/* * d3d9caps.h Direct3D 9 capabilities * * ========================================================================= * * Open Watcom Project * * Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved. * * This file is automatically generated. Do not edit directly. * * ========================================================================= */ #ifndef _d3d9CAPS_H #define _d3d9CAPS_H #ifndef _ENABLE_AUTODEPEND #pragma read_only_file; #endif #ifdef __cplusplus extern "C" { #endif /* Direct3D version number */ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif /* Direct3D vertex shader capabilities constants */ #define D3DVS20CAPS_PREDICATION 0x00000001L #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DVS20_MAX_NUMTEMPS 32 #define D3DVS20_MIN_NUMTEMPS 12 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 /* Direct3D pixel shader capabilities constants */ #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001L #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002L #define D3DPS20CAPS_PREDICATION 0x00000004L #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008L #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010L #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMTEMPS 32 #define D3DPS20_MIN_NUMTEMPS 12 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 /* Direct3D shader instruction bounds */ #define D3DMIN30SHADERINSTRUCTIONS 512 #define D3DMAX30SHADERINSTRUCTIONS 32768 /* Direct3D overlay capability flags */ #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 #define D3DOVERLAYCAPS_STRETCHX 0x00000040 #define D3DOVERLAYCAPS_STRETCHY 0x00000080 /* Direct3D content protection capability flags */ #define D3DCPCAPS_SOFTWARE 0x00000001L #define D3DCPCAPS_HARDWARE 0x00000002L #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004L #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008L #define D3DCPCAPS_CONTENTKEY 0x00000010L #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020L #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040L #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080L #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100L #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200L /* Direct3D capability flags */ #define D3DCAPS_OVERLAY 0x00000800L #define D3DCAPS_READ_SCANLINE 0x00020000L /* Direct3D capability flags (level 2) */ #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L #ifndef D3D_DISABLE_9EX #define D3DCAPS2_CANSHARERESOURCE 0x80000000L #endif /* Direct3D capability flags (level 3) */ #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L #define D3DCAPS3_DXVAHD 0x00000400L /* Direct3D presentation intervals */ #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L #define D3DPRESENT_INTERVAL_ONE 0x00000001L #define D3DPRESENT_INTERVAL_TWO 0x00000002L #define D3DPRESENT_INTERVAL_THREE 0x00000004L #define D3DPRESENT_INTERVAL_FOUR 0x00000008L #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L /* Direct3D cursor capability flags */ #define D3DCURSORCAPS_COLOR 0x00000001L #define D3DCURSORCAPS_LOWRES 0x00000002L /* Direct3D device capability flags */ #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L #define D3DDEVCAPS_PUREDEVICE 0x00100000L #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L #define D3DDEVCAPS_RTPATCHES 0x00400000L #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L #define D3DDEVCAPS_NPATCHES 0x01000000L /* Direct3D primitive miscellaneous capability flags */ #define D3DPMISCCAPS_MASKZ 0x00000002L #define D3DPMISCCAPS_CULLNONE 0x00000010L #define D3DPMISCCAPS_CULLCW 0x00000020L #define D3DPMISCCAPS_CULLCCW 0x00000040L #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L #define D3DPMISCCAPS_BLENDOP 0x00000800L #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L #ifndef D3D_DISABLE_9EX #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L #endif /* Direct3D line capability flags */ #define D3DLINECAPS_TEXTURE 0x00000001L #define D3DLINECAPS_ZTEST 0x00000002L #define D3DLINECAPS_BLEND 0x00000004L #define D3DLINECAPS_ALPHACMP 0x00000008L #define D3DLINECAPS_FOG 0x00000010L #define D3DLINECAPS_ANTIALIAS 0x00000020L /* Direct3D raster capability flags */ #define D3DPRASTERCAPS_DITHER 0x00000001L #define D3DPRASTERCAPS_ZTEST 0x00000010L #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L #define D3DPRASTERCAPS_FOGTABLE 0x00000100L #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define D3DPRASTERCAPS_FOGRANGE 0x00010000L #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L #define D3DPRASTERCAPS_WBUFFER 0x00040000L #define D3DPRASTERCAPS_WFOG 0x00100000L #define D3DPRASTERCAPS_ZFOG 0x00200000L #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L /* Direct3D comparison capability flags */ #define D3DPCMPCAPS_NEVER 0x00000001L #define D3DPCMPCAPS_LESS 0x00000002L #define D3DPCMPCAPS_EQUAL 0x00000004L #define D3DPCMPCAPS_LESSEQUAL 0x00000008L #define D3DPCMPCAPS_GREATER 0x00000010L #define D3DPCMPCAPS_NOTEQUAL 0x00000020L #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L #define D3DPCMPCAPS_ALWAYS 0x00000080L /* Direct3D blend capabilities */ #define D3DPBLENDCAPS_ZERO 0x00000001L #define D3DPBLENDCAPS_ONE 0x00000002L #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L #define D3DPBLENDCAPS_SRCALPHA 0x00000010L #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L #define D3DPBLENDCAPS_DESTALPHA 0x00000040L #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L #ifndef D3D_DISABLE_9EX #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L #endif /* Direct3D shade capability flags */ #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L /* Direct3D texture capability flags */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L #define D3DPTEXTURECAPS_POW2 0x00000002L #define D3DPTEXTURECAPS_ALPHA 0x00000004L #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L #define D3DPTEXTURECAPS_PROJECTED 0x00000400L #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L #define D3DPTEXTURECAPS_MIPMAP 0x00004000L #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Direct3D texture filter capability flags */ #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L #ifndef D3D_DISABLE_9EX #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L #endif #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L /* Direct3D texture address capability flags */ #define D3DPTADDRESSCAPS_WRAP 0x00000001L #define D3DPTADDRESSCAPS_MIRROR 0x00000002L #define D3DPTADDRESSCAPS_CLAMP 0x00000004L #define D3DPTADDRESSCAPS_BORDER 0x00000008L #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L /* Direct3D stencil capability flags */ #define D3DSTENCILCAPS_KEEP 0x00000001L #define D3DSTENCILCAPS_ZERO 0x00000002L #define D3DSTENCILCAPS_REPLACE 0x00000004L #define D3DSTENCILCAPS_INCRSAT 0x00000008L #define D3DSTENCILCAPS_DECRSAT 0x00000010L #define D3DSTENCILCAPS_INVERT 0x00000020L #define D3DSTENCILCAPS_INCR 0x00000040L #define D3DSTENCILCAPS_DECR 0x00000080L #define D3DSTENCILCAPS_TWOSIDED 0x00000100L /* Direct3D texture operation capability flags */ #define D3DTEXOPCAPS_DISABLE 0x00000001L #define D3DTEXOPCAPS_SELECTARG1 0x00000002L #define D3DTEXOPCAPS_SELECTARG2 0x00000004L #define D3DTEXOPCAPS_MODULATE 0x00000008L #define D3DTEXOPCAPS_MODULATE2X 0x00000010L #define D3DTEXOPCAPS_MODULATE4X 0x00000020L #define D3DTEXOPCAPS_ADD 0x00000040L #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L #define D3DTEXOPCAPS_SUBTRACT 0x00000200L #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L #define D3DTEXOPCAPS_PREMODULATE 0x00010000L #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L #define D3DTEXOPCAPS_LERP 0x02000000L /* Direct3D FVF capability flags */ #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFFL #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L #define D3DFVFCAPS_PSIZE 0x00100000L /* Direct3D vertex processing capability flags */ #define D3DVTXPCAPS_TEXGEN 0x00000001L #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L #define D3DVTXPCAPS_TWEENING 0x00000040L #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* Direct3D device capability flags (level 2) */ #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Direct3D declaration type capability flags */ #define D3DDTCAPS_UBYTE4 0x00000001L #define D3DDTCAPS_UBYTE4N 0x00000002L #define D3DDTCAPS_SHORT2N 0x00000004L #define D3DDTCAPS_SHORT4N 0x00000008L #define D3DDTCAPS_USHORT2N 0x00000010L #define D3DDTCAPS_USHORT4N 0x00000020L #define D3DDTCAPS_UDEC3 0x00000040L #define D3DDTCAPS_DEC3N 0x00000080L #define D3DDTCAPS_FLOAT16_2 0x00000100L #define D3DDTCAPS_FLOAT16_4 0x00000200L /* Direct3D vertex shader capabilities */ typedef struct _D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0; /* Direct3D pixel shader capabilities */ typedef struct _D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } D3DPSHADERCAPS2_0; /* Direct3D overlay capabilities */ typedef struct _D3DOVERLAYCAPS { UINT Caps; UINT MaxOverlayDisplayWidth; UINT MaxOverlayDisplayHeight; } D3DOVERLAYCAPS; /* Direct3D content protection capabilities */ typedef struct _D3DCONTENTPROTECTIONCAPS { DWORD Caps; GUID KeyExchangeType; UINT BufferAlignmentStart; UINT BlockAlignmentStart; ULONGLONG ProtectedMemorySize; } D3DCONTENTPROTECTIONCAPS; /* Direct3D capabilites */ typedef struct _D3DCAPS9 { D3DDEVTYPE DeviceType; UINT AdapterOriginal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtendsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9; /* GUIDs */ EXTERN_C const GUID D3DCRYPTOTYPE_AES128_CTR; EXTERN_C const GUID D3DCRYPTOTYPE_PROPRIETARY; EXTERN_C const GUID D3DKEYEXCHANGE_RSAES_OAEP; EXTERN_C const GUID D3DKEYEXCHANGE_DXVA; #ifdef __cplusplus } /* extern "C" */ #endif #endif /* _d3d9CAPS_H */