/* * gl/gl.h OpenGL functions * * ========================================================================= * * Open Watcom Project * * Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved. * * This file is automatically generated. Do not edit directly. * * ========================================================================= */ #ifndef __GL_H__ #define __GL_H__ #ifndef __gl_h__ #define __gl_h__ #ifndef _ENABLE_AUTODEPEND #pragma read_only_file; #endif #ifdef __cplusplus extern "C" { #endif /* OpenGL primitive types */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; /* OpenGL version number */ #define GL_VERSION_1_1 1 /* OpenGL accumulation operations */ #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* OpenGL alpha functions */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* OpenGL attribute masks */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF /* OpenGL begin modes */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* OpenGL blending factors */ #define GL_ZERO 0x0000 #define GL_ONE 0x0001 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* OpenGL boolean values */ #define GL_TRUE 1 #define GL_FALSE 0 /* OpenGL clip planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* OpenGL data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* OpenGL draw buffer modes */ #define GL_NONE 0x0000 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* OpenGL error codes */ #define GL_NO_ERROR 0x0000 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* OpenGL feedback modes */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* OpenGL feedback tokens */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* OpenGL fog modes */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* OpenGL front face directions */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* OpenGL map targets */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* OpenGL targets */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* OpenGL texture parameters */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 /* OpenGL hint modes */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* OpenGL lights */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* OpenGL light parameters */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* OpenGL list modes */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* OpenGL logical operators */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* OpenGL material parameters */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* OpenGL matrix modes */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* OpenGL pixel copy types */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* OpenGL pixel formats */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* OpenGL pixel types */ #define GL_BITMAP 0x1A00 /* OpenGL polygon modes */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* OpenGL rendering modes */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* OpenGL shading models */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* OpenGL stencil operations */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* OpenGL string names */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* OpenGL texture coordinate names */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* OpenGL texture environment modes */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* OpenGL texture environment parameters */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* OpenGL texture environment targets */ #define GL_TEXTURE_ENV 0x2300 /* OpenGL texture generation modes */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* OpenGL texture generation parameters */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* OpenGL texture magnification filters */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* OpenGL texture minimization filters */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* OpenGL texture