#include int main() { int width, height; int frame = 0; bool running = true; glfwInit(); if( !glfwOpenWindow( 512, 512, 0, 0, 0, 0, 0, 0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } glfwSetWindowTitle("GLFW Application"); while(running) { frame++; glfwGetWindowSize( &width, &height ); height = height > 0 ? height : 1; glViewport( 0, 0, width, height ); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 65.0f, (GLfloat)width/(GLfloat)height, 1.0f, 100.0f ); // Draw some rotating garbage glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); gluLookAt(0.0f, -10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f ); //glTranslatef( 1.0f, 1.0f, 0.0f ); glRotatef(frame, 0.25f, 1.0f, 0.75f); glBegin( GL_TRIANGLES ); glColor3f(0.1f, 0.0f, 0.0f ); glVertex3f(0.0f, 3.0f, -4.0f); glColor3f(0.0f, 1.0f, 0.0f ); glVertex3f(3.0f, -2.0f, -4.0f); glColor3f(0.0f, 0.0f, 1.0f ); glVertex3f(-3.0f, -2.0f, -4.0f); glEnd(); glBegin( GL_TRIANGLES ); glColor3f(0.0f, 0.1f, 0.0f ); glVertex3f(0.0f, 3.0f, -3.0f); glColor3f(0.0f, 0.0f, 1.0f ); glVertex3f(3.0f, -2.0f, -2.0f); glColor3f(1.0f, 0.0f, 0.0f ); glVertex3f(-3.0f, -2.0f, 2.0f); glEnd(); glfwSwapBuffers(); // exit if ESC was pressed or window was closed running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam( GLFW_OPENED); } glfwTerminate(); return 0; }