//////////////////////////////////////////////////////////////////////////////// // // FLTK project wizard // //////////////////////////////////////////////////////////////////////////////// // globals (windows only) FltkPathDefault <- _T("$(#fl)"); FltkPathDefaultInc <- _T("$(#fl.include)"); FltkPathDefaultLib <- _T("$(#fl.lib)"); FltkPath <- _T(""); FLTKQuickProject <- true; function BeginWizard() { local intro_msg = _T("Welcome to the new FLTK project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the FLTK GUI C++ library.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local fltkpath_descr = _T("Please select the location of FLTK on your computer.\n" + "This is the top-level folder where FLTK was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); // "select fltk project to generate" text local fltkprjtype_descr = _T("Please select the type of project to generate."); local fltkprj_choices = _T("Simple main() example;FLUID-based project"); Wizard.AddInfoPage(_T("FltkIntro"), intro_msg); Wizard.AddProjectPathPage(); if (PLATFORM == PLATFORM_MSW) Wizard.AddGenericSelectPathPage(_T("FltkPath"), fltkpath_descr, _T("Please select FLTK's location:"), FltkPathDefault); Wizard.AddGenericSingleChoiceListPage(_T("FLTKPrjType"), fltkprjtype_descr, fltkprj_choices, 0); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // FLTK's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_FltkPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, FltkPathDefault, FltkPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("FL"), _T("Fl.h"), _T("FLTK's include"))) return false; // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, FltkPathDefault, FltkPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("fltk"), _T("FLTK's"))) return false; FltkPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, FltkPathDefault, FltkPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead FltkPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, FltkPathDefault, FltkPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead FltkPathDefaultLib = dir_nomacro_lib; } } return true; } //////////////////////////////////////////////////////////////////////////////// // Project type to create //////////////////////////////////////////////////////////////////////////////// function OnLeave_FLTKPrjType(fwd) { if (fwd) { FLTKQuickProject = Wizard.GetListboxSelection(_T("GenericChoiceList")) == 0; } return true; } // return the files this project contains function GetFilesDir() { if (FLTKQuickProject) return _T("fltk/files"); return _T("fltk/fluid"); } // setup the already created project function SetupProject(project) { if (PLATFORM == PLATFORM_MSW) { // set project options project.AddIncludeDir(FltkPathDefaultInc); project.AddLibDir(FltkPathDefaultLib); // add link libraries project.AddLinkLib(_T("fltk")); project.AddLinkLib(_T("ole32")); project.AddLinkLib(_T("uuid")); project.AddLinkLib(_T("comctl32")); project.AddLinkLib(_T("wsock32")); project.AddLinkLib(_T("m")); project.AddLinkLib(_T("gdi32")); project.AddLinkLib(_T("user32")); project.AddLinkLib(_T("kernel32")); project.AddCompilerOption(_T("-DWIN32")) project.AddCompilerOption(_T("-mms-bitfields")) } else // PLATFORM != PLATFORM_MSW { // fltk-config based: things are ultra-simple :) project.AddCompilerOption(_T("`fltk-config --cxxflags`")); project.AddLinkerOption(_T("`fltk-config --ldstaticflags`")); } // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); if (Wizard.GetCompilerID().Matches(_T("gcc"))) { // enable generation of debugging symbols for target // Note: DebugSymbolsOn() won't work because -Wall produces far too many warnings target.AddCompilerOption(_T("-g")); } } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); if (Wizard.GetCompilerID().Matches(_T("gcc"))) { // enable optimizations for target. // Note: OptimizationsOn() won't work because of -I-! target.AddCompilerOption(_T("-O2")); target.AddCompilerOption(_T("-s")); } } return true; }