parameter names */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* OpenGL texture wrap modes */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* OpenGL client attribute masks */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF /* OpenGL polygon offsets */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* OpenGL textures */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* OpenGL texture objects */ #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 /* OpenGL vertex arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* OpenGL extensions */ #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 #define GL_WIN_swap_hint 1 #define GL_WIN_draw_range_elements 1 /* OpenGL vertex array extensions */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE /* OpenGL BGRA extensions */ #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 /* OpenGL paletted texture extensions */ #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 /* OpenGL draw range elements extensions */ #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 /* OpenGL phong shading extensions */ #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB /* OpenGL specular fog extensions */ #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC /* Old names for compatibility */ #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT /* OpenGL extension procedures */ typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)( GLint ); typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)( GLenum, GLint, GLsizei ); typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)( GLenum, GLsizei, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)( GLenum, GLsizei, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)( GLint, GLenum, GLsizei, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)( GLsizei, GLsizei, const GLboolean * ); typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)( GLenum, GLvoid ** ); typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)( GLenum, GLsizei, const GLvoid * ); typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)( GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid * ); typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)( GLint, GLint, GLsizei, GLsizei ); typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)( GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid * ); typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)( GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid * ); typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)( GLenum, GLenum, GLenum, GLvoid * ); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)( GLenum, GLenum, GLint * ); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)( GLenum, GLenum, GLfloat * ); /* Functions in OPENGL32.DLL */ WINGDIAPI void APIENTRY glAccum( GLenum, GLfloat ); WINGDIAPI void APIENTRY glAlphaFunc( GLenum, GLclampf ); WINGDIAPI GLboolean APIENTRY glAreTexturesResident( GLsizei, const GLuint *, GLboolean * ); WINGDIAPI void APIENTRY glArrayElement( GLint ); WINGDIAPI void APIENTRY glBegin( GLenum ); WINGDIAPI void APIENTRY glBindTexture( GLenum, GLuint ); WINGDIAPI void APIENTRY glBitmap( GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte * ); WINGDIAPI void APIENTRY glBlendFunc( GLenum, GLenum ); WINGDIAPI void APIENTRY glCallList( GLuint ); WINGDIAPI void APIENTRY glCallLists( GLsizei, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glClear( GLbitfield ); WINGDIAPI void APIENTRY glClearAccum( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glClearColor( GLclampf, GLclampf, GLclampf, GLclampf ); WINGDIAPI void APIENTRY glClearDepth( GLclampd ); WINGDIAPI void APIENTRY glClearIndex( GLfloat ); WINGDIAPI void APIENTRY glClearStencil( GLint ); WINGDIAPI void APIENTRY glClipPlane( GLenum, const GLdouble * ); WINGDIAPI void APIENTRY glColor3b( GLbyte, GLbyte, GLbyte ); WINGDIAPI void APIENTRY glColor3bv( const GLbyte * ); WINGDIAPI void APIENTRY