/*==========================================================================; * * Copyright (C) 1996-1997 Microsoft Corporation. All Rights Reserved. * * File: dplobby.h * Content: DirectPlayLobby include file ***************************************************************************/ #ifndef __DPLOBBY_INCLUDED__ #pragma option push -b -a8 -pc -A- /*P_O_Push*/ #define __DPLOBBY_INCLUDED__ #include "dplay.h" /* avoid warnings at Level 4 */ #pragma warning(disable:4201) #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* * GUIDS used by DirectPlay objects */ /* {AF465C71-9588-11cf-A020-00AA006157AC} */ DEFINE_GUID(IID_IDirectPlayLobby, 0xaf465c71, 0x9588, 0x11cf, 0xa0, 0x20, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac); /* {26C66A70-B367-11cf-A024-00AA006157AC} */ DEFINE_GUID(IID_IDirectPlayLobbyA, 0x26c66a70, 0xb367, 0x11cf, 0xa0, 0x24, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac); /* {0194C220-A303-11d0-9C4F-00A0C905425E} */ DEFINE_GUID(IID_IDirectPlayLobby2, 0x194c220, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* {1BB4AF80-A303-11d0-9C4F-00A0C905425E} */ DEFINE_GUID(IID_IDirectPlayLobby2A, 0x1bb4af80, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* {2DB72490-652C-11d1-A7A8-0000F803ABFC} */ DEFINE_GUID(IID_IDirectPlayLobby3, 0x2db72490, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc); /* {2DB72491-652C-11d1-A7A8-0000F803ABFC} */ DEFINE_GUID(IID_IDirectPlayLobby3A, 0x2db72491, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc); /* {2FE8F810-B2A5-11d0-A787-0000F803ABFC} */ DEFINE_GUID(CLSID_DirectPlayLobby, 0x2fe8f810, 0xb2a5, 0x11d0, 0xa7, 0x87, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc); /**************************************************************************** * * IDirectPlayLobby Structures * * Various structures used to invoke DirectPlayLobby. * ****************************************************************************/ typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBY; typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBYA; typedef struct IDirectPlayLobby IDirectPlayLobbyA; typedef struct IDirectPlayLobby2 FAR *LPDIRECTPLAYLOBBY2; typedef struct IDirectPlayLobby2 FAR *LPDIRECTPLAYLOBBY2A; typedef struct IDirectPlayLobby2 IDirectPlayLobby2A; typedef struct IDirectPlayLobby3 FAR *LPDIRECTPLAYLOBBY3; typedef struct IDirectPlayLobby3 FAR *LPDIRECTPLAYLOBBY3A; typedef struct IDirectPlayLobby3 IDirectPlayLobby3A; /* * DPLAPPINFO * Used to hold information about a registered DirectPlay * application */ typedef struct DPLAPPINFO { DWORD dwSize; // Size of this structure GUID guidApplication; // GUID of the Application union { LPSTR lpszAppNameA; // Pointer to the Application Name LPWSTR lpszAppName; }; } DPLAPPINFO, FAR *LPDPLAPPINFO; /* * LPCDPLAPPINFO * A constant pointer to DPLAPPINFO */ typedef const DPLAPPINFO FAR *LPCDPLAPPINFO; /* * DPCOMPOUNDADDRESSELEMENT * * An array of these is passed to CreateCompoundAddresses() */ typedef struct DPCOMPOUNDADDRESSELEMENT { GUID guidDataType; DWORD dwDataSize; LPVOID lpData; } DPCOMPOUNDADDRESSELEMENT, FAR *LPDPCOMPOUNDADDRESSELEMENT; /* * LPCDPCOMPOUNDADDRESSELEMENT * A constant pointer to DPCOMPOUNDADDRESSELEMENT */ typedef const DPCOMPOUNDADDRESSELEMENT FAR *LPCDPCOMPOUNDADDRESSELEMENT; /* * LPDPAPPLICATIONDESC * Used to register a DirectPlay application */ typedef struct DPAPPLICATIONDESC { DWORD dwSize; DWORD dwFlags; union { LPSTR lpszApplicationNameA; LPWSTR lpszApplicationName; }; GUID guidApplication; union { LPSTR lpszFilenameA; LPWSTR lpszFilename; }; union { LPSTR lpszCommandLineA; LPWSTR lpszCommandLine; }; union { LPSTR lpszPathA; LPWSTR lpszPath; }; union { LPSTR lpszCurrentDirectoryA; LPWSTR lpszCurrentDirectory; }; LPSTR lpszDescriptionA; LPWSTR lpszDescriptionW; } DPAPPLICATIONDESC, *LPDPAPPLICATIONDESC; /* * LPDPAPPLICATIONDESC2 * Used to register a DirectPlay application */ typedef struct DPAPPLICATIONDESC2 { DWORD dwSize; DWORD dwFlags; union { LPSTR lpszApplicationNameA; LPWSTR lpszApplicationName; }; GUID guidApplication; union { LPSTR lpszFilenameA; LPWSTR lpszFilename; }; union { LPSTR lpszCommandLineA; LPWSTR lpszCommandLine; }; union { LPSTR lpszPathA; LPWSTR lpszPath; }; union { LPSTR lpszCurrentDirectoryA; LPWSTR lpszCurrentDirectory; }; LPSTR lpszDescriptionA; LPWSTR lpszDescriptionW; union { LPSTR lpszAppLauncherNameA; LPWSTR lpszAppLauncherName; }; } DPAPPLICATIONDESC2, *LPDPAPPLICATIONDESC2; /**************************************************************************** * * Enumeration Method Callback Prototypes * ****************************************************************************/ /* * Callback for EnumAddress() */ typedef BOOL (FAR PASCAL *LPDPENUMADDRESSCALLBACK)( REFGUID guidDataType, DWORD dwDataSize, LPCVOID lpData, LPVOID lpContext); /* * Callback for EnumAddressTypes() */ typedef BOOL (FAR PASCAL *LPDPLENUMADDRESSTYPESCALLBACK)( REFGUID guidDataType, LPVOID lpContext, DWORD dwFlags); /* * Callback for EnumLocalApplications() */ typedef BOOL (FAR PASCAL * LPDPLENUMLOCALAPPLICATIONSCALLBACK)( LPCDPLAPPINFO lpAppInfo, LPVOID lpContext, DWORD dwFlags); /**************************************************************************** * * DirectPlayLobby API Prototypes * ****************************************************************************/ #ifdef UNICODE #define DirectPlayLobbyCreate DirectPlayLobbyCreateW #else #define DirectPlayLobbyCreate DirectPlayLobbyCreateA #endif /* UNICODE */ extern HRESULT WINAPI DirectPlayLobbyCreateW(LPGUID, LPDIRECTPLAYLOBBY *, IUnknown *, LPVOID, DWORD ); extern HRESULT WINAPI DirectPlayLobbyCreateA(LPGUID, LPDIRECTPLAYLOBBYA *, IUnknown *, LPVOID, DWORD ); /**************************************************************************** * * IDirectPlayLobby (and IDirectPlayLobbyA) Interface * ****************************************************************************/ #undef INTERFACE #define INTERFACE IDirectPlayLobby DECLARE_INTERFACE_( IDirectPlayLobby, IUnknown ) { /* IUnknown Methods */ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /* IDirectPlayLobby Methods */ STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE; STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE; STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE; STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE; STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE; STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE; STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE; STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE; }; /**************************************************************************** * * IDirectPlayLobby2 (and IDirectPlayLobby2A) Interface * ****************************************************************************/ #undef INTERFACE #define INTERFACE IDirectPlayLobby2 DECLARE_INTERFACE_( IDirectPlayLobby2, IDirectPlayLobby ) { /* IUnknown Methods */ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /* IDirectPlayLobby Methods */ STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE; STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE; STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE; STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE; STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE; STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE; STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE; STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE; /* IDirectPlayLobby2 Methods */ STDMETHOD(CreateCompoundAddress)(THIS_ LPCDPCOMPOUNDADDRESSELEMENT,DWORD,LPVOID,LPDWORD) PURE; }; /**************************************************************************** * * IDirectPlayLobby3 (and IDirectPlayLobby3A) Interface * ****************************************************************************/ #undef INTERFACE #define INTERFACE IDirectPlayLobby3 DECLARE_INTERFACE_( IDirectPlayLobby3, IDirectPlayLobby ) { /* IUnknown Methods */ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /* IDirectPlayLobby Methods */ STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE; STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE; STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE; STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE; STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE; STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE; STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE; STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE; STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE; STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE; /* IDirectPlayLobby2 Methods */ STDMETHOD(CreateCompoundAddress)(THIS_ LPCDPCOMPOUNDADDRESSELEMENT,DWORD,LPVOID,LPDWORD) PURE; /* IDirectPlayLobby3 Methods */ STDMETHOD(ConnectEx) (THIS_ DWORD, REFIID, LPVOID *, IUnknown FAR *) PURE; STDMETHOD(RegisterApplication) (THIS_ DWORD, LPVOID) PURE; STDMETHOD(UnregisterApplication)(THIS_ DWORD, REFGUID) PURE; STDMETHOD(WaitForConnectionSettings)(THIS_ DWORD) PURE; }; /**************************************************************************** * * IDirectPlayLobby interface macros * ****************************************************************************/ #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectPlayLobby_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlayLobby_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlayLobby_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlayLobby_Connect(p,a,b,c) (p)->lpVtbl->Connect(p,a,b,c) #define IDirectPlayLobby_ConnectEx(p,a,b,c,d) (p)->lpVtbl->ConnectEx(p,a,b,c,d) #define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAddress(p,a,b,c,d,e,f) #define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) (p)->lpVtbl->CreateCompoundAddress(p,a,b,c,d) #define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->lpVtbl->EnumAddress(p,a,b,c,d) #define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->lpVtbl->EnumAddressTypes(p,a,b,c,d) #define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->lpVtbl->EnumLocalApplications(p,a,b,c) #define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->lpVtbl->GetConnectionSettings(p,a,b,c) #define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->lpVtbl->ReceiveLobbyMessage(p,a,b,c,d,e) #define IDirectPlayLobby_RegisterApplication(p,a,b) (p)->lpVtbl->RegisterApplication(p,a,b) #define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->lpVtbl->RunApplication(p,a,b,c,d) #define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->lpVtbl->SendLobbyMessage(p,a,b,c,d) #define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c) #define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->lpVtbl->SetLobbyMessageEvent(p,a,b,c) #define IDirectPlayLobby_UnregisterApplication(p,a,b) (p)->lpVtbl->UnregisterApplication(p,a,b) #define IDirectPlayLobby_WaitForConnectionSettings(p,a) (p)->lpVtbl->WaitForConnectionSettings(p,a) #else /* C++ */ #define IDirectPlayLobby_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlayLobby_AddRef(p) (p)->AddRef() #define IDirectPlayLobby_Release(p) (p)->Release() #define IDirectPlayLobby_Connect(p,a,b,c) (p)->Connect(a,b,c) #define IDirectPlayLobby_ConnectEx(p,a,b,c,d) (p)->ConnectEx(a,b,c,d) #define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->CreateAddress(a,b,c,d,e,f) #define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) (p)->CreateCompoundAddress(a,b,c,d) #define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->EnumAddress(a,b,c,d) #define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->EnumAddressTypes(a,b,c,d) #define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->EnumLocalApplications(a,b,c) #define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->GetConnectionSettings(a,b,c) #define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->ReceiveLobbyMessage(a,b,c,d,e) #define IDirectPlayLobby_RegisterApplication(p,a,b) (p)->RegisterApplication(a,b) #define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->RunApplication(a,b,c,d) #define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->SendLobbyMessage(a,b,c,d) #define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c) #define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->SetLobbyMessageEvent(a,b,c) #define