///////////////////////////////////////////////////////////////////////////// // Name: scroll.cpp // Purpose: wxScrolled sample // Author: Robert Roebling // Copyright: (C) 1998 Robert Roebling, 2002 Ron Lee, 2003 Matt Gregory // (C) 2008 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/sizer.h" #include "wx/log.h" #include "wx/tglbtn.h" #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // a trivial example // ---------------------------------------------------------------------------- // MySimpleCanvas: a scrolled window which draws a simple rectangle class MySimpleCanvas : public wxScrolled { public: enum { // these numbers are not multiple of 10 (our scroll step) to test for // the absence of rounding errors (e.g. we should have one more page // than WIDTH/10 to show the right side of the rectangle) WIDTH = 292, HEIGHT = 297 }; MySimpleCanvas(wxWindow *parent) : wxScrolled(parent, wxID_ANY) { SetScrollRate( 10, 10 ); SetVirtualSize( WIDTH, HEIGHT ); SetBackgroundColour( *wxWHITE ); Connect(wxEVT_PAINT, wxPaintEventHandler(MySimpleCanvas::OnPaint)); } private: void OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); // this call is vital: it adjusts the dc to account for the current // scroll offset PrepareDC(dc); dc.SetPen( *wxRED_PEN ); dc.SetBrush( *wxTRANSPARENT_BRUSH ); dc.DrawRectangle( 0, 0, WIDTH, HEIGHT ); } }; // MySimpleFrame: a frame which contains a MySimpleCanvas class MySimpleFrame : public wxFrame { public: MySimpleFrame(wxWindow *parent) : wxFrame(parent, wxID_ANY, "MySimpleCanvas") { new MySimpleCanvas(this); // ensure that we have scrollbars initially SetClientSize(MySimpleCanvas::WIDTH/2, MySimpleCanvas::HEIGHT/2); Show(); } }; // ---------------------------------------------------------------------- // a more complex example // ---------------------------------------------------------------------- // MyCanvas class MyCanvas : public wxScrolled { public: MyCanvas(wxWindow *parent); private: void OnPaint(wxPaintEvent& event); void OnQueryPosition(wxCommandEvent& event); void OnAddButton(wxCommandEvent& event); void OnDeleteButton(wxCommandEvent& event); void OnMoveButton(wxCommandEvent& event); void OnScrollWin(wxCommandEvent& event); void OnMouseRightDown(wxMouseEvent& event); void OnMouseWheel(wxMouseEvent& event); wxButton *m_button; wxDECLARE_EVENT_TABLE(); }; class MyCanvasFrame : public wxFrame { public: MyCanvasFrame(wxWindow *parent) : wxFrame(parent, wxID_ANY, "MyCanvas") { m_canvas = new MyCanvas(this); wxMenu *menuFile = new wxMenu(); menuFile->Append(wxID_DELETE, "&Delete all"); menuFile->Append(wxID_NEW, "Insert &new"); wxMenuBar *mbar = new wxMenuBar(); mbar->Append(menuFile, "&File"); SetMenuBar( mbar ); Connect(wxID_DELETE, wxEVT_MENU, wxCommandEventHandler(MyCanvasFrame::OnDeleteAll)); Connect(wxID_NEW, wxEVT_MENU, wxCommandEventHandler(MyCanvasFrame::OnInsertNew)); Show(); } private: void OnDeleteAll(wxCommandEvent& WXUNUSED(event)) { m_canvas->DestroyChildren(); } void OnInsertNew(wxCommandEvent& WXUNUSED(event)) { (void)new wxButton(m_canvas, wxID_ANY, "Hello", wxPoint(100,100)); } MyCanvas *m_canvas; }; // ---------------------------------------------------------------------------- // example using sizers with wxScrolled // ---------------------------------------------------------------------------- const wxSize SMALL_BUTTON( 100, 50 ); const wxSize LARGE_BUTTON( 300, 200 ); class MySizerScrolledWindow : public wxScrolled { public: MySizerScrolledWindow(wxWindow *parent); private: // this button can be clicked to change its own size in the handler below, // the window size will be automatically adjusted to fit the button wxButton *m_button; void OnResizeClick(wxCommandEvent& event); }; class MySizerFrame : public wxFrame { public: MySizerFrame(wxWindow *parent) : wxFrame(parent, wxID_ANY, "MySizerScrolledWindow") { new MySizerScrolledWindow(this); // ensure that the scrollbars appear when the button becomes large SetClientSize(LARGE_BUTTON/2); Show(); } }; // ---------------------------------------------------------------------------- // example showing scrolling only part of the window // ---------------------------------------------------------------------------- // this window consists of an empty space in its corner, column labels window // along its top, row labels window along its left hand side and a canvas in // the remaining space class MySubColLabels : public wxWindow { public: MySubColLabels(wxScrolled *parent) : wxWindow(parent, wxID_ANY) { m_owner = parent; Connect(wxEVT_PAINT, wxPaintEventHandler(MySubColLabels::OnPaint)); } private: void OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); // This is wrong.. it will translate both x and y if the // window is scrolled, the label windows are active in one // direction only. Do the action below instead -- RL. //m_owner->PrepareDC( dc ); int xScrollUnits, xOrigin; m_owner->GetViewStart( &xOrigin, 0 ); m_owner->GetScrollPixelsPerUnit( &xScrollUnits, 0 ); dc.SetDeviceOrigin( -xOrigin * xScrollUnits, 0 ); dc.DrawText("Column 1", 5, 5); dc.DrawText("Column 2", 105, 5); dc.DrawText("Column 3", 205, 5); } wxScrolled *m_owner; }; class MySubRowLabels : public wxWindow { public: MySubRowLabels(wxScrolled *parent) : wxWindow(parent, wxID_ANY) { m_owner = parent; Connect(wxEVT_PAINT, wxPaintEventHandler(MySubRowLabels::OnPaint)); } private: void OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); // This is wrong.. it will translate both x and y if the // window is scrolled, the label windows are active in one // direction only. Do the action below instead -- RL. //m_owner->PrepareDC( dc ); int yScrollUnits, yOrigin; m_owner->GetViewStart( 