glColor3d( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glColor3dv( const GLdouble * ); WINGDIAPI void APIENTRY glColor3f( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glColor3fv( const GLfloat * ); WINGDIAPI void APIENTRY glColor3i( GLint, GLint, GLint ); WINGDIAPI void APIENTRY glColor3iv( const GLint * ); WINGDIAPI void APIENTRY glColor3s( GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glColor3sv( const GLshort * ); WINGDIAPI void APIENTRY glColor3ub( GLubyte, GLubyte, GLubyte ); WINGDIAPI void APIENTRY glColor3ubv( const GLubyte * ); WINGDIAPI void APIENTRY glColor3ui( GLuint, GLuint, GLuint ); WINGDIAPI void APIENTRY glColor3uiv( const GLuint * ); WINGDIAPI void APIENTRY glColor3us( GLushort, GLushort, GLushort ); WINGDIAPI void APIENTRY glColor3usv( const GLushort * ); WINGDIAPI void APIENTRY glColor4b( GLbyte, GLbyte, GLbyte, GLbyte ); WINGDIAPI void APIENTRY glColor4bv( const GLbyte * ); WINGDIAPI void APIENTRY glColor4d( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glColor4dv( const GLdouble * ); WINGDIAPI void APIENTRY glColor4f( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glColor4fv( const GLfloat * ); WINGDIAPI void APIENTRY glColor4i( GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glColor4iv( const GLint * ); WINGDIAPI void APIENTRY glColor4s( GLshort, GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glColor4sv( const GLshort * ); WINGDIAPI void APIENTRY glColor4ub( GLubyte, GLubyte, GLubyte, GLubyte ); WINGDIAPI void APIENTRY glColor4ubv( const GLubyte * ); WINGDIAPI void APIENTRY glColor4ui( GLuint, GLuint, GLuint, GLuint ); WINGDIAPI void APIENTRY glColor4uiv( const GLuint * ); WINGDIAPI void APIENTRY glColor4us( GLushort, GLushort, GLushort, GLushort ); WINGDIAPI void APIENTRY glColor4usv( const GLushort * ); WINGDIAPI void APIENTRY glColorMask( GLboolean, GLboolean, GLboolean, GLboolean ); WINGDIAPI void APIENTRY glColorMaterial( GLenum, GLenum ); WINGDIAPI void APIENTRY glColorPointer( GLint, GLenum, GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glCopyPixels( GLint, GLint, GLsizei, GLsizei, GLenum ); WINGDIAPI void APIENTRY glCopyTexImage1D( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ); WINGDIAPI void APIENTRY glCopyTexImage2D( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ); WINGDIAPI void APIENTRY glCopyTexSubImage1D( GLenum, GLint, GLint, GLint, GLint, GLsizei ); WINGDIAPI void APIENTRY glCopyTexSubImage2D( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); WINGDIAPI void APIENTRY glCullFace( GLenum ); WINGDIAPI void APIENTRY glDeleteLists( GLuint, GLsizei ); WINGDIAPI void APIENTRY glDeleteTextures( GLsizei, const GLuint * ); WINGDIAPI void APIENTRY glDepthFunc( GLenum ); WINGDIAPI void APIENTRY glDepthMask( GLboolean ); WINGDIAPI void APIENTRY glDepthRange( GLclampd, GLclampd ); WINGDIAPI void APIENTRY glDisable( GLenum ); WINGDIAPI void APIENTRY glDisableClientState( GLenum ); WINGDIAPI void APIENTRY glDrawArrays( GLenum, GLint, GLsizei ); WINGDIAPI void APIENTRY glDrawBuffer( GLenum ); WINGDIAPI void APIENTRY glDrawElements( GLenum, GLsizei, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glDrawPixels( GLsizei, GLsizei, GLenum, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glEdgeFlag( GLboolean ); WINGDIAPI void APIENTRY glEdgeFlagPointer( GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glEdgeFlagv( const GLboolean * ); WINGDIAPI void APIENTRY glEnable( GLenum ); WINGDIAPI void APIENTRY glEnableClientState( GLenum ); WINGDIAPI void APIENTRY glEnd( void ); WINGDIAPI void APIENTRY glEndList( void ); WINGDIAPI void APIENTRY glEvalCoord1d( GLdouble ); WINGDIAPI void APIENTRY glEvalCoord1dv( const GLdouble * ); WINGDIAPI void APIENTRY glEvalCoord1f( GLfloat ); WINGDIAPI void APIENTRY glEvalCoord1fv( const GLfloat * ); WINGDIAPI void APIENTRY glEvalCoord2d( GLdouble, GLdouble ); WINGDIAPI void APIENTRY glEvalCoord2dv( const GLdouble * ); WINGDIAPI void