IDirectPlayLobby_UnregisterApplication(p,a,b) (p)->UnregisterApplication(a,b) #define IDirectPlayLobby_WaitForConnectionSettings(p,a) (p)->WaitForConnectionSettings(a) #endif /**************************************************************************** * * DirectPlayLobby Flags * ****************************************************************************/ /* * This flag is used by IDirectPlayLobby->WaitForConnectionSettings to * cancel a current wait that is in progress. */ #define DPLWAIT_CANCEL 0x00000001 /* * This is a message flag used by ReceiveLobbyMessage. It can be * returned in the dwMessageFlags parameter to indicate a message from * the system. */ #define DPLMSG_SYSTEM 0x00000001 /* * This is a message flag used by ReceiveLobbyMessage and SendLobbyMessage. * It is used to indicate that the message is a standard lobby message. * DPLMSG_SETPROPERTY, DPLMSG_SETPROPERTYRESPONSE, DPLMSG_GETPROPERTY, * DPLMSG_GETPROPERTYRESPONSE */ #define DPLMSG_STANDARD 0x00000002 /**************************************************************************** * * DirectPlayLobby messages and message data structures * * All system messages have a dwMessageFlags value of DPLMSG_SYSTEM returned * from a call to ReceiveLobbyMessage. * * All standard messages have a dwMessageFlags value of DPLMSG_STANDARD returned * from a call to ReceiveLobbyMessage. * ****************************************************************************/ /* * DPLMSG_GENERIC * Generic message structure used to identify the message type. */ typedef struct _DPLMSG_GENERIC { DWORD dwType; // Message type } DPLMSG_GENERIC, FAR *LPDPLMSG_GENERIC; /* * DPLMSG_SYSTEMMESSAGE * Generic message format for all system messages -- * DPLSYS_CONNECTIONSETTINGSREAD, DPLSYS_DPLYCONNECTSUCCEEDED, * DPLSYS_DPLAYCONNECTFAILED, DPLSYS_APPTERMINATED, DPLSYS_NEWCONNECTIONSETTINGS */ typedef struct _DPLMSG_SYSTEMMESSAGE { DWORD dwType; // Message type GUID guidInstance; // Instance GUID of the dplay session the message corresponds to } DPLMSG_SYSTEMMESSAGE, FAR *LPDPLMSG_SYSTEMMESSAGE; /* * DPLMSG_SETPROPERTY * Standard message sent by an application to a lobby to set a * property */ typedef struct _DPLMSG_SETPROPERTY { DWORD dwType; // Message type DWORD dwRequestID; // Request ID (DPL_NOCONFIRMATION if no confirmation desired) GUID guidPlayer; // Player GUID GUID guidPropertyTag; // Property GUID DWORD dwDataSize; // Size of data DWORD dwPropertyData[1]; // Buffer containing data } DPLMSG_SETPROPERTY, FAR *LPDPLMSG_SETPROPERTY; #define DPL_NOCONFIRMATION 0 /* * DPLMSG_SETPROPERTYRESPONSE * Standard message returned by a lobby to confirm a * DPLMSG_SETPROPERTY message. */ typedef struct _DPLMSG_SETPROPERTYRESPONSE { DWORD dwType; // Message type DWORD dwRequestID; // Request ID GUID guidPlayer; // Player GUID GUID guidPropertyTag; // Property GUID HRESULT hr; // Return Code } DPLMSG_SETPROPERTYRESPONSE, FAR *LPDPLMSG_SETPROPERTYRESPONSE; /* * DPLMSG_GETPROPERTY * Standard message sent by an application to a lobby to request * the current value of a property */ typedef struct _DPLMSG_GETPROPERTY { DWORD dwType; // Message type DWORD dwRequestID; // Request ID GUID guidPlayer; // Player GUID GUID guidPropertyTag; // Property GUID } DPLMSG_GETPROPERTY, FAR *LPDPLMSG_GETPROPERTY; /* * DPLMSG_GETPROPERTYRESPONSE * Standard message returned by a lobby in response to a * DPLMSG_GETPROPERTY message. */ typedef struct _DPLMSG_GETPROPERTYRESPONSE { DWORD dwType; // Message type DWORD dwRequestID; // Request ID GUID guidPlayer; // Player GUID GUID guidPropertyTag; // Property GUID HRESULT hr; // Return Code DWORD dwDataSize; // Size of data DWORD dwPropertyData[1]; // Buffer containing data } DPLMSG_GETPROPERTYRESPONSE, FAR *LPDPLMSG_GETPROPERTYRESPONSE; /* * DPLMSG_NEWSESSIONHOST * Standard message returned by a lobby in response to a * the session host migrating to a new client */ typedef struct _DPLMSG_NEWSESSIONHOST { DWORD dwType; // Message type GUID guidInstance; // GUID Instance of the session } DPLMSG_NEWSESSIONHOST, FAR *LPDPLMSG_NEWSESSIONHOST; /****************************************** * * DirectPlay Lobby message dwType values * *****************************************/ /* * The application has read the connection settings. * It is now O.K. for the lobby client to release * its IDirectPlayLobby interface. */ #define DPLSYS_CONNECTIONSETTINGSREAD 0x00000001 /* * The application's call to DirectPlayConnect failed */ #define DPLSYS_DPLAYCONNECTFAILED 0x00000002 /* * The application has created a DirectPlay session. */ #define DPLSYS_DPLAYCONNECTSUCCEEDED 0x00000003 /* * The application has terminated. */ #define DPLSYS_APPTERMINATED 0x00000004 /* * The message is a DPLMSG_SETPROPERTY message. */ #define DPLSYS_SETPROPERTY 0x00000005 /* * The message is a DPLMSG_SETPROPERTYRESPONSE message. */ #define DPLSYS_SETPROPERTYRESPONSE 0x00000006 /* * The message is a DPLMSG_GETPROPERTY message. */ #define DPLSYS_GETPROPERTY 0x00000007 /* * The message is a DPLMSG_GETPROPERTYRESPONSE message. */ #define DPLSYS_GETPROPERTYRESPONSE 0x00000008 /* * The message is a DPLMSG_NEWSESSIONHOST message. */ #define DPLSYS_NEWSESSIONHOST 0x00000009 /* * New connection settings are available. */ #define DPLSYS_NEWCONNECTIONSETTINGS 0x0000000A /**************************************************************************** * * DirectPlay defined property GUIDs and associated data structures * ****************************************************************************/ /* * DPLPROPERTY_MessagesSupported * * Request whether the lobby supports standard. Lobby with respond with either * TRUE or FALSE or may not respond at all. * * Property data is a single BOOL with TRUE or FALSE */ // {762CCDA1-D916-11d0-BA39-00C04FD7ED67} DEFINE_GUID(DPLPROPERTY_MessagesSupported, 0x762ccda1, 0xd916, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67); /* * DPLPROPERTY_LobbyGuid * * Request the GUID that identifies the lobby software that the application * is communicating with. * * Property data is a single GUID. */ // {F56920A0-D218-11d0-BA39-00C04FD7ED67} DEFINE_GUID(DPLPROPERTY_LobbyGuid, 0xf56920a0, 0xd218, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67); /* * DPLPROPERTY_PlayerGuid * * Request the GUID that identifies the player on this machine for sending * property data back to the lobby. * * Property data is the DPLDATA_PLAYERDATA structure */ // {B4319322-D20D-11d0-BA39-00C04FD7ED67} DEFINE_GUID(DPLPROPERTY_PlayerGuid, 0xb4319322, 0xd20d, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67); /* * DPLDATA_PLAYERGUID * * Data structure to hold the GUID of the player and player creation flags * from the lobby. */ typedef struct _DPLDATA_PLAYERGUID { GUID guidPlayer; DWORD dwPlayerFlags; } DPLDATA_PLAYERGUID, FAR *LPDPLDATA_PLAYERGUID; /* * DPLPROPERTY_PlayerScore * * Used to send an array of long integers to the lobby indicating the * score of a player. * * Property data is the DPLDATA_PLAYERSCORE structure. */ // {48784000-D219-11d0-BA39-00C04FD7ED67} DEFINE_GUID(DPLPROPERTY_PlayerScore, 0x48784000, 0xd219, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67); /* * DPLDATA_PLAYERSCORE * * Data structure to hold an array of long integers representing a player score. * Application must allocate enough memory to hold all the scores. */ typedef struct _DPLDATA_PLAYERSCORE { DWORD dwScoreCount; LONG Score[1]; } DPLDATA_PLAYERSCORE, FAR *LPDPLDATA_PLAYERSCORE; /**************************************************************************** * * DirectPlay Address ID's * ****************************************************************************/ /* DirectPlay Address * * A DirectPlay address consists of multiple chunks of data, each tagged * with a GUID signifying the type of data in the chunk. The chunk also * has a length so that unknown chunk types can be skipped. * * The EnumAddress() function is used to parse these address data chunks. */ /* * DPADDRESS * * Header for block