/* * d3dcaps.h Direct3D capabilities * * ========================================================================= * * Open Watcom Project * * Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved. * * This file is automatically generated. Do not edit directly. * * ========================================================================= */ #ifndef _D3DCAPS_H #define _D3DCAPS_H #ifndef _ENABLE_AUTODEPEND #pragma read_only_file; #endif #include #ifdef __cplusplus extern "C" { #endif /* Direct3D version number */ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0700 #endif /* Direct3D transform capability flags */ #define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Direct3D lighting models */ #define D3DLIGHTINGMODEL_RGB 0x00000001L #define D3DLIGHTINGMODEL_MONO 0x00000002L /* Direct3D lighting capability flags */ #define D3DLIGHTCAPS_POINT 0x00000001L #define D3DLIGHTCAPS_SPOT 0x00000002L #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L #if (DIRECT3D_VERSION < 0x0700) #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L #endif #if (DIRECT3D_VERSION < 0x0500) #define D3DLIGHTCAPS_GLSPOT 0x00000010L #endif /* Direct3D primitive miscellaneous capability flags */ #define D3DPMISCCAPS_MASKPLANES 0x00000001L #define D3DPMISCCAPS_MASKZ 0x00000002L #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L #define D3DPMISCCAPS_CONFORMANT 0x00000008L #define D3DPMISCCAPS_CULLNONE 0x00000010L #define D3DPMISCCAPS_CULLCW 0x00000020L #define D3DPMISCCAPS_CULLCCW 0x00000040L /* Direct3D primitive raster capability flags */ #define D3DPRASTERCAPS_DITHER 0x00000001L #define D3DPRASTERCAPS_ROP2 0x00000002L #define D3DPRASTERCAPS_XOR 0x00000004L #define D3DPRASTERCAPS_PAT 0x00000008L #define D3DPRASTERCAPS_ZTEST 0x00000010L #define D3DPRASTERCAPS_SUBPIXEL 0x00000020L #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L #define D3DPRASTERCAPS_FOGTABLE 0x00000100L #define D3DPRASTERCAPS_STIPPLE 0x00000200L #if (DIRECT3D_VERSION >= 0x0500) #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define D3DPRASTERCAPS_ZBIAS 0x00004000L #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define D3DPRASTERCAPS_FOGRANGE 0x00010000L #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L #endif #if (DIRECT3D_VERSION >= 0x0600) #define D3DPRASTERCAPS_WBUFFER 0x00040000L #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L #define D3DPRASTERCAPS_WFOG 0x00100000L #define D3DPRASTERCAPS_ZFOG 0x00200000L #endif /* Direct3D primitive comparison capability flags */ #define D3DPCMPCAPS_NEVER 0x00000001L #define D3DPCMPCAPS_LESS 0x00000002L #define D3DPCMPCAPS_EQUAL 0x00000004L #define D3DPCMPCAPS_LESSEQUAL 0x00000008L #define D3DPCMPCAPS_GREATER 0x00000010L #define D3DPCMPCAPS_NOTEQUAL 0x00000020L #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L #define D3DPCMPCAPS_ALWAYS 0x00000080L /* Direct3D primitive blend capability flags */ #define D3DPBLENDCAPS_ZERO 0x00000001L #define D3DPBLENDCAPS_ONE 0x00000002L #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L #define D3DPBLENDCAPS_SRCALPHA 0x00000010L #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L #define D3DPBLENDCAPS_DESTALPHA 0x00000040L #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L /* Direct3D primitive shade capability flags */ #define D3DPSHADECAPS_COLORFLATMONO 0x00000001L #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L #define D3DPSHADECAPS_FOGFLAT 0x00040000L #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L #define D3DPSHADECAPS_FOGPHONG 0x00100000L /* Direct3D primitive texture capability flags */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L #define D3DPTEXTURECAPS_POW2 0x00000002L #define D3DPTEXTURECAPS_ALPHA 0x00000004L #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L #define D3DPTEXTURECAPS_BORDER 0x00000010L #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L #if (DIRECT3D_VERSION >= 0x0600) #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L #endif #if (DIRECT3D_VERSION >= 0x0700) #define D3DPTEXTURECAPS_PROJECTED 0x00000400L #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L #define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L #endif /* Direct3D primitive texture filter capability flags */ #define D3DPTFILTERCAPS_NEAREST 0x00000001L #define D3DPTFILTERCAPS_LINEAR 0x00000002L #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L #if (DIRECT3D_VERSION >= 0x0600) #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L #define D3DPTFILTERCAPS_MAGFANSIOTROPIC 0x04000000L #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L #endif /* Direct3D primitive texture blend capability flags */ #define D3DPTBLENDCAPS_DECAL 0x00000001L #define D3DPTBLENDCAPS_MODULATE 0x00000002L #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L #define D3DPTBLENDCAPS_DECALMASK 0x00000010L #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L #define D3DPTBLENDCAPS_COPY 0x00000040L #if (DIRECT3D_VERSION >= 0x0500) #define D3DPTBLENDCAPS_ADD 0x00000080L #endif /* Direct3D primitive texture address capability flags */ #define D3DPTADDRESSCAPS_WRAP 0x00000001L #define D3DPTADDRESSCAPS_MIRROR 0x00000002L #define D3DPTADDRESSCAPS_CLAMP 0x00000004L #if (DIRECT3D_VERSION >= 0x0500) #define D3DPTADDRESSCAPS_BORDER 0x00000008L #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L #endif /* Direct3D stencil capability flags */ #if (DIRECT3D_VERSION >= 0x0600) #define D3DSTENCILCAPS_KEEP 0x00000001L #define D3DSTENCILCAPS_ZERO 0x00000002L #define D3DSTENCILCAPS_REPLACE 0x00000004L #define D3DSTENCILCAPS_INCRSAT 0x00000008L #define D3DSTENCILCAPS_DECRSAT 0x00000010L #define D3DSTENCILCAPS_INVERT 0x00000020L #define D3DSTENCILCAPS_INCR 0x00000040L #define D3DSTENCILCAPS_DECR 0x00000080L #endif /* Direct3D texture operation capability flags */ #if (DIRECT3D_VERSION >= 0x0600) #define D3DTEXOPCAPS_DISABLE 0x00000001L #define D3DTEXOPCAPS_SELECTARG1 0x00000002L #define D3DTEXOPCAPS_SELECTARG2 0x00000004L #define D3DTEXOPCAPS_MODULATE 0x00000008L #define D3DTEXOPCAPS_MODULATE2X 0x00000010L #define D3DTEXOPCAPS_MODULATE4X 0x00000020L #define D3DTEXOPCAPS_ADD 0x00000040L #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L #define D3DTEXOPCAPS_SUBTRACT 0x00000200L #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L #define D3DTEXOPCAPS_PREMODULATE 0x00010000L #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L #endif /* Direct3D texture coordinate capability flags */ #if (DIRECT3D_VERSION >= 0x0600) #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFFL #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L #endif /* Direct3D device description flags */ #define D3DDD_COLORMODEL 0x00000001L #define D3DDD_DEVCAPS 0x00000002L #define D3DDD_TRANSFORMCAPS 0x00000004L #define D3DDD_LIGHTINGCAPS 0x00000008L #define D3DDD_BCLIPPING 0x00000010L #define D3DDD_LINECAPS 0x00000020L #define D3DDD_TRICAPS 0x00000040L #define D3DDD_DEVICERENDERBITDEPTH 0x00000080L #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L #define D3DDD_MAXBUFFERSIZE 0x00000200L #define D3DDD_MAXVERTEXCOUNT 0x00000400L /* Direct3D device capability flags */ #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L #define D3DDEVCAPS_SORTDECREASINGZ 0x00000004L #define D3DDEVCAPS_SORTEXACT 0x00000008L #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L #if (DIRECT3D_VERSION >= 0x0500) #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L #endif #if (DIRECT3D_VERSION >= 0x0600) #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L #endif #if (DIRECT3D_VERSION >= 0x0700) #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L #endif /* Direct3D vertex processing capability flags */ #if (DIRECT3D_VERSION >= 0x0700) #define D3DVTXPCAPS_TEXGEN 0x00000001L #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L #define D3DVTXPCAPS_VERTEXFOG 0x00000004L #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L #endif /* Direct3D find device search flags */ #define D3DFDS_COLORMODEL 0x00000001L #define D3DFDS_GUID 0x00000002L #define D3DFDS_HARDWARE 0x00000004L #define D3DFDS_TRIANGLES 0x00000008L #define D3DFDS_LINES 0x00000010L #define D3DFDS_MISCCAPS 0x00000020L #define D3DFDS_RASTERCAPS 0x00000040L #define D3DFDS_ZCMPCAPS 0x00000080L #define D3DFDS_ALPHACMPCAPS 0x00000100L #define D3DFDS_SRCBLENDCAPS 0x00000200L #define D3DFDS_DSTBLENDCAPS 0x00000400L #define D3DFDS_SHADECAPS 0x00000800L #define D3DFDS_TEXTURECAPS 0x00001000L #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L #define D3DFDS_TEXTUREBLENDCAPS 0x00004000L #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Direct3D execute buffer flags */ #define D3DDEB_BUFSIZE 0x00000001L #define D3DDEB_CAPS 0x00000002L #define D3DDEB_LPDATA 0x00000004L /* Direct3D execute buffer capability flags */ #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001L #define D3DDEBCAPS_VIDEOMEMORY 0x00000002L #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY | D3DDEBCAPS_VIDEOMEMORY) /* Direct3D transform capabilities */ typedef struct _D3DTRANSFORMCAPS { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS; typedef D3DTRANSFORMCAPS *LPD3DTRANSFORMCAPS; /* Direct3D lighting capabilities */ typedef struct _D3DLIGHTINGCAPS { DWORD dwSize; DWORD dwCaps; DWORD dwLightingModel; DWORD dwNumLights; } D3DLIGHTINGCAPS; typedef D3DLIGHTINGCAPS *LPD3DLIGHTINGCAPS; /* Direct3D primitive capabilities */ typedef struct _D3DPrimCaps { DWORD dwSize; DWORD dwMiscCaps; DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; DWORD dwStippleHeight; } D3DPRIMCAPS; typedef D3DPRIMCAPS *LPD3DPRIMCAPS; /* Direct3D device description */ typedef struct _D3DDeviceDesc { DWORD dwSize; DWORD dwFlags; D3DCOLORMODEL dcmColorModel; DWORD dwDevCaps; D3DTRANSFORMCAPS dtcTransformCaps; BOOL bClipping; D3DLIGHTINGCAPS dlcLightingCaps; D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; DWORD dwDeviceZBufferBitDepth; DWORD dwMaxBufferSize; DWORD dwMaxVertexCount; #if (DIRECT3D_VERSION >= 0x0500) DWORD dwMinTextureWidth; DWORD dwMinTextureHeight; DWORD dwMaxTextureWidth; DWORD dwMaxTextureHeight; DWORD dwMinStippleWidth; DWORD dwMaxStippleWidth; DWORD dwMinStippleHeight; DWORD dwMaxStippleHeight; #endif #if (DIRECT3D_VERSION >= 0x0600) DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; #endif } D3DDEVICEDESC; typedef D3DDEVICEDESC *LPD3DDEVICEDESC; /* Direct3D device description (version 7) */ #if (DIRECT3D_VERSION >= 0x0700) typedef struct _D3DDeviceDesc7 { DWORD dwDevCaps; D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; DWORD dwDeviceZBufferBitDepth; DWORD dwMinTextureWidth; DWORD dwMinTextureHeight; DWORD dwMaxTextureWidth; DWORD dwMaxTextureHeight; DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; DWORD dwMaxActiveLights; D3DVALUE dvMaxVertexW; GUID deviceGUID; WORD wMaxUserClipPlanes; WORD wMaxVertexBlendMatrices; DWORD dwVertexProcessingCaps; DWORD dwReserved1; DWORD dwReserved2; DWORD dwReserved3; DWORD dwReserved4; } D3DDEVICEDESC7; typedef D3DDEVICEDESC7 *LPD3DDEVICEDESC7; #endif /* Direct3D device enumeration callback */ typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)( GUID *, LPSTR, LPSTR, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID ); #if (DIRECT3D_VERSION >= 0x0700) typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)( LPSTR, LPSTR, LPD3DDEVICEDESC7, LPVOID ); #endif /* Direct3D find device search parameters */ typedef struct _D3DFINDDEVICESEARCH { DWORD dwSize; DWORD dwFlags; BOOL bHardWare; D3DCOLORMODEL dcmColorModel; GUID guid; DWORD dwCaps; D3DPRIMCAPS dpcPrimCaps; } D3DFINDDEVICESEARCH; typedef D3DFINDDEVICESEARCH *LPD3DFINDDEVICESEARCH; /* Direct3D find device result */ typedef struct _D3DFINDDEVICERESULT { DWORD dwSize; GUID guid; D3DDEVICEDESC ddHwDesc; D3DDEVICEDESC ddSwDesc; } D3DFINDDEVICERESULT; typedef D3DFINDDEVICERESULT *LPD3DFINDDEVICERESULT; /* Direct3D execute buffer description */ typedef struct _D3DExecuteBufferDesc { DWORD dwSize; DWORD dwFlags; DWORD dwCaps; DWORD dwBufferSize; LPVOID lpData; } D3DEXECUTEBUFFERDESC; typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; /* Direct3D texture manager device information */ #if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700) typedef struct _D3DDEVINFO_TEXTUREMANAGER { BOOL bThrashing; DWORD dwApproxBytesDownloaded; DWORD dwNumEvicts; DWORD dwNumVidCreates; DWORD dwNumTexturesUsed; DWORD dwNumUsedTexInVid; DWORD dwWorkingSet; DWORD dwWorkingSetBytes; DWORD dwTotalManaged; DWORD dwTotalBytes; DWORD dwLastPri; } D3DDEVINFO_TEXTUREMANAGER; typedef D3DDEVINFO_TEXTUREMANAGER *LPD3DDEVINFO_TEXTUREMANAGER; #endif /* Direct3D texturing device information */ #if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700) typedef struct _D3DDEVINFO_TEXTURING { DWORD dwNumLoads; DWORD dwApproxBytesLoaded; DWORD dwNumPreLoads; DWORD dwNumSet; DWORD dwNumCreates; DWORD dwNumDestroys; DWORD dwNumSetPriorities; DWORD dwNumSetLODs; DWORD dwNumLocks; DWORD dwNumGetDCs; } D3DDEVINFO_TEXTURING; typedef D3DDEVINFO_TEXTURING *LPD3DDEVINFO_TEXTURING; #endif #ifdef __cplusplus } /* extern "C" */ #endif #endif /* _D3DCAPS_H */