//////////////////////////////////////////////////////////////////////////////// // // GLFW project wizard // //////////////////////////////////////////////////////////////////////////////// // globals GlfwPathDefault <- _T("$(#glfw)"); GlfwPathDefaultInc <- _T("$(#glfw.include)"); GlfwPathDefaultLib <- _T("$(#glfw.lib)"); GlfwPath <- _T(""); function BeginWizard() { local intro_msg = _T("Welcome to the new GLFW project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the GLFW OpenGL extensions.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local glfwpath_descr = _T("Please select the location of GLFW on your computer.\n" + "This is the top-level folder where GLFW was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); Wizard.AddInfoPage(_T("GlfwIntro"), intro_msg); Wizard.AddProjectPathPage(); Wizard.AddGenericSelectPathPage(_T("GlfwPath"), glfwpath_descr, _T("Please select GLFW's location:"), GlfwPathDefault); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // GLFW's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_GlfwPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, GlfwPathDefault, GlfwPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("GL"), _T("glfw.h"), _T("GLFW's include"))) return false; // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, GlfwPathDefault, GlfwPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("glfw"), _T("GLFW's"))) return false; GlfwPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, GlfwPathDefault, GlfwPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead GlfwPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, GlfwPathDefault, GlfwPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead GlfwPathDefaultLib = dir_nomacro_lib; } } return true; } // return the files this project contains function GetFilesDir() { return _T("glfw/files"); } // setup the already created project function SetupProject(project) { // set project options project.AddIncludeDir(GlfwPathDefaultInc); project.AddLibDir(GlfwPathDefaultLib); // add link libraries project.AddLinkLib(_T("glfw")); if (PLATFORM == PLATFORM_MSW) { project.AddLinkLib(_T("opengl32")); project.AddLinkLib(_T("glu32")); project.AddLinkLib(_T("gdi32")); } else { project.AddLinkLib(_T("GL")); project.AddLinkLib(_T("GLU")); project.AddLinkLib(_T("pthread")); project.AddLinkLib(_T("Xxf86vm")); } // enable compiler warnings (project-wide) WarningsOn(project, Wizard.GetCompilerID()); // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(GlfwPath + _T("/bin")); // enable generation of debugging symbols for target DebugSymbolsOn(target, Wizard.GetCompilerID()); } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); target.SetWorkingDir(GlfwPath + _T("/bin")); // enable optimizations for target OptimizationsOn(target, Wizard.GetCompilerID()); } return true; }