/* * d3d9.h Direct3D 9 functions and interfaces * * ========================================================================= * * Open Watcom Project * * Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved. * * This file is automatically generated. Do not edit directly. * * ========================================================================= */ #ifndef _D3D9_H_ #define _D3D9_H_ #ifndef _ENABLE_AUTODEPEND #pragma read_only_file; #endif #include #include #ifdef __cplusplus extern "C" { #endif /* Forward declarations */ typedef interface IDirect3DDevice9 IDirect3DDevice9; typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9; typedef interface IDirect3DSurface9 IDirect3DSurface9; typedef interface IDirect3DTexture9 IDirect3DTexture9; typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9; typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9; typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9; typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9; typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9; typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9; typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9; typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9; typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9; typedef interface IDirect3DQuery9 IDirect3DQuery9; typedef interface IDirect3DResource9 IDirect3DResource9; typedef interface IDirect3DVolume9 IDirect3DVolume9; #ifndef D3D_DISABLE_9EX typedef interface IDirect3DDevice9Ex IDirect3DDevice9Ex; typedef interface IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9; typedef interface IDirect3DCryptoSession9 IDirect3DCryptoSession9; #endif /* Direct3D calling convention */ #define D3DAPI WINAPI /* Monitor handle data type for older versions of Windows */ #if (WINVER < 0x0500) DECLARE_HANDLE( HMONITOR ); #endif /* SetPrivateData() flags */ #define D3DSPD_IUNKNOWN 0x00000001L /* IDirect3D9::CreateDevice() behavior flags */ #define D3DCREATE_FPU_PRESERVE 0x00000002L #define D3DCREATE_MULTITHREADED 0x00000004L #define D3DCREATE_PUREDEVICE 0x00000010L #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L #define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400L #define D3DCREATE_NOWINDOWCHANGES 0x00000800L #ifndef D3D_DISABLE_9EX #define D3DCREATE_DISABLE_PSGP_THREADING 0x00002000L #define D3DCREATE_ENABLE_PRESENTSTATS 0x00004000L #define D3DCREATE_DISABLE_PRINTSCREEN 0x00008000L #define D3DCREATE_SCREENSAVER 0x10000000L #endif /* IDirect3D9::CreateDevice() adapter special value */ #define D3DADAPTER_DEFAULT 0 /* IDirect3D9::EnumAdapters() flags */ #define D3DENUM_WHQL_LEVEL 0x00000002L #ifndef D3D_DISABLE_9EX #define D3DENUM_NO_DRIVERVERSION 0x00000004L #endif /* Maximum number of back buffers */ #define D3DPRESENT_BACK_BUFFERS_MAX 3 #ifndef D3D_DISABLE_9EX #define D3DPRESENT_BACK_BUFFERS_MAX_EX 30 #endif /* IDirect3DDevice9::SetGammaRamp() flags */ #define D3DSGR_NO_CALIBRATION 0x00000000L #define D3DSGR_CALIBRATE 0x00000001L /* IDirect3DDevice9::SetCursorPosition() flags */ #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L /* IDirect3DSwapChain9::Present() flags */ #define D3DPRESENT_DONOTWAIT 0x00000001L #define D3DPRESENT_LINEAR_CONTENT 0x00000002L #ifndef D3D_DISABLE_9EX #define D3DPRESENT_DONOTFLIP 0x00000004L #define D3DPRESENT_FLIPRESTART 0x00000008L #define D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR 0x00000010L #define D3DPRESENT_UPDATEOVERLAYONLY 0x00000020L #define D3DPRESENT_HIDEOVERLAY 0x00000040L #define D3DPRESENT_UPDATECOLORKEY 0x00000080L #define D3DPRESENT_FORCEIMMEDIATE 0x00000100L #endif /* Direct3D facility code */ #define _FACD3D 0x0876 /* Macros to make Direct3D error codes */ #define MAKE_D3DHRESULT( x ) MAKE_HRESULT( 1, _FACD3D, x ) #define MAKE_D3DSTATUS( x ) MAKE_HRESULT( 0, _FACD3D, x ) /* Direct3D error codes */ #define D3D_OK S_OK #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT( 380 ) #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT( 540 ) #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT( 2072 ) #define D3DERR_UNSUPPORTEDCOLOREXTENSION MAKE_D3DHRESULT( 2073 ) #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT( 2074 ) #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT( 2075 ) #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT( 2076 ) #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT( 2077 ) #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT( 2078 ) #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT( 2079 ) #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT( 2081 ) #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT( 2082 ) #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT( 2086 ) #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT( 2087 ) #define D3DERR_NOTFOUND MAKE_D3DHRESULT( 2150 ) #define D3DERR_MOREDATA MAKE_D3DHRESULT( 2151 ) #define D3DERR_DEVICELOST MAKE_D3DHRESULT( 2152 ) #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT( 2153 ) #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT( 2154 ) #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT( 2155 ) #define D3DERR_INVALIDCALL MAKE_D3DHRESULT( 2156 ) #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT( 2157 ) #define D3DOK_NOAUTOGEN MAKE_D3DSTATUS( 2159 ) #ifndef D3D_DISABLE_9EX #define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT( 2160 ) #define S_NOT_RESIDENT MAKE_D3DSTATUS( 2165 ) #define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS( 2166 ) #define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS( 2167 ) #define S_PRESENT_OCCLUDED MAKE_D3DSTATUS( 2168 ) #define D3DERR_DEVICEHUNG MAKE_D3DHRESULT( 2164 ) #define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT( 2171 ) #define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT( 2172 ) #define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT( 2173 ) #define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT( 2174 ) #define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT( 2180 ) #endif /* GUIDs */ EXTERN_C const IID IID_IDirect3D9; EXTERN_C const IID IID_IDirect3DDevice9; EXTERN_C const IID IID_IDirect3DStateBlock9; EXTERN_C const IID IID_IDirect3DSwapChain9; EXTERN_C const IID IID_IDirect3DResource9; EXTERN_C const IID IID_IDirect3DVertexDeclaration9; EXTERN_C const IID IID_IDirect3DVertexShader9; EXTERN_C const IID IID_IDirect3DPixelShader9; EXTERN_C const IID IID_IDirect3DBaseTexture9; EXTERN_C const IID IID_IDirect3DTexture9; EXTERN_C const IID IID_IDirect3DVolumeTexture9; EXTERN_C const IID IID_IDirect3DCubeTexture9; EXTERN_C const IID IID_IDirect3DVertexBuffer9; EXTERN_C const IID IID_IDirect3DIndexBuffer9; EXTERN_C const IID IID_IDirect3DSurface9; EXTERN_C const IID IID_IDirect3DVolume9; EXTERN_C const IID IID_IDirect3DQuery9; #ifndef D3D_DISABLE_9EX EXTERN_C const IID IID_IDirect3D9Ex; EXTERN_C const IID IID_IDirect3DDevice9Ex; EXTERN_C const IID IID_IDirect3DSwapChain9Ex; EXTERN_C const IID IID_IDirect3D9ExOverlayExtension; EXTERN_C const IID IID_IDirect3DDevice9Video; EXTERN_C const IID IID_IDirect3DAuthenticatedChannel9; EXTERN_C const IID IID_IDirect3DCryptoSession9; #endif /* IDirect3D9 interface */ #undef INTERFACE #define INTERFACE IDirect3D9 DECLARE_INTERFACE_( IDirect3D9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3D9 methods */ STDMETHOD( RegisterSoftwareDevice )( THIS_ void * ) PURE; STDMETHOD_( UINT, GetAdapterCount )( THIS ) PURE; STDMETHOD( GetAdapterIdentifier )( THIS_ UINT, DWORD, D3DADAPTER_IDENTIFIER9 * ) PURE; STDMETHOD_( UINT, GetAdapterModeCount )( THIS_ UINT, D3DFORMAT ) PURE; STDMETHOD( EnumAdapterModes )( THIS_ UINT, D3DFORMAT, UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( GetAdapterDisplayMode )( THIS_ UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( CheckDeviceType )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, BOOL ) PURE; STDMETHOD( CheckDeviceFormat )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, DWORD, D3DRESOURCETYPE, D3DFORMAT ) PURE; STDMETHOD( CheckDeviceMultisampleType )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, BOOL, D3DMULTISAMPLE_TYPE, DWORD * ) PURE; STDMETHOD( CheckDepthStencilMatch )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, D3DFORMAT ) PURE; STDMETHOD( CheckDeviceFormatConversion )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT ) PURE; STDMETHOD( GetDeviceCaps )( THIS_ UINT, D3DDEVTYPE, D3DCAPS9 * ) PURE; STDMETHOD_( HMONITOR, GetAdapterMonitor )( THIS_ UINT ) PURE; STDMETHOD( CreateDevice )( THIS_ UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, IDirect3DDevice9 ** ) PURE; }; typedef IDirect3D9 *LPDIRECT3D9; typedef IDirect3D9 *PDIRECT3D9; /* IDirect3DDevice9 interface */ #undef INTERFACE #define INTERFACE IDirect3DDevice9 DECLARE_INTERFACE_( IDirect3DDevice9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DDevice9 methods */ STDMETHOD( TestCooperativeLevel )( THIS ) PURE; STDMETHOD_( UINT, GetAvailableTextureMem )( THIS ) PURE; STDMETHOD( EvictManagedResources )( THIS ) PURE; STDMETHOD( GetDirect3D )( THIS_ IDirect3D9 ** ) PURE; STDMETHOD( GetDeviceCaps )( THIS_ D3DCAPS9 * ) PURE; STDMETHOD( GetDisplayMode )( THIS_ UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( GetCreationParameters )( THIS_ D3DDEVICE_CREATION_PARAMETERS * ) PURE; STDMETHOD( SetCursorProperties )( THIS_ UINT, UINT, IDirect3DSurface9 * ) PURE; STDMETHOD_( void, SetCursorPosition )( THIS_ int, int, DWORD ) PURE; STDMETHOD_( BOOL, ShowCursor )( THIS_ BOOL ) PURE; STDMETHOD( CreateAdditionalSwapChain )( THIS_ D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 ** ) PURE; STDMETHOD( GetSwapChain )( THIS_ UINT, IDirect3DSwapChain9 ** ) PURE; STDMETHOD_( UINT, GetNumberOfSwapChains )( THIS ) PURE; STDMETHOD( Reset )( THIS_ D3DPRESENT_PARAMETERS * ) PURE; STDMETHOD( Present )( THIS_ CONST RECT *, CONST RECT *, HWND, CONST RGNDATA * ) PURE; STDMETHOD( GetBackBuffer )( THIS_ UINT, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 ** ) PURE; STDMETHOD( GetRasterStatus )( THIS_ UINT, D3DRASTER_STATUS * ) PURE; STDMETHOD( SetDialogBoxMode )( THIS_ BOOL ) PURE; STDMETHOD_( void, SetGammaRamp )( THIS_ UINT, DWORD, CONST D3DGAMMARAMP * ) PURE; STDMETHOD_( void, GetGammaRamp )( THIS_ UINT, D3DGAMMARAMP * ) PURE; STDMETHOD( CreateTexture )( THIS_ UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateVolumeTexture )( THIS_ UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateCubeTexture )( THIS_ UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateVertexBuffer )( THIS_ UINT, DWORD, DWORD, D3DPOOL, IDirect3DVertexBuffer9 **, HANDLE * ) PURE; STDMETHOD( CreateIndexBuffer )( THIS_ UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DIndexBuffer9 **, HANDLE * ) PURE; STDMETHOD( CreateRenderTarget )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( CreateDepthStencilSurface )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( UpdateSurface )( THIS_ IDirect3DSurface9 *, CONST RECT *, IDirect3DSurface9 *, CONST POINT * ) PURE; STDMETHOD( UpdateTexture )( THIS_ IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 * ) PURE; STDMETHOD( GetRenderTargetData )( THIS_ IDirect3DSurface9 *, IDirect3DSurface9 * ) PURE; STDMETHOD( GetFrontBufferData )( THIS_ UINT, IDirect3DSurface9 * ) PURE; STDMETHOD( StretchRect )( THIS_ IDirect3DSurface9 *, CONST RECT *, IDirect3DSurface9 *, CONST RECT *, D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD( ColorFill )( THIS_ IDirect3DSurface9 *, CONST RECT *, D3DCOLOR ) PURE; STDMETHOD( CreateOffscreenPlainSurface )( THIS_ UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( SetRenderTarget )( THIS_ DWORD, IDirect3DSurface9 * ) PURE; STDMETHOD( GetRenderTarget )( THIS_ DWORD, IDirect3DSurface9 ** ) PURE; STDMETHOD( SetDepthStencilSurface )( THIS_ IDirect3DSurface9 * ) PURE; STDMETHOD( GetDepthStencilSurface )( THIS_ IDirect3DSurface9 ** ) PURE; STDMETHOD( BeginScene )( THIS ) PURE; STDMETHOD( EndScene )( THIS ) PURE; STDMETHOD( Clear )( THIS_ DWORD, CONST D3DRECT *, DWORD, D3DCOLOR, float, DWORD ) PURE; STDMETHOD( SetTransform )( THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX * ) PURE; STDMETHOD( GetTransform )( THIS_ D3DTRANSFORMSTATETYPE, D3DMATRIX * ) PURE; STDMETHOD( MultiplyTransform )( THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX * ) PURE; STDMETHOD( SetViewport )( THIS_ CONST D3DVIEWPORT9 * ) PURE; STDMETHOD( GetViewport )( THIS_ D3DVIEWPORT9 * ) PURE; STDMETHOD( SetMaterial )( THIS_ CONST D3DMATERIAL9 * ) PURE; STDMETHOD( GetMaterial )( THIS_ D3DMATERIAL9 * ) PURE; STDMETHOD( SetLight )( THIS_ DWORD, CONST D3DLIGHT9 * ) PURE; STDMETHOD( GetLight )( THIS_ DWORD, D3DLIGHT9 * ) PURE; STDMETHOD( LightEnable )( THIS_ DWORD, BOOL ) PURE; STDMETHOD( GetLightEnable )( THIS_ DWORD, BOOL * ) PURE; STDMETHOD( SetClipPlane )( THIS_ DWORD, CONST float * ) PURE; STDMETHOD( GetClipPlane )( THIS_ DWORD, float * ) PURE; STDMETHOD( SetRenderState )( THIS_ D3DRENDERSTATETYPE, DWORD ) PURE; STDMETHOD( GetRenderState )( THIS_ D3DRENDERSTATETYPE, DWORD * ) PURE; STDMETHOD( CreateStateBlock )( THIS_ D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 ** ) PURE; STDMETHOD( BeginStateBlock )( THIS ) PURE; STDMETHOD( EndStateBlock )( THIS_ IDirect3DStateBlock9 ** ) PURE; STDMETHOD( SetClipStatus )( THIS_ CONST D3DCLIPSTATUS9 * ) PURE; STDMETHOD( GetClipStatus )( THIS_ D3DCLIPSTATUS9 * ) PURE; STDMETHOD( GetTexture )( THIS_ DWORD, IDirect3DBaseTexture9 ** ) PURE; STDMETHOD( SetTexture )( THIS_ DWORD, IDirect3DBaseTexture9 * ) PURE; STDMETHOD( GetTextureStageState )( THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, DWORD * ) PURE; STDMETHOD( SetTextureStageState )( THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, DWORD ) PURE; STDMETHOD( GetSamplerState )( THIS_ DWORD, D3DSAMPLERSTATETYPE, DWORD * ) PURE; STDMETHOD( SetSamplerState )( THIS_ DWORD, D3DSAMPLERSTATETYPE, DWORD ) PURE; STDMETHOD( ValidateDevice )( THIS_ DWORD * ) PURE; STDMETHOD( SetPaletteEntries )( THIS_ UINT, CONST PALETTEENTRY * ) PURE; STDMETHOD( GetPaletteEntries )( THIS_ UINT, PALETTEENTRY * ) PURE; STDMETHOD( SetCurrentTexturePalette )( THIS_ UINT ) PURE; STDMETHOD( GetCurrentTexturePalette )( THIS_ UINT * ) PURE; STDMETHOD( SetScissorRect )( THIS_ CONST RECT * ) PURE; STDMETHOD( GetScissorRect )( THIS_ RECT * ) PURE; STDMETHOD( SetSoftwareVertexProcessing )( THIS_ BOOL ) PURE; STDMETHOD_( BOOL, GetSoftwareVertexProcessing )( THIS ) PURE; STDMETHOD( SetNPatchMode )( THIS_ float ) PURE; STDMETHOD_( float, GetNPatchMode )( THIS ) PURE; STDMETHOD( DrawPrimitive )( THIS_ D3DPRIMITIVETYPE, UINT, UINT ) PURE; STDMETHOD( DrawIndexedPrimitive )( THIS_ D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT ) PURE; STDMETHOD( DrawPrimitiveUP )( THIS_ D3DPRIMITIVETYPE, UINT, CONST void *, UINT ) PURE; STDMETHOD( DrawIndexedPrimitiveUP )( THIS_ D3DPRIMITIVETYPE, UINT, UINT, UINT, CONST void *, D3DFORMAT, CONST void *, UINT ) PURE; STDMETHOD( ProcessVertices )( THIS_ UINT, UINT, UINT, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, DWORD ) PURE; STDMETHOD( CreateVertexDeclaration )( THIS_ CONST D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 ** ) PURE; STDMETHOD( SetVertexDeclaration )( THIS_ IDirect3DVertexDeclaration9 * ) PURE; STDMETHOD( GetVertexDeclaration )( THIS_ IDirect3DVertexDeclaration9 ** ) PURE; STDMETHOD( SetFVF )( THIS_ DWORD ) PURE; STDMETHOD( GetFVF )( THIS_ DWORD * ) PURE; STDMETHOD( CreateVertexShader )( THIS_ CONST DWORD *, IDirect3DVertexShader9 ** ) PURE; STDMETHOD( SetVertexShader )( THIS_ IDirect3DVertexShader9 * ) PURE; STDMETHOD( GetVertexShader )( THIS_ IDirect3DVertexShader9 ** ) PURE; STDMETHOD( SetVertexShaderConstantF )( THIS_ UINT, CONST float *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantF )( THIS_ UINT, float *, UINT ) PURE; STDMETHOD( SetVertexShaderConstantI )( THIS_ UINT, CONST int *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantI )( THIS_ UINT, int *, UINT ) PURE; STDMETHOD( SetVertexShaderConstantB )( THIS_ UINT, CONST BOOL *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantB )( THIS_ UINT, BOOL *, UINT ) PURE; STDMETHOD( SetStreamSource )( THIS_ UINT, IDirect3DVertexBuffer9 *, UINT, UINT ) PURE; STDMETHOD( GetStreamSource )( THIS_ UINT, IDirect3DVertexBuffer9 **, UINT *, UINT * ) PURE; STDMETHOD( SetStreamSourceFreq )( THIS_ UINT, UINT ) PURE; STDMETHOD( GetStreamSourceFreq )( THIS_ UINT, UINT * ) PURE; STDMETHOD( SetIndices )( THIS_ IDirect3DIndexBuffer9 * ) PURE; STDMETHOD( GetIndices )( THIS_ IDirect3DIndexBuffer9 ** ) PURE; STDMETHOD( CreatePixelShader )( THIS_ CONST DWORD *, IDirect3DPixelShader9 ** ) PURE; STDMETHOD( SetPixelShader )( THIS_ IDirect3DPixelShader9 * ) PURE; STDMETHOD( GetPixelShader )( THIS_ IDirect3DPixelShader9 ** ) PURE; STDMETHOD( SetPixelShaderConstantF )( THIS_ UINT, CONST float *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantF )( THIS_ UINT, float *, UINT ) PURE; STDMETHOD( SetPixelShaderConstantI )( THIS_ UINT, CONST int *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantI )( THIS_ UINT, int *, UINT ) PURE; STDMETHOD( SetPixelShaderConstantB )( THIS_ UINT, CONST BOOL *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantB )( THIS_ UINT, BOOL *, UINT ) PURE; STDMETHOD( DrawRectPatch )( THIS_ UINT, CONST float *, CONST D3DRECTPATCH_INFO * ) PURE; STDMETHOD( DrawTriPatch )( THIS_ UINT, CONST float *, CONST D3DTRIPATCH_INFO * ) PURE; STDMETHOD( DeletePatch )( THIS_ UINT ) PURE; STDMETHOD( CreateQuery )( THIS_ D3DQUERYTYPE, IDirect3DQuery9 ** ) PURE; }; typedef IDirect3DDevice9 *LPDIRECT3DDEVICE9; typedef IDirect3DDevice9 *PDIRECT3DDEVICE9; /* IDirect3DStateBlock9 interface */ #undef INTERFACE #define INTERFACE IDirect3DStateBlock9 DECLARE_INTERFACE_( IDirect3DStateBlock9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DStateBlock9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( Capture )( THIS ) PURE; STDMETHOD( Apply )( THIS ) PURE; }; typedef IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9; typedef IDirect3DStateBlock9 *PDIRECT3DSTATEBLOCK9; /* IDirect3DSwapChain9 interface */ #undef INTERFACE #define INTERFACE IDirect3DSwapChain9 DECLARE_INTERFACE_( IDirect3DSwapChain9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DSwapChain9 methods */ STDMETHOD( Present )( THIS_ CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *, DWORD ) PURE; STDMETHOD( GetFrontBufferData )( THIS_ IDirect3DSurface9 * ) PURE; STDMETHOD( GetBackBuffer )( THIS_ UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 ** ) PURE; STDMETHOD( GetRasterStatus )( THIS_ D3DRASTER_STATUS * ) PURE; STDMETHOD( GetDisplayMode )( THIS_ D3DDISPLAYMODE * ) PURE; STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( GetPresentParameters )( THIS_ D3DPRESENT_PARAMETERS * ) PURE; }; typedef IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9; typedef IDirect3DSwapChain9 *PDIRECT3DSWAPCHAIN9; /* IDirect3DResource9 interface */ #undef INTERFACE #define INTERFACE IDirect3DResource9 DECLARE_INTERFACE_( IDirect3DResource9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; }; typedef IDirect3DResource9 *LPDIRECT3DRESOURCE9; typedef IDirect3DResource9 *PDIRECT3DRESOURCE9; /* IDirect3DVertexDeclaration9 interface */ #undef INTERFACE #define INTERFACE IDirect3DVertexDeclaration9 DECLARE_INTERFACE_( IDirect3DVertexDeclaration9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DVertexDeclaration9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( GetDeclaration )( THIS_ D3DVERTEXELEMENT9 *, UINT * ) PURE; }; typedef IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9; typedef IDirect3DVertexDeclaration9 *PDIRECT3DVERTEXDECLARATION9; /* IDirect3DVertexShader9 interface */ #undef INTERFACE #define INTERFACE IDirect3DVertexShader9 DECLARE_INTERFACE_( IDirect3DVertexShader9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DVertexShader9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( GetFunction )( THIS_ void *, UINT * ) PURE; }; typedef IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9; typedef IDirect3DVertexShader9 *PDIRECT3DVERTEXSHADER9; /* IDirect3DPixelShader9 interface */ #undef INTERFACE #define INTERFACE IDirect3DPixelShader9 DECLARE_INTERFACE_( IDirect3DPixelShader9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DPixelShader9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( GetFunction )( THIS_ void *, UINT * ) PURE; }; typedef IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9; typedef IDirect3DPixelShader9 *PDIRECT3DPIXELSHADER9; /* IDirect3DBaseTexture9 interface */ #undef INTERFACE #define INTERFACE IDirect3DBaseTexture9 DECLARE_INTERFACE_( IDirect3DBaseTexture9, IDirect3DResource9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DBaseTexture9 methods */ STDMETHOD_( DWORD, SetLOD )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetLOD )( THIS ) PURE; STDMETHOD_( DWORD, GetLevelCount )( THIS ) PURE; STDMETHOD( SetAutoGenFilterType )( THIS_ D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD_( D3DTEXTUREFILTERTYPE, GetAutoGenFilterType )( THIS ) PURE; STDMETHOD_( void, GenerateMipSubLevels )( THIS ) PURE; }; typedef IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9; typedef IDirect3DBaseTexture9 *PDIRECT3DBASETEXTURE9; /* IDirect3DTexture9 interface */ #undef INTERFACE #define INTERFACE IDirect3DTexture9 DECLARE_INTERFACE_( IDirect3DTexture9, IDirect3DBaseTexture9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DBaseTexture9 methods */ STDMETHOD_( DWORD, SetLOD )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetLOD )( THIS ) PURE; STDMETHOD_( DWORD, GetLevelCount )( THIS ) PURE; STDMETHOD( SetAutoGenFilterType )( THIS_ D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD_( D3DTEXTUREFILTERTYPE, GetAutoGenFilterType )( THIS ) PURE; STDMETHOD_( void, GenerateMipSubLevels )( THIS ) PURE; /* IDirect3DTexture9 methods */ STDMETHOD( GetLevelDesc )( THIS_ UINT, D3DSURFACE_DESC * ) PURE; STDMETHOD( GetSurfaceLevel )( THIS_ UINT, IDirect3DSurface9 ** ) PURE; STDMETHOD( LockRect )( THIS_ UINT, D3DLOCKED_RECT *, CONST RECT *, DWORD ) PURE; STDMETHOD( UnlockRect )( THIS_ UINT ) PURE; STDMETHOD( AddDirtyRect )( THIS_ CONST RECT * ) PURE; }; typedef IDirect3DTexture9 *LPDIRECT3DTEXTURE9; typedef IDirect3DTexture9 *PDIRECT3DTEXTURE9; /* IDirect3DVolumeTexture9 interface */ #undef INTERFACE #define INTERFACE IDirect3DVolumeTexture9 DECLARE_INTERFACE_( IDirect3DVolumeTexture9, IDirect3DBaseTexture9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DBaseTexture9 methods */ STDMETHOD_( DWORD, SetLOD )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetLOD )( THIS ) PURE; STDMETHOD_( DWORD, GetLevelCount )( THIS ) PURE; STDMETHOD( SetAutoGenFilterType )( THIS_ D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD_( D3DTEXTUREFILTERTYPE, GetAutoGenFilterType )( THIS ) PURE; STDMETHOD_( void, GenerateMipSubLevels )( THIS ) PURE; /* IDirect3DVolumeTexture9 methods */ STDMETHOD( GetLevelDesc )( THIS_ UINT, D3DVOLUME_DESC * ) PURE; STDMETHOD( GetVolumeLevel )( THIS_ UINT, IDirect3DVolume9 ** ) PURE; STDMETHOD( LockBox )( THIS_ UINT, D3DLOCKED_BOX *, CONST D3DBOX *, DWORD ) PURE; STDMETHOD( UnlockBox )( THIS_ UINT ) PURE; STDMETHOD( AddDirtyBox )( THIS_ CONST D3DBOX * ) PURE; }; typedef IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9; typedef IDirect3DVolumeTexture9 *PDIRECT3DVOLUMETEXTURE9; /* IDirect3DCubeTexture9 interface */ #undef INTERFACE #define INTERFACE IDirect3DCubeTexture9 DECLARE_INTERFACE_( IDirect3DCubeTexture9, IDirect3DBaseTexture9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DBaseTexture9 methods */ STDMETHOD_( DWORD, SetLOD )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetLOD )( THIS ) PURE; STDMETHOD_( DWORD, GetLevelCount )( THIS ) PURE; STDMETHOD( SetAutoGenFilterType )( THIS_ D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD_( D3DTEXTUREFILTERTYPE, GetAutoGenFilterType )( THIS ) PURE; STDMETHOD_( void, GenerateMipSubLevels )( THIS ) PURE; /* IDirect3DCubeTexture9 methods */ STDMETHOD( GetLevelDesc )( THIS_ UINT, D3DSURFACE_DESC * ) PURE; STDMETHOD( GetCubeMapSurface )( THIS_ D3DCUBEMAP_FACES, UINT, IDirect3DSurface9 ** ) PURE; STDMETHOD( LockRect )( THIS_ D3DCUBEMAP_FACES, UINT, D3DLOCKED_RECT *, CONST RECT *, DWORD ) PURE; STDMETHOD( UnlockRect )( THIS_ D3DCUBEMAP_FACES, UINT ) PURE; STDMETHOD( AddDirtyRect )( THIS_ D3DCUBEMAP_FACES, CONST RECT * ) PURE; }; typedef IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9; typedef IDirect3DCubeTexture9 *PDIRECT3DCUBETEXTURE9; /* IDirect3DVertexBuffer9 interface */ #undef INTERFACE #define INTERFACE IDirect3DVertexBuffer9 DECLARE_INTERFACE_( IDirect3DVertexBuffer9, IDirect3DResource9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DVertexBuffer9 methods */ STDMETHOD( Lock )( THIS_ UINT, UINT, void **, DWORD ) PURE; STDMETHOD( Unlock )( THIS ) PURE; STDMETHOD( GetDesc )( THIS_ D3DVERTEXBUFFER_DESC * ) PURE; }; typedef IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9; typedef IDirect3DVertexBuffer9 *PDIRECT3DVERTEXBUFFER9; /* IDirect3DIndexBuffer9 interface */ #undef INTERFACE #define INTERFACE IDirect3DIndexBuffer9 DECLARE_INTERFACE_( IDirect3DIndexBuffer9, IDirect3DResource9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DIndexBuffer9 methods */ STDMETHOD( Lock )( THIS_ UINT, UINT, void **, DWORD ) PURE; STDMETHOD( Unlock )( THIS ) PURE; STDMETHOD( GetDesc )( THIS_ D3DINDEXBUFFER_DESC * ) PURE; }; typedef IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9; typedef IDirect3DIndexBuffer9 *PDIRECT3DINDEXBUFFER9; /* IDirect3DSurface9 interface */ #undef INTERFACE #define INTERFACE IDirect3DSurface9 DECLARE_INTERFACE_( IDirect3DSurface9, IDirect3DResource9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DResource9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD_( DWORD, SetPriority )( THIS_ DWORD ) PURE; STDMETHOD_( DWORD, GetPriority )( THIS ) PURE; STDMETHOD_( void, PreLoad )( THIS ) PURE; STDMETHOD_( D3DRESOURCETYPE, GetType )( THIS ) PURE; /* IDirect3DSurface9 methods */ STDMETHOD( GetContainer )( THIS_ REFIID, void ** ) PURE; STDMETHOD( GetDesc )( THIS_ D3DSURFACE_DESC * ) PURE; STDMETHOD( LockRect )( THIS_ D3DLOCKED_RECT *, CONST RECT *, DWORD ) PURE; STDMETHOD( UnlockRect )( THIS ) PURE; STDMETHOD( GetDC )( THIS_ HDC * ) PURE; STDMETHOD( ReleaseDC )( THIS_ HDC ) PURE; }; typedef IDirect3DSurface9 *LPDIRECT3DSURFACE9; typedef IDirect3DSurface9 *PDIRECT3DSURFACE9; /* IDirect3DVolume9 interface */ #undef INTERFACE #define INTERFACE IDirect3DVolume9 DECLARE_INTERFACE_( IDirect3DVolume9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DVolume9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( SetPrivateData )( THIS_ REFGUID, CONST void *, DWORD, DWORD ) PURE; STDMETHOD( GetPrivateData )( THIS_ REFGUID, void *, DWORD * ) PURE; STDMETHOD( FreePrivateData )( THIS_ REFGUID ) PURE; STDMETHOD( GetContainer )( THIS_ REFIID, void ** ) PURE; STDMETHOD( GetDesc )( THIS_ D3DVOLUME_DESC * ) PURE; STDMETHOD( LockBox )( THIS_ D3DLOCKED_BOX *, CONST D3DBOX *, DWORD ) PURE; STDMETHOD( UnlockBox )( THIS ) PURE; }; typedef IDirect3DVolume9 *LPDIRECT3DVOLUME9; typedef IDirect3DVolume9 *PDIRECT3DVOLUME9; /* IDirect3DQuery9 interface */ #undef INTERFACE #define INTERFACE IDirect3DQuery9 DECLARE_INTERFACE_( IDirect3DQuery9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DQuery9 methods */ STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD_( D3DQUERYTYPE, GetType )( THIS ) PURE; STDMETHOD_( DWORD, GetDataSize )( THIS ) PURE; STDMETHOD( Issue )( THIS_ DWORD ) PURE; STDMETHOD( GetData )( THIS_ void *, DWORD, DWORD ) PURE; }; typedef IDirect3DQuery9 *LPDIRECT3DQUERY9; typedef IDirect3DQuery9 *PDIRECT3DQUERY9; /* IDirect3D9Ex interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3D9Ex DECLARE_INTERFACE_( IDirect3D9Ex, IDirect3D9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3D9 methods */ STDMETHOD( RegisterSoftwareDevice )( THIS_ void * ) PURE; STDMETHOD_( UINT, GetAdapterCount )( THIS ) PURE; STDMETHOD( GetAdapterIdentifier )( THIS_ UINT, DWORD, D3DADAPTER_IDENTIFIER9 * ) PURE; STDMETHOD_( UINT, GetAdapterModeCount )( THIS_ UINT, D3DFORMAT ) PURE; STDMETHOD( EnumAdapterModes )( THIS_ UINT, D3DFORMAT, UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( GetAdapterDisplayMode )( THIS_ UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( CheckDeviceType )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, BOOL ) PURE; STDMETHOD( CheckDeviceFormat )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, DWORD, D3DRESOURCETYPE, D3DFORMAT ) PURE; STDMETHOD( CheckDeviceMultisampleType )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, BOOL, D3DMULTISAMPLE_TYPE, DWORD * ) PURE; STDMETHOD( CheckDepthStencilMatch )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, D3DFORMAT ) PURE; STDMETHOD( CheckDeviceFormatConversion )( THIS_ UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT ) PURE; STDMETHOD( GetDeviceCaps )( THIS_ UINT, D3DDEVTYPE, D3DCAPS9 * ) PURE; STDMETHOD_( HMONITOR, GetAdapterMonitor )( THIS_ UINT ) PURE; STDMETHOD( CreateDevice )( THIS_ UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, IDirect3DDevice9 ** ) PURE; /* IDirect3D9Ex methods */ STDMETHOD_( UINT, GetAdapterModeCountEx )( THIS_ UINT, CONST D3DDISPLAYMODEFILTER * ) PURE; STDMETHOD( EnumAdapterModesEx )( THIS_ UINT, CONST D3DDISPLAYMODEFILTER *, UINT, D3DDISPLAYMODEEX * ) PURE; STDMETHOD( GetAdapterDisplayModeEx )( THIS_ UINT, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION * ) PURE; STDMETHOD( CreateDeviceEx )( THIS_ UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, D3DDISPLAYMODEEX *, IDirect3DDevice9Ex ** ) PURE; STDMETHOD( GetAdapterLUID )( THIS_ UINT, LUID * ) PURE; }; typedef IDirect3D9Ex *LPDIRECT3D9EX; typedef IDirect3D9Ex *PDIRECT3D9EX; #endif /* IDirect3DDevice9Ex interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3DDevice9Ex DECLARE_INTERFACE_( IDirect3DDevice9Ex, IDirect3DDevice9 ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DDevice9 methods */ STDMETHOD( TestCooperativeLevel )( THIS ) PURE; STDMETHOD_( UINT, GetAvailableTextureMem )( THIS ) PURE; STDMETHOD( EvictManagedResources )( THIS ) PURE; STDMETHOD( GetDirect3D )( THIS_ IDirect3D9 ** ) PURE; STDMETHOD( GetDeviceCaps )( THIS_ D3DCAPS9 * ) PURE; STDMETHOD( GetDisplayMode )( THIS_ UINT, D3DDISPLAYMODE * ) PURE; STDMETHOD( GetCreationParameters )( THIS_ D3DDEVICE_CREATION_PARAMETERS * ) PURE; STDMETHOD( SetCursorProperties )( THIS_ UINT, UINT, IDirect3DSurface9 * ) PURE; STDMETHOD_( void, SetCursorPosition )( THIS_ int, int, DWORD ) PURE; STDMETHOD_( BOOL, ShowCursor )( THIS_ BOOL ) PURE; STDMETHOD( CreateAdditionalSwapChain )( THIS_ D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 ** ) PURE; STDMETHOD( GetSwapChain )( THIS_ UINT, IDirect3DSwapChain9 ** ) PURE; STDMETHOD_( UINT, GetNumberOfSwapChains )( THIS ) PURE; STDMETHOD( Reset )( THIS_ D3DPRESENT_PARAMETERS * ) PURE; STDMETHOD( Present )( THIS_ CONST RECT *, CONST RECT *, HWND, CONST RGNDATA * ) PURE; STDMETHOD( GetBackBuffer )( THIS_ UINT, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 ** ) PURE; STDMETHOD( GetRasterStatus )( THIS_ UINT, D3DRASTER_STATUS * ) PURE; STDMETHOD( SetDialogBoxMode )( THIS_ BOOL ) PURE; STDMETHOD_( void, SetGammaRamp )( THIS_ UINT, DWORD, CONST D3DGAMMARAMP * ) PURE; STDMETHOD_( void, GetGammaRamp )( THIS_ UINT, D3DGAMMARAMP * ) PURE; STDMETHOD( CreateTexture )( THIS_ UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateVolumeTexture )( THIS_ UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateCubeTexture )( THIS_ UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9 **, HANDLE * ) PURE; STDMETHOD( CreateVertexBuffer )( THIS_ UINT, DWORD, DWORD, D3DPOOL, IDirect3DVertexBuffer9 **, HANDLE * ) PURE; STDMETHOD( CreateIndexBuffer )( THIS_ UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DIndexBuffer9 **, HANDLE * ) PURE; STDMETHOD( CreateRenderTarget )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( CreateDepthStencilSurface )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( UpdateSurface )( THIS_ IDirect3DSurface9 *, CONST RECT *, IDirect3DSurface9 *, CONST POINT * ) PURE; STDMETHOD( UpdateTexture )( THIS_ IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 * ) PURE; STDMETHOD( GetRenderTargetData )( THIS_ IDirect3DSurface9 *, IDirect3DSurface9 * ) PURE; STDMETHOD( GetFrontBufferData )( THIS_ UINT, IDirect3DSurface9 * ) PURE; STDMETHOD( StretchRect )( THIS_ IDirect3DSurface9 *, CONST RECT *, IDirect3DSurface9 *, CONST RECT *, D3DTEXTUREFILTERTYPE ) PURE; STDMETHOD( ColorFill )( THIS_ IDirect3DSurface9 *, CONST RECT *, D3DCOLOR ) PURE; STDMETHOD( CreateOffscreenPlainSurface )( THIS_ UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE * ) PURE; STDMETHOD( SetRenderTarget )( THIS_ DWORD, IDirect3DSurface9 * ) PURE; STDMETHOD( GetRenderTarget )( THIS_ DWORD, IDirect3DSurface9 ** ) PURE; STDMETHOD( SetDepthStencilSurface )( THIS_ IDirect3DSurface9 * ) PURE; STDMETHOD( GetDepthStencilSurface )( THIS_ IDirect3DSurface9 ** ) PURE; STDMETHOD( BeginScene )( THIS ) PURE; STDMETHOD( EndScene )( THIS ) PURE; STDMETHOD( Clear )( THIS_ DWORD, CONST D3DRECT *, DWORD, D3DCOLOR, float, DWORD ) PURE; STDMETHOD( SetTransform )( THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX * ) PURE; STDMETHOD( GetTransform )( THIS_ D3DTRANSFORMSTATETYPE, D3DMATRIX * ) PURE; STDMETHOD( MultiplyTransform )( THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX * ) PURE; STDMETHOD( SetViewport )( THIS_ CONST D3DVIEWPORT9 * ) PURE; STDMETHOD( GetViewport )( THIS_ D3DVIEWPORT9 * ) PURE; STDMETHOD( SetMaterial )( THIS_ CONST D3DMATERIAL9 * ) PURE; STDMETHOD( GetMaterial )( THIS_ D3DMATERIAL9 * ) PURE; STDMETHOD( SetLight )( THIS_ DWORD, CONST D3DLIGHT9 * ) PURE; STDMETHOD( GetLight )( THIS_ DWORD, D3DLIGHT9 * ) PURE; STDMETHOD( LightEnable )( THIS_ DWORD, BOOL ) PURE; STDMETHOD( GetLightEnable )( THIS_ DWORD, BOOL * ) PURE; STDMETHOD( SetClipPlane )( THIS_ DWORD, CONST float * ) PURE; STDMETHOD( GetClipPlane )( THIS_ DWORD, float * ) PURE; STDMETHOD( SetRenderState )( THIS_ D3DRENDERSTATETYPE, DWORD ) PURE; STDMETHOD( GetRenderState )( THIS_ D3DRENDERSTATETYPE, DWORD * ) PURE; STDMETHOD( CreateStateBlock )( THIS_ D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 ** ) PURE; STDMETHOD( BeginStateBlock )( THIS ) PURE; STDMETHOD( EndStateBlock )( THIS_ IDirect3DStateBlock9 ** ) PURE; STDMETHOD( SetClipStatus )( THIS_ CONST D3DCLIPSTATUS9 * ) PURE; STDMETHOD( GetClipStatus )( THIS_ D3DCLIPSTATUS9 * ) PURE; STDMETHOD( GetTexture )( THIS_ DWORD, IDirect3DBaseTexture9 ** ) PURE; STDMETHOD( SetTexture )( THIS_ DWORD, IDirect3DBaseTexture9 * ) PURE; STDMETHOD( GetTextureStageState )( THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, DWORD * ) PURE; STDMETHOD( SetTextureStageState )( THIS_ DWORD, D3DTEXTURESTAGESTATETYPE, DWORD ) PURE; STDMETHOD( GetSamplerState )( THIS_ DWORD, D3DSAMPLERSTATETYPE, DWORD * ) PURE; STDMETHOD( SetSamplerState )( THIS_ DWORD, D3DSAMPLERSTATETYPE, DWORD ) PURE; STDMETHOD( ValidateDevice )( THIS_ DWORD * ) PURE; STDMETHOD( SetPaletteEntries )( THIS_ UINT, CONST PALETTEENTRY * ) PURE; STDMETHOD( GetPaletteEntries )( THIS_ UINT, PALETTEENTRY * ) PURE; STDMETHOD( SetCurrentTexturePalette )( THIS_ UINT ) PURE; STDMETHOD( GetCurrentTexturePalette )( THIS_ UINT * ) PURE; STDMETHOD( SetScissorRect )( THIS_ CONST RECT * ) PURE; STDMETHOD( GetScissorRect )( THIS_ RECT * ) PURE; STDMETHOD( SetSoftwareVertexProcessing )( THIS_ BOOL ) PURE; STDMETHOD_( BOOL, GetSoftwareVertexProcessing )( THIS ) PURE; STDMETHOD( SetNPatchMode )( THIS_ float ) PURE; STDMETHOD_( float, GetNPatchMode )( THIS ) PURE; STDMETHOD( DrawPrimitive )( THIS_ D3DPRIMITIVETYPE, UINT, UINT ) PURE; STDMETHOD( DrawIndexedPrimitive )( THIS_ D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT ) PURE; STDMETHOD( DrawPrimitiveUP )( THIS_ D3DPRIMITIVETYPE, UINT, CONST void *, UINT ) PURE; STDMETHOD( DrawIndexedPrimitiveUP )( THIS_ D3DPRIMITIVETYPE, UINT, UINT, UINT, CONST void *, D3DFORMAT, CONST void *, UINT ) PURE; STDMETHOD( ProcessVertices )( THIS_ UINT, UINT, UINT, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, DWORD ) PURE; STDMETHOD( CreateVertexDeclaration )( THIS_ CONST D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 ** ) PURE; STDMETHOD( SetVertexDeclaration )( THIS_ IDirect3DVertexDeclaration9 * ) PURE; STDMETHOD( GetVertexDeclaration )( THIS_ IDirect3DVertexDeclaration9 ** ) PURE; STDMETHOD( SetFVF )( THIS_ DWORD ) PURE; STDMETHOD( GetFVF )( THIS_ DWORD * ) PURE; STDMETHOD( CreateVertexShader )( THIS_ CONST DWORD *, IDirect3DVertexShader9 ** ) PURE; STDMETHOD( SetVertexShader )( THIS_ IDirect3DVertexShader9 * ) PURE; STDMETHOD( GetVertexShader )( THIS_ IDirect3DVertexShader9 ** ) PURE; STDMETHOD( SetVertexShaderConstantF )( THIS_ UINT, CONST float *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantF )( THIS_ UINT, float *, UINT ) PURE; STDMETHOD( SetVertexShaderConstantI )( THIS_ UINT, CONST int *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantI )( THIS_ UINT, int *, UINT ) PURE; STDMETHOD( SetVertexShaderConstantB )( THIS_ UINT, CONST BOOL *, UINT ) PURE; STDMETHOD( GetVertexShaderConstantB )( THIS_ UINT, BOOL *, UINT ) PURE; STDMETHOD( SetStreamSource )( THIS_ UINT, IDirect3DVertexBuffer9 *, UINT, UINT ) PURE; STDMETHOD( GetStreamSource )( THIS_ UINT, IDirect3DVertexBuffer9 **, UINT *, UINT * ) PURE; STDMETHOD( SetStreamSourceFreq )( THIS_ UINT, UINT ) PURE; STDMETHOD( GetStreamSourceFreq )( THIS_ UINT, UINT * ) PURE; STDMETHOD( SetIndices )( THIS_ IDirect3DIndexBuffer9 * ) PURE; STDMETHOD( GetIndices )( THIS_ IDirect3DIndexBuffer9 ** ) PURE; STDMETHOD( CreatePixelShader )( THIS_ CONST DWORD *, IDirect3DPixelShader9 ** ) PURE; STDMETHOD( SetPixelShader )( THIS_ IDirect3DPixelShader9 * ) PURE; STDMETHOD( GetPixelShader )( THIS_ IDirect3DPixelShader9 ** ) PURE; STDMETHOD( SetPixelShaderConstantF )( THIS_ UINT, CONST float *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantF )( THIS_ UINT, float *, UINT ) PURE; STDMETHOD( SetPixelShaderConstantI )( THIS_ UINT, CONST int *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantI )( THIS_ UINT, int *, UINT ) PURE; STDMETHOD( SetPixelShaderConstantB )( THIS_ UINT, CONST BOOL *, UINT ) PURE; STDMETHOD( GetPixelShaderConstantB )( THIS_ UINT, BOOL *, UINT ) PURE; STDMETHOD( DrawRectPatch )( THIS_ UINT, CONST float *, CONST D3DRECTPATCH_INFO * ) PURE; STDMETHOD( DrawTriPatch )( THIS_ UINT, CONST float *, CONST D3DTRIPATCH_INFO * ) PURE; STDMETHOD( DeletePatch )( THIS_ UINT ) PURE; STDMETHOD( CreateQuery )( THIS_ D3DQUERYTYPE, IDirect3DQuery9 ** ) PURE; /* IDirect3DDevice9Ex methods */ STDMETHOD( SetConvolutionMonoKernel )( THIS_ UINT, UINT, float *, float * ) PURE; STDMETHOD( ComposeRects )( THIS_ IDirect3DSurface9 *, IDirect3DSurface9 *, IDirect3DVertexBuffer9 *, UINT, IDirect3DVertexBuffer9 *, D3DCOMPOSERECTSOP, int, int ) PURE; STDMETHOD( PresentEx )( THIS_ CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *, DWORD ) PURE; STDMETHOD( GetGPUThreadPriority )( THIS_ INT * ) PURE; STDMETHOD( SetGPUThreadPriority )( THIS_ INT ) PURE; STDMETHOD( WaitForVBlank )( THIS_ UINT ) PURE; STDMETHOD( CheckResourceResidency )( THIS_ IDirect3DResource9 **, UINT32 ) PURE; STDMETHOD( SetMaximumFrameLatency )( THIS_ UINT ) PURE; STDMETHOD( GetMaximumFrameLatency )( THIS_ UINT * ) PURE; STDMETHOD( CheckDeviceState )( THIS_ HWND ) PURE; STDMETHOD( CreateRenderTargetEx )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD ) PURE; STDMETHOD( CreateOffscreenPlainSurfaceEx )( THIS_ UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE *, DWORD ) PURE; STDMETHOD( CreateDepthStencilSurfaceEx )( THIS_ UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD ) PURE; STDMETHOD( ResetEx )( THIS_ D3DPRESENT_PARAMETERS *, D3DDISPLAYMODEEX * ) PURE; STDMETHOD( GetDisplayModeEx )( THIS_ UINT, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION * ) PURE; }; typedef IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX; typedef IDirect3DDevice9Ex *PDIRECT3DDEVICE9EX; #endif /* IDirect3DSwapChain9Ex interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3DSwapChain9Ex DECLARE_INTERFACE_( IDirect3DSwapChain9Ex, IDirect3DSwapChain ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DSwapChain9 methods */ STDMETHOD( Present )( THIS_ CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *, DWORD ) PURE; STDMETHOD( GetFrontBufferData )( THIS_ IDirect3DSurface9 * ) PURE; STDMETHOD( GetBackBuffer )( THIS_ UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 ** ) PURE; STDMETHOD( GetRasterStatus )( THIS_ D3DRASTER_STATUS * ) PURE; STDMETHOD( GetDisplayMode )( THIS_ D3DDISPLAYMODE * ) PURE; STDMETHOD( GetDevice )( THIS_ IDirect3DDevice9 ** ) PURE; STDMETHOD( GetPresentParameters )( THIS_ D3DPRESENT_PARAMETERS * ) PURE; /* IDirect3DSwapChain9Ex methods */ STDMETHOD( GetLastPresentCount )( THIS_ UINT * ) PURE; STDMETHOD( GetPresentStats )( THIS_ D3DPRESENTSTATS * ) PURE; STDMETHOD( GetDisplayModeEx )( THIS_ D3DDISPLAYMODEEX *, D3DDISPLAYROTATION * ) PURE; }; typedef IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX; typedef IDirect3DSwapChain9Ex *PDIRECT3DSWAPCHAIN9EX; #endif /* IDirect3D9ExOverlayExtension interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3D9ExOverlayExtension DECLARE_INTERFACE_( IDirect3D9ExOverlayExtension, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3D9ExOverlayExtension methods */ STDMETHOD( CheckDeviceOverlayType )( THIS_ UINT, D3DDEVTYPE, UINT, UINT, D3DFORMAT, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION, D3DOVERLAYCAPS * ) PURE; }; typedef IDirect3D9ExOverlayExtension *LPDIRECT3D9EXOVERLAYEXTENSION; typedef IDirect3D9ExOverlayExtension *PDIRECT3D9EXOVERLAYEXTENSION; #endif /* IDirect3DDevice9Video interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3DDevice9Video DECLARE_INTERFACE_( IDirect3DDevice9Video, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DDevice9Video methods */ STDMETHOD( GetContentProtectionCaps )( THIS_ CONST GUID *, CONST GUID *, D3DCONTENTPROTECTIONCAPS * ) PURE; STDMETHOD( CreateAuthenticatedChannel )( THIS_ D3DAUTHENTICATEDCHANNELTYPE, IDirect3DAuthenticatedChannel9 **, HANDLE * ) PURE; STDMETHOD( CreateCryptoSession )( THIS_ CONST GUID *, CONST GUID *, IDirect3DCryptoSession9 **, HANDLE * ) PURE; }; typedef IDirect3DDevice9Video *LPDIRECT3DDEVICE9VIDEO; typedef IDirect3DDevice9Video *PDIRECT3DDEVICE9VIDEO; #endif /* IDirect3DAuthenticatedChannel9 interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3DAuthenticatedChannel9 DECLARE_INTERFACE_( IDirect3DAuthenticatedChannel9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DAuthenticatedChannel9 methods */ STDMETHOD( GetCertificateSize )( THIS_ UINT * ) PURE; STDMETHOD( GetCertificate )( THIS_ UINT, BYTE * ) PURE; STDMETHOD( NegotiateKeyExchange )( THIS_ UINT, VOID * ) PURE; STDMETHOD( Query )( THIS_ UINT, CONST VOID *, UINT, VOID * ) PURE; STDMETHOD( Configure )( THIS_ UINT, CONST VOID *, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT * ) PURE; }; typedef IDirect3DAuthenticatedChannel9 *LPDIRECT3DAUTHENTICATEDCHANNEL9; typedef IDirect3DAuthenticatedChannel9 *PDIRECT3DAUTHENTICATEDCHANNEL9; #endif /* IDirect3DCryptoSession9 interface */ #ifndef D3D_DISABLE_9EX #undef INTERFACE #define INTERFACE IDirect3DCryptoSession9 DECLARE_INTERFACE_( IDirect3DCryptoSession9, IUnknown ) { /* IUnknown methods */ STDMETHOD( QueryInterface )( THIS_ REFIID, void ** ) PURE; STDMETHOD_( ULONG, AddRef )( THIS ) PURE; STDMETHOD_( ULONG, Release )( THIS ) PURE; /* IDirect3DCryptoSession9 methods */ STDMETHOD( GetCertificateSize )( THIS_ UINT * ) PURE; STDMETHOD( GetCertificate )( THIS_ UINT, BYTE * ) PURE; STDMETHOD( NegotiateKeyExchange )( THIS_ UINT, VOID * ) PURE; STDMETHOD( EncryptionBlt )( THIS_ IDirect3DSurface9 *, IDirect3DSurface9 *, UINT, VOID * ) PURE; STDMETHOD( DecryptionBlt )( THIS_ IDirect3DSurface9 *, IDirect3DSurface9 *, UINT, D3DENCRYPTED_BLOCK_INFO *, VOID *, VOID * ) PURE; STDMETHOD( GetSurfacePitch )( THIS_ IDirect3DSurface9 *, UINT * ) PURE; STDMETHOD( StartSessionKeyRefresh )( THIS_ VOID *, UINT ) PURE; STDMETHOD( FinishSessionKeyRefresh )( THIS ) PURE; STDMETHOD( GetEncryptionBltKey )( THIS_ VOID *, UINT ) PURE; }; typedef IDirect3DCryptoSession9 *LPDIRECT3DCRYPTOSESSION; typedef IDirect3DCryptoSession9 *PDIRECT3DCRYPTOSESSION; #endif /* C/C++ object macros */ #if !defined( __cplusplus ) || defined( CINTERFACE ) #define IDirect3D9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3D9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3D9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3D9_RegisterSoftwareDevice( x, p ) \ (x)->lpVtbl->RegisterSoftwareDevice( x, p ) #define IDirect3D9_GetAdapterCount( x ) \ (x)->lpVtbl->GetAdapterCount( x ) #define IDirect3D9_GetAdapterIdentifier( x, p1, p2, p3 ) \ (x)->lpVtbl->GetAdapterIdentifier( x, p1, p2, p3 ) #define IDirect3D9_GetAdapterModeCount( x, p1, p2 ) \ (x)->lpVtbl->GetAdapterModeCount( x, p1, p2 ) #define IDirect3D9_EnumAdapterModes( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->EnumAdapterModes( x, p1, p2, p3, p4 ) #define IDirect3D9_GetAdapterDisplayMode( x, p1, p2 ) \ (x)->lpVtbl->GetAdapterDisplayMode( x, p1, p2 ) #define IDirect3D9_CheckDeviceType( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->CheckDeviceType( x, p1, p2, p3, p4, p5 ) #define IDirect3D9_CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3D9_CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3D9_CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) #define IDirect3D9_CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) #define IDirect3D9_GetDeviceCaps( x, p1, p2, p3 ) \ (x)->lpVtbl->GetDeviceCaps( x, p1, p2, p3 ) #define IDirect3D9_GetAdapterMonitor( x, p ) \ (x)->lpVtbl->GetAdapterMonitor( x, p ) #define IDirect3D9_CreateDevice( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateDevice( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DDevice9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DDevice9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DDevice9_TestCooperativeLevel( x ) \ (x)->lpVtbl->TestCooperativeLevel( x ) #define IDirect3DDevice9_GetAvailableTextureMem( x ) \ (x)->lpVtbl->GetAvailableTextureMem( x ) #define IDirect3DDevice9_EvictManagedResources( x ) \ (x)->lpVtbl->EvictManagedResources( x ) #define IDirect3DDevice9_GetDirect3D( x, p ) \ (x)->lpVtbl->GetDirect3D( x, p ) #define IDirect3DDevice9_GetDeviceCaps( x, p ) \ (x)->lpVtbl->GetDeviceCaps( x, p ) #define IDirect3DDevice9_GetDisplayMode( x, p1, p2 ) \ (x)->lpVtbl->GetDisplayMode( x, p1, p2 ) #define IDirect3DDevice9_GetCreationParameters( x, p ) \ (x)->lpVtbl->GetCreationParameters( x, p ) #define IDirect3DDevice9_SetCursorProperties( x, p1, p2, p3 ) \ (x)->lpVtbl->SetCursorProperties( x, p1, p2, p3 ) #define IDirect3DDevice9_SetCursorPosition( x, p1, p2, p3 ) \ (x)->lpVtbl->SetCursorPosition( x, p1, p2, p3 ) #define IDirect3DDevice9_ShowCursor( x, p ) \ (x)->lpVtbl->ShowCursor( x, p ) #define IDirect3DDevice9_CreateAdditionalSwapChain( x, p1, p2 ) \ (x)->lpVtbl->CreateAdditionalSwapChain( x, p1, p2 ) #define IDirect3DDevice9_GetSwapChain( x, p1, p2 ) \ (x)->lpVtbl->GetSwapChain( x, p1, p2 ) #define IDirect3DDevice9_GetNumberOfSwapChains( x ) \ (x)->lpVtbl->GetNumberOfSwapChains( x ) #define IDirect3DDevice9_Reset( x, p ) \ (x)->lpVtbl->Reset( x, p ) #define IDirect3DDevice9_Present( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->Present( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_GetBackBuffer( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->GetBackBuffer( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_GetRasterStatus( x, p1, p2 ) \ (x)->lpVtbl->GetRasterStatus( x, p1, p2 ) #define IDirect3DDevice9_SetDialogBoxMode( x, p ) \ (x)->lpVtbl->SetDialogBoxMode( x, p ) #define IDirect3DDevice9_SetGammaRamp( x, p1, p2, p3 ) \ (x)->lpVtbl->SetGammaRamp( x, p1, p2, p3 ) #define IDirect3DDevice9_GetGammaRamp( x, p1, p2 ) \ (x)->lpVtbl->GetGammaRamp( x, p1, p2 ) #define IDirect3DDevice9_CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->lpVtbl->CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9_CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->lpVtbl->CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9_CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_UpdateSurface( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->UpdateSurface( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_UpdateTexture( x, p1, p2 ) \ (x)->lpVtbl->UpdateTexture( x, p1, p2 ) #define IDirect3DDevice9_GetRenderTargetData( x, p1, p2 ) \ (x)->lpVtbl->GetRenderTargetData( x, p1, p2 ) #define IDirect3DDevice9_GetFrontBufferData( x, p1, p2 ) \ (x)->lpVtbl->GetFrontBufferData( x, p1, p2 ) #define IDirect3DDevice9_StretchRect( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->StretchRect( x, p1, p2, p3, p4, p5 ) #define IDirect3DDevice9_ColorFill( x, p1, p2, p3 ) \ (x)->lpVtbl->ColorFill( x, p1, p2, p3 ) #define IDirect3DDevice9_CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_SetRenderTarget( x, p1, p2 ) \ (x)->lpVtbl->SetRenderTarget( x, p1, p2 ) #define IDirect3DDevice9_GetRenderTarget( x, p1, p2 ) \ (x)->lpVtbl->GetRenderTarget( x, p1, p2 ) #define IDirect3DDevice9_SetDepthStencilSurface( x, p ) \ (x)->lpVtbl->SetDepthStencilSurface( x, p ) #define IDirect3DDevice9_GetDepthStencilSurface( x, p ) \ (x)->lpVtbl->GetDepthStencilSurface( x, p ) #define IDirect3DDevice9_BeginScene( x ) \ (x)->lpVtbl->BeginScene( x ) #define IDirect3DDevice9_EndScene( x ) \ (x)->lpVtbl->EndScene( x ) #define IDirect3DDevice9_Clear( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->Clear( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_SetTransform( x, p1, p2 ) \ (x)->lpVtbl->SetTransform( x, p1, p2 ) #define IDirect3DDevice9_GetTransform( x, p1, p2 ) \ (x)->lpVtbl->GetTransform( x, p1, p2 ) #define IDirect3DDevice9_MultiplyTransform( x, p1, p2 ) \ (x)->lpVtbl->MultiplyTransform( x, p1, p2 ) #define IDirect3DDevice9_SetViewport( x, p ) \ (x)->lpVtbl->SetViewport( x, p ) #define IDirect3DDevice9_GetViewport( x, p ) \ (x)->lpVtbl->GetViewport( x, p ) #define IDirect3DDevice9_SetMaterial( x, p ) \ (x)->lpVtbl->SetMaterial( x, p ) #define IDirect3DDevice9_GetMaterial( x, p ) \ (x)->lpVtbl->GetMaterial( x, p ) #define IDirect3DDevice9_SetLight( x, p1, p2 ) \ (x)->lpVtbl->SetLight( x, p1, p2 ) #define IDirect3DDevice9_GetLight( x, p1, p2 ) \ (x)->lpVtbl->GetLight( x, p1, p2 ) #define IDirect3DDevice9_LightEnable( x, p1, p2 ) \ (x)->lpVtbl->LightEnable( x, p1, p2 ) #define IDirect3DDevice9_GetLightEnable( x, p1, p2 ) \ (x)->lpVtbl->GetLightEnable( x, p1, p2 ) #define IDirect3DDevice9_SetClipPlane( x, p1, p2 ) \ (x)->lpVtbl->SetClipPlane( x, p1, p2 ) #define IDirect3DDevice9_GetClipPlane( x, p1, p2 ) \ (x)->lpVtbl->GetClipPlane( x, p1, p2 ) #define IDirect3DDevice9_SetRenderState( x, p1, p2 ) \ (x)->lpVtbl->SetRenderState( x, p1, p2 ) #define IDirect3DDevice9_GetRenderState( x, p1, p2 ) \ (x)->lpVtbl->GetRenderState( x, p1, p2 ) #define IDirect3DDevice9_CreateStateBlock( x, p1, p2 ) \ (x)->lpVtbl->CreateStateBlock( x, p1, p2 ) #define IDirect3DDevice9_BeginStateBlock( x ) \ (x)->lpVtbl->BeginStateBlock( x ) #define IDirect3DDevice9_EndStateBlock( x, p ) \ (x)->lpVtbl->EndStateBlock( x, p ) #define IDirect3DDevice9_SetClipStatus( x, p ) \ (x)->lpVtbl->SetClipStatus( x, p ) #define IDirect3DDevice9_GetClipStatus( x, p ) \ (x)->lpVtbl->GetClipStatus( x, p ) #define IDirect3DDevice9_GetTexture( x, p1, p2 ) \ (x)->lpVtbl->GetTexture( x, p1, p2 ) #define IDirect3DDevice9_SetTexture( x, p1, p2 ) \ (x)->lpVtbl->SetTexture( x, p1, p2 ) #define IDirect3DDevice9_GetTextureStageState( x, p1, p2, p3 ) \ (x)->lpVtbl->GetTextureStageState( x, p1, p2, p3 ) #define IDirect3DDevice9_SetTextureStageState( x, p1, p2, p3 ) \ (x)->lpVtbl->SetTextureStageState( x, p1, p2, p3 ) #define IDirect3DDevice9_GetSamplerState( x, p1, p2, p3 ) \ (x)->lpVtbl->GetSamplerState( x, p1, p2, p3 ) #define IDirect3DDevice9_SetSamplerState( x, p1, p2, p3 ) \ (x)->lpVtbl->SetSamplerState( x, p1, p2, p3 ) #define IDirect3DDevice9_ValidateDevice( x, p ) \ (x)->lpVtbl->ValidateDevice( x, p ) #define IDirect3DDevice9_SetPaletteEntries( x, p1, p2 ) \ (x)->lpVtbl->SetPaletteEntries( x, p1, p2 ) #define IDirect3DDevice9_GetPaletteEntries( x, p1, p2 ) \ (x)->lpVtbl->GetPaletteEntries( x, p1, p2 ) #define IDirect3DDevice9_SetCurrentTexturePalette( x, p ) \ (x)->lpVtbl->SetCurrentTexturePalette( x, p ) #define IDirect3DDevice9_GetCurrentTexturePalette( x, p ) \ (x)->lpVtbl->GetCurrentTexturePalette( x, p ) #define IDirect3DDevice9_SetScissorRect( x, p ) \ (x)->lpVtbl->SetScissorRect( x, p ) #define IDirect3DDevice9_GetScissorRect( x, p ) \ (x)->lpVtbl->GetScissorRect( x, p ) #define IDirect3DDevice9_SetSoftwareVertexProcessing( x, p ) \ (x)->lpVtbl->SetSoftwareVertexProcessing( x, p ) #define IDirect3DDevice9_GetSoftwareVertexProcessing( x ) \ (x)->lpVtbl->GetSoftwareVertexProcessing( x ) #define IDirect3DDevice9_SetNPatchMode( x, p ) \ (x)->lpVtbl->SetNPatchMode( x, p ) #define IDirect3DDevice9_GetNPatchMode( x ) \ (x)->lpVtbl->GetNPatchMode( x ) #define IDirect3DDevice9_DrawPrimitive( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawPrimitive( x, p1, p2, p3 ) #define IDirect3DDevice9_DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_DrawPrimitiveUP( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->DrawPrimitiveUP( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateVertexDeclaration( x, p1, p2 ) \ (x)->lpVtbl->CreateVertexDeclaration( x, p1, p2 ) #define IDirect3DDevice9_SetVertexDeclaration( x, p ) \ (x)->lpVtbl->SetVertexDeclaration( x, p ) #define IDirect3DDevice9_GetVertexDeclaration( x, p ) \ (x)->lpVtbl->GetVertexDeclaration( x, p ) #define IDirect3DDevice9_SetFVF( x, p ) \ (x)->lpVtbl->SetFVF( x, p ) #define IDirect3DDevice9_GetFVF( x, p ) \ (x)->lpVtbl->GetFVF( x, p ) #define IDirect3DDevice9_CreateVertexShader( x, p1, p2 ) \ (x)->lpVtbl->CreateVertexShader( x, p1, p2 ) #define IDirect3DDevice9_SetVertexShader( x, p ) \ (x)->lpVtbl->SetVertexShader( x, p ) #define IDirect3DDevice9_GetVertexShader( x, p ) \ (x)->lpVtbl->GetVertexShader( x, p ) #define IDirect3DDevice9_SetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9_SetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9_SetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9_SetStreamSource( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->SetStreamSource( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_GetStreamSource( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->GetStreamSource( x, p1, p2, p3, p4 ) #define IDirect3DDevice9_SetStreamSourceFreq( x, p1, p2 ) \ (x)->lpVtbl->SetStreamSourceFreq( x, p1, p2 ) #define IDirect3DDevice9_GetStreamSourceFreq( x, p1, p2 ) \ (x)->lpVtbl->GetStreamSourceFreq( x, p1, p2 ) #define IDirect3DDevice9_SetIndices( x, p ) \ (x)->lpVtbl->SetIndices( x, p ) #define IDirect3DDevice9_GetIndices( x, p ) \ (x)->lpVtbl->GetIndices( x, p ) #define IDirect3DDevice9_CreatePixelShader( x, p1, p2 ) \ (x)->lpVtbl->CreatePixelShader( x, p1, p2 ) #define IDirect3DDevice9_SetPixelShader( x, p ) \ (x)->lpVtbl->SetPixelShader( x, p ) #define IDirect3DDevice9_GetPixelShader( x, p ) \ (x)->lpVtbl->GetPixelShader( x, p ) #define IDirect3DDevice9_SetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9_SetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9_SetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9_DrawRectPatch( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawRectPatch( x, p1, p2, p3 ) #define IDirect3DDevice9_DrawTriPatch( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawTriPatch( x, p1, p2, p3 ) #define IDirect3DDevice9_DeletePatch( x, p ) \ (x)->lpVtbl->DeletePatch( x, p ) #define IDirect3DDevice9_CreateQuery( x, p1, p2 ) \ (x)->lpVtbl->CreateQuery( x, p1, p2 ) #define IDirect3DStateBlock9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DStateBlock9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DStateBlock9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DStateBlock9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DStateBlock9_Capture( x ) \ (x)->lpVtbl->Capture( x ) #define IDirect3DStateBlock9_Apply( x ) \ (x)->lpVtbl->Apply( x ) #define IDirect3DSwapChain9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DSwapChain9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DSwapChain9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DSwapChain9_Present( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->Present( x, p1, p2, p3, p4, p5 ) #define IDirect3DSwapChain9_GetFrontBufferData( x, p ) \ (x)->lpVtbl->GetFrontBufferData( x, p ) #define IDirect3DSwapChain9_GetBackBuffer( x, p1, p2, p3 ) \ (x)->lpVtbl->GetBackBuffer( x, p1, p2, p3 ) #define IDirect3DSwapChain9_GetRasterStatus( x, p ) \ (x)->lpVtbl->GetRasterStatus( x, p ) #define IDirect3DSwapChain9_GetDisplayMode( x, p ) \ (x)->lpVtbl->GetDisplayMode( x, p ) #define IDirect3DSwapChain9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DSwapChain9_GetPresentParameters( x, p ) \ (x)->lpVtbl->GetPresentParameters( x, p ) #define IDirect3DResource9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DResource9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DResource9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DResource9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DResource9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DResource9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DResource9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DResource9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DResource9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DResource9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DResource9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DVertexDeclaration9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DVertexDeclaration9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DVertexDeclaration9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DVertexDeclaration9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DVertexDeclaration9_GetDeclaration( x, p1, p2 ) \ (x)->lpVtbl->GetDeclaration( x, p1, p2 ) #define IDirect3DVertexShader9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DVertexShader9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DVertexShader9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DVertexShader9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DVertexShader9_GetFunction( x, p1, p2 ) \ (x)->lpVtbl->GetFunction( x, p1, p2 ) #define IDirect3DPixelShader9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DPixelShader9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DPixelShader9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DPixelShader9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DPixelShader9_GetFunction( x, p1, p2 ) \ (x)->lpVtbl->GetFunction( x, p1, p2 ) #define IDirect3DBaseTexture9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DBaseTexture9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DBaseTexture9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DBaseTexture9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DBaseTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DBaseTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DBaseTexture9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DBaseTexture9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DBaseTexture9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DBaseTexture9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DBaseTexture9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DBaseTexture9_SetLOD( x, p ) \ (x)->lpVtbl->SetLOD( x, p ) #define IDirect3DBaseTexture9_GetLOD( x ) \ (x)->lpVtbl->GetLOD( x ) #define IDirect3DBaseTexture9_GetLevelCount( x ) \ (x)->lpVtbl->GetLevelCount( x ) #define IDirect3DBaseTexture9_SetAutoGenFilterType( x, p ) \ (x)->lpVtbl->SetAutoGenFilterType( x, p ) #define IDirect3DBaseTexture9_GetAutoGenFilterType( x ) \ (x)->lpVtbl->GetAutoGenFilterType( x ) #define IDirect3DBaseTexture9_GenerateMipSubLevels( x ) \ (x)->lpVtbl->GenerateMipSubLevels( x ) #define IDirect3DTexture9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DTexture9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DTexture9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DTexture9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DTexture9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DTexture9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DTexture9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DTexture9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DTexture9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DTexture9_SetLOD( x, p ) \ (x)->lpVtbl->SetLOD( x, p ) #define IDirect3DTexture9_GetLOD( x ) \ (x)->lpVtbl->GetLOD( x ) #define IDirect3DTexture9_GetLevelCount( x ) \ (x)->lpVtbl->GetLevelCount( x ) #define IDirect3DTexture9_SetAutoGenFilterType( x, p ) \ (x)->lpVtbl->SetAutoGenFilterType( x, p ) #define IDirect3DTexture9_GetAutoGenFilterType( x ) \ (x)->lpVtbl->GetAutoGenFilterType( x ) #define IDirect3DTexture9_GenerateMipSubLevels( x ) \ (x)->lpVtbl->GenerateMipSubLevels( x ) #define IDirect3DTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->lpVtbl->GetLevelDesc( x, p1, p2 ) #define IDirect3DTexture9_GetSurfaceLevel( x, p1, p2 ) \ (x)->lpVtbl->GetSurfaceLevel( x, p1, p2 ) #define IDirect3DTexture9_LockRect( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->LockRect( x, p1, p2, p3, p4 ) #define IDirect3DTexture9_UnlockRect( x, p ) \ (x)->lpVtbl->UnlockRect( x, p ) #define IDirect3DTexture9_AddDirtyRect( x, p ) \ (x)->lpVtbl->AddDirtyRect( x, p ) #define IDirect3DVolumeTexture9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DVolumeTexture9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DVolumeTexture9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DVolumeTexture9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DVolumeTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DVolumeTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DVolumeTexture9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DVolumeTexture9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DVolumeTexture9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DVolumeTexture9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DVolumeTexture9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DVolumeTexture9_SetLOD( x, p ) \ (x)->lpVtbl->SetLOD( x, p ) #define IDirect3DVolumeTexture9_GetLOD( x ) \ (x)->lpVtbl->GetLOD( x ) #define IDirect3DVolumeTexture9_GetLevelCount( x ) \ (x)->lpVtbl->GetLevelCount( x ) #define IDirect3DVolumeTexture9_SetAutoGenFilterType( x, p ) \ (x)->lpVtbl->SetAutoGenFilterType( x, p ) #define IDirect3DVolumeTexture9_GetAutoGenFilterType( x ) \ (x)->lpVtbl->GetAutoGenFilterType( x ) #define IDirect3DVolumeTexture9_GenerateMipSubLevels( x ) \ (x)->lpVtbl->GenerateMipSubLevels( x ) #define IDirect3DVolumeTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->lpVtbl->GetLevelDesc( x, p1, p2 ) #define IDirect3DVolumeTexture9_GetVolumeLevel( x, p1, p2 ) \ (x)->lpVtbl->GetVolumeLevel( x, p1, p2 ) #define IDirect3DVolumeTexture9_LockBox( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->LockBox( x, p1, p2, p3, p4 ) #define IDirect3DVolumeTexture9_UnlockBox( x, p ) \ (x)->lpVtbl->UnlockBox( x, p ) #define IDirect3DVolumeTexture9_AddDirtyBox( x, p ) \ (x)->lpVtbl->AddDirtyBox( x, p ) #define IDirect3DCubeTexture9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DCubeTexture9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DCubeTexture9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DCubeTexture9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DCubeTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DCubeTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DCubeTexture9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DCubeTexture9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DCubeTexture9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DCubeTexture9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DCubeTexture9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DCubeTexture9_SetLOD( x, p ) \ (x)->lpVtbl->SetLOD( x, p ) #define IDirect3DCubeTexture9_GetLOD( x ) \ (x)->lpVtbl->GetLOD( x ) #define IDirect3DCubeTexture9_GetLevelCount( x ) \ (x)->lpVtbl->GetLevelCount( x ) #define IDirect3DCubeTexture9_SetAutoGenFilterType( x, p ) \ (x)->lpVtbl->SetAutoGenFilterType( x, p ) #define IDirect3DCubeTexture9_GetAutoGenFilterType( x ) \ (x)->lpVtbl->GetAutoGenFilterType( x ) #define IDirect3DCubeTexture9_GenerateMipSubLevels( x ) \ (x)->lpVtbl->GenerateMipSubLevels( x ) #define IDirect3DCubeTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->lpVtbl->GetLevelDesc( x, p1, p2 ) #define IDirect3DCubeTexture9_GetCubeMapSurface( x, p1, p2, p3 ) \ (x)->lpVtbl->GetCubeMapSurface( x, p1, p2, p3 ) #define IDirect3DCubeTexture9_LockRect( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->LockRect( x, p1, p2, p3, p4 ) #define IDirect3DCubeTexture9_UnlockRect( x, p1, p2 ) \ (x)->lpVtbl->UnlockRect( x, p1, p2 ) #define IDirect3DCubeTexture9_AddDirtyRect( x, p1, p2 ) \ (x)->lpVtbl->AddDirtyRect( x, p1, p2 ) #define