySet3 );
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MySet1 h1;
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MySet2 h1;
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MySet3 h3;
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// store and retrieve values
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h1.insert( new MyClass( 1 ) );
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h3.insert( "foo" );
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h3.insert( "bar" );
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h3.insert( "baz" );
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int size = h3.size(); // now is three
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bool has_foo = h3.find( "foo" ) != h3.end();
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h3.insert( "bar" ); // still has size three
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// iterate over all the elements in the class
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MySet3::iterator it;
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for( it = h3.begin(); it != h3.end(); ++it )
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{
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wxString key = *it;
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// do something useful with key
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}
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@endcode
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@section hashset_declaringnew Declaring new hash set types
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@code
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WX_DECLARE_HASH_SET( KEY_T, // type of the keys
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HASH_T, // hasher
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KEY_EQ_T, // key equality predicate
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CLASSNAME); // name of the class
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@endcode
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The HASH_T and KEY_EQ_T are the types used for the hashing function and key
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comparison. wxWidgets provides three predefined hashing functions:
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wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ),
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wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for
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any kind of pointer.
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Similarly three equality predicates: wxIntegerEqual, wxStringEqual, wxPointerEqual
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are provided. Using this you could declare a hash set using int values like this:
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@code
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WX_DECLARE_HASH_SET( int,
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wxIntegerHash,
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wxIntegerEqual,
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MySet );
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// using an user-defined class for keys
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class MyKey { ... };
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// hashing function
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class MyKeyHash
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{
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public:
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MyKeyHash() { }
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unsigned long operator()( const MyKey& k ) const
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{
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// compute the hash
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}
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MyKeyHash& operator=(const MyKeyHash&) { return *this; }
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};
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// comparison operator
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class MyKeyEqual
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{
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public:
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MyKeyEqual() { }
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bool operator()( const MyKey& a, const MyKey& b ) const
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{
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// compare for equality
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}
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MyKeyEqual& operator=(const MyKeyEqual&) { return *this; }
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};
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WX_DECLARE_HASH_SET( MyKey, // type of the keys
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MyKeyHash, // hasher
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MyKeyEqual, // key equality predicate
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CLASSNAME); // name of the class
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@endcode
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@section hashset_types Types
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In the documentation below you should replace wxHashSet with the name you
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used in the class declaration.
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- wxHashSet::key_type: Type of the hash keys
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- wxHashSet::mapped_type: Type of hash keys
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- wxHashSet::value_type: Type of hash keys
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- wxHashSet::iterator: Used to enumerate all the elements in a hash set;
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it is similar to a value_type*
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- wxHashSet::const_iterator: Used to enumerate all the elements in a constant
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hash set; it is similar to a const value_type*
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- wxHashSet::size_type: Used for sizes
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- wxHashSet::Insert_Result: The return value for insert()
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@section hashset_iter Iterators
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An iterator is similar to a pointer, and so you can use the usual pointer
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operations: ++it ( and it++ ) to move to the next element, *it to access the
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element pointed to, *it to access the value of the element pointed to.
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Hash sets provide forward only iterators, this means that you can't use --it,
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it + 3, it1 - it2.
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@library{wxbase}
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@category{containers}
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*/
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class wxHashSet
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{
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public:
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/**
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The size parameter is just a hint, the table will resize automatically
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to preserve performance.
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*/
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wxHashSet(size_type size = 10);
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/**
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Copy constructor.
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*/
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wxHashSet(const wxHashSet& set);
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//@{
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/**
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Returns an iterator pointing at the first element of the hash set.
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Please remember that hash sets do not guarantee ordering.
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*/
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const_iterator begin() const;
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iterator begin();
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//@}
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/**
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Removes all elements from the hash set.
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*/
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void clear();
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/**
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Counts the number of elements with the given key present in the set.
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This function returns only 0 or 1.
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*/
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size_type count(const key_type& key) const;
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/**
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Returns @true if the hash set does not contain any elements, @false otherwise.
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*/
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bool empty() const;
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//@{
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/**
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Returns an iterator pointing at the one-after-the-last element of the hash set.
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Please remember that hash sets do not guarantee ordering.
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*/
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const_iterator end() const;
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iterator end();
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//@}
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/**
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Erases the element with the given key, and returns the number of elements
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erased (either 0 or 1).
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*/
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size_type erase(const key_type& key);
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//@{
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/**
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Erases the element pointed to by the iterator. After the deletion
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the iterator is no longer valid and must not be used.
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*/
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void erase(iterator it);
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void erase(const_iterator it);
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//@}
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//@{
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/**
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If an element with the given key is present, the functions returns
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an iterator pointing at that element, otherwise an invalid iterator
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is returned.
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i.e.
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@code
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hashset.find( non_existent_key ) == hashset.end()
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@endcode
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*/
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iterator find(const key_type& key) const;
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const_iterator find(const key_type& key) const;
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//@}
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/**
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Inserts the given value in the hash set.
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The return value is equivalent to a
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@code std::pair<wxHashMap::iterator, bool> @endcode
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The iterator points to the inserted element, the boolean value is @true
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if @a v was actually inserted.
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*/
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Insert_Result insert(const value_type& v);
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/**
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Returns the number of elements in the set.
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*/
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size_type size() const;
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};
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