86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/docview.h
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// Purpose: Document/view demo
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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#define _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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#include "wx/docview.h"
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class MyCanvas;
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// Define a new application
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class MyApp : public wxApp
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{
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public:
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// this sample can be launched in several different ways:
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enum Mode
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{
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#if wxUSE_MDI_ARCHITECTURE
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Mode_MDI, // MDI mode: multiple documents, single top level window
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#endif // wxUSE_MDI_ARCHITECTURE
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Mode_SDI, // SDI mode: multiple documents, multiple top level windows
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Mode_Single // single document mode (and hence single top level window)
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};
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MyApp();
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// override some wxApp virtual methods
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virtual bool OnInit();
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virtual int OnExit();
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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// our specific methods
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Mode GetMode() const { return m_mode; }
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wxFrame *CreateChildFrame(wxView *view, bool isCanvas);
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// these accessors should only be called in single document mode, otherwise
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// the pointers are NULL and an assert is triggered
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MyCanvas *GetMainWindowCanvas() const
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{ wxASSERT(m_canvas); return m_canvas; }
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wxMenu *GetMainWindowEditMenu() const
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{ wxASSERT(m_menuEdit); return m_menuEdit; }
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private:
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// append the standard document-oriented menu commands to this menu
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void AppendDocumentFileCommands(wxMenu *menu, bool supportsPrinting);
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// create the edit menu for drawing documents
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wxMenu *CreateDrawingEditMenu();
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// create and associate with the given frame the menu bar containing the
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// given file and edit (possibly NULL) menus as well as the standard help
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// one
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void CreateMenuBarForFrame(wxFrame *frame, wxMenu *file, wxMenu *edit);
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// show the about box: as we can have different frames it's more
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// convenient, even if somewhat less usual, to handle this in the
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// application object itself
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void OnAbout(wxCommandEvent& event);
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// the currently used mode
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Mode m_mode;
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// only used if m_mode == Mode_Single
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MyCanvas *m_canvas;
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wxMenu *m_menuEdit;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_COPY_CLASS(MyApp);
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};
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DECLARE_APP(MyApp)
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#endif // _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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