0, &yOrigin ); m_owner->GetScrollPixelsPerUnit( 0, &yScrollUnits ); dc.SetDeviceOrigin( 0, -yOrigin * yScrollUnits ); dc.DrawText("Row 1", 5, 5); dc.DrawText("Row 2", 5, 30); dc.DrawText("Row 3", 5, 55); dc.DrawText("Row 4", 5, 80); dc.DrawText("Row 5", 5, 105); dc.DrawText("Row 6", 5, 130); } wxScrolled *m_owner; }; class MySubCanvas : public wxPanel { public: MySubCanvas(wxScrolled *parent, wxWindow *cols, wxWindow *rows) : wxPanel(parent, wxID_ANY) { m_owner = parent; m_colLabels = cols; m_rowLabels = rows; (void)new wxButton(this, wxID_ANY, "Hallo I", wxPoint(0,50), wxSize(100,25) ); (void)new wxButton(this, wxID_ANY, "Hallo II", wxPoint(200,50), wxSize(100,25) ); (void)new wxTextCtrl(this, wxID_ANY, "Text I", wxPoint(0,100), wxSize(100,25) ); (void)new wxTextCtrl(this, wxID_ANY, "Text II", wxPoint(200,100), wxSize(100,25) ); (void)new wxComboBox(this, wxID_ANY, "ComboBox I", wxPoint(0,150), wxSize(100,25)); (void)new wxComboBox(this, wxID_ANY, "ComboBox II", wxPoint(200,150), wxSize(100,25)); SetBackgroundColour("WHEAT"); Connect(wxEVT_PAINT, wxPaintEventHandler(MySubCanvas::OnPaint)); } // override the base class function so that when this window is scrolled, // the labels are scrolled in sync virtual void ScrollWindow(int dx, int dy, const wxRect *rect) { wxPanel::ScrollWindow( dx, dy, rect ); m_colLabels->ScrollWindow( dx, 0, rect ); m_rowLabels->ScrollWindow( 0, dy, rect ); } private: void OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc( this ); m_owner->PrepareDC( dc ); dc.SetPen( *wxBLACK_PEN ); // OK, let's assume we are a grid control and we have two // grid cells. Here in OnPaint we want to know which cell // to redraw so that we prevent redrawing cells that don't // need to get redrawn. We have one cell at (0,0) and one // more at (200,0), both having a size of (100,25). // We can query how much the window has been scrolled // by calling CalcUnscrolledPosition() int scroll_x = 0; int scroll_y = 0; m_owner->CalcUnscrolledPosition( scroll_x, scroll_y, &scroll_x, &scroll_y ); // We also need to know the size of the window to see which // cells are completely hidden and not get redrawn int size_x = 0; int size_y = 0; GetClientSize( &size_x, &size_y ); // First cell: (0,0)(100,25) // It it on screen? if ((0+100-scroll_x > 0) && (0+25-scroll_y > 0) && (0-scroll_x < size_x) && (0-scroll_y < size_y)) { // Has the region on screen been exposed? if (IsExposed(0,0,100,25)) { dc.DrawRectangle( 0, 0, 100, 25 ); dc.DrawText("First Cell", 5, 5); } } // Second cell: (0,200)(100,25) // It it on screen? if ((200+100-scroll_x > 0) && (0+25-scroll_y > 0) && (200-scroll_x < size_x) && (0-scroll_y < size_y)) { // Has the region on screen been exposed? if (IsExposed(200,0,100,25)) { dc.DrawRectangle( 200, 0, 100, 25 ); dc.DrawText("Second Cell", 205, 5); } } } wxScrolled *m_owner; wxWindow *m_colLabels, *m_rowLabels; }; class MySubScrolledWindow : public wxScrolled { public: enum { CORNER_WIDTH = 60, CORNER_HEIGHT = 25 }; MySubScrolledWindow(wxWindow *parent) : wxScrolled(parent, wxID_ANY) { // create the children MySubColLabels *cols = new MySubColLabels(this); MySubRowLabels *rows = new MySubRowLabels(this); m_canvas = new MySubCanvas(this, cols, rows); // lay them out wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 2, 10, 10); sizer->Add(CORNER_WIDTH, CORNER_HEIGHT); // just a spacer sizer->Add(cols, wxSizerFlags().Expand()); sizer->Add(rows, wxSizerFlags().Expand()); sizer->Add(m_canvas, wxSizerFlags().Expand()); sizer->AddGrowableRow(1); sizer->AddGrowableCol(1); SetSizer(sizer); // this is the key call: it means that only m_canvas will be scrolled // and not this window itself SetTargetWindow(m_canvas); SetScrollbars(10, 10, 50, 50); Connect(wxEVT_SIZE, wxSizeEventHandler(MySubScrolledWindow::OnSize)); } protected: // scrolled windows which use scroll target different from the window // itself must override this virtual method virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size) { // decrease the total size by the size of the non-scrollable parts // above/to the left of the canvas wxSize sizeCanvas(size); sizeCanvas.x -= 60; sizeCanvas.y -= 25; return sizeCanvas; } private: void OnSize(wxSizeEvent& WXUNUSED(event)) { // We need to override OnSize so that our scrolled // window a) does call Layout() to use sizers for // positioning the controls but b) does not query // the sizer for their size and use that for setting // the scrollable area as set that ourselves by // calling SetScrollbar() further down. Layout(); AdjustScrollbars(); } MySubCanvas *m_canvas; }; class MySubFrame : public wxFrame { public: MySubFrame(wxWindow *parent) : wxFrame(parent, wxID_ANY, "MySubScrolledWindow") { new MySubScrolledWindow(this); Show(); } }; // ---------------------------------------------------------------------------- // more simple examples of wxScrolled usage // ---------------------------------------------------------------------------- // base class for both of them class MyScrolledWindowBase : public wxScrolled { public: MyScrolledWindowBase(wxWindow *parent) : wxScrolled(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxBORDER_SUNKEN) { m_nLines = 50; m_winSync = NULL; m_inDoSync = false; wxClientDC dc(this); dc.GetTextExtent("Line 17", NULL, &m_hLine); } // this scrolled window can be synchronized with another one: if this // function is called with a non-NULL pointer, the given window will be // scrolled to the same position as this one void SyncWith(MyScrolledWindowBase *win) { m_winSync = win; DoSyncIfNecessary(); } virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL) { wxScrolled::ScrollWindow(dx, dy, rect); DoSyncIfNecessary(); } protected: // the height of one line on screen int m_hLine; // the number of lines we draw size_t m_nLines; private: bool WasScrolledFirst() const { return m_inDoSync; } void DoSyncIfNecessary() { if ( m_winSync && !m_winSync->WasScrolledFirst() ) { m_inDoSync = true; m_winSync->Scroll(GetViewStart()); m_inDoSync = false; } } // the window to synchronize with this one or NULL MyScrolledWindowBase *m_winSync; // the flag preventing infinite recursion which would otherwise happen if // one window synchronized the other one which in turn synchronized this // one and so on bool m_inDoSync; }; // this class does "stupid" redrawing - it redraws everything each time // and sets the scrollbar extent directly. class MyScrolledWindowDumb : public MyScrolledWindowBase { public: MyScrolledWindowDumb(wxWindow *parent) : MyScrolledWindowBase(parent) { // no horz scrolling SetScrollbars(0, m_hLine, 0, m_nLines + 1, 0, 0, true /* no refresh */); } virtual void OnDraw(wxDC& dc); }; // this class does "smart" redrawing - only redraws the lines which must be // redrawn and sets the scroll rate and virtual size to affect the // scrollbars. // // Note that this class should produce identical results to the one above. class MyScrolledWindowSmart : public MyScrolledWindowBase { public: MyScrolledWindowSmart(wxWindow *parent) : MyScrolledWindowBase(parent) { // no horz scrolling SetScrollRate( 0, m_hLine ); SetVirtualSize( wxDefaultCoord, ( m_nLines + 1 ) * m_hLine ); } virtual void OnDraw(wxDC& dc); }; // ---------------------------------------------------------------------------- // implements a text viewer with simple block selection to test auto-scrolling // functionality // ---------------------------------------------------------------------------- class MyAutoScrollingWindow : public wxScrolled { public: MyAutoScrollingWindow( wxWindow* parent ); wxRect DeviceCoordsToGraphicalChars(wxRect updRect) const; wxPoint DeviceCoordsToGraphicalChars(wxPoint pos) const; wxPoint GraphicalCharToDeviceCoords(wxPoint pos) const; wxRect LogicalCoordsToGraphicalChars(wxRect updRect) const; wxPoint LogicalCoordsToGraphicalChars(wxPoint pos) const; wxPoint GraphicalCharToLogicalCoords(wxPoint pos) const; void MyRefresh(); bool IsSelected(int chX, int chY) const; static bool IsInside(int k, int bound1, int bound2); static wxRect DCNormalize(int x, int y, int w, int h); private: // event handlers void OnDraw(wxDC& dc); void OnMouseLeftDown(wxMouseEvent& event); void OnMouseLeftUp(wxMouseEvent& event); void OnMouseMove(wxMouseEvent& event); void OnMouseCaptureLost(wxMouseCaptureLostEvent& event); void OnScroll(wxScrollWinEvent& event); // test data variables static const char* sm_testData; static const int sm_lineCnt; // line count static const int sm_lineLen; // line length in characters // sizes for graphical data int m_fontH, m_fontW; // selection tracking wxPoint m_selStart; // beginning of blockwise selection wxPoint m_cursor; // end of blockwise selection (mouse position) // gui stuff wxFont m_font; wxDECLARE_EVENT_TABLE(); }; class MyAutoFrame : public wxFrame { public: MyAutoFrame(wxWindow *parent) : wxFrame(parent, wxID_ANY, "MyAutoScrollingWindow") { new MyAutoScrollingWindow(this); Show(); } }; // ---------------------------------------------------------------------------- // MyFrame: the main application frame showing all the classes above // ---------------------------------------------------------------------------- class MyFrame: public wxFrame { public: MyFrame(); private: void OnAbout(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnTestSimple(wxCommandEvent& WXUNUSED(event)) { new MySimpleFrame(this); } void OnTestCanvas(wxCommandEvent& WXUNUSED(event)) { new MyCanvasFrame(this); } void OnTestSizer(wxCommandEvent& WXUNUSED(event)) { new MySizerFrame(this); } void OnTestSub(wxCommandEvent& WXUNUSED(event)) { new MySubFrame(this); } void OnTestAuto(wxCommandEvent& WXUNUSED(event)) { new MyAutoFrame(this); } void OnToggleSync(wxCommandEvent& event); void OnScrollbarVisibility(wxCommandEvent& event); MyScrolledWindowBase *m_win1, *m_win2; wxDECLARE_EVENT_TABLE(); }; // ---------------------------------------------------------------------------- // MyApp // ---------------------------------------------------------------------------- class MyApp : public wxApp { public: virtual bool OnInit(); }; // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // MyCanvas // ---------------------------------------------------------------------------- const wxWindowIDRef ID_ADDBUTTON = wxWindow::NewControlId(); const wxWindowIDRef ID_DELBUTTON = wxWindow::NewControlId(); const wxWindowIDRef ID_MOVEBUTTON = wxWindow::NewControlId(); const wxWindowIDRef ID_SCROLLWIN = wxWindow::NewControlId(); const wxWindowIDRef ID_QUERYPOS = wxWindow::NewControlId(); const wxWindowIDRef ID_NEWBUTTON = wxWindow::NewControlId(); wxBEGIN_EVENT_TABLE(MyCanvas, wxScrolled) EVT_PAINT( MyCanvas::OnPaint) EVT_RIGHT_DOWN( MyCanvas::OnMouseRightDown) EVT_MOUSEWHEEL( MyCanvas::OnMouseWheel) EVT_BUTTON( ID_QUERYPOS, MyCanvas::OnQueryPosition) EVT_BUTTON( ID_ADDBUTTON, MyCanvas::OnAddButton) EVT_BUTTON( ID_DELBUTTON, MyCanvas::OnDeleteButton) EVT_BUTTON( ID_MOVEBUTTON, MyCanvas::OnMoveButton) EVT_BUTTON( ID_SCROLLWIN, MyCanvas::OnScrollWin) wxEND_EVENT_TABLE() MyCanvas::MyCanvas(wxWindow *parent) : wxScrolled(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER | wxTAB_TRAVERSAL) { // you can use either a single SetScrollbars() call or these 2 functions, // usually using them is better because you normally won't need to change // the scroll rate in the future and the sizer