///////////////////////////////////////////////////////////////////////////// // Name: zip.cpp // Purpose: wxHtml sample // Author: ? // Modified by: // Created: ? // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/image.h