IDirect3DVertexBuffer9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DVertexBuffer9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DVertexBuffer9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DVertexBuffer9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DVertexBuffer9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DVertexBuffer9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DVertexBuffer9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DVertexBuffer9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DVertexBuffer9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DVertexBuffer9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DVertexBuffer9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DVertexBuffer9_Lock( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->Lock( x, p1, p2, p3, p4 ) #define IDirect3DVertexBuffer9_Unlock( x ) \ (x)->lpVtbl->Unlock( x ) #define IDirect3DVertexBuffer9_GetDesc( x, p ) \ (x)->lpVtbl->GetDesc( x, p ) #define IDirect3DIndexBuffer9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DIndexBuffer9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DIndexBuffer9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DIndexBuffer9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DIndexBuffer9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DIndexBuffer9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DIndexBuffer9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DIndexBuffer9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DIndexBuffer9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DIndexBuffer9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DIndexBuffer9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DIndexBuffer9_Lock( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->Lock( x, p1, p2, p3, p4 ) #define IDirect3DIndexBuffer9_Unlock( x ) \ (x)->lpVtbl->Unlock( x ) #define IDirect3DIndexBuffer9_GetDesc( x, p ) \ (x)->lpVtbl->GetDesc( x, p ) #define IDirect3DSurface9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DSurface9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DSurface9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DSurface9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DSurface9_SetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3 ) #define IDirect3DSurface9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DSurface9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DSurface9_SetPriority( x, p ) \ (x)->lpVtbl->SetPriority( x, p ) #define IDirect3DSurface9_GetPriority( x ) \ (x)->lpVtbl->GetPriority( x ) #define IDirect3DSurface9_PreLoad( x ) \ (x)->lpVtbl->PreLoad( x ) #define IDirect3DSurface9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DSurface9_GetContainer( x, p1, p2 ) \ (x)->lpVtbl->GetContainer( x, p1, p2 ) #define IDirect3DSurface9_GetDesc( x, p ) \ (x)->lpVtbl->GetDesc( x, p ) #define IDirect3DSurface9_LockRect( x, p1, p2, p3 ) \ (x)->lpVtbl->LockRect( x, p1, p2, p3 ) #define IDirect3DSurface9_UnlockRect( x ) \ (x)->lpVtbl->UnlockRect( x ) #define IDirect3DSurface9_GetDC( x, p ) \ (x)->lpVtbl->GetDC( x, p ) #define IDirect3DSurface9_ReleaseDC( x, p ) \ (x)->lpVtbl->ReleaseDC( x, p ) #define IDirect3DVolume9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DVolume9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DVolume9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DVolume9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DVolume9_SetPrivateData( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->SetPrivateData( x, p1, p2, p3, p4 ) #define IDirect3DVolume9_GetPrivateData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPrivateData( x, p1, p2, p3 ) #define IDirect3DVolume9_FreePrivateData( x, p ) \ (x)->lpVtbl->FreePrivateData( x, p ) #define IDirect3DVolume9_GetContainer( x, p1, p2 ) \ (x)->lpVtbl->GetContainer( x, p1, p2 ) #define IDirect3DVolume9_GetDesc( x, p ) \ (x)->lpVtbl->GetDesc( x, p ) #define IDirect3DVolume9_LockBox( x, p1, p2, p3 ) \ (x)->lpVtbl->LockBox( x, p1, p2, p3 ) #define IDirect3DVolume9_UnlockBox( x ) \ (x)->lpVtbl->UnlockBox( x ) #define IDirect3DQuery9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DQuery9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DQuery9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DQuery9_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DQuery9_GetType( x ) \ (x)->lpVtbl->GetType( x ) #define IDirect3DQuery9_GetDataSize( x ) \ (x)->lpVtbl->GetDataSize( x ) #define IDirect3DQuery9_Issue( x, p ) \ (x)->lpVtbl->Issue( x, p ) #define IDirect3DQuery9_GetData( x, p1, p2, p3 ) \ (x)->lpVtbl->GetData( x, p1, p2, p3 ) #ifndef D3D_DISABLE_9EX #define IDirect3D9Ex_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3D9Ex_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3D9Ex_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3D9Ex_RegisterSoftwareDevice( x, p ) \ (x)->lpVtbl->RegisterSoftwareDevice( x, p ) #define IDirect3D9Ex_GetAdapterCount( x ) \ (x)->lpVtbl->GetAdapterCount( x ) #define IDirect3D9Ex_GetAdapterIdentifier( x, p1, p2, p3 ) \ (x)->lpVtbl->GetAdapterIdentifier( x, p1, p2, p3 ) #define IDirect3D9Ex_GetAdapterModeCount( x, p1, p2 ) \ (x)->lpVtbl->GetAdapterModeCount( x, p1, p2 ) #define IDirect3D9Ex_EnumAdapterModes( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->EnumAdapterModes( x, p1, p2, p3, p4 ) #define IDirect3D9Ex_GetAdapterDisplayMode( x, p1, p2 ) \ (x)->lpVtbl->GetAdapterDisplayMode( x, p1, p2 ) #define IDirect3D9Ex_CheckDeviceType( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->CheckDeviceType( x, p1, p2, p3, p4, p5 ) #define IDirect3D9Ex_CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) #define IDirect3D9Ex_CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) #define IDirect3D9Ex_GetDeviceCaps( x, p1, p2, p3 ) \ (x)->lpVtbl->GetDeviceCaps( x, p1, p2, p3 ) #define IDirect3D9Ex_GetAdapterMonitor( x, p ) \ (x)->lpVtbl->GetAdapterMonitor( x, p ) #define IDirect3D9Ex_CreateDevice( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateDevice( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_GetAdapterModeCountEx( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->GetAdapterModeCountEx( x, p1, p2, p3, p4 ) #define IDirect3D9Ex_EnumAdapterModesEx( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->EnumAdapterModesEx( x, p1, p2, p3, p4 ) #define IDirect3D9Ex_GetAdapterDisplayModeEx( x, p1, p2, p3 ) \ (x)->lpVtbl->GetAdapterDisplayModeEx( x, p1, p2, p3 ) #define IDirect3D9Ex_CreateDeviceEx( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->lpVtbl->CreateDeviceEx( x, p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3D9Ex_GetAdapterLUID( x, p1, p2 ) \ (x)->lpVtbl->GetAdapterLUID( x, p1, p2 ) #define IDirect3DDevice9Ex_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DDevice9Ex_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DDevice9Ex_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DDevice9Ex_TestCooperativeLevel( x ) \ (x)->lpVtbl->TestCooperativeLevel( x ) #define IDirect3DDevice9Ex_GetAvailableTextureMem( x ) \ (x)->lpVtbl->GetAvailableTextureMem( x ) #define IDirect3DDevice9Ex_EvictManagedResources( x ) \ (x)->lpVtbl->EvictManagedResources( x ) #define IDirect3DDevice9Ex_GetDirect3D( x, p ) \ (x)->lpVtbl->GetDirect3D( x, p ) #define IDirect3DDevice9Ex_GetDeviceCaps( x, p ) \ (x)->lpVtbl->GetDeviceCaps( x, p ) #define IDirect3DDevice9Ex_GetDisplayMode( x, p1, p2 ) \ (x)->lpVtbl->GetDisplayMode( x, p1, p2 ) #define IDirect3DDevice9Ex_GetCreationParameters( x, p ) \ (x)->lpVtbl->GetCreationParameters( x, p ) #define IDirect3DDevice9Ex_SetCursorProperties( x, p1, p2, p3 ) \ (x)->lpVtbl->SetCursorProperties( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetCursorPosition( x, p1, p2, p3 ) \ (x)->lpVtbl->SetCursorPosition( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_ShowCursor( x, p ) \ (x)->lpVtbl->ShowCursor( x, p ) #define IDirect3DDevice9Ex_CreateAdditionalSwapChain( x, p1, p2 ) \ (x)->lpVtbl->CreateAdditionalSwapChain( x, p1, p2 ) #define IDirect3DDevice9Ex_GetSwapChain( x, p1, p2 ) \ (x)->lpVtbl->GetSwapChain( x, p1, p2 ) #define IDirect3DDevice9Ex_GetNumberOfSwapChains( x ) \ (x)->lpVtbl->GetNumberOfSwapChains( x ) #define IDirect3DDevice9Ex_Reset( x, p ) \ (x)->lpVtbl->Reset( x, p ) #define IDirect3DDevice9Ex_Present( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->Present( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetBackBuffer( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->GetBackBuffer( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetRasterStatus( x, p1, p2 ) \ (x)->lpVtbl->GetRasterStatus( x, p1, p2 ) #define IDirect3DDevice9Ex_SetDialogBoxMode( x, p ) \ (x)->lpVtbl->SetDialogBoxMode( x, p ) #define IDirect3DDevice9Ex_SetGammaRamp( x, p1, p2, p3 ) \ (x)->lpVtbl->SetGammaRamp( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetGammaRamp( x, p1, p2 ) \ (x)->lpVtbl->GetGammaRamp( x, p1, p2 ) #define IDirect3DDevice9Ex_CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->lpVtbl->CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->lpVtbl->CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9Ex_CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_UpdateSurface( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->UpdateSurface( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_UpdateTexture( x, p1, p2 ) \ (x)->lpVtbl->UpdateTexture( x, p1, p2 ) #define IDirect3DDevice9Ex_GetRenderTargetData( x, p1, p2 ) \ (x)->lpVtbl->GetRenderTargetData( x, p1, p2 ) #define IDirect3DDevice9Ex_GetFrontBufferData( x, p1, p2 ) \ (x)->lpVtbl->GetFrontBufferData( x, p1, p2 ) #define IDirect3DDevice9Ex_StretchRect( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->StretchRect( x, p1, p2, p3, p4, p5 ) #define IDirect3DDevice9Ex_ColorFill( x, p1, p2, p3 ) \ (x)->lpVtbl->ColorFill( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_SetRenderTarget( x, p1, p2 ) \ (x)->lpVtbl->SetRenderTarget( x, p1, p2 ) #define IDirect3DDevice9Ex_GetRenderTarget( x, p1, p2 ) \ (x)->lpVtbl->GetRenderTarget( x, p1, p2 ) #define IDirect3DDevice9Ex_SetDepthStencilSurface( x, p ) \ (x)->lpVtbl->SetDepthStencilSurface( x, p ) #define IDirect3DDevice9Ex_GetDepthStencilSurface( x, p ) \ (x)->lpVtbl->GetDepthStencilSurface( x, p ) #define IDirect3DDevice9Ex_BeginScene( x ) \ (x)->lpVtbl->BeginScene( x ) #define IDirect3DDevice9Ex_EndScene( x ) \ (x)->lpVtbl->EndScene( x ) #define IDirect3DDevice9Ex_Clear( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->Clear( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_SetTransform( x, p1, p2 ) \ (x)->lpVtbl->SetTransform( x, p1, p2 ) #define IDirect3DDevice9Ex_GetTransform( x, p1, p2 ) \ (x)->lpVtbl->GetTransform( x, p1, p2 ) #define IDirect3DDevice9Ex_MultiplyTransform( x, p1, p2 ) \ (x)->lpVtbl->MultiplyTransform( x, p1, p2 ) #define IDirect3DDevice9Ex_SetViewport( x, p ) \ (x)->lpVtbl->SetViewport( x, p ) #define IDirect3DDevice9Ex_GetViewport( x, p ) \ (x)->lpVtbl->GetViewport( x, p ) #define IDirect3DDevice9Ex_SetMaterial( x, p ) \ (x)->lpVtbl->SetMaterial( x, p ) #define IDirect3DDevice9Ex_GetMaterial( x, p ) \ (x)->lpVtbl->GetMaterial( x, p ) #define IDirect3DDevice9Ex_SetLight( x, p1, p2 ) \ (x)->lpVtbl->SetLight( x, p1, p2 ) #define IDirect3DDevice9Ex_GetLight( x, p1, p2 ) \ (x)->lpVtbl->GetLight( x, p1, p2 ) #define IDirect3DDevice9Ex_LightEnable( x, p1, p2 ) \ (x)->lpVtbl->LightEnable( x, p1, p2 ) #define IDirect3DDevice9Ex_GetLightEnable( x, p1, p2 ) \ (x)->lpVtbl->GetLightEnable( x, p1, p2 ) #define IDirect3DDevice9Ex_SetClipPlane( x, p1, p2 ) \ (x)->lpVtbl->SetClipPlane( x, p1, p2 ) #define IDirect3DDevice9Ex_GetClipPlane( x, p1, p2 ) \ (x)->lpVtbl->GetClipPlane( x, p1, p2 ) #define IDirect3DDevice9Ex_SetRenderState( x, p1, p2 ) \ (x)->lpVtbl->SetRenderState( x, p1, p2 ) #define IDirect3DDevice9Ex_GetRenderState( x, p1, p2 ) \ (x)->lpVtbl->GetRenderState( x, p1, p2 ) #define IDirect3DDevice9Ex_CreateStateBlock( x, p1, p2 ) \ (x)->lpVtbl->CreateStateBlock( x, p1, p2 ) #define IDirect3DDevice9Ex_BeginStateBlock( x ) \ (x)->lpVtbl->BeginStateBlock( x ) #define IDirect3DDevice9Ex_EndStateBlock( x, p ) \ (x)->lpVtbl->EndStateBlock( x, p ) #define IDirect3DDevice9Ex_SetClipStatus( x, p ) \ (x)->lpVtbl->SetClipStatus( x, p ) #define IDirect3DDevice9Ex_GetClipStatus( x, p ) \ (x)->lpVtbl->GetClipStatus( x, p ) #define IDirect3DDevice9Ex_GetTexture( x, p1, p2 ) \ (x)->lpVtbl->GetTexture( x, p1, p2 ) #define IDirect3DDevice9Ex_SetTexture( x, p1, p2 ) \ (x)->lpVtbl->SetTexture( x, p1, p2 ) #define IDirect3DDevice9Ex_GetTextureStageState( x, p1, p2, p3 ) \ (x)->lpVtbl->GetTextureStageState( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetTextureStageState( x, p1, p2, p3 ) \ (x)->lpVtbl->SetTextureStageState( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetSamplerState( x, p1, p2, p3 ) \ (x)->lpVtbl->GetSamplerState( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetSamplerState( x, p1, p2, p3 ) \ (x)->lpVtbl->SetSamplerState( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_ValidateDevice( x, p ) \ (x)->lpVtbl->ValidateDevice( x, p ) #define IDirect3DDevice9Ex_SetPaletteEntries( x, p1, p2 ) \ (x)->lpVtbl->SetPaletteEntries( x, p1, p2 ) #define IDirect3DDevice9Ex_GetPaletteEntries( x, p1, p2 ) \ (x)->lpVtbl->GetPaletteEntries( x, p1, p2 ) #define IDirect3DDevice9Ex_SetCurrentTexturePalette( x, p ) \ (x)->lpVtbl->SetCurrentTexturePalette( x, p ) #define IDirect3DDevice9Ex_GetCurrentTexturePalette( x, p ) \ (x)->lpVtbl->GetCurrentTexturePalette( x, p ) #define IDirect3DDevice9Ex_SetScissorRect( x, p ) \ (x)->lpVtbl->SetScissorRect( x, p ) #define IDirect3DDevice9Ex_GetScissorRect( x, p ) \ (x)->lpVtbl->GetScissorRect( x, p ) #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing( x, p ) \ (x)->lpVtbl->SetSoftwareVertexProcessing( x, p ) #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing( x ) \ (x)->lpVtbl->GetSoftwareVertexProcessing( x ) #define IDirect3DDevice9Ex_SetNPatchMode( x, p ) \ (x)->lpVtbl->SetNPatchMode( x, p ) #define IDirect3DDevice9Ex_GetNPatchMode( x ) \ (x)->lpVtbl->GetNPatchMode( x ) #define IDirect3DDevice9Ex_DrawPrimitive( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawPrimitive( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_DrawPrimitiveUP( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->DrawPrimitiveUP( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateVertexDeclaration( x, p1, p2 ) \ (x)->lpVtbl->CreateVertexDeclaration( x, p1, p2 ) #define IDirect3DDevice9Ex_SetVertexDeclaration( x, p ) \ (x)->lpVtbl->SetVertexDeclaration( x, p ) #define IDirect3DDevice9Ex_GetVertexDeclaration( x, p ) \ (x)->lpVtbl->GetVertexDeclaration( x, p ) #define IDirect3DDevice9Ex_SetFVF( x, p ) \ (x)->lpVtbl->SetFVF( x, p ) #define IDirect3DDevice9Ex_GetFVF( x, p ) \ (x)->lpVtbl->GetFVF( x, p ) #define IDirect3DDevice9Ex_CreateVertexShader( x, p1, p2 ) \ (x)->lpVtbl->CreateVertexShader( x, p1, p2 ) #define IDirect3DDevice9Ex_SetVertexShader( x, p ) \ (x)->lpVtbl->SetVertexShader( x, p ) #define IDirect3DDevice9Ex_GetVertexShader( x, p ) \ (x)->lpVtbl->GetVertexShader( x, p ) #define IDirect3DDevice9Ex_SetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->SetVertexShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->GetVertexShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetStreamSource( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->SetStreamSource( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetStreamSource( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->GetStreamSource( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_SetStreamSourceFreq( x, p1, p2 ) \ (x)->lpVtbl->SetStreamSourceFreq( x, p1, p2 ) #define IDirect3DDevice9Ex_GetStreamSourceFreq( x, p1, p2 ) \ (x)->lpVtbl->GetStreamSourceFreq( x, p1, p2 ) #define IDirect3DDevice9Ex_SetIndices( x, p ) \ (x)->lpVtbl->SetIndices( x, p ) #define IDirect3DDevice9Ex_GetIndices( x, p ) \ (x)->lpVtbl->GetIndices( x, p ) #define IDirect3DDevice9Ex_CreatePixelShader( x, p1, p2 ) \ (x)->lpVtbl->CreatePixelShader( x, p1, p2 ) #define IDirect3DDevice9Ex_SetPixelShader( x, p ) \ (x)->lpVtbl->SetPixelShader( x, p ) #define IDirect3DDevice9Ex_GetPixelShader( x, p ) \ (x)->lpVtbl->GetPixelShader( x, p ) #define IDirect3DDevice9Ex_SetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantF( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantI( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_SetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->SetPixelShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->lpVtbl->GetPixelShaderConstantB( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawRectPatch( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawRectPatch( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawTriPatch( x, p1, p2, p3 ) \ (x)->lpVtbl->DrawTriPatch( x, p1, p2, p3 ) #define IDirect3DDevice9Ex_DeletePatch( x, p ) \ (x)->lpVtbl->DeletePatch( x, p ) #define IDirect3DDevice9Ex_CreateQuery( x, p1, p2 ) \ (x)->lpVtbl->CreateQuery( x, p1, p2 ) #define IDirect3DDevice9Ex_SetConvolutionMonoKernel( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->SetConvolutionMonoKernel( x, p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_ComposeRects( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->ComposeRects( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_PresentEx( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->PresentEx( x, p1, p2, p3, p4, p5 ) #define IDirect3DDevice9Ex_GetGPUThreadPriority( x, p ) \ (x)->lpVtbl->GetGPUThreadPriority( x, p ) #define IDirect3DDevice9Ex_SetGPUThreadPriority( x, p ) \ (x)->lpVtbl->SetGPUThreadPriority( x, p ) #define IDirect3DDevice9Ex_WaitForVBlank( x, p ) \ (x)->lpVtbl->WaitForVBlank( x, p ) #define IDirect3DDevice9Ex_CheckResourceResidency( x, p1, p2 ) \ (x)->lpVtbl->CheckResourceResidency( x, p1, p2 ) #define IDirect3DDevice9Ex_SetMaximumFrameLatency( x, p ) \ (x)->lpVtbl->SetMaximumFrameLatency( x, p ) #define IDirect3DDevice9Ex_GetMaximumFrameLatency( x, p ) \ (x)->lpVtbl->GetMaximumFrameLatency( x, p ) #define IDirect3DDevice9Ex_CheckDeviceState( x, p ) \ (x)->lpVtbl->CheckDeviceState( x, p ) #define IDirect3DDevice9Ex_CreateRenderTargetEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->lpVtbl->CreateRenderTargetEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->lpVtbl->CreateOffscreenPlainSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->lpVtbl->CreateDepthStencilSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_ResetEx( x, p1, p2 ) \ (x)->lpVtbl->ResetEx( x, p1, p2 ) #define IDirect3DDevice9Ex_GetDisplayModeEx( x, p1, p2, p3 ) \ (x)->lpVtbl->GetDisplayModeEx( x, p1, p2, p3 ) #define IDirect3DSwapChain9Ex_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DSwapChain9Ex_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DSwapChain9Ex_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DSwapChain9Ex_Present( x, p1, p2, p3, p4, p5 ) \ (x)->lpVtbl->Present( x, p1, p2, p3, p4, p5 ) #define IDirect3DSwapChain9Ex_GetFrontBufferData( x, p ) \ (x)->lpVtbl->GetFrontBufferData( x, p ) #define IDirect3DSwapChain9Ex_GetBackBuffer( x, p1, p2, p3 ) \ (x)->lpVtbl->GetBackBuffer( x, p1, p2, p3 ) #define IDirect3DSwapChain9Ex_GetRasterStatus( x, p ) \ (x)->lpVtbl->GetRasterStatus( x, p ) #define IDirect3DSwapChain9Ex_GetDisplayMode( x, p ) \ (x)->lpVtbl->GetDisplayMode( x, p ) #define IDirect3DSwapChain9Ex_GetDevice( x, p ) \ (x)->lpVtbl->GetDevice( x, p ) #define IDirect3DSwapChain9Ex_GetPresentParameters( x, p ) \ (x)->lpVtbl->GetPresentParameters( x, p ) #define IDirect3DSwapChain9Ex_GetLastPresentCount( x, p ) \ (x)->lpVtbl->GetLastPresentCount( x, p ) #define IDirect3DSwapChain9Ex_GetPresentStats( x, p ) \ (x)->lpVtbl->GetPresentStats( x, p ) #define IDirect3DSwapChain9Ex_GetDisplayModeEx( x, p1, p2 ) \ (x)->lpVtbl->GetDisplayModeEx( x, p1, p2 ) #define IDirect3D9ExOverlayExtension_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3D9ExOverlayExtension_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3D9ExOverlayExtension_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->lpVtbl->CheckDeviceOverlayType( x, p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Video_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DDevice9Video_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DDevice9Video_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DDevice9Video_GetContentProtectionCaps( x, p1, p2, p3 ) \ (x)->lpVtbl->GetContentProtectionCaps( x, p1, p2, p3 ) #define IDirect3DDevice9Video_CreateAuthenticatedChannel( x, p1, p2, p3 ) \ (x)->lpVtbl->CreateAuthenticatedChannel( x, p1, p2, p3 ) #define IDirect3DDevice9Video_CreateCryptoSession( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->CreateCryptoSession( x, p1, p2, p3, p4 ) #define IDirect3DAuthenticatedChannel9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DAuthenticatedChannel9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DAuthenticatedChannel9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DAuthenticatedChannel9_GetCertificateSize( x, p ) \ (x)->lpVtbl->GetCertificateSize( x, p ) #define IDirect3DAuthenticatedChannel9_GetCertificate( x, p1, p2 ) \ (x)->lpVtbl->GetCertificate( x, p1, p2 ) #define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange( x, p1, p2 ) \ (x)->lpVtbl->NegotiateKeyExchange( x, p1, p2 ) #define IDirect3DAuthenticatedChannel9_Query( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->Query( x, p1, p2, p3, p4 ) #define IDirect3DAuthenticatedChannel9_Configure( x, p1, p2, p3 ) \ (x)->lpVtbl->Configure( x, p1, p2, p3 ) #define IDirect3DCryptoSession9_QueryInterface( x, p1, p2 ) \ (x)->lpVtbl->QueryInterface( x, p1, p2 ) #define IDirect3DCryptoSession9_AddRef( x ) \ (x)->lpVtbl->AddRef( x ) #define IDirect3DCryptoSession9_Release( x ) \ (x)->lpVtbl->Release( x ) #define IDirect3DCryptoSession9_GetCertificateSize( x, p ) \ (x)->lpVtbl->GetCertificateSize( x, p ) #define IDirect3DCryptoSession9_GetCertificate( x, p1, p2 ) \ (x)->lpVtbl->GetCertificate( x, p1, p2 ) #define IDirect3DCryptoSession9_NegotiateKeyExchange( x, p1, p2 ) \ (x)->lpVtbl->NegotiateKeyExchange( x, p1, p2 ) #define IDirect3DCryptoSession9_EncryptionBlt( x, p1, p2, p3, p4 ) \ (x)->lpVtbl->EncryptionBlt( x, p1, p2, p3, p4 ) #define IDirect3DCryptoSession9_DecryptionBlt( x, p1, p2, p3, p4, p5, p6 ) \ (x)->lpVtbl->DecryptionBlt( x, p1, p2, p3, p4, p5, p6 ) #define IDirect3DCryptoSession9_GetSurfacePitch( x, p1, p2 ) \ (x)->lpVtbl->GetSurfacePitch( x, p1, p2 ) #define IDirect3DCryptoSession9_StartSessionKeyRefresh( x, p1, p2 ) \ (x)->lpVtbl->StartSessionKeyRefresh( x, p1, p2 ) #define IDirect3DCryptoSession9_FinishSessionKeyRefresh( x ) \ (x)->lpVtbl->FinishSessionKeyRefresh( x ) #define IDirect3DCryptoSession9_GetEncryptionBltKey( x, p1, p2 ) \ (x)->lpVtbl->GetEncryptionBltKey( x, p1, p2 ) #endif #else #define IDirect3D9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3D9_AddRef( x ) \ (x)->AddRef() #define IDirect3D9_Release( x ) \ (x)->Release() #define IDirect3D9_RegisterSoftwareDevice( x, p ) \ (x)->RegisterSoftwareDevice( p ) #define IDirect3D9_GetAdapterCount( x ) \ (x)->GetAdapterCount() #define IDirect3D9_GetAdapterIdentifier( x, p1, p2, p3 ) \ (x)->GetAdapterIdentifier( p1, p2, p3 ) #define IDirect3D9_GetAdapterModeCount( x, p1, p2 ) \ (x)->GetAdapterModeCount( p1, p2 ) #define IDirect3D9_EnumAdapterModes( x, p1, p2, p3, p4 ) \ (x)->EnumAdapterModes( p1, p2, p3, p4 ) #define IDirect3D9_GetAdapterDisplayMode( x, p1, p2 ) \ (x)->GetAdapterDisplayMode( p1, p2 ) #define IDirect3D9_CheckDeviceType( x, p1, p2, p3, p4, p5 ) \ (x)->CheckDeviceType( p1, p2, p3, p4, p5 ) #define IDirect3D9_CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CheckDeviceFormat( p1, p2, p3, p4, p5, p6 ) #define IDirect3D9_CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CheckDeviceMultisampleType( p1, p2, p3, p4, p5, p6 ) #define IDirect3D9_CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) \ (x)->CheckDepthStencilMatch( p1, p2, p3, p4, p5 ) #define IDirect3D9_CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) \ (x)->CheckDeviceFormatConversion( p1, p2, p3, p4 ) #define IDirect3D9_GetDeviceCaps( x, p1, p2, p3 ) \ (x)->GetDeviceCaps( p1, p2, p3 ) #define IDirect3D9_GetAdapterMonitor( x, p ) \ (x)->GetAdapterMonitor( p ) #define IDirect3D9_CreateDevice( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateDevice( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DDevice9_AddRef( x ) \ (x)->AddRef() #define IDirect3DDevice9_Release( x ) \ (x)->Release() #define IDirect3DDevice9_TestCooperativeLevel( x ) \ (x)->TestCooperativeLevel() #define IDirect3DDevice9_GetAvailableTextureMem( x ) \ (x)->GetAvailableTextureMem() #define IDirect3DDevice9_EvictManagedResources( x ) \ (x)->EvictManagedResources() #define IDirect3DDevice9_GetDirect3D( x, p ) \ (x)->GetDirect3D( p ) #define IDirect3DDevice9_GetDeviceCaps( x, p ) \ (x)->GetDeviceCaps( p ) #define IDirect3DDevice9_GetDisplayMode( x, p1, p2 ) \ (x)->GetDisplayMode( p1, p2 ) #define IDirect3DDevice9_GetCreationParameters( x, p ) \ (x)->GetCreationParameters( p ) #define IDirect3DDevice9_SetCursorProperties( x, p1, p2, p3 ) \ (x)->SetCursorProperties( p1, p2, p3 ) #define IDirect3DDevice9_SetCursorPosition( x, p1, p2, p3 ) \ (x)->SetCursorPosition( p1, p2, p3 ) #define IDirect3DDevice9_ShowCursor( x, p ) \ (x)->ShowCursor( p ) #define IDirect3DDevice9_CreateAdditionalSwapChain( x, p1, p2 ) \ (x)->CreateAdditionalSwapChain( p1, p2 ) #define IDirect3DDevice9_GetSwapChain( x, p1, p2 ) \ (x)->GetSwapChain( p1, p2 ) #define IDirect3DDevice9_GetNumberOfSwapChains( x ) \ (x)->GetNumberOfSwapChains() #define IDirect3DDevice9_Reset( x, p ) \ (x)->Reset( p ) #define IDirect3DDevice9_Present( x, p1, p2, p3, p4 ) \ (x)->Present( p1, p2, p3, p4 ) #define IDirect3DDevice9_GetBackBuffer( x, p1, p2, p3, p4 ) \ (x)->GetBackBuffer( p1, p2, p3, p4 ) #define IDirect3DDevice9_GetRasterStatus( x, p1, p2 ) \ (x)->GetRasterStatus( p1, p2 ) #define IDirect3DDevice9_SetDialogBoxMode( x, p ) \ (x)->SetDialogBoxMode( p ) #define IDirect3DDevice9_SetGammaRamp( x, p1, p2, p3 ) \ (x)->SetGammaRamp( p1, p2, p3 ) #define IDirect3DDevice9_GetGammaRamp( x, p1, p2 ) \ (x)->GetGammaRamp( p1, p2 ) #define IDirect3DDevice9_CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateTexture( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->CreateVolumeTexture( p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9_CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->CreateCubeTexture( p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9_CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateVertexBuffer( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateIndexBuffer( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateRenderTarget( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateDepthStencilSurface( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_UpdateSurface( x, p1, p2, p3, p4 ) \ (x)->UpdateSurface( p1, p2, p3, p4 ) #define IDirect3DDevice9_UpdateTexture( x, p1, p2 ) \ (x)->UpdateTexture( p1, p2 ) #define IDirect3DDevice9_GetRenderTargetData( x, p1, p2 ) \ (x)->GetRenderTargetData( p1, p2 ) #define IDirect3DDevice9_GetFrontBufferData( x, p1, p2 ) \ (x)->GetFrontBufferData( p1, p2 ) #define IDirect3DDevice9_StretchRect( x, p1, p2, p3, p4, p5 ) \ (x)->StretchRect( p1, p2, p3, p4, p5 ) #define IDirect3DDevice9_ColorFill( x, p1, p2, p3 ) \ (x)->ColorFill( p1, p2, p3 ) #define IDirect3DDevice9_CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateOffscreenPlainSurface( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_SetRenderTarget( x, p1, p2 ) \ (x)->SetRenderTarget( p1, p2 ) #define IDirect3DDevice9_GetRenderTarget( x, p1, p2 ) \ (x)->GetRenderTarget( p1, p2 ) #define IDirect3DDevice9_SetDepthStencilSurface( x, p ) \ (x)->SetDepthStencilSurface( p ) #define IDirect3DDevice9_GetDepthStencilSurface( x, p ) \ (x)->GetDepthStencilSurface( p ) #define IDirect3DDevice9_BeginScene( x ) \ (x)->BeginScene() #define IDirect3DDevice9_EndScene( x ) \ (x)->EndScene() #define IDirect3DDevice9_Clear( x, p1, p2, p3, p4, p5, p6 ) \ (x)->Clear( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_SetTransform( x, p1, p2 ) \ (x)->SetTransform( p1, p2 ) #define IDirect3DDevice9_GetTransform( x, p1, p2 ) \ (x)->GetTransform( p1, p2 ) #define IDirect3DDevice9_MultiplyTransform( x, p1, p2 ) \ (x)->MultiplyTransform( p1, p2 ) #define IDirect3DDevice9_SetViewport( x, p ) \ (x)->SetViewport( p ) #define IDirect3DDevice9_GetViewport( x, p ) \ (x)->GetViewport( p ) #define IDirect3DDevice9_SetMaterial( x, p ) \ (x)->SetMaterial( p ) #define IDirect3DDevice9_GetMaterial( x, p ) \ (x)->GetMaterial( p ) #define IDirect3DDevice9_SetLight( x, p1, p2 ) \ (x)->SetLight( p1, p2 ) #define IDirect3DDevice9_GetLight( x, p1, p2 ) \ (x)->GetLight( p1, p2 ) #define IDirect3DDevice9_LightEnable( x, p1, p2 ) \ (x)->LightEnable( p1, p2 ) #define IDirect3DDevice9_GetLightEnable( x, p1, p2 ) \ (x)->GetLightEnable( p1, p2 ) #define IDirect3DDevice9_SetClipPlane( x, p1, p2 ) \ (x)->SetClipPlane( p1, p2 ) #define IDirect3DDevice9_GetClipPlane( x, p1, p2 ) \ (x)->GetClipPlane( p1, p2 ) #define IDirect3DDevice9_SetRenderState( x, p1, p2 ) \ (x)->SetRenderState( p1, p2 ) #define IDirect3DDevice9_GetRenderState( x, p1, p2 ) \ (x)->GetRenderState( p1, p2 ) #define IDirect3DDevice9_CreateStateBlock( x, p1, p2 ) \ (x)->CreateStateBlock( p1, p2 ) #define IDirect3DDevice9_BeginStateBlock( x ) \ (x)->BeginStateBlock() #define IDirect3DDevice9_EndStateBlock( x, p ) \ (x)->EndStateBlock( p ) #define IDirect3DDevice9_SetClipStatus( x, p ) \ (x)->SetClipStatus( p ) #define IDirect3DDevice9_GetClipStatus( x, p ) \ (x)->GetClipStatus( p ) #define IDirect3DDevice9_GetTexture( x, p1, p2 ) \ (x)->GetTexture( p1, p2 ) #define IDirect3DDevice9_SetTexture( x, p1, p2 ) \ (x)->SetTexture( p1, p2 ) #define IDirect3DDevice9_GetTextureStageState( x, p1, p2, p3 ) \ (x)->GetTextureStageState( p1, p2, p3 ) #define IDirect3DDevice9_SetTextureStageState( x, p1, p2, p3 ) \ (x)->SetTextureStageState( p1, p2, p3 ) #define IDirect3DDevice9_GetSamplerState( x, p1, p2, p3 ) \ (x)->GetSamplerState( p1, p2, p3 ) #define IDirect3DDevice9_SetSamplerState( x, p1, p2, p3 ) \ (x)->SetSamplerState( p1, p2, p3 ) #define IDirect3DDevice9_ValidateDevice( x, p ) \ (x)->ValidateDevice( p ) #define IDirect3DDevice9_SetPaletteEntries( x, p1, p2 ) \ (x)->SetPaletteEntries( p1, p2 ) #define IDirect3DDevice9_GetPaletteEntries( x, p1, p2 ) \ (x)->GetPaletteEntries( p1, p2 ) #define IDirect3DDevice9_SetCurrentTexturePalette( x, p ) \ (x)->SetCurrentTexturePalette( p ) #define IDirect3DDevice9_GetCurrentTexturePalette( x, p ) \ (x)->GetCurrentTexturePalette( p ) #define IDirect3DDevice9_SetScissorRect( x, p ) \ (x)->SetScissorRect( p ) #define IDirect3DDevice9_GetScissorRect( x, p ) \ (x)->GetScissorRect( p ) #define IDirect3DDevice9_SetSoftwareVertexProcessing( x, p ) \ (x)->SetSoftwareVertexProcessing( p ) #define IDirect3DDevice9_GetSoftwareVertexProcessing( x ) \ (x)->GetSoftwareVertexProcessing() #define IDirect3DDevice9_SetNPatchMode( x, p ) \ (x)->SetNPatchMode( p ) #define IDirect3DDevice9_GetNPatchMode( x ) \ (x)->GetNPatchMode() #define IDirect3DDevice9_DrawPrimitive( x, p1, p2, p3 ) \ (x)->DrawPrimitive( p1, p2, p3 ) #define IDirect3DDevice9_DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) \ (x)->DrawIndexedPrimitive( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_DrawPrimitiveUP( x, p1, p2, p3, p4 ) \ (x)->DrawPrimitiveUP( p1, p2, p3, p4 ) #define IDirect3DDevice9_DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->DrawIndexedPrimitiveUP( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9_ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) \ (x)->ProcessVertices( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9_CreateVertexDeclaration( x, p1, p2 ) \ (x)->CreateVertexDeclaration( p1, p2 ) #define IDirect3DDevice9_SetVertexDeclaration( x, p ) \ (x)->SetVertexDeclaration( p ) #define IDirect3DDevice9_GetVertexDeclaration( x, p ) \ (x)->GetVertexDeclaration( p ) #define IDirect3DDevice9_SetFVF( x, p ) \ (x)->SetFVF( p ) #define IDirect3DDevice9_GetFVF( x, p ) \ (x)->GetFVF( p ) #define IDirect3DDevice9_CreateVertexShader( x, p1, p2 ) \ (x)->CreateVertexShader( p1, p2 ) #define IDirect3DDevice9_SetVertexShader( x, p ) \ (x)->SetVertexShader( p ) #define IDirect3DDevice9_GetVertexShader( x, p ) \ (x)->GetVertexShader( p ) #define IDirect3DDevice9_SetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9_SetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9_SetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9_GetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9_SetStreamSource( x, p1, p2, p3, p4 ) \ (x)->SetStreamSource( p1, p2, p3, p4 ) #define IDirect3DDevice9_GetStreamSource( x, p1, p2, p3, p4 ) \ (x)->GetStreamSource( p1, p2, p3, p4 ) #define IDirect3DDevice9_SetStreamSourceFreq( x, p1, p2 ) \ (x)->SetStreamSourceFreq( p1, p2 ) #define IDirect3DDevice9_GetStreamSourceFreq( x, p1, p2 ) \ (x)->GetStreamSourceFreq( p1, p2 ) #define IDirect3DDevice9_SetIndices( x, p ) \ (x)->SetIndices( p ) #define IDirect3DDevice9_GetIndices( x, p ) \ (x)->GetIndices( p ) #define IDirect3DDevice9_CreatePixelShader( x, p1, p2 ) \ (x)->CreatePixelShader( p1, p2 ) #define IDirect3DDevice9_SetPixelShader( x, p ) \ (x)->SetPixelShader( p ) #define IDirect3DDevice9_GetPixelShader( x, p ) \ (x)->GetPixelShader( p ) #define IDirect3DDevice9_SetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9_SetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9_SetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9_GetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9_DrawRectPatch( x, p1, p2, p3 ) \ (x)->DrawRectPatch( p1, p2, p3 ) #define IDirect3DDevice9_DrawTriPatch( x, p1, p2, p3 ) \ (x)->DrawTriPatch( p1, p2, p3 ) #define IDirect3DDevice9_DeletePatch( x, p ) \ (x)->DeletePatch( p ) #define IDirect3DDevice9_CreateQuery( x, p1, p2 ) \ (x)->CreateQuery( p1, p2 ) #define IDirect3DStateBlock9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DStateBlock9_AddRef( x ) \ (x)->AddRef() #define IDirect3DStateBlock9_Release( x ) \ (x)->Release() #define IDirect3DStateBlock9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DStateBlock9_Capture( x ) \ (x)->Capture() #define IDirect3DStateBlock9_Apply( x ) \ (x)->Apply() #define IDirect3DSwapChain9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DSwapChain9_AddRef( x ) \ (x)->AddRef() #define IDirect3DSwapChain9_Release( x ) \ (x)->Release() #define IDirect3DSwapChain9_Present( x, p1, p2, p3, p4, p5 ) \ (x)->Present( p1, p2, p3, p4, p5 ) #define IDirect3DSwapChain9_GetFrontBufferData( x, p ) \ (x)->GetFrontBufferData( p ) #define IDirect3DSwapChain9_GetBackBuffer( x, p1, p2, p3 ) \ (x)->GetBackBuffer( p1, p2, p3 ) #define IDirect3DSwapChain9_GetRasterStatus( x, p ) \ (x)->GetRasterStatus( p ) #define IDirect3DSwapChain9_GetDisplayMode( x, p ) \ (x)->GetDisplayMode( p ) #define IDirect3DSwapChain9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DSwapChain9_GetPresentParameters( x, p ) \ (x)->GetPresentParameters( p ) #define IDirect3DResource9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DResource9_AddRef( x ) \ (x)->AddRef() #define IDirect3DResource9_Release( x ) \ (x)->Release() #define IDirect3DResource9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DResource9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DResource9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DResource9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DResource9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DResource9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DResource9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DResource9_GetType( x ) \ (x)->GetType() #define IDirect3DVertexDeclaration9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DVertexDeclaration9_AddRef( x ) \ (x)->AddRef() #define IDirect3DVertexDeclaration9_Release( x ) \ (x)->Release() #define IDirect3DVertexDeclaration9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DVertexDeclaration9_GetDeclaration( x, p1, p2 ) \ (x)->GetDeclaration( p1, p2 ) #define IDirect3DVertexShader9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DVertexShader9_AddRef( x ) \ (x)->AddRef() #define IDirect3DVertexShader9_Release( x ) \ (x)->Release() #define IDirect3DVertexShader9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DVertexShader9_GetFunction( x, p1, p2 ) \ (x)->GetFunction( p1, p2 ) #define IDirect3DPixelShader9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DPixelShader9_AddRef( x ) \ (x)->AddRef() #define IDirect3DPixelShader9_Release( x ) \ (x)->Release() #define IDirect3DPixelShader9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DPixelShader9_GetFunction( x, p1, p2 ) \ (x)->GetFunction( p1, p2 ) #define IDirect3DBaseTexture9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DBaseTexture9_AddRef( x ) \ (x)->AddRef() #define IDirect3DBaseTexture9_Release( x ) \ (x)->Release() #define IDirect3DBaseTexture9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DBaseTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DBaseTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DBaseTexture9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DBaseTexture9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DBaseTexture9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DBaseTexture9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DBaseTexture9_GetType( x ) \ (x)->GetType() #define IDirect3DBaseTexture9_SetLOD( x, p ) \ (x)->SetLOD( p ) #define IDirect3DBaseTexture9_GetLOD( x ) \ (x)->GetLOD() #define IDirect3DBaseTexture9_GetLevelCount( x ) \ (x)->GetLevelCount() #define IDirect3DBaseTexture9_SetAutoGenFilterType( x, p ) \ (x)->SetAutoGenFilterType( p ) #define IDirect3DBaseTexture9_GetAutoGenFilterType( x ) \ (x)->GetAutoGenFilterType() #define IDirect3DBaseTexture9_GenerateMipSubLevels( x ) \ (x)->GenerateMipSubLevels() #define IDirect3DTexture9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DTexture9_AddRef( x ) \ (x)->AddRef() #define IDirect3DTexture9_Release( x ) \ (x)->Release() #define IDirect3DTexture9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DTexture9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DTexture9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DTexture9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DTexture9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DTexture9_GetType( x ) \ (x)->GetType() #define IDirect3DTexture9_SetLOD( x, p ) \ (x)->SetLOD( p ) #define IDirect3DTexture9_GetLOD( x ) \ (x)->GetLOD() #define IDirect3DTexture9_GetLevelCount( x ) \ (x)->GetLevelCount() #define IDirect3DTexture9_SetAutoGenFilterType( x, p ) \ (x)->SetAutoGenFilterType( p ) #define IDirect3DTexture9_GetAutoGenFilterType( x ) \ (x)->GetAutoGenFilterType() #define IDirect3DTexture9_GenerateMipSubLevels( x ) \ (x)->GenerateMipSubLevels() #define IDirect3DTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->GetLevelDesc( p1, p2 ) #define IDirect3DTexture9_GetSurfaceLevel( x, p1, p2 ) \ (x)->GetSurfaceLevel( p1, p2 ) #define IDirect3DTexture9_LockRect( x, p1, p2, p3, p4 ) \ (x)->LockRect( p1, p2, p3, p4 ) #define IDirect3DTexture9_UnlockRect( x, p ) \ (x)->UnlockRect( p ) #define IDirect3DTexture9_AddDirtyRect( x, p ) \ (x)->AddDirtyRect( p ) #define IDirect3DVolumeTexture9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DVolumeTexture9_AddRef( x ) \ (x)->AddRef() #define IDirect3DVolumeTexture9_Release( x ) \ (x)->Release() #define IDirect3DVolumeTexture9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DVolumeTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DVolumeTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DVolumeTexture9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DVolumeTexture9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DVolumeTexture9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DVolumeTexture9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DVolumeTexture9_GetType( x ) \ (x)->GetType() #define IDirect3DVolumeTexture9_SetLOD( x, p ) \ (x)->SetLOD( p ) #define IDirect3DVolumeTexture9_GetLOD( x ) \ (x)->GetLOD() #define IDirect3DVolumeTexture9_GetLevelCount( x ) \ (x)->GetLevelCount() #define IDirect3DVolumeTexture9_SetAutoGenFilterType( x, p ) \ (x)->SetAutoGenFilterType( p ) #define IDirect3DVolumeTexture9_GetAutoGenFilterType( x ) \ (x)->GetAutoGenFilterType() #define IDirect3DVolumeTexture9_GenerateMipSubLevels( x ) \ (x)->GenerateMipSubLevels() #define IDirect3DVolumeTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->GetLevelDesc( p1, p2 ) #define IDirect3DVolumeTexture9_GetVolumeLevel( x, p1, p2 ) \ (x)->GetVolumeLevel( p1, p2 ) #define IDirect3DVolumeTexture9_LockBox( x, p1, p2, p3, p4 ) \ (x)->LockBox( p1, p2, p3, p4 ) #define IDirect3DVolumeTexture9_UnlockBox( x, p ) \ (x)->UnlockBox( p ) #define IDirect3DVolumeTexture9_AddDirtyBox( x, p ) \ (x)->AddDirtyBox( p ) #define IDirect3DCubeTexture9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DCubeTexture9_AddRef( x ) \ (x)->AddRef() #define IDirect3DCubeTexture9_Release( x ) \ (x)->Release() #define IDirect3DCubeTexture9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DCubeTexture9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DCubeTexture9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DCubeTexture9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DCubeTexture9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DCubeTexture9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DCubeTexture9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DCubeTexture9_GetType( x ) \ (x)->GetType() #define IDirect3DCubeTexture9_SetLOD( x, p ) \ (x)->SetLOD( p ) #define IDirect3DCubeTexture9_GetLOD( x ) \ (x)->GetLOD() #define IDirect3DCubeTexture9_GetLevelCount( x ) \ (x)->GetLevelCount() #define IDirect3DCubeTexture9_SetAutoGenFilterType( x, p ) \ (x)->SetAutoGenFilterType( p ) #define IDirect3DCubeTexture9_GetAutoGenFilterType( x ) \ (x)->GetAutoGenFilterType() #define IDirect3DCubeTexture9_GenerateMipSubLevels( x ) \ (x)->GenerateMipSubLevels() #define IDirect3DCubeTexture9_GetLevelDesc( x, p1, p2 ) \ (x)->GetLevelDesc( p1, p2 ) #define IDirect3DCubeTexture9_GetCubeMapSurface( x, p1, p2, p3 ) \ (x)->GetCubeMapSurface( p1, p2, p3 ) #define IDirect3DCubeTexture9_LockRect( x, p1, p2, p3, p4 ) \ (x)->LockRect( p1, p2, p3, p4 ) #define IDirect3DCubeTexture9_UnlockRect( x, p1, p2 ) \ (x)->UnlockRect( p1, p2 ) #define IDirect3DCubeTexture9_AddDirtyRect( x, p1, p2 ) \ (x)->AddDirtyRect( p1, p2 ) #define IDirect3DVertexBuffer9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DVertexBuffer9_AddRef( x ) \ (x)->AddRef() #define IDirect3DVertexBuffer9_Release( x ) \ (x)->Release() #define IDirect3DVertexBuffer9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DVertexBuffer9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DVertexBuffer9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DVertexBuffer9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DVertexBuffer9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DVertexBuffer9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DVertexBuffer9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DVertexBuffer9_GetType( x ) \ (x)->GetType() #define IDirect3DVertexBuffer9_Lock( x, p1, p2, p3, p4 ) \ (x)->Lock( p1, p2, p3, p4 ) #define IDirect3DVertexBuffer9_Unlock( x ) \ (x)->Unlock() #define IDirect3DVertexBuffer9_GetDesc( x, p ) \ (x)->GetDesc( p ) #define IDirect3DIndexBuffer9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DIndexBuffer9_AddRef( x ) \ (x)->AddRef() #define IDirect3DIndexBuffer9_Release( x ) \ (x)->Release() #define IDirect3DIndexBuffer9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DIndexBuffer9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DIndexBuffer9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DIndexBuffer9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DIndexBuffer9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DIndexBuffer9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DIndexBuffer9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DIndexBuffer9_GetType( x ) \ (x)->GetType() #define IDirect3DIndexBuffer9_Lock( x, p1, p2, p3, p4 ) \ (x)->Lock( p1, p2, p3, p4 ) #define IDirect3DIndexBuffer9_Unlock( x ) \ (x)->Unlock() #define IDirect3DIndexBuffer9_GetDesc( x, p ) \ (x)->GetDesc( p ) #define IDirect3DSurface9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DSurface9_AddRef( x ) \ (x)->AddRef() #define IDirect3DSurface9_Release( x ) \ (x)->Release() #define IDirect3DSurface9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DSurface9_SetPrivateData( x, p1, p2, p3 ) \ (x)->SetPrivateData( p1, p2, p3 ) #define IDirect3DSurface9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DSurface9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DSurface9_SetPriority( x, p ) \ (x)->SetPriority( p ) #define IDirect3DSurface9_GetPriority( x ) \ (x)->GetPriority() #define IDirect3DSurface9_PreLoad( x ) \ (x)->PreLoad() #define IDirect3DSurface9_GetType( x ) \ (x)->GetType() #define IDirect3DSurface9_GetContainer( x, p1, p2 ) \ (x)->GetContainer( p1, p2 ) #define IDirect3DSurface9_GetDesc( x, p ) \ (x)->GetDesc( p ) #define IDirect3DSurface9_LockRect( x, p1, p2, p3 ) \ (x)->LockRect( p1, p2, p3 ) #define IDirect3DSurface9_UnlockRect( x ) \ (x)->UnlockRect() #define IDirect3DSurface9_GetDC( x, p ) \ (x)->GetDC( p ) #define IDirect3DSurface9_ReleaseDC( x, p ) \ (x)->ReleaseDC( p ) #define IDirect3DVolume9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DVolume9_AddRef( x ) \ (x)->AddRef() #define IDirect3DVolume9_Release( x ) \ (x)->Release() #define IDirect3DVolume9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DVolume9_SetPrivateData( x, p1, p2, p3, p4 ) \ (x)->SetPrivateData( p1, p2, p3, p4 ) #define IDirect3DVolume9_GetPrivateData( x, p1, p2, p3 ) \ (x)->GetPrivateData( p1, p2, p3 ) #define IDirect3DVolume9_FreePrivateData( x, p ) \ (x)->FreePrivateData( p ) #define IDirect3DVolume9_GetContainer( x, p1, p2 ) \ (x)->GetContainer( p1, p2 ) #define IDirect3DVolume9_GetDesc( x, p ) \ (x)->GetDesc( p ) #define IDirect3DVolume9_LockBox( x, p1, p2, p3 ) \ (x)->LockBox( p1, p2, p3 ) #define IDirect3DVolume9_UnlockBox( x ) \ (x)->UnlockBox() #define IDirect3DQuery9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DQuery9_AddRef( x ) \ (x)->AddRef() #define IDirect3DQuery9_Release( x ) \ (x)->Release() #define IDirect3DQuery9_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DQuery9_GetType( x ) \ (x)->GetType() #define IDirect3DQuery9_GetDataSize( x ) \ (x)->GetDataSize() #define IDirect3DQuery9_Issue( x, p ) \ (x)->Issue( p ) #define IDirect3DQuery9_GetData( x, p1, p2, p3 ) \ (x)->GetData( p1, p2, p3 ) #ifndef D3D_DISABLE_9EX #define IDirect3D9Ex_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3D9Ex_AddRef( x ) \ (x)->AddRef() #define IDirect3D9Ex_Release( x ) \ (x)->Release() #define IDirect3D9Ex_RegisterSoftwareDevice( x, p ) \ (x)->RegisterSoftwareDevice( p ) #define IDirect3D9Ex_GetAdapterCount( x ) \ (x)->GetAdapterCount() #define IDirect3D9Ex_GetAdapterIdentifier( x, p1, p2, p3 ) \ (x)->GetAdapterIdentifier( p1, p2, p3 ) #define IDirect3D9Ex_GetAdapterModeCount( x, p1, p2 ) \ (x)->GetAdapterModeCount( p1, p2 ) #define IDirect3D9Ex_EnumAdapterModes( x, p1, p2, p3, p4 ) \ (x)->EnumAdapterModes( p1, p2, p3, p4 ) #define IDirect3D9Ex_GetAdapterDisplayMode( x, p1, p2 ) \ (x)->GetAdapterDisplayMode( p1, p2 ) #define IDirect3D9Ex_CheckDeviceType( x, p1, p2, p3, p4, p5 ) \ (x)->CheckDeviceType( p1, p2, p3, p4, p5 ) #define IDirect3D9Ex_CheckDeviceFormat( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CheckDeviceFormat( p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_CheckDeviceMultisampleType( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CheckDeviceMultisampleType( p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_CheckDepthStencilMatch( x, p1, p2, p3, p4, p5 ) \ (x)->CheckDepthStencilMatch( p1, p2, p3, p4, p5 ) #define IDirect3D9Ex_CheckDeviceFormatConversion( x, p1, p2, p3, p4 ) \ (x)->CheckDeviceFormatConversion( p1, p2, p3, p4 ) #define IDirect3D9Ex_GetDeviceCaps( x, p1, p2, p3 ) \ (x)->GetDeviceCaps( p1, p2, p3 ) #define IDirect3D9Ex_GetAdapterMonitor( x, p ) \ (x)->GetAdapterMonitor( p ) #define IDirect3D9Ex_CreateDevice( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateDevice( p1, p2, p3, p4, p5, p6 ) #define IDirect3D9Ex_GetAdapterModeCountEx( x, p1, p2, p3, p4 ) \ (x)->GetAdapterModeCountEx( p1, p2, p3, p4 ) #define IDirect3D9Ex_EnumAdapterModesEx( x, p1, p2, p3, p4 ) \ (x)->EnumAdapterModesEx( p1, p2, p3, p4 ) #define IDirect3D9Ex_GetAdapterDisplayModeEx( x, p1, p2, p3 ) \ (x)->GetAdapterDisplayModeEx( p1, p2, p3 ) #define IDirect3D9Ex_CreateDeviceEx( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->CreateDeviceEx( p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3D9Ex_GetAdapterLUID( x, p1, p2 ) \ (x)->GetAdapterLUID( p1, p2 ) #define IDirect3DDevice9Ex_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DDevice9Ex_AddRef( x ) \ (x)->AddRef() #define IDirect3DDevice9Ex_Release( x ) \ (x)->Release() #define IDirect3DDevice9Ex_TestCooperativeLevel( x ) \ (x)->TestCooperativeLevel() #define IDirect3DDevice9Ex_GetAvailableTextureMem( x ) \ (x)->GetAvailableTextureMem() #define IDirect3DDevice9Ex_EvictManagedResources( x ) \ (x)->EvictManagedResources() #define IDirect3DDevice9Ex_GetDirect3D( x, p ) \ (x)->GetDirect3D( p ) #define IDirect3DDevice9Ex_GetDeviceCaps( x, p ) \ (x)->GetDeviceCaps( p ) #define IDirect3DDevice9Ex_GetDisplayMode( x, p1, p2 ) \ (x)->GetDisplayMode( p1, p2 ) #define IDirect3DDevice9Ex_GetCreationParameters( x, p ) \ (x)->GetCreationParameters( p ) #define IDirect3DDevice9Ex_SetCursorProperties( x, p1, p2, p3 ) \ (x)->SetCursorProperties( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetCursorPosition( x, p1, p2, p3 ) \ (x)->SetCursorPosition( p1, p2, p3 ) #define IDirect3DDevice9Ex_ShowCursor( x, p ) \ (x)->ShowCursor( p ) #define IDirect3DDevice9Ex_CreateAdditionalSwapChain( x, p1, p2 ) \ (x)->CreateAdditionalSwapChain( p1, p2 ) #define IDirect3DDevice9Ex_GetSwapChain( x, p1, p2 ) \ (x)->GetSwapChain( p1, p2 ) #define IDirect3DDevice9Ex_GetNumberOfSwapChains( x ) \ (x)->GetNumberOfSwapChains() #define IDirect3DDevice9Ex_Reset( x, p ) \ (x)->Reset( p ) #define IDirect3DDevice9Ex_Present( x, p1, p2, p3, p4 ) \ (x)->Present( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetBackBuffer( x, p1, p2, p3, p4 ) \ (x)->GetBackBuffer( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetRasterStatus( x, p1, p2 ) \ (x)->GetRasterStatus( p1, p2 ) #define IDirect3DDevice9Ex_SetDialogBoxMode( x, p ) \ (x)->SetDialogBoxMode( p ) #define IDirect3DDevice9Ex_SetGammaRamp( x, p1, p2, p3 ) \ (x)->SetGammaRamp( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetGammaRamp( x, p1, p2 ) \ (x)->GetGammaRamp( p1, p2 ) #define IDirect3DDevice9Ex_CreateTexture( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateTexture( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_CreateVolumeTexture( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->CreateVolumeTexture( p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_CreateCubeTexture( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->CreateCubeTexture( p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9Ex_CreateVertexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateVertexBuffer( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateIndexBuffer( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateIndexBuffer( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateRenderTarget( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateRenderTarget( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_CreateDepthStencilSurface( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CreateDepthStencilSurface( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_UpdateSurface( x, p1, p2, p3, p4 ) \ (x)->UpdateSurface( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_UpdateTexture( x, p1, p2 ) \ (x)->UpdateTexture( p1, p2 ) #define IDirect3DDevice9Ex_GetRenderTargetData( x, p1, p2 ) \ (x)->GetRenderTargetData( p1, p2 ) #define IDirect3DDevice9Ex_GetFrontBufferData( x, p1, p2 ) \ (x)->GetFrontBufferData( p1, p2 ) #define IDirect3DDevice9Ex_StretchRect( x, p1, p2, p3, p4, p5 ) \ (x)->StretchRect( p1, p2, p3, p4, p5 ) #define IDirect3DDevice9Ex_ColorFill( x, p1, p2, p3 ) \ (x)->ColorFill( p1, p2, p3 ) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface( x, p1, p2, p3, p4, p5, p6 ) \ (x)->CreateOffscreenPlainSurface( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_SetRenderTarget( x, p1, p2 ) \ (x)->SetRenderTarget( p1, p2 ) #define IDirect3DDevice9Ex_GetRenderTarget( x, p1, p2 ) \ (x)->GetRenderTarget( p1, p2 ) #define IDirect3DDevice9Ex_SetDepthStencilSurface( x, p ) \ (x)->SetDepthStencilSurface( p ) #define IDirect3DDevice9Ex_GetDepthStencilSurface( x, p ) \ (x)->GetDepthStencilSurface( p ) #define IDirect3DDevice9Ex_BeginScene( x ) \ (x)->BeginScene() #define IDirect3DDevice9Ex_EndScene( x ) \ (x)->EndScene() #define IDirect3DDevice9Ex_Clear( x, p1, p2, p3, p4, p5, p6 ) \ (x)->Clear( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_SetTransform( x, p1, p2 ) \ (x)->SetTransform( p1, p2 ) #define IDirect3DDevice9Ex_GetTransform( x, p1, p2 ) \ (x)->GetTransform( p1, p2 ) #define IDirect3DDevice9Ex_MultiplyTransform( x, p1, p2 ) \ (x)->MultiplyTransform( p1, p2 ) #define IDirect3DDevice9Ex_SetViewport( x, p ) \ (x)->SetViewport( p ) #define IDirect3DDevice9Ex_GetViewport( x, p ) \ (x)->GetViewport( p ) #define IDirect3DDevice9Ex_SetMaterial( x, p ) \ (x)->SetMaterial( p ) #define IDirect3DDevice9Ex_GetMaterial( x, p ) \ (x)->GetMaterial( p ) #define IDirect3DDevice9Ex_SetLight( x, p1, p2 ) \ (x)->SetLight( p1, p2 ) #define IDirect3DDevice9Ex_GetLight( x, p1, p2 ) \ (x)->GetLight( p1, p2 ) #define IDirect3DDevice9Ex_LightEnable( x, p1, p2 ) \ (x)->LightEnable( p1, p2 ) #define IDirect3DDevice9Ex_GetLightEnable( x, p1, p2 ) \ (x)->GetLightEnable( p1, p2 ) #define IDirect3DDevice9Ex_SetClipPlane( x, p1, p2 ) \ (x)->SetClipPlane( p1, p2 ) #define IDirect3DDevice9Ex_GetClipPlane( x, p1, p2 ) \ (x)->GetClipPlane( p1, p2 ) #define IDirect3DDevice9Ex_SetRenderState( x, p1, p2 ) \ (x)->SetRenderState( p1, p2 ) #define IDirect3DDevice9Ex_GetRenderState( x, p1, p2 ) \ (x)->GetRenderState( p1, p2 ) #define IDirect3DDevice9Ex_CreateStateBlock( x, p1, p2 ) \ (x)->CreateStateBlock( p1, p2 ) #define IDirect3DDevice9Ex_BeginStateBlock( x ) \ (x)->BeginStateBlock() #define IDirect3DDevice9Ex_EndStateBlock( x, p ) \ (x)->EndStateBlock( p ) #define IDirect3DDevice9Ex_SetClipStatus( x, p ) \ (x)->SetClipStatus( p ) #define IDirect3DDevice9Ex_GetClipStatus( x, p ) \ (x)->GetClipStatus( p ) #define IDirect3DDevice9Ex_GetTexture( x, p1, p2 ) \ (x)->GetTexture( p1, p2 ) #define IDirect3DDevice9Ex_SetTexture( x, p1, p2 ) \ (x)->SetTexture( p1, p2 ) #define IDirect3DDevice9Ex_GetTextureStageState( x, p1, p2, p3 ) \ (x)->GetTextureStageState( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetTextureStageState( x, p1, p2, p3 ) \ (x)->SetTextureStageState( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetSamplerState( x, p1, p2, p3 ) \ (x)->GetSamplerState( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetSamplerState( x, p1, p2, p3 ) \ (x)->SetSamplerState( p1, p2, p3 ) #define IDirect3DDevice9Ex_ValidateDevice( x, p ) \ (x)->ValidateDevice( p ) #define IDirect3DDevice9Ex_SetPaletteEntries( x, p1, p2 ) \ (x)->SetPaletteEntries( p1, p2 ) #define IDirect3DDevice9Ex_GetPaletteEntries( x, p1, p2 ) \ (x)->GetPaletteEntries( p1, p2 ) #define IDirect3DDevice9Ex_SetCurrentTexturePalette( x, p ) \ (x)->SetCurrentTexturePalette( p ) #define IDirect3DDevice9Ex_GetCurrentTexturePalette( x, p ) \ (x)->GetCurrentTexturePalette( p ) #define IDirect3DDevice9Ex_SetScissorRect( x, p ) \ (x)->SetScissorRect( p ) #define IDirect3DDevice9Ex_GetScissorRect( x, p ) \ (x)->GetScissorRect( p ) #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing( x, p ) \ (x)->SetSoftwareVertexProcessing( p ) #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing( x ) \ (x)->GetSoftwareVertexProcessing() #define IDirect3DDevice9Ex_SetNPatchMode( x, p ) \ (x)->SetNPatchMode( p ) #define IDirect3DDevice9Ex_GetNPatchMode( x ) \ (x)->GetNPatchMode() #define IDirect3DDevice9Ex_DrawPrimitive( x, p1, p2, p3 ) \ (x)->DrawPrimitive( p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawIndexedPrimitive( x, p1, p2, p3, p4, p5, p6 ) \ (x)->DrawIndexedPrimitive( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_DrawPrimitiveUP( x, p1, p2, p3, p4 ) \ (x)->DrawPrimitiveUP( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->DrawIndexedPrimitiveUP( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_ProcessVertices( x, p1, p2, p3, p4, p5, p6 ) \ (x)->ProcessVertices( p1, p2, p3, p4, p5, p6 ) #define IDirect3DDevice9Ex_CreateVertexDeclaration( x, p1, p2 ) \ (x)->CreateVertexDeclaration( p1, p2 ) #define IDirect3DDevice9Ex_SetVertexDeclaration( x, p ) \ (x)->SetVertexDeclaration( p ) #define IDirect3DDevice9Ex_GetVertexDeclaration( x, p ) \ (x)->GetVertexDeclaration( p ) #define IDirect3DDevice9Ex_SetFVF( x, p ) \ (x)->SetFVF( p ) #define IDirect3DDevice9Ex_GetFVF( x, p ) \ (x)->GetFVF( p ) #define IDirect3DDevice9Ex_CreateVertexShader( x, p1, p2 ) \ (x)->CreateVertexShader( p1, p2 ) #define IDirect3DDevice9Ex_SetVertexShader( x, p ) \ (x)->SetVertexShader( p ) #define IDirect3DDevice9Ex_GetVertexShader( x, p ) \ (x)->GetVertexShader( p ) #define IDirect3DDevice9Ex_SetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantF( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantI( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->SetVertexShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetVertexShaderConstantB( x, p1, p2, p3 ) \ (x)->GetVertexShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetStreamSource( x, p1, p2, p3, p4 ) \ (x)->SetStreamSource( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_GetStreamSource( x, p1, p2, p3, p4 ) \ (x)->GetStreamSource( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_SetStreamSourceFreq( x, p1, p2 ) \ (x)->SetStreamSourceFreq( p1, p2 ) #define IDirect3DDevice9Ex_GetStreamSourceFreq( x, p1, p2 ) \ (x)->GetStreamSourceFreq( p1, p2 ) #define IDirect3DDevice9Ex_SetIndices( x, p ) \ (x)->SetIndices( p ) #define IDirect3DDevice9Ex_GetIndices( x, p ) \ (x)->GetIndices( p ) #define IDirect3DDevice9Ex_CreatePixelShader( x, p1, p2 ) \ (x)->CreatePixelShader( p1, p2 ) #define IDirect3DDevice9Ex_SetPixelShader( x, p ) \ (x)->SetPixelShader( p ) #define IDirect3DDevice9Ex_GetPixelShader( x, p ) \ (x)->GetPixelShader( p ) #define IDirect3DDevice9Ex_SetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantF( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantF( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantI( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantI( p1, p2, p3 ) #define IDirect3DDevice9Ex_SetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->SetPixelShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9Ex_GetPixelShaderConstantB( x, p1, p2, p3 ) \ (x)->GetPixelShaderConstantB( p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawRectPatch( x, p1, p2, p3 ) \ (x)->DrawRectPatch( p1, p2, p3 ) #define IDirect3DDevice9Ex_DrawTriPatch( x, p1, p2, p3 ) \ (x)->DrawTriPatch( p1, p2, p3 ) #define IDirect3DDevice9Ex_DeletePatch( x, p ) \ (x)->DeletePatch( p ) #define IDirect3DDevice9Ex_CreateQuery( x, p1, p2 ) \ (x)->CreateQuery( p1, p2 ) #define IDirect3DDevice9Ex_SetConvolutionMonoKernel( x, p1, p2, p3, p4 ) \ (x)->SetConvolutionMonoKernel( p1, p2, p3, p4 ) #define IDirect3DDevice9Ex_ComposeRects( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->ComposeRects( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Ex_PresentEx( x, p1, p2, p3, p4, p5 ) \ (x)->PresentEx( p1, p2, p3, p4, p5 ) #define IDirect3DDevice9Ex_GetGPUThreadPriority( x, p ) \ (x)->GetGPUThreadPriority( p ) #define IDirect3DDevice9Ex_SetGPUThreadPriority( x, p ) \ (x)->SetGPUThreadPriority( p ) #define IDirect3DDevice9Ex_WaitForVBlank( x, p ) \ (x)->WaitForVBlank( p ) #define IDirect3DDevice9Ex_CheckResourceResidency( x, p1, p2 ) \ (x)->CheckResourceResidency( p1, p2 ) #define IDirect3DDevice9Ex_SetMaximumFrameLatency( x, p ) \ (x)->SetMaximumFrameLatency( p ) #define IDirect3DDevice9Ex_GetMaximumFrameLatency( x, p ) \ (x)->GetMaximumFrameLatency( p ) #define IDirect3DDevice9Ex_CheckDeviceState( x, p ) \ (x)->CheckDeviceState( p ) #define IDirect3DDevice9Ex_CreateRenderTargetEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->CreateRenderTargetEx( p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7 ) \ (x)->CreateOffscreenPlainSurfaceEx( p1, p2, p3, p4, p5, p6, p7 ) #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx( x, p1, p2, p3, p4, p5, p6, p7, p8, p9 ) \ (x)->CreateDepthStencilSurfaceEx( p1, p2, p3, p4, p5, p6, p7, p8, p9 ) #define IDirect3DDevice9Ex_ResetEx( x, p1, p2 ) \ (x)->ResetEx( p1, p2 ) #define IDirect3DDevice9Ex_GetDisplayModeEx( x, p1, p2, p3 ) \ (x)->GetDisplayModeEx( p1, p2, p3 ) #define IDirect3DSwapChain9Ex_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DSwapChain9Ex_AddRef( x ) \ (x)->AddRef() #define IDirect3DSwapChain9Ex_Release( x ) \ (x)->Release() #define IDirect3DSwapChain9Ex_Present( x, p1, p2, p3, p4, p5 ) \ (x)->Present( p1, p2, p3, p4, p5 ) #define IDirect3DSwapChain9Ex_GetFrontBufferData( x, p ) \ (x)->GetFrontBufferData( p ) #define IDirect3DSwapChain9Ex_GetBackBuffer( x, p1, p2, p3 ) \ (x)->GetBackBuffer( p1, p2, p3 ) #define IDirect3DSwapChain9Ex_GetRasterStatus( x, p ) \ (x)->GetRasterStatus( p ) #define IDirect3DSwapChain9Ex_GetDisplayMode( x, p ) \ (x)->GetDisplayMode( p ) #define IDirect3DSwapChain9Ex_GetDevice( x, p ) \ (x)->GetDevice( p ) #define IDirect3DSwapChain9Ex_GetPresentParameters( x, p ) \ (x)->GetPresentParameters( p ) #define IDirect3DSwapChain9Ex_GetLastPresentCount( x, p ) \ (x)->GetLastPresentCount( p ) #define IDirect3DSwapChain9Ex_GetPresentStats( x, p ) \ (x)->GetPresentStats( p ) #define IDirect3DSwapChain9Ex_GetDisplayModeEx( x, p1, p2 ) \ (x)->GetDisplayModeEx( p1, p2 ) #define IDirect3D9ExOverlayExtension_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3D9ExOverlayExtension_AddRef( x ) \ (x)->AddRef() #define IDirect3D9ExOverlayExtension_Release( x ) \ (x)->Release() #define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType( x, p1, p2, p3, p4, p5, p6, p7, p8 ) \ (x)->CheckDeviceOverlayType( p1, p2, p3, p4, p5, p6, p7, p8 ) #define IDirect3DDevice9Video_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DDevice9Video_AddRef( x ) \ (x)->AddRef() #define IDirect3DDevice9Video_Release( x ) \ (x)->Release() #define IDirect3DDevice9Video_GetContentProtectionCaps( x, p1, p2, p3 ) \ (x)->GetContentProtectionCaps( p1, p2, p3 ) #define IDirect3DDevice9Video_CreateAuthenticatedChannel( x, p1, p2, p3 ) \ (x)->CreateAuthenticatedChannel( p1, p2, p3 ) #define IDirect3DDevice9Video_CreateCryptoSession( x, p1, p2, p3, p4 ) \ (x)->CreateCryptoSession( p1, p2, p3, p4 ) #define IDirect3DAuthenticatedChannel9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DAuthenticatedChannel9_AddRef( x ) \ (x)->AddRef() #define IDirect3DAuthenticatedChannel9_Release( x ) \ (x)->Release() #define IDirect3DAuthenticatedChannel9_GetCertificateSize( x, p ) \ (x)->GetCertificateSize( p ) #define IDirect3DAuthenticatedChannel9_GetCertificate( x, p1, p2 ) \ (x)->GetCertificate( p1, p2 ) #define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange( x, p1, p2 ) \ (x)->NegotiateKeyExchange( p1, p2 ) #define IDirect3DAuthenticatedChannel9_Query( x, p1, p2, p3, p4 ) \ (x)->Query( p1, p2, p3, p4 ) #define IDirect3DAuthenticatedChannel9_Configure( x, p1, p2, p3 ) \ (x)->Configure( p1, p2, p3 ) #define IDirect3DCryptoSession9_QueryInterface( x, p1, p2 ) \ (x)->QueryInterface( p1, p2 ) #define IDirect3DCryptoSession9_AddRef( x ) \ (x)->AddRef() #define IDirect3DCryptoSession9_Release( x ) \ (x)->Release() #define IDirect3DCryptoSession9_GetCertificateSize( x, p ) \ (x)->GetCertificateSize( p ) #define IDirect3DCryptoSession9_GetCertificate( x, p1, p2 ) \ (x)->GetCertificate( p1, p2 ) #define IDirect3DCryptoSession9_NegotiateKeyExchange( x, p1, p2 ) \ (x)->NegotiateKeyExchange( p1, p2 ) #define IDirect3DCryptoSession9_EncryptionBlt( x, p1, p2, p3, p4 ) \ (x)->EncryptionBlt( p1, p2, p3, p4 ) #define IDirect3DCryptoSession9_DecryptionBlt( x, p1, p2, p3, p4, p5, p6 ) \ (x)->DecryptionBlt( p1, p2, p3, p4, p5, p6 ) #define IDirect3DCryptoSession9_GetSurfacePitch( x, p1, p2 ) \ (x)->GetSurfacePitch( p1, p2 ) #define IDirect3DCryptoSession9_StartSessionKeyRefresh( x, p1, p2 ) \ (x)->StartSessionKeyRefresh( p1, p2 ) #define IDirect3DCryptoSession9_FinishSessionKeyRefresh( x ) \ (x)->FinishSessionKeyRefresh() #define IDirect3DCryptoSession9_GetEncryptionBltKey( x, p1, p2 ) \ (x)->GetEncryptionBltKey( p1, p2 ) #endif #endif /* Functions in D3D9.DLL */ int WINAPI D3DPERF_BeginEvent( D3DCOLOR, LPCWSTR ); int WINAPI D3DPERF_EndEvent( void ); DWORD WINAPI D3DPERF_GetStatus( void ); BOOL WINAPI D3DPERF_QueryRepeatFrame( void ); void WINAPI D3DPERF_SetMarker( D3DCOLOR, LPCWSTR ); void WINAPI D3DPERF_SetOptions( DWORD ); void WINAPI D3DPERF_SetRegion( D3DCOLOR, LPCWSTR ); IDirect3D9 * WINAPI Direct3DCreate9( UINT ); #ifndef D3D_DISABLE_9EX HRESULT WINAPI Direct3DCreate9Ex( UINT, IDirect3D9Ex ** ); #endif #ifdef __cplusplus extern "C" { #endif #endif /* _D3D9_H_ */