//////////////////////////////////////////////////////////////////////////////// // // Irrlicht project wizard // //////////////////////////////////////////////////////////////////////////////// // globals IrrlichtPathDefault <- _T("$(#irrlicht)"); IrrlichtPathDefaultInc <- _T("$(#irrlicht.include)"); IrrlichtPathDefaultLib <- _T("$(#irrlicht.lib)"); IrrlichtPath <- _T(""); function BeginWizard() { local intro_msg = _T("Welcome to the new Irrlicht project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the Irrlicht 3D real-time engine.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local irrpath_descr = _T("Please select the location of Irrlicht on your computer.\n" + "This is the top-level folder where Irrlicht was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); Wizard.AddInfoPage(_T("IrrIntro"), intro_msg); Wizard.AddProjectPathPage(); Wizard.AddGenericSelectPathPage(_T("IrrPath"), irrpath_descr, _T("Please select Irrlicht's location:"), IrrlichtPathDefault); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // Irrlicht's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_IrrPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, IrrlichtPathDefault, IrrlichtPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!VerifyFile(dir_nomacro_inc, _T("irrlicht.h"), _T("Irrlicht's include"))) return false; // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, IrrlichtPathDefault, IrrlichtPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; local lib_dir = dir_nomacro_lib + wxFILE_SEP_PATH; if (PLATFORM == PLATFORM_MSW) { if ( (!IO.FileExists(lib_dir + _T("libIrrlicht.a"))) && (!IO.FileExists(lib_dir + _T("Win32-gcc") + wxFILE_SEP_PATH + _T("libIrrlicht.a"))) && (!IO.FileExists(lib_dir + _T("Win32-visualstudio") + wxFILE_SEP_PATH + _T("Irrlicht.lib"))) ) { ShowError(_T("The path you entered seems valid, but this wizard\n" + "can't locate the Irrlicht's library file in it.\n")); return false; } } else { if ( (!IO.FileExists(lib_dir + _T("libIrrlicht.a"))) && (!IO.FileExists(lib_dir + _T("Linux") + wxFILE_SEP_PATH + _T("libIrrlicht.a"))) ) { ShowError(_T("The path you entered seems valid, but this wizard\n" + "can't locate the Irrlicht's library file in it.\n")); return false; } } IrrlichtPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, IrrlichtPathDefault, IrrlichtPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead IrrlichtPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, IrrlichtPathDefault, IrrlichtPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead IrrlichtPathDefaultLib = dir_nomacro_lib; } } return true; } // return the files this project contains function GetFilesDir() { return _T("irrlicht/files"); } // setup the already created project function SetupProject(project) { // set project options // calculate the final lib directory, based on current platform and compiler local IrrlichtLibDir; if (PLATFORM == PLATFORM_MSW) { if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("msvc*"))) IrrlichtLibDir = _T("Win32-VisualStudio"); else if (GetCompilerFactory().CompilerInheritsFrom(Wizard.GetCompilerID(), _T("gcc*"))) IrrlichtLibDir = _T("Win32-gcc"); else { IrrlichtLibDir = _T("Win32-gcc"); // fallback is GCC ShowWarning(_T("This wizard only knows how to setup a project for GCC (windows+linux) or Free Microsoft VisualC++ Toolkit 2003.\n" + "Continuing but you 're on your own...")); } } else IrrlichtLibDir = _T(""); // set compiler/linker search paths project.AddIncludeDir(IrrlichtPathDefaultInc); project.AddLibDir(IrrlichtPathDefaultLib + wxFILE_SEP_PATH + IrrlichtLibDir); // add link libraries project.AddLinkLib(_T("Irrlicht")); if (PLATFORM == PLATFORM_MSW) { project.AddLinkLib(_T("opengl32")); project.AddLinkLib(_T("glu32")); project.AddLinkLib(_T("gdi32")); } else { project.AddLinkLib(_T("GL")); project.AddLinkLib(_T("GLU")); project.AddLinkLib(_T("Xxf86vm")); } // enable compiler warnings (project-wide) WarningsOn(project, Wizard.GetCompilerID()); // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(IrrlichtPath + _T("/bin/") + IrrlichtLibDir); // enable generation of debugging symbols for target DebugSymbolsOn(target, Wizard.GetCompilerID()); } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(IrrlichtPath + _T("/bin/") + IrrlichtLibDir); // enable optimizations for target OptimizationsOn(target, Wizard.GetCompilerID()); } return true; }