#include "stlexam.h" #pragma hdrstop /************************************************************************** * * icecream.cpp - priority queue example program. Section 11.3.1 * *************************************************************************** * * (c) Copyright 1994, 1998 Rogue Wave Software, Inc. * ALL RIGHTS RESERVED * * The software and information contained herein are proprietary to, and * comprise valuable trade secrets of, Rogue Wave Software, Inc., which * intends to preserve as trade secrets such software and information. * This software is furnished pursuant to a written license agreement and * may be used, copied, transmitted, and stored only in accordance with * the terms of such license and with the inclusion of the above copyright * notice. This software and information or any other copies thereof may * not be provided or otherwise made available to any other person. * * Notwithstanding any other lease or license that may pertain to, or * accompany the delivery of, this computer software and information, the * rights of the Government regarding its use, reproduction and disclosure * are as set forth in Section 52.227-19 of the FARS Computer * Software-Restricted Rights clause. * * Use, duplication, or disclosure by the Government is subject to * restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in * Technical Data and Computer Software clause at DFARS 252.227-7013. * Contractor/Manufacturer is Rogue Wave Software, Inc., * P.O. Box 2328, Corvallis, Oregon 97339. * * This computer software and information is distributed with "restricted * rights." Use, duplication or disclosure is subject to restrictions as * set forth in NASA FAR SUP 18-52.227-79 (April 1985) "Commercial * Computer Software-Restricted Rights (April 1985)." If the Clause at * 18-52.227-74 "Rights in Data General" is specified in the contract, * then the "Alternate III" clause applies. * **************************************************************************/ #include #include #ifdef _RW_STD_IOSTREAM #include #else #include #endif #ifndef _RWSTD_NO_NAMESPACE using namespace std; #endif // // Execution event in a descrete event driven simulation. // class event { public: // // Construct sets time of event. // event (unsigned int t) : time(t) { }; // // Time is a public data field. // const unsigned int time; // // Execute event my invoking this method. // virtual void processEvent() = 0; }; // // Needed by some compilers. // inline void __destroy (event **) {} struct eventComparison { bool operator () (const event * left, const event * right) { return left->time > right->time; } }; // // Framework for discrete event-driven simulations. // class simulation { public: simulation () : eventQueue(), time(0) {} void run (); unsigned int time; void scheduleEvent (event * newEvent) { eventQueue.push(newEvent); } protected: priority_queue >, eventComparison > eventQueue; }; void simulation::run () { while (! eventQueue.empty()) { event * nextEvent = eventQueue.top(); eventQueue.pop(); time = nextEvent->time; nextEvent->processEvent(); delete nextEvent; } } // // Ice cream store simulation. // class storeSimulation : public simulation { public: storeSimulation() : freeChairs(35), profit(0.0), simulation() { } bool canSeat (unsigned int numberOfPeople); void order (unsigned int numberOfScoops); void leave (unsigned int numberOfPeople); // // Data fields. // unsigned int freeChairs; double profit; } theSimulation; class arriveEvent : public event { public: arriveEvent (unsigned int time, unsigned int groupSize) : event(time), size(groupSize) { } virtual void processEvent(); private: unsigned int size; }; class orderEvent : public event { public: orderEvent (unsigned int time, unsigned int groupSize) : event(time), size(groupSize) { } virtual void processEvent(); private: unsigned int size; }; class leaveEvent : public event { public: leaveEvent (unsigned int time, unsigned int groupSize) : event(time), size(groupSize) { } virtual void processEvent(); private: unsigned int size; }; // // Return random integer between 0 and n. // int irand (int n) { return (rand()/10) % n; } void arriveEvent::processEvent () { if (theSimulation.canSeat(size)) theSimulation.scheduleEvent(new orderEvent(time + 1 + irand(4), size)); } void orderEvent::processEvent () { // // Each person orders some number of scoops. // for (int i = 0; i < size; i++) theSimulation.order(1 + irand(4)); // // Then we schedule the leave event. // theSimulation.scheduleEvent(new leaveEvent(time + 1 + irand(10), size)); } void leaveEvent::processEvent () { theSimulation.leave(size); } // // If sufficient room then seat customers. // bool storeSimulation::canSeat (unsigned int numberOfPeople) { cout << "Time: " << time; cout << " group of " << numberOfPeople << " customers arrives"; if (numberOfPeople < freeChairs) { cout << " is seated" << endl; freeChairs -= numberOfPeople; return true; } else { cout << " no room, they leave" << endl; return false; } } // // Service icecream, compute profits. // void storeSimulation::order (unsigned int numberOfScoops) { cout << "Time: " << time; cout << " serviced order for " << numberOfScoops << endl; profit += 0.35 * numberOfScoops; } // // People leave, free up chairs. // void storeSimulation::leave (unsigned int numberOfPeople) { cout << "Time: " << time; cout << " group of size " << numberOfPeople << " leaves" << endl; freeChairs += numberOfPeople; } int main () { cout << "Ice Cream Store simulation from Chapter 9" << endl; // // Load queue with some number of initial events. // unsigned int t = 0; while (t < 20) { t += irand(6); cout << "pumping queue with event " << t << endl; theSimulation.scheduleEvent(new arriveEvent(t, 1 + irand(4))); } // // Run the simulation. // theSimulation.run(); cout << "Total profits " << theSimulation.profit << endl; cout << "End of ice cream store simulation" << endl; return 0; }