//////////////////////////////////////////////////////////////////////////////// // // STLport project wizard // //////////////////////////////////////////////////////////////////////////////// // globals (used under windows only) STLportPathDefault <- _T("$(#stlport)"); STLportPathDefaultInc <- _T("$(#stlport.include)"); STLportPathDefaultLib <- _T("$(#stlport.lib)"); STLportPath <- _T(""); function BeginWizard() { local intro_msg = _T("Welcome to the new STLport project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the STLport library.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local stlportpath_descr = _T("Please select the location of STLport on your computer.\n" + "This is the top-level folder where STLport was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); Wizard.AddInfoPage(_T("STLportIntro"), intro_msg); Wizard.AddProjectPathPage(); if (PLATFORM == PLATFORM_MSW) Wizard.AddGenericSelectPathPage(_T("STLportPath"), stlportpath_descr, _T("Please select STLport's location:"), STLportPathDefault); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // STLport's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_STLportPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, STLportPathDefault, STLportPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!VerifyFile(dir_nomacro_inc, _T("iostream"), _T("STLport's include"))) return false; // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, STLportPathDefault, STLportPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("stlport.5.1.dll"), _T("STLport's"))) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("stlportg.5.1.dll"), _T("STLport's"))) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("stlportstlg.5.1.dll"), _T("STLport's"))) return false; STLportPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, STLportPathDefault, STLportPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead STLportPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, STLportPathDefault, STLportPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead STLportPathDefaultLib = dir_nomacro_lib; } } return true; } // return the files this project contains function GetFilesDir() { return _T("stlport/files"); } // setup the already created project function SetupProject(project) { if (PLATFORM == PLATFORM_MSW) { project.AddIncludeDir(STLportPathDefaultInc); project.AddLibDir(STLportPathDefaultLib); project.AddCompilerOption(_T("-mthreads")); // add link libraries project.AddLinkLib(_T("stlport.5.1.dll")); project.AddLinkLib(_T("stlportg.5.1.dll")); project.AddLinkLib(_T("stlportstlg.5.1.dll")); project.AddLinkerOption(_T("-mthreads")); } // enable compiler warnings (project-wide) WarningsOn(project, Wizard.GetCompilerID()); // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); // enable generation of debugging symbols for target DebugSymbolsOn(target, Wizard.GetCompilerID()); } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); // enable optimizations for target OptimizationsOn(target, Wizard.GetCompilerID()); } return true; }