APIENTRY glEvalCoord2f( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glEvalCoord2fv( const GLfloat * ); WINGDIAPI void APIENTRY glEvalMesh1( GLenum, GLint, GLint ); WINGDIAPI void APIENTRY glEvalMesh2( GLenum, GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glEvalPoint1( GLint ); WINGDIAPI void APIENTRY glEvalPoint2( GLint, GLint ); WINGDIAPI void APIENTRY glFeedbackBuffer( GLsizei, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glFinish( void ); WINGDIAPI void APIENTRY glFlush( void ); WINGDIAPI void APIENTRY glFogf( GLenum, GLfloat ); WINGDIAPI void APIENTRY glFogfv( GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glFogi( GLenum, GLint ); WINGDIAPI void APIENTRY glFogiv( GLenum, const GLint * ); WINGDIAPI void APIENTRY glFrontFace( GLenum ); WINGDIAPI void APIENTRY glFrustum( GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI GLuint APIENTRY glGenLists( GLsizei ); WINGDIAPI void APIENTRY glGenTextures( GLsizei, GLuint * ); WINGDIAPI void APIENTRY glGetBooleanv( GLenum, GLboolean * ); WINGDIAPI void APIENTRY glGetClipPlane( GLenum, GLdouble * ); WINGDIAPI void APIENTRY glGetDoublev( GLenum, GLdouble * ); WINGDIAPI GLenum APIENTRY glGetError( void ); WINGDIAPI void APIENTRY glGetFloatv( GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetIntegerv( GLenum, GLint * ); WINGDIAPI void APIENTRY glGetLightfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetLightiv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetMapdv( GLenum, GLenum, GLdouble * ); WINGDIAPI void APIENTRY glGetMapfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetMapiv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetMaterialfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetMaterialiv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetPixelMapfv( GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetPixelMapuiv( GLenum, GLuint * ); WINGDIAPI void APIENTRY glGetPixelMapusv( GLenum, GLushort * ); WINGDIAPI void APIENTRY glGetPointerv( GLenum, GLvoid * ); WINGDIAPI void APIENTRY glGetPolygonStipple( GLubyte * ); WINGDIAPI const GLubyte * APIENTRY glGetString( GLenum ); WINGDIAPI void APIENTRY glGetTexEnvfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetTexEnviv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetTexGendv( GLenum, GLenum, GLdouble * ); WINGDIAPI void APIENTRY glGetTexGenfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetTexGeniv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetTexImage( GLenum, GLint, GLenum, GLenum, GLvoid * ); WINGDIAPI void APIENTRY glGetTexLevelParameterfv( GLenum, GLint, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetTexLevelParameteriv( GLenum, GLint, GLenum, GLint * ); WINGDIAPI void APIENTRY glGetTexParameterfv( GLenum, GLenum, GLfloat * ); WINGDIAPI void APIENTRY glGetTexParameteriv( GLenum, GLenum, GLint * ); WINGDIAPI void APIENTRY glHint( GLenum, GLenum ); WINGDIAPI void APIENTRY glIndexMask( GLuint ); WINGDIAPI void APIENTRY glIndexPointer( GLenum, GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glIndexd( GLdouble ); WINGDIAPI void APIENTRY glIndexdv( const GLdouble * ); WINGDIAPI void APIENTRY glIndexf( GLfloat ); WINGDIAPI void APIENTRY glIndexfv( const GLfloat * ); WINGDIAPI void APIENTRY glIndexi( GLint ); WINGDIAPI void APIENTRY glIndexiv( const GLint * ); WINGDIAPI void APIENTRY glIndexs( GLshort ); WINGDIAPI void APIENTRY glIndexsv( const GLshort * ); WINGDIAPI void APIENTRY glIndexub( GLubyte ); WINGDIAPI void APIENTRY glIndexubv( const GLubyte * ); WINGDIAPI void APIENTRY glInitNames( void ); WINGDIAPI void APIENTRY glInterleavedArrays( GLenum, GLsizei, const GLvoid * ); WINGDIAPI GLboolean APIENTRY glIsEnabled( GLenum ); WINGDIAPI GLboolean APIENTRY glIsList( GLuint ); WINGDIAPI GLboolean APIENTRY glIsTexture( GLuint ); WINGDIAPI void APIENTRY glLightModelf( GLenum, GLfloat ); WINGDIAPI void APIENTRY glLightModelfv( GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glLightModeli( GLenum, GLint ); WINGDIAPI void APIENTRY glLightModeliv( GLenum, const GLint * ); WINGDIAPI void APIENTRY glLightf( GLenum, GLenum, GLfloat ); WINGDIAPI void APIENTRY glLightfv( GLenum, GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glLighti( GLenum, GLenum, GLint ); WINGDIAPI void APIENTRY glLightiv( GLenum, GLenum, const GLint * ); WINGDIAPI void APIENTRY glLineStipple( GLint, GLushort ); WINGDIAPI void APIENTRY glLineWidth( GLfloat ); WINGDIAPI void APIENTRY glListBase( GLuint ); WINGDIAPI void APIENTRY glLoadIdentity( void ); WINGDIAPI void APIENTRY glLoadMatrixd( const GLdouble * ); WINGDIAPI void APIENTRY glLoadMatrixf( const GLfloat * ); WINGDIAPI void APIENTRY glLoadName( GLuint ); WINGDIAPI void APIENTRY glLogicOp( GLenum ); WINGDIAPI void APIENTRY glMap1d( GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble * ); WINGDIAPI void APIENTRY glMap1f( GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat * ); WINGDIAPI void APIENTRY glMap2d( GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble * ); WINGDIAPI void APIENTRY glMap2f( GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat * ); WINGDIAPI void APIENTRY glMapGrid1d( GLint, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glMapGrid1f( GLint, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glMapGrid2d( GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glMapGrid2f( GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glMaterialf( GLenum, GLenum, GLfloat ); WINGDIAPI void APIENTRY glMaterialfv( GLenum, GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glMateriali( GLenum, GLenum, GLint ); WINGDIAPI void APIENTRY glMaterialiv( GLenum, GLenum, const GLint * ); WINGDIAPI void APIENTRY glMatrixMode( GLenum ); WINGDIAPI void APIENTRY glMultMatrixd( const GLdouble * ); WINGDIAPI void APIENTRY glMultMatrixf( const GLfloat * ); WINGDIAPI void APIENTRY glNewList( GLuint, GLenum ); WINGDIAPI void APIENTRY glNormal3b( GLbyte, GLbyte, GLbyte ); WINGDIAPI void APIENTRY glNormal3bv( const GLbyte * ); WINGDIAPI void APIENTRY glNormal3d( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glNormal3dv( const GLdouble * ); WINGDIAPI void APIENTRY glNormal3f( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glNormal3fv( const GLfloat * ); WINGDIAPI void APIENTRY glNormal3i( GLint, GLint, GLint ); WINGDIAPI void APIENTRY glNormal3iv( const GLint * ); WINGDIAPI void APIENTRY glNormal3s( GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glNormal3sv( const GLshort * ); WINGDIAPI void APIENTRY glNormalPointer( GLenum, GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glOrtho( GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glPassThrough( GLfloat ); WINGDIAPI void APIENTRY glPixelMapfv( GLenum, GLsizei, const GLfloat * ); WINGDIAPI void APIENTRY glPixelMapuiv( GLenum, GLsizei, const GLuint * ); WINGDIAPI void APIENTRY glPixelMapusv( GLenum, GLsizei, const GLushort * ); WINGDIAPI void APIENTRY glPixelStoref( GLenum, GLfloat ); WINGDIAPI void APIENTRY glPixelStorei( GLenum, GLint ); WINGDIAPI void APIENTRY glPixelTransferf( GLenum, GLfloat ); WINGDIAPI void APIENTRY glPixelTransferi( GLenum, GLint ); WINGDIAPI void APIENTRY glPixelZoom( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glPointSize( GLfloat ); WINGDIAPI void APIENTRY glPolygonMode( GLenum, GLenum ); WINGDIAPI void APIENTRY glPolygonOffset( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glPolygonStipple( const GLubyte * ); WINGDIAPI void APIENTRY glPopAttrib( void ); WINGDIAPI void APIENTRY glPopClientAttrib( void ); WINGDIAPI void APIENTRY glPopMatrix( void ); WINGDIAPI void APIENTRY glPopName( void ); WINGDIAPI void APIENTRY glPrioritizeTextures( GLsizei, const GLuint *, const GLclampf * ); WINGDIAPI void APIENTRY glPushAttrib( GLbitfield ); WINGDIAPI void APIENTRY glPushClientAttrib( GLbitfield ); WINGDIAPI void APIENTRY glPushMatrix( void ); WINGDIAPI void APIENTRY glPushName( GLuint ); WINGDIAPI void APIENTRY glRasterPos2d( GLdouble, GLdouble ); WINGDIAPI void APIENTRY glRasterPos2dv( const GLdouble * ); WINGDIAPI void APIENTRY glRasterPos2f( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glRasterPos2fv( const GLfloat * ); WINGDIAPI void APIENTRY glRasterPos2i( GLint, GLint ); WINGDIAPI void APIENTRY glRasterPos2iv( const GLint * ); WINGDIAPI void APIENTRY glRasterPos2s( GLshort, GLshort ); WINGDIAPI void APIENTRY glRasterPos2sv( const GLshort * ); WINGDIAPI void APIENTRY glRasterPos3d( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glRasterPos3dv( const GLdouble * ); WINGDIAPI void APIENTRY glRasterPos3f( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glRasterPos3fv( const GLfloat * ); WINGDIAPI void APIENTRY glRasterPos3i( GLint, GLint, GLint ); WINGDIAPI void APIENTRY glRasterPos3iv( const GLint * ); WINGDIAPI void APIENTRY glRasterPos3s( GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glRasterPos3sv( const GLshort * ); WINGDIAPI void APIENTRY glRasterPos4d( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glRasterPos4dv( const GLdouble * ); WINGDIAPI void APIENTRY glRasterPos4f( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glRasterPos4fv( const GLfloat * ); WINGDIAPI void APIENTRY glRasterPos4i( GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glRasterPos4iv( const GLint * ); WINGDIAPI void APIENTRY glRasterPos4s( GLshort, GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glRasterPos4sv( const GLshort * ); WINGDIAPI void APIENTRY glReadBuffer( GLenum ); WINGDIAPI void APIENTRY glReadPixels( GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid * ); WINGDIAPI void APIENTRY glRectd( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glRectdv( const GLdouble *, const GLdouble * ); WINGDIAPI void APIENTRY glRectf( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glRectfv( const GLfloat *, const GLfloat * ); WINGDIAPI void APIENTRY glRecti( GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glRectiv( const GLint *, const GLint * ); WINGDIAPI void APIENTRY glRects( GLshort, GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glRectsv( const GLshort *, const GLshort * ); WINGDIAPI GLint APIENTRY glRenderMode( GLenum ); WINGDIAPI void APIENTRY glRotated( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glRotatef( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glScaled( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glScalef( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glScissor( GLint, GLint, GLsizei, GLsizei ); WINGDIAPI void APIENTRY glSelectBuffer( GLsizei, GLuint * ); WINGDIAPI void APIENTRY glShadeModel( GLenum ); WINGDIAPI void APIENTRY glStencilFunc( GLenum, GLint, GLuint ); WINGDIAPI void APIENTRY glStencilMask( GLuint ); WINGDIAPI void APIENTRY glStencilOp( GLenum, GLenum, GLenum ); WINGDIAPI void APIENTRY glTexCoord1d( GLdouble ); WINGDIAPI void APIENTRY glTexCoord1dv( const GLdouble * ); WINGDIAPI void APIENTRY glTexCoord1f( GLfloat ); WINGDIAPI void APIENTRY glTexCoord1fv( const GLfloat * ); WINGDIAPI void APIENTRY glTexCoord1i( GLint ); WINGDIAPI void APIENTRY glTexCoord1iv( const GLint * ); WINGDIAPI void APIENTRY glTexCoord1s( GLshort ); WINGDIAPI void APIENTRY glTexCoord1sv( const GLshort * ); WINGDIAPI void APIENTRY glTexCoord2d( GLdouble, GLdouble ); WINGDIAPI void APIENTRY glTexCoord2dv( const GLdouble * ); WINGDIAPI void APIENTRY glTexCoord2f( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glTexCoord2fv( const GLfloat * ); WINGDIAPI void APIENTRY glTexCoord2i( GLint, GLint ); WINGDIAPI void APIENTRY glTexCoord2iv( const GLint * ); WINGDIAPI void APIENTRY glTexCoord2s( GLshort, GLshort ); WINGDIAPI void APIENTRY glTexCoord2sv( const GLshort * ); WINGDIAPI void APIENTRY glTexCoord3d( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glTexCoord3dv( const GLdouble * ); WINGDIAPI void APIENTRY glTexCoord3f( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glTexCoord3fv( const GLfloat * ); WINGDIAPI void APIENTRY glTexCoord3i( GLint, GLint, GLint ); WINGDIAPI void APIENTRY glTexCoord3iv( const GLint * ); WINGDIAPI void APIENTRY glTexCoord3s( GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glTexCoord3sv( const GLshort * ); WINGDIAPI void APIENTRY glTexCoord4d( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glTexCoord4dv( const GLdouble * ); WINGDIAPI void APIENTRY glTexCoord4f( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glTexCoord4fv( const GLfloat * ); WINGDIAPI void APIENTRY glTexCoord4i( GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glTexCoord4iv( const GLint * ); WINGDIAPI void APIENTRY glTexCoord4s( GLshort, GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glTexCoord4sv( const GLshort * ); WINGDIAPI void APIENTRY glTexCoordPointer( GLint, GLenum, GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glTexEnvf( GLenum, GLenum, GLfloat ); WINGDIAPI void APIENTRY glTexEnvfv( GLenum, GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glTexEnvi( GLenum, GLenum, GLint ); WINGDIAPI void APIENTRY glTexEnviv( GLenum, GLenum, const GLint * ); WINGDIAPI void APIENTRY glTexGend( GLenum, GLenum, GLdouble ); WINGDIAPI void APIENTRY glTexGendv( GLenum, GLenum, const GLdouble * ); WINGDIAPI void APIENTRY glTexGenf( GLenum, GLenum, GLfloat ); WINGDIAPI void APIENTRY glTexGenfv( GLenum, GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glTexGeni( GLenum, GLenum, GLint ); WINGDIAPI void APIENTRY glTexGeniv( GLenum, GLenum, const GLint * ); WINGDIAPI void APIENTRY glTexImage1D( GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glTexImage2D( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glTexParameterf( GLenum, GLenum, GLfloat ); WINGDIAPI void APIENTRY glTexParameterfv( GLenum, GLenum, const GLfloat * ); WINGDIAPI void APIENTRY glTexParameteri( GLenum, GLenum, GLint ); WINGDIAPI void APIENTRY glTexParameteriv( GLenum, GLenum, const GLint * ); WINGDIAPI void APIENTRY glTexSubImage1D( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glTexSubImage2D( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid * ); WINGDIAPI void APIENTRY glTranslated( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glTranslatef( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glVertex2d( GLdouble, GLdouble ); WINGDIAPI void APIENTRY glVertex2dv( const GLdouble * ); WINGDIAPI void APIENTRY glVertex2f( GLfloat, GLfloat ); WINGDIAPI void APIENTRY glVertex2fv( const GLfloat * ); WINGDIAPI void APIENTRY glVertex2i( GLint, GLint ); WINGDIAPI void APIENTRY glVertex2iv( const GLint * ); WINGDIAPI void APIENTRY glVertex2s( GLshort, GLshort ); WINGDIAPI void APIENTRY glVertex2sv( const GLshort * ); WINGDIAPI void APIENTRY glVertex3d( GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glVertex3dv( const GLdouble * ); WINGDIAPI void APIENTRY glVertex3f( GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glVertex3fv( const GLfloat * ); WINGDIAPI void APIENTRY glVertex3i( GLint, GLint, GLint ); WINGDIAPI void APIENTRY glVertex3iv( const GLint * ); WINGDIAPI void APIENTRY glVertex3s( GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glVertex3sv( const GLshort * ); WINGDIAPI void APIENTRY glVertex4d( GLdouble, GLdouble, GLdouble, GLdouble ); WINGDIAPI void APIENTRY glVertex4dv( const GLdouble * ); WINGDIAPI void APIENTRY glVertex4f( GLfloat, GLfloat, GLfloat, GLfloat ); WINGDIAPI void APIENTRY glVertex4fv( const GLfloat * ); WINGDIAPI void APIENTRY glVertex4i( GLint, GLint, GLint, GLint ); WINGDIAPI void APIENTRY glVertex4iv( const GLint * ); WINGDIAPI void APIENTRY glVertex4s( GLshort, GLshort, GLshort, GLshort ); WINGDIAPI void APIENTRY glVertex4sv( const GLshort * ); WINGDIAPI void APIENTRY glVertexPointer( GLint, GLenum, GLsizei, const GLvoid * ); WINGDIAPI void APIENTRY glViewport( GLint, GLint, GLsizei, GLsizei ); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* __gl_h__ */ #endif /* __GL_H__ */