can be used to update the // virtual size automatically SetScrollRate( 10, 10 ); SetVirtualSize( 500, 1000 ); (void) new wxButton( this, ID_ADDBUTTON, "add button", wxPoint(10,10) ); (void) new wxButton( this, ID_DELBUTTON, "del button", wxPoint(10,40) ); (void) new wxButton( this, ID_MOVEBUTTON, "move button", wxPoint(150,10) ); (void) new wxButton( this, ID_SCROLLWIN, "scroll win", wxPoint(250,10) ); wxPanel *test = new wxPanel( this, wxID_ANY, wxPoint(10, 110), wxSize(130,50), wxSIMPLE_BORDER | wxTAB_TRAVERSAL ); test->SetBackgroundColour( "WHEAT" ); SetBackgroundColour( "BLUE" ); } void MyCanvas::OnMouseRightDown( wxMouseEvent &event ) { wxPoint pt( event.GetPosition() ); int x,y; CalcUnscrolledPosition( pt.x, pt.y, &x, &y ); wxLogMessage("Mouse down event at: %d %d, scrolled: %d %d", pt.x, pt.y, x, y); } void MyCanvas::OnMouseWheel( wxMouseEvent &event ) { wxPoint pt( event.GetPosition() ); int x,y; CalcUnscrolledPosition( pt.x, pt.y, &x, &y ); wxLogMessage( "Mouse wheel event at: %d %d, scrolled: %d %d\n" "Rotation: %d, delta = %d", pt.x, pt.y, x, y, event.GetWheelRotation(), event.GetWheelDelta() ); event.Skip(); } void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) ) { wxPaintDC dc( this ); PrepareDC( dc ); dc.DrawText( "Press right mouse button to test calculations!", 160, 50 ); dc.DrawText( "Some text", 140, 140 ); dc.DrawRectangle( 100, 160, 200, 200 ); } void MyCanvas::OnQueryPosition( wxCommandEvent &WXUNUSED(event) ) { wxPoint pt( m_button->GetPosition() ); wxLogMessage( "Position of \"Query position\" is %d %d", pt.x, pt.y ); pt = ClientToScreen( pt ); wxLogMessage("Position of \"Query position\" on screen is %d %d", pt.x, pt.y); } void MyCanvas::OnAddButton( wxCommandEvent &WXUNUSED(event) ) { wxLogMessage( "Inserting button at position 10,70..." ); wxButton *button = new wxButton( this, ID_NEWBUTTON, "new button", wxPoint(10,70), wxSize(80,25) ); wxPoint pt( button->GetPosition() ); wxLogMessage( "-> Position after inserting %d %d", pt.x, pt.y ); } void MyCanvas::OnDeleteButton( wxCommandEvent &WXUNUSED(event) ) { wxLogMessage( "Deleting button inserted with \"Add button\"..." ); wxWindow *win = FindWindow( ID_NEWBUTTON ); if (win) win->Destroy(); else wxLogMessage( "-> No window with id = ID_NEWBUTTON found." ); } void MyCanvas::OnMoveButton( wxCommandEvent &event ) { wxLogMessage( "Moving button 10 pixels downward.." ); wxWindow *win = FindWindow( event.GetId() ); wxPoint pt( win->GetPosition() ); wxLogMessage( "-> Position before move is %d %d", pt.x, pt.y ); win->Move( wxDefaultCoord, pt.y + 10 ); pt = win->GetPosition(); wxLogMessage( "-> Position after move is %d %d", pt.x, pt.y ); } void MyCanvas::OnScrollWin( wxCommandEvent &WXUNUSED(event) ) { wxLogMessage("Scrolling 2 units up.\n" "The white square and the controls should move equally!"); Scroll( wxDefaultCoord, GetViewStart().y+2 ); } // ---------------------------------------------------------------------------- // MySizerScrolledWindow // ---------------------------------------------------------------------------- MySizerScrolledWindow::MySizerScrolledWindow(wxWindow *parent) : wxScrolled(parent) { SetBackgroundColour( "GREEN" ); // Set the rate we'd like for scrolling. SetScrollRate( 5, 5 ); // Populate a sizer with a 'resizing' button and some other static // decoration wxFlexGridSizer *sizer = new wxFlexGridSizer(2); m_button = new wxButton( this, wxID_RESIZE_FRAME, "Press me", wxDefaultPosition, SMALL_BUTTON ); sizer->Add(m_button, wxSizerFlags().Centre().Border(wxALL, 20)); sizer->Add(new wxStaticText(this, wxID_ANY, "This is just"), wxSizerFlags().Centre()); sizer->Add(new wxStaticText(this, wxID_ANY, "some decoration"), wxSizerFlags().Centre()); sizer->Add(new wxStaticText(this, wxID_ANY, "for you to scroll..."), wxSizerFlags().Centre()); // Then use the sizer to set the scrolled region size. SetSizer( sizer ); Connect(wxID_RESIZE_FRAME, wxEVT_BUTTON, wxCommandEventHandler(MySizerScrolledWindow::OnResizeClick)); } void MySizerScrolledWindow::OnResizeClick(wxCommandEvent &WXUNUSED(event)) { // Arbitrarily resize the button to change the minimum size of // the (scrolled) sizer. if ( m_button->GetSize() == SMALL_BUTTON ) m_button->SetSizeHints(LARGE_BUTTON); else m_button->SetSizeHints(SMALL_BUTTON); // Force update layout and scrollbars, since nothing we do here // necessarily generates a size event which would do it for us. FitInside(); } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- const wxWindowID Scroll_Test_Simple = wxWindow::NewControlId(); const wxWindowID Scroll_Test_Canvas = wxWindow::NewControlId(); const wxWindowID Scroll_Test_Sizers = wxWindow::NewControlId(); const wxWindowID Scroll_Test_Sub = wxWindow::NewControlId(); const wxWindowID Scroll_Test_Auto = wxWindow::NewControlId(); const wxWindowID Scroll_TglBtn_Sync = wxWindow::NewControlId(); const wxWindowID Scroll_Radio_ShowScrollbar = wxWindow::NewControlId(); wxBEGIN_EVENT_TABLE(MyFrame,wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) EVT_MENU(Scroll_Test_Simple, MyFrame::OnTestSimple) EVT_MENU(Scroll_Test_Canvas, MyFrame::OnTestCanvas) EVT_MENU(Scroll_Test_Sizers, MyFrame::OnTestSizer) EVT_MENU(Scroll_Test_Sub, MyFrame::OnTestSub) EVT_MENU(Scroll_Test_Auto, MyFrame::OnTestAuto) EVT_TOGGLEBUTTON(Scroll_TglBtn_Sync, MyFrame::OnToggleSync) EVT_RADIOBOX(Scroll_Radio_ShowScrollbar, MyFrame::OnScrollbarVisibility) wxEND_EVENT_TABLE() MyFrame::MyFrame() : wxFrame(NULL, wxID_ANY, "wxWidgets scroll sample") { SetIcon(wxICON(sample)); wxMenu *menuFile = new wxMenu; menuFile->Append(wxID_ABOUT, "&About.."); menuFile->AppendSeparator(); menuFile->Append(wxID_EXIT, "E&xit\tAlt-X"); wxMenu *menuTest = new wxMenu; menuTest->Append(Scroll_Test_Simple, "&Simple scroll window\tF1", "Simplest possible scrolled window test."); menuTest->Append(Scroll_Test_Canvas, "Scrolled window with &children\tF2", "Scrolled window with controls on it."); menuTest->Append(Scroll_Test_Sizers, "Scrolled window with si&zer\tF3", "Scrolled window with children managed by sizer."); menuTest->Append(Scroll_Test_Sub, "Scrolled s&ub-window\tF4", "Window only part of which is scrolled."); menuTest->Append(Scroll_Test_Auto, "&Auto-scrolled window\tF5", "Window which scrolls when the mouse is held pressed " "outside of it."); wxMenuBar *mbar = new wxMenuBar; mbar->Append(menuFile, "&File"); mbar->Append(menuTest, "&Test"); SetMenuBar( mbar ); wxPanel *panel = new wxPanel(this); const wxSizerFlags flagsExpand(wxSizerFlags(1).Expand()); wxSizer *topsizer = new wxBoxSizer(wxVERTICAL); topsizer->Add(new wxStaticText(panel, wxID_ANY, "The windows below should behave in the same way, even though\n" "they're implemented quite differently, see the code for details.\n" "\n" "The lines redrawn during odd/even repaint iterations are drawn in\n" "red/blue colour to allow seeing immediately how much is repainted,\n" "don't be surprised by this."), wxSizerFlags().Centre().Border()); m_win1 = new MyScrolledWindowDumb(panel); m_win2 = new MyScrolledWindowSmart(panel); wxSizer *sizerScrollWin = new wxBoxSizer(wxHORIZONTAL); sizerScrollWin->Add(m_win1, flagsExpand); sizerScrollWin->Add(m_win2, flagsExpand); topsizer->Add(sizerScrollWin, flagsExpand); const wxSizerFlags flagsHBorder(wxSizerFlags().Centre().Border(wxLEFT | wxRIGHT)); wxSizer *sizerBtns = new wxBoxSizer(wxHORIZONTAL); // the radio buttons are in the same order as wxSHOW_SB_XXX values but // offset by 1 const wxString visibilities[] = { "&never", "&default", "&always" }; wxRadioBox *radio = new wxRadioBox(panel, Scroll_Radio_ShowScrollbar, "Left &scrollbar visibility: ", wxDefaultPosition, wxDefaultSize, WXSIZEOF(visibilities), visibilities); radio->SetSelection(wxSHOW_SB_DEFAULT + 1); sizerBtns->Add(radio, flagsHBorder); sizerBtns->Add(new wxToggleButton(panel, Scroll_TglBtn_Sync, "S&ynchronize"), flagsHBorder); topsizer->Add(sizerBtns, wxSizerFlags().Centre().Border()); panel->SetSizer(topsizer); wxSize size = panel->GetBestSize(); SetSizeHints(size); SetClientSize(2*size); Show(); } void MyFrame::OnToggleSync(wxCommandEvent& event) { if ( event.IsChecked() ) { m_win1->SyncWith(m_win2); m_win2->SyncWith(m_win1); } else { m_win1->SyncWith(NULL); m_win2->SyncWith(NULL); } } void MyFrame::OnScrollbarVisibility(wxCommandEvent& event) { m_win1->ShowScrollbars(wxSHOW_SB_NEVER, wxScrollbarVisibility(event.GetSelection() - 1)); } void MyFrame::OnQuit(wxCommandEvent &WXUNUSED(event)) { Close(true); } void MyFrame::OnAbout( wxCommandEvent &WXUNUSED(event) ) { (void)wxMessageBox( "Scrolled window sample\n" "\n" "Robert Roebling (c) 1998\n" "Vadim Zeitlin (c) 2008\n" "Autoscrolling examples\n" "Ron Lee (c) 2002\n" "Auto-timed-scrolling example\n" "Matt Gregory (c) 2003\n", "About wxWidgets scroll sample", wxICON_INFORMATION | wxOK ); } // ---------------------------------------------------------------------------- // MyApp // ---------------------------------------------------------------------------- IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; new MyFrame(); return true; } // ---------------------------------------------------------------------------- // MyScrolledWindowXXX // ---------------------------------------------------------------------------- void MyScrolledWindowDumb::OnDraw(wxDC& dc) { // this is useful to see which lines are redrawn static size_t s_redrawCount = 0; dc.SetTextForeground(s_redrawCount++ % 2 ? *wxRED : *wxBLUE); int y = 0; for ( size_t line = 0; line < m_nLines; line++ ) { int yPhys; CalcScrolledPosition(0, y, NULL, &yPhys); dc.DrawText(wxString::Format("Line %u (logical %d, physical %d)", unsigned(line), y, yPhys), 0, y); y += m_hLine; } } void MyScrolledWindowSmart::OnDraw(wxDC& dc) { // this is useful to see which lines are redrawn static size_t s_redrawCount = 0; dc.SetTextForeground(s_redrawCount++ % 2 ? *wxRED : *wxBLUE); // update region is always in device coords, translate to logical ones wxRect rectUpdate = GetUpdateRegion().GetBox(); CalcUnscrolledPosition(rectUpdate.x, rectUpdate.y, &rectUpdate.x, &rectUpdate.y); size_t lineFrom = rectUpdate.y / m_hLine, lineTo = rectUpdate.GetBottom() / m_hLine; if ( lineTo > m_nLines - 1) lineTo = m_nLines - 1; int y = lineFrom*m_hLine; for ( size_t line = lineFrom; line <= lineTo; line++ ) { int yPhys; CalcScrolledPosition(0, y, NULL, &yPhys); dc.DrawText(wxString::Format("Line %u (logical %d, physical %d)", unsigned(line), y, yPhys), 0, y); y += m_hLine; } } // ---------------------------------------------------------------------------- // MyAutoScrollingWindow // ---------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(MyAutoScrollingWindow, wxScrolled) EVT_LEFT_DOWN(MyAutoScrollingWindow::OnMouseLeftDown) EVT_LEFT_UP(MyAutoScrollingWindow::OnMouseLeftUp) EVT_MOTION(MyAutoScrollingWindow::OnMouseMove) EVT_MOUSE_CAPTURE_LOST(MyAutoScrollingWindow::OnMouseCaptureLost) EVT_SCROLLWIN(MyAutoScrollingWindow::OnScroll) wxEND_EVENT_TABLE() MyAutoScrollingWindow::MyAutoScrollingWindow(wxWindow* parent) : wxScrolled(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxVSCROLL | wxHSCROLL | wxSUNKEN_BORDER), m_selStart(-1, -1), m_cursor(-1, -1), m_font(9, wxFONTFAMILY_TELETYPE, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL) { wxClientDC dc(this); // query dc for text size dc.SetFont(m_font); dc.GetTextExtent(wxString("A"), &m_fontW, &m_fontH); // set