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CodeBlocksPortable/wxWidgets-3.0.5/samples/xrc/myframe.cpp

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//-----------------------------------------------------------------------------
// Name: myframe.cpp
// Purpose: XML resources sample: A derived frame, called MyFrame
// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
// Copyright: (c) Robert O'Connor and Vaclav Slavik
// Licence: wxWindows licence
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Standard wxWidgets headers
//-----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// For all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/sysopt.h"
//-----------------------------------------------------------------------------
// Header of this .cpp file
//-----------------------------------------------------------------------------
#include "myframe.h"
//-----------------------------------------------------------------------------
// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
//-----------------------------------------------------------------------------
// Since setting an icon
#include "wx/image.h"
//-----------------------------------------------------------------------------
#include "wx/xrc/xmlres.h" // XRC XML resouces
//-----------------------------------------------------------------------------
// Our derived dialog for the derived dialog example.
#include "derivdlg.h"
// Our custom class, for the custom class example.
#include "custclas.h"
// And our objref dialog, for the object reference and ID range example.
#include "objrefdlg.h"
// For functions to manipulate the corresponding controls.
#include "wx/animate.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
//-----------------------------------------------------------------------------
// Regular resources (the non-XRC kind).
//-----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
//-----------------------------------------------------------------------------
// Event table: connect the events to the handler functions to process them
//-----------------------------------------------------------------------------
// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
// The reason why the menuitems and tools are given the same name in the
// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
// to fire the same kind of event (an EVT_MENU) and thus I give them the same
// ID name to help new users emphasize this point which is often overlooked
// when starting out with wxWidgets.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
EVT_MENU(XRCID("variants"), MyFrame::OnVariants)
EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
wxEND_EVENT_TABLE()
//-----------------------------------------------------------------------------
// Public methods
//-----------------------------------------------------------------------------
// Constructor
MyFrame::MyFrame(wxWindow* parent)
{
// Load up this frame from XRC. [Note, instead of making a class's
// constructor take a wxWindow* parent with a default value of NULL,
// we could have just had designed MyFrame class with an empty
// constructor and then written here:
// wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
// since this frame will always be the top window, and thus parentless.
// However, the current approach has source code that can be recycled
// for other frames that aren't the top level window.]
wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));
// Set the icon for the frame.
SetIcon(wxICON(sample));
// Load the menubar from XRC and set this frame's menubar to it.
SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
// Load the toolbar from XRC and set this frame's toolbar to it.
// NOTE: For toolbars you currently should do it exactly like this.
// With toolbars, you currently can't create one, and set it later. It
// needs to be all in one step.
wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
#if wxUSE_STATUSBAR
// Give the frame an optional statusbar. The '1' just means one field.
// A gripsizer will automatically get put on into the corner, if that
// is the normal OS behaviour for frames on that platform. Helptext
// for menu items and toolbar tools will automatically get displayed
// here.
CreateStatusBar( 1 );
#endif // wxUSE_STATUSBAR
}
//-----------------------------------------------------------------------------
// Private methods
//-----------------------------------------------------------------------------
void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
{
wxLogMessage(wxT("Basic dialog resource has now been unloaded, you ")
wxT("won't be able to use it before loading it again"));
}
else
{
wxLogWarning(wxT("Failed to unload basic dialog resource"));
}
}
void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
{
wxLogStatus(wxT("Basic dialog resource has been loaded."));
}
else
{
wxLogError(wxT("Failed to load basic dialog resource"));
}
}
void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close.
Close(true);
}
void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
// "non_derived_dialog" is the name of the wxDialog XRC node that should
// be loaded.
if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
dlg.ShowModal();
}
void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// Make an instance of our derived dialog, passing it "this" window
// (the main frame) as the parent of the dialog. This allows the dialog
// to be destructed automatically when the parent is destroyed.
PreferencesDialog preferencesDialog(this);
// Show the instance of the dialog, modally.
preferencesDialog.ShowModal();
}
void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
{
#if wxUSE_ANIMATIONCTRL
// get the pointers we need
wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
if (!btn || !btn->GetParent()) return;
wxWindow *win = btn->GetParent();
wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
if (ctrl->IsPlaying())
{
ctrl->Stop();
btn->SetLabel(wxT("Play"));
}
else
{
if (ctrl->Play())
btn->SetLabel(wxT("Stop"));
else
wxLogError(wxT("Cannot play the animation..."));
}
#endif
}
void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
#if wxUSE_LISTCTRL
// The resource file specifies the columns of the control as they are
// typically static while the items themselves are added from here as
// usually they are not static (but if they are, they can be defined in the
// resources too, see the two other list controls definitions in
// controls.xrc)
// Insert some items into the listctrl: notice that we can access it using
// XRCCTRL
wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2);
list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4);
#endif // wxUSE_LISTCTRL
#if wxUSE_TREECTRL
// There is no data in the tree ctrl. These lines will add some.
// (1) Instead of having to write out
// XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
// each time (which is also OK), this example code will shown how
// to make a pointer to the XRC control, so we can use
// treectrl->SomeFunction() as a short cut. This is useful if you
// will be referring to this control often in the code.
wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
// (2) Add a root node
treectrl->AddRoot(_("Godfather"));
// (3)Append some items to the root node.
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
#if wxUSE_ANIMATIONCTRL
// dynamically connect our event handler for the "clicked" event of the "play" button
// in the animation ctrl page of our dialog
dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_BUTTON,
wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
#endif
// All done. Show the dialog.
dlg.ShowModal();
}
void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
dlg.ShowModal();
}
void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// The dialog redirects log messages, so save the old log target first
wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
// Make an instance of the dialog
ObjrefDialog* objrefDialog = new ObjrefDialog(this);
// Show the instance of the dialog, modally.
objrefDialog->ShowModal();
objrefDialog->Destroy();
// Restore the old log target
delete wxLog::SetActiveTarget(oldlogtarget);
}
void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));
// Make an instance of our new custom class.
MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
wxLC_REPORT,
wxDefaultValidator);
// "custom_control_placeholder" is the name of the "unknown" tag in the
// custctrl.xrc XRC file.
wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
a_myResizableListCtrl);
dlg.ShowModal();
}
void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("platform_property_dialog"));
dlg.ShowModal();
}
void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("art_provider_dialog"));
dlg.ShowModal();
}
void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variable_expansion_dialog"));
dlg.ShowModal();
}
void MyFrame::OnVariants(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variants_dialog"));
dlg.ShowModal();
}
void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
{
// this dialog is created manually to show how you can inject a single
// control from XRC into an existing dialog
//
// this is a slightly contrived example, please keep in mind that it's done
// only to demonstrate LoadObjectRecursively() in action and is not the
// recommended to do this
wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add
(
new wxStaticText
(
&dlg,
wxID_ANY,
"The entire tree book control below is loaded from XRC"
),
wxSizerFlags().Expand().Border()
);
sizer->Add
(
static_cast<wxWindow *>
(
// notice that controls_treebook is defined inside a notebook page
// inside a dialog defined in controls.xrc and so LoadObject()
// wouldn't find it -- but LoadObjectRecursively() does
wxXmlResource::Get()->
LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
),
wxSizerFlags(1).Expand().Border()
);
dlg.SetSizer(sizer);
dlg.SetClientSize(400, 200);
dlg.ShowModal();
}
void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( wxT("This is the about dialog of XML resources demo.\n")
wxT("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
}