//////////////////////////////////////////////////////////////////////////////// // // GLUT project wizard // //////////////////////////////////////////////////////////////////////////////// // globals GlutPathDefault <- _T("$(#glut)"); GlutPathDefaultInc <- _T("$(#glut.include)"); GlutPathDefaultLib <- _T("$(#glut.lib)"); GlutPath <- _T(""); function BeginWizard() { local intro_msg = _T("Welcome to the new GLUT project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the GLUT OpenGL extensions.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local glutpath_descr = _T("Please select the location of GLUT on your computer.\n" + "This is the top-level folder where GLUT was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); Wizard.AddInfoPage(_T("GlutIntro"), intro_msg); Wizard.AddProjectPathPage(); if (PLATFORM == PLATFORM_MAC) { GlutPathDefault="/System/Library/Frameworks/GLUT.framework"; } else Wizard.AddGenericSelectPathPage(_T("GlutPath"), glutpath_descr, _T("Please select GLUT's location:"), GlutPathDefault); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // GLUT's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_GlutPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, GlutPathDefault, GlutPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("GL"), _T("glut.h"), _T("GLUT's include"))) return false; // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, GlutPathDefault, GlutPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; if (PLATFORM == PLATFORM_MSW) { if (!VerifyLibFile(dir_nomacro_lib, _T("glut32"), _T("GLUT's"))) return false; } else { if (!VerifyLibFile(dir_nomacro_lib, _T("glut"), _T("GLUT's"))) return false; } GlutPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, GlutPathDefault, GlutPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead GlutPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, GlutPathDefault, GlutPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead GlutPathDefaultLib = dir_nomacro_lib; } } return true; } // return the files this project contains function GetFilesDir() { return _T("glut/files"); } // setup the already created project function SetupProject(project) { // set project options if (PLATFORM != PLATFORM_MAC) { project.AddIncludeDir(GlutPathDefaultInc); project.AddLibDir(GlutPathDefaultLib); } // add link libraries if (PLATFORM == PLATFORM_MSW) { project.AddLinkLib(_T("glut32")); project.AddLinkLib(_T("opengl32")); project.AddLinkLib(_T("glu32")); project.AddLinkLib(_T("winmm")); project.AddLinkLib(_T("gdi32")); } else if (PLATFORM == PLATFORM_MAC) { project.AddLinkerOption(_T("-framework GLUT")); project.AddLinkerOption(_T("-framework OpenGL")); project.AddLinkerOption(_T("-framework Cocoa")); // GLUT dependency } else { project.AddLinkLib(_T("glut")); project.AddLinkLib(_T("GL")); project.AddLinkLib(_T("GLU")); project.AddLinkLib(_T("Xxf86vm")); } // enable compiler warnings (project-wide) WarningsOn(project, Wizard.GetCompilerID()); // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(GlutPath + _T("/bin")); // enable generation of debugging symbols for target DebugSymbolsOn(target, Wizard.GetCompilerID()); } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(GlutPath + _T("/bin")); // enable optimizations for target OptimizationsOn(target, Wizard.GetCompilerID()); } return true; }