/**************************************************************************** * * Open Watcom Project * * Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved. * * ======================================================================== * * This file contains Original Code and/or Modifications of Original * Code as defined in and that are subject to the Sybase Open Watcom * Public License version 1.0 (the 'License'). You may not use this file * except in compliance with the License. BY USING THIS FILE YOU AGREE TO * ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is * provided with the Original Code and Modifications, and is also * available at www.sybase.com/developer/opensource. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR * NON-INFRINGEMENT. Please see the License for the specific language * governing rights and limitations under the License. * * ======================================================================== * * Description: Low level classes for 3D objects. * ****************************************************************************/ // For our purposes, view the world down the Z axis // // Y // | // | // | // *------X // / // / //Z // // So other words used for clarity are 'across', 'height' and 'depth' extern "C" void draw_box( float x1, float x2, float y1, float y2, float z1, float z2, unsigned red, unsigned green, unsigned blue ); class point { private: static float world_scale; static float vertical_shift; protected: float x; float y; float z; public: enum orientation { FRONT = 0, RIGHT, BACK, LEFT }; // anticlockwise point( float x0, float y0, float z0 ); point( point& src ); // Define the world static void world_size( float wide, float deep, float high ); // Shifts void moveto( float x0, float y0, float z0 ); void moveto( point& origin ); void shift( float x0, float y0, float z0 ); void shift( point& vector ); void move_left( float amount ); void move_right( float amount ); void move_up( float amount ); void move_down( float amount ); void move_forward( float amount ); void move_back( float amount ); // Rotates -- only about Y axis, only by 90 degree increments void rotate( orientation ); friend class box; }; class color { protected: unsigned char r, g, b; public: color(unsigned char red,unsigned char green,unsigned char blue); color(const color& src); color(); void rgb(unsigned char r, unsigned char g, unsigned char b); void rgb(color& src); void rgb(color* src); void red( unsigned char intensity = 255 ); void green( unsigned char intensity = 255 ); void blue( unsigned char intensity = 255 ); }; class box : public point, public color { private: point size_vector; orientation facing; box * children; box * sibling; public: box( float across, float depth, float height ); ~box(); void draw( point& origin, orientation face); void add(box* child); // Dimensions float width(); float height(); float depth(); // Change rgb of entire piece void change_color( color newclr ); // Change orientation void orient( orientation rotation ); void orient( box * other ); // Assign relative position void left( float x0 ); void right( float x0 ); void front( float z0 ); void back( float z0 ); void top( float y0 ); void bottom( float y0 ); void position_to_right_of( box& to_left ); // Position -- notice names are overloaded float left(); float right(); float top(); float bottom(); float front(); float back(); float mid_width(); float mid_height(); float mid_depth(); };