up the virtual window SetScrollbars(m_fontW, m_fontH, sm_lineLen, sm_lineCnt); } wxRect MyAutoScrollingWindow::DeviceCoordsToGraphicalChars(wxRect updRect) const { wxPoint pos(updRect.GetPosition()); pos = DeviceCoordsToGraphicalChars(pos); updRect.x = pos.x; updRect.y = pos.y; updRect.width /= m_fontW; updRect.height /= m_fontH; // the *CoordsToGraphicalChars() funcs round down to upper-left corner, // so an off-by-one correction is needed ++updRect.width; // kludge ++updRect.height; // kludge return updRect; } wxPoint MyAutoScrollingWindow::DeviceCoordsToGraphicalChars(wxPoint pos) const { pos.x /= m_fontW; pos.y /= m_fontH; pos += GetViewStart(); return pos; } wxPoint MyAutoScrollingWindow::GraphicalCharToDeviceCoords(wxPoint pos) const { pos -= GetViewStart(); pos.x *= m_fontW; pos.y *= m_fontH; return pos; } wxRect MyAutoScrollingWindow::LogicalCoordsToGraphicalChars(wxRect updRect) const { wxPoint pos(updRect.GetPosition()); pos = LogicalCoordsToGraphicalChars(pos); updRect.x = pos.x; updRect.y = pos.y; updRect.width /= m_fontW; updRect.height /= m_fontH; // the *CoordsToGraphicalChars() funcs round down to upper-left corner, // so an off-by-one correction is needed ++updRect.width; // kludge ++updRect.height; // kludge return updRect; } wxPoint MyAutoScrollingWindow::LogicalCoordsToGraphicalChars(wxPoint pos) const { pos.x /= m_fontW; pos.y /= m_fontH; return pos; } wxPoint MyAutoScrollingWindow::GraphicalCharToLogicalCoords(wxPoint pos) const { pos.x *= m_fontW; pos.y *= m_fontH; return pos; } void MyAutoScrollingWindow::MyRefresh() { static wxPoint lastSelStart(-1, -1), lastCursor(-1, -1); // refresh last selected area (to deselect previously selected text) wxRect lastUpdRect( GraphicalCharToDeviceCoords(lastSelStart), GraphicalCharToDeviceCoords(lastCursor) ); // off-by-one corrections, necessary because it's not possible to know // when to round up until rect is normalized by lastUpdRect constructor lastUpdRect.width += m_fontW; // kludge lastUpdRect.height += m_fontH; // kludge // refresh currently selected (to select previously unselected text) wxRect updRect( GraphicalCharToDeviceCoords(m_selStart), GraphicalCharToDeviceCoords(m_cursor) ); // off-by-one corrections updRect.width += m_fontW; // kludge updRect.height += m_fontH; // kludge // find necessary refresh areas int rx = lastUpdRect.x; int ry = lastUpdRect.y; int rw = updRect.x - lastUpdRect.x; int rh = lastUpdRect.height; if (rw && rh) { RefreshRect(DCNormalize(rx, ry, rw, rh)); } rx = updRect.x; ry = updRect.y + updRect.height; rw= updRect.width; rh = (lastUpdRect.y + lastUpdRect.height) - (updRect.y + updRect.height); if (rw && rh) { RefreshRect(DCNormalize(rx, ry, rw, rh)); } rx = updRect.x + updRect.width; ry = lastUpdRect.y; rw = (lastUpdRect.x + lastUpdRect.width) - (updRect.x + updRect.width); rh = lastUpdRect.height; if (rw && rh) { RefreshRect(DCNormalize(rx, ry, rw, rh)); } rx = updRect.x; ry = lastUpdRect.y; rw = updRect.width; rh = updRect.y - lastUpdRect.y; if (rw && rh) { RefreshRect(DCNormalize(rx, ry, rw, rh)); } // update last lastSelStart = m_selStart; lastCursor = m_cursor; } bool MyAutoScrollingWindow::IsSelected(int chX, int chY) const { if (IsInside(chX, m_selStart.x, m_cursor.x) && IsInside(chY, m_selStart.y, m_cursor.y)) { return true; } return false; } bool MyAutoScrollingWindow::IsInside(int k, int bound1, int bound2) { if ((k >= bound1 && k <= bound2) || (k >= bound2 && k <= bound1)) { return true; } return false; } wxRect MyAutoScrollingWindow::DCNormalize(int x, int y, int w, int h) { // this is needed to get rid of the graphical remnants from the selection // I think it's because DrawRectangle() excludes a pixel in either direction const int kludge = 1; // make (x, y) the top-left corner if (w < 0) { w = -w + kludge; x -= w; } else { x -= kludge; w += kludge; } if (h < 0) { h = -h + kludge; y -= h; } else { y -= kludge; h += kludge; } return wxRect(x, y, w, h); } void MyAutoScrollingWindow::OnDraw(wxDC& dc) { dc.SetFont(m_font); wxBrush normBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); wxBrush selBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); dc.SetPen(*wxTRANSPARENT_PEN); const wxString str = sm_testData; size_t strLength = str.length(); wxString::const_iterator str_i = str.begin(); // draw the characters // 1. for each update region for (wxRegionIterator upd(GetUpdateRegion()); upd; ++upd) { wxRect updRect = upd.GetRect(); wxRect updRectInGChars(DeviceCoordsToGraphicalChars(updRect)); // 2. for each row of chars in the update region for (int chY = updRectInGChars.y ; chY <= updRectInGChars.y + updRectInGChars.height; ++chY) { // 3. for each character in the row bool isFirstX = true; for (int chX = updRectInGChars.x ; chX <= updRectInGChars.x + updRectInGChars.width ; ++chX) { // 4. set up dc if (IsSelected(chX, chY)) { dc.SetBrush(selBrush); dc.SetTextForeground( wxSystemSettings::GetColour (wxSYS_COLOUR_HIGHLIGHTTEXT)); } else { dc.SetBrush(normBrush); dc.SetTextForeground( wxSystemSettings::GetColour (wxSYS_COLOUR_WINDOWTEXT)); } // 5. find position info wxPoint charPos = GraphicalCharToLogicalCoords(wxPoint (chX, chY)); // 6. draw! dc.DrawRectangle(charPos.x, charPos.y, m_fontW, m_fontH); size_t charIndex = chY * sm_lineLen + chX; if (chY < sm_lineCnt && chX < sm_lineLen && charIndex < strLength) { if (isFirstX) { str_i = str.begin() + charIndex; isFirstX = false; } dc.DrawText(*str_i, charPos.x, charPos.y); ++str_i; } } } } } void MyAutoScrollingWindow::OnMouseLeftDown(wxMouseEvent& event) { // initial press of mouse button sets the beginning of the selection m_selStart = DeviceCoordsToGraphicalChars(event.GetPosition()); // set the cursor to the same position m_cursor = m_selStart; // draw/erase selection MyRefresh(); } void MyAutoScrollingWindow::OnMouseLeftUp(wxMouseEvent& WXUNUSED(event)) { // this test is necessary if (HasCapture()) { // uncapture mouse ReleaseMouse(); } } void MyAutoScrollingWindow::OnMouseMove(wxMouseEvent& event) { // if user is dragging if (event.Dragging() && event.LeftIsDown()) { // set the new cursor position m_cursor = DeviceCoordsToGraphicalChars(event.GetPosition()); // draw/erase selection MyRefresh(); // capture mouse to activate auto-scrolling if (!HasCapture()) { CaptureMouse(); } } } void MyAutoScrollingWindow::OnMouseCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event)) { // we only capture mouse for timed scrolling, so nothing is needed here // other than making sure to not call event.Skip() } void MyAutoScrollingWindow::OnScroll(wxScrollWinEvent& event) { // need to move the cursor when autoscrolling // FIXME: the cursor also moves when the scrollbar arrows are clicked if (HasCapture()) { if (event.GetOrientation() == wxHORIZONTAL) { if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP) { --m_cursor.x; } else if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN) { ++m_cursor.x; } } else if (event.GetOrientation() == wxVERTICAL) { if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP) { --m_cursor.y; } else if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN) { ++m_cursor.y; } } } MyRefresh(); event.Skip(); } const int MyAutoScrollingWindow::sm_lineCnt = 125; const int MyAutoScrollingWindow::sm_lineLen = 79; const char *MyAutoScrollingWindow::sm_testData = "162 Cult of the genius out of vanity. Because we think well of ourselves, but " "nonetheless never suppose ourselves capable of producing a painting like one of " "Raphael's or a dramatic scene like one of Shakespeare's, we convince ourselves " "that the capacity to do so is quite extraordinarily marvelous, a wholly " "uncommon accident, or, if we are still religiously inclined, a mercy from on " "high. Thus our vanity, our self-love, promotes the cult of the genius: for only " "if we think of him as being very remote from us, as a miraculum, does he not " "aggrieve us (even Goethe, who was without envy, called Shakespeare his star of " "the most distant heights [\"William! Stern der schonsten Ferne\": from Goethe's, " "\"Between Two Worlds\"]; in regard to which one might recall the lines: \"the " "stars, these we do not desire\" [from Goethe's, \"Comfort in Tears\"]). But, aside " "from these suggestions of our vanity, the activity of the genius seems in no " "way fundamentally different from the activity of the inventor of machines, the " "scholar of astronomy or history, the master of tactics. All these activities " "are explicable if one pictures to oneself people whose thinking is active in " "one direction, who employ everything as material, who always zealously observe " "their own inner life and that of others, who perceive everywhere models and " "incentives, who never tire of combining together the means available to them. " "Genius too does nothing except learn first how to lay bricks then how to build, " "except continually seek for material and continually form itself around it. " "Every activity of man is amazingly complicated, not only that of the genius: " "but none is a \"miracle.\" Whence, then, the belief that genius exists only in " "the artist, orator and philosopher? that only they have \"intuition\"? (Whereby " "they are supposed to possess a kind of miraculous eyeglass with which they can " "see directly into \"the essence of the thing\"!) It is clear that people speak of " "genius only where the effects of the great intellect are most pleasant to them " "and where they have no desire to feel envious. To call someone \"divine\" means: " "\"here there is no need for us to compete.\" Then, everything finished and " "complete is regarded with admiration, everything still becoming is undervalued. " "But no one can see in the work of the artist how it has become; that is its " "advantage, for wherever one can see the act of becoming one grows somewhat " "cool. The finished and perfect art of representation repulses all thinking as " "to how it has become; it tyrannizes as present completeness and perfection. " "That is why the masters of the art of representation count above all as gifted " "with genius and why men of science do not. In reality, this evaluation of the " "former and undervaluation of the latter is only a piece of childishness in the " "realm of reason. " "\n\n" "163 The serious workman. Do not talk about giftedness, inborn talents! One can " "name great men of all kinds who were very little gifted. The acquired " "greatness, became \"geniuses\" (as we put it), through qualities the lack of " "which no one who knew what they were would boast of: they all possessed that " "seriousness of the efficient workman which first learns to construct the parts " "properly before it ventures to fashion a great whole; they allowed themselves " "time for it, because they took more pleasure in making the little, secondary " "things well than in the effect of a dazzling whole. the recipe for becoming a " "good novelist, for example, is easy to give, but to carry it out presupposes " "qualities one is accustomed to overlook when one says \"I do not have enough " "talent.