#include int main() { // Create the main window sf::RenderWindow app(sf::VideoMode(800, 600), "SFML window"); // Load a sprite to display sf::Texture texture; if (!texture.loadFromFile("cb.bmp")) return EXIT_FAILURE; sf::Sprite sprite(texture); // Start the game loop while (app.isOpen()) { // Process events sf::Event event; while (app.pollEvent(event)) { // Close window : exit if (event.type == sf::Event::Closed) app.close(); } // Clear screen app.clear(); // Draw the sprite app.draw(sprite); // Update the window app.display(); } return EXIT_SUCCESS; }