// comment material fur { technique { pass { ambient 0.5 0.5 0.5 diffuse 1.0 1.0 1.0 scene_blend alpha_blend alpha_rejection greater_equal 128 fragment_program_ref GLSLDemo/BrickFS { param_named MortarColor float3 0.8, 0.8, 0.8 param_named BrickSize float2 10.0, 16.0 param_named BrickPct float4 0.9, 0.9, 0.3, 0.0 } texture_unit { texture arbol2.dds tex_address_mode clamp filtering anisotropic } } } }