\" One has only to make a hundred or so sketches for novels, none longer " "than two pages but of such distinctness that every word in them is necessary; " "one should write down anecdotes each day until one has learned how to give them " "the most pregnant and effective form; one should be tireless in collecting and " "describing human types and characters; one should above all relate things to " "others and listen to others relate, keeping one's eyes and ears open for the " "effect produced on those present, one should travel like a landscape painter or " "costume designer; one should excerpt for oneself out of the individual sciences " "everything that will produce an artistic effect when it is well described, one " "should, finally, reflect on the motives of human actions, disdain no signpost " "to instruction about them and be a collector of these things by day and night. " "One should continue in this many-sided exercise some ten years: what is then " "created in the workshop, however, will be fit to go out into the world. What, " "however, do most people do? They begin, not with the parts, but with the whole. " "Perhaps they chance to strike a right note, excite attention and from then on " "strike worse and worse notes, for good, natural reasons. Sometimes, when the " "character and intellect needed to formulate such a life-plan are lacking, fate " "and need take their place and lead the future master step by step through all " "the stipulations of his trade. " "\n\n" "164 Peril and profit in the cult of the genius. The belief in great, superior, " "fruitful spirits is not necessarily, yet nonetheless is very frequently " "associated with that religious or semi-religious superstition that these " "spirits are of supra-human origin and possess certain miraculous abilities by " "virtue of which they acquire their knowledge by quite other means than the rest " "of mankind. One ascribes to them, it seems, a direct view of the nature of the " "world, as it were a hole in the cloak of appearance, and believes that, by " "virtue of this miraculous seer's vision, they are able to communicate something " "conclusive and decisive about man and the world without the toil and " "rigorousness required by science. As long as there continue to be those who " "believe in the miraculous in the domain of knowledge one can perhaps concede " "that these people themselves derive some benefit from their belief, inasmuch as " "through their unconditional subjection to the great spirits they create for " "their own spirit during its time of development the finest form of discipline " "and schooling. On the other hand, it is at least questionable whether the " "superstitious belief in genius, in its privileges and special abilities, is of " "benefit to the genius himself if it takes root in him. It is in any event a " "dangerous sign when a man is assailed by awe of himself, whether it be the " "celebrated Caesar's awe of Caesar or the awe of one's own genius now under " "consideration; when the sacrificial incense which is properly rendered only to " "a god penetrates the brain of the genius, so that his head begins to swim and " "he comes to regard himself as something supra-human. The consequences that " "slowly result are: the feeling of irresponsibility, of exceptional rights, the " "belief that he confers a favor by his mere presence, insane rage when anyone " "attempts even to compare him with others, let alone to rate him beneath them, " "or to draw attention to lapses in his work. Because he ceases to practice " "criticism of himself, at last one pinion after the other falls out of his " "plumage: that superstitious eats at the roots of his powers and perhaps even " "turns him into a hypocrite after his powers have fled from him. For the great " "spirits themselves it is therefore probably more beneficial if they acquire an " "insight into the nature and origin of their powers, if they grasp, that is to " "say, what purely human qualities have come together in them and what fortunate " "circumstances attended them: in the first place undiminished energy, resolute " "application to individual goals, great personal courage, then the good fortune " "to receive an upbringing which offered in the early years the finest teachers, " "models and methods. To be sure, when their goal is the production of the " "greatest possible effect, unclarity with regard to oneself and that " "semi-insanity superadded to it has always achieved much; for what has been " "admired and envied at all times has been that power in them by virtue of which " "they render men will-less and sweep them away into the delusion that the " "leaders they are following are supra-natural. Indeed, it elevates and inspires " "men to believe that someone is in possession of supra-natural powers: to this " "extent Plato was right to say [Plato: Phaedrus, 244a] that madness has brought " "the greatest of blessings upon mankind. In rare individual cases this portion " "of madness may, indeed, actually have been the means by which such a nature, " "excessive in all directions, was held firmly together: in the life of " "individuals, too, illusions that are in themselves poisons often play the role " "of healers; yet, in the end, in the case of every \"genius\" who believes in his " "own divinity the poison shows itself to the same degree as his \"genius\" grows " "old: one may recall, for example, the case of Napoleon, whose nature certainly " "grew into the mighty unity that sets him apart from all men of modern times " "precisely through his belief in himself and his star and through the contempt " "for men that flowed from it; until in the end, however, this same belief went " "over into an almost insane fatalism, robbed him of his acuteness and swiftness " "of perception, and became the cause of his destruction.";