of address data elements */ typedef struct _DPADDRESS { GUID guidDataType; DWORD dwDataSize; } DPADDRESS; typedef DPADDRESS FAR *LPDPADDRESS; /* * DPAID_TotalSize * * Chunk is a DWORD containing size of entire DPADDRESS structure */ // {1318F560-912C-11d0-9DAA-00A0C90A43CB} DEFINE_GUID(DPAID_TotalSize, 0x1318f560, 0x912c, 0x11d0, 0x9d, 0xaa, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb); /* * DPAID_ServiceProvider * * Chunk is a GUID describing the service provider that created the chunk. * All addresses must contain this chunk. */ // {07D916C0-E0AF-11cf-9C4E-00A0C905425E} DEFINE_GUID(DPAID_ServiceProvider, 0x7d916c0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* * DPAID_LobbyProvider * * Chunk is a GUID describing the lobby provider that created the chunk. * All addresses must contain this chunk. */ // {59B95640-9667-11d0-A77D-0000F803ABFC} DEFINE_GUID(DPAID_LobbyProvider, 0x59b95640, 0x9667, 0x11d0, 0xa7, 0x7d, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc); /* * DPAID_Phone and DPAID_PhoneW * * Chunk is a string containing a phone number (i.e. "1-800-555-1212") * in ANSI or UNICODE format */ // {78EC89A0-E0AF-11cf-9C4E-00A0C905425E} DEFINE_GUID(DPAID_Phone, 0x78ec89a0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); // {BA5A7A70-9DBF-11d0-9CC1-00A0C905425E} DEFINE_GUID(DPAID_PhoneW, 0xba5a7a70, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* * DPAID_Modem and DPAID_ModemW * * Chunk is a string containing a modem name registered with TAPI * in ANSI or UNICODE format */ // {F6DCC200-A2FE-11d0-9C4F-00A0C905425E} DEFINE_GUID(DPAID_Modem, 0xf6dcc200, 0xa2fe, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); // {01FD92E0-A2FF-11d0-9C4F-00A0C905425E} DEFINE_GUID(DPAID_ModemW, 0x1fd92e0, 0xa2ff, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* * DPAID_Inet and DPAID_InetW * * Chunk is a string containing a TCP/IP host name or an IP address * (i.e. "dplay.microsoft.com" or "137.55.100.173") in ANSI or UNICODE format */ // {C4A54DA0-E0AF-11cf-9C4E-00A0C905425E} DEFINE_GUID(DPAID_INet, 0xc4a54da0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); // {E63232A0-9DBF-11d0-9CC1-00A0C905425E} DEFINE_GUID(DPAID_INetW, 0xe63232a0, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /* * DPAID_InetPort * * Chunk is the port number used for creating the apps TCP and UDP sockets. * WORD value (i.e. 47624). */ // {E4524541-8EA5-11d1-8A96-006097B01411} DEFINE_GUID(DPAID_INetPort, 0xe4524541, 0x8ea5, 0x11d1, 0x8a, 0x96, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); #ifdef BIGMESSAGEDEFENSE #endif /* * DPCOMPORTADDRESS * * Used to specify com port settings. The constants that define baud rate, * stop bits and parity are defined in WINBASE.H. The constants for flow * control are given below. */ #define DPCPA_NOFLOW 0 // no flow control #define DPCPA_XONXOFFFLOW 1 // software flow control #define DPCPA_RTSFLOW 2 // hardware flow control with RTS #define DPCPA_DTRFLOW 3 // hardware flow control with DTR #define DPCPA_RTSDTRFLOW 4 // hardware flow control with RTS and DTR typedef struct _DPCOMPORTADDRESS { DWORD dwComPort; // COM port to use (1-4) DWORD dwBaudRate; // baud rate (100-256k) DWORD dwStopBits; // no. stop bits (1-2) DWORD dwParity; // parity (none, odd, even, mark) DWORD dwFlowControl; // flow control (none, xon/xoff, rts, dtr) } DPCOMPORTADDRESS; typedef DPCOMPORTADDRESS FAR *LPDPCOMPORTADDRESS; /* * DPAID_ComPort * * Chunk contains a DPCOMPORTADDRESS structure defining the serial port. */ // {F2F0CE00-E0AF-11cf-9C4E-00A0C905425E} DEFINE_GUID(DPAID_ComPort, 0xf2f0ce00, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e); /**************************************************************************** * * dplobby 1.0 obsolete definitions * Included for compatibility only. * ****************************************************************************/ #define DPLAD_SYSTEM DPLMSG_SYSTEM #ifdef __cplusplus }; #endif /* __cplusplus */ #pragma warning(default:4201) #pragma option pop /*P_O_Pop*/ #endif /* __DPLOBBY_INCLUDED__ */