///////////////////////////////////////////////////////////////////////////// // Name: samples/docview/docview.h // Purpose: Document/view demo // Author: Julian Smart // Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup // Created: 04/01/98 // Copyright: (c) 1998 Julian Smart // (c) 2008 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SAMPLES_DOCVIEW_DOCVIEW_H_ #define _WX_SAMPLES_DOCVIEW_DOCVIEW_H_ #include "wx/docview.h" class MyCanvas; // Define a new application class MyApp : public wxApp { public: // this sample can be launched in several different ways: enum Mode { #if wxUSE_MDI_ARCHITECTURE Mode_MDI, // MDI mode: multiple documents, single top level window #endif // wxUSE_MDI_ARCHITECTURE Mode_SDI, // SDI mode: multiple documents, multiple top level windows Mode_Single // single document mode (and hence single top level window) }; MyApp(); // override some wxApp virtual methods virtual bool OnInit(); virtual int OnExit(); virtual void OnInitCmdLine(wxCmdLineParser& parser); virtual bool OnCmdLineParsed(wxCmdLineParser& parser); // our specific methods Mode GetMode() const { return m_mode; } wxFrame *CreateChildFrame(wxView *view, bool isCanvas); // these accessors should only be called in single document mode, otherwise // the pointers are NULL and an assert is triggered MyCanvas *GetMainWindowCanvas() const { wxASSERT(m_canvas); return m_canvas; } wxMenu *GetMainWindowEditMenu() const { wxASSERT(m_menuEdit); return m_menuEdit; } private: // append the standard document-oriented menu commands to this menu void AppendDocumentFileCommands(wxMenu *menu, bool supportsPrinting); // create the edit menu for drawing documents wxMenu *CreateDrawingEditMenu(); // create and associate with the given frame the menu bar containing the // given file and edit (possibly NULL) menus as well as the standard help // one void CreateMenuBarForFrame(wxFrame *frame, wxMenu *file, wxMenu *edit); // show the about box: as we can have different frames it's more // convenient, even if somewhat less usual, to handle this in the // application object itself void OnAbout(wxCommandEvent& event); // the currently used mode Mode m_mode; // only used if m_mode == Mode_Single MyCanvas *m_canvas; wxMenu *m_menuEdit; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(MyApp); }; DECLARE_APP(MyApp) #endif // _WX_SAMPLES_DOCVIEW_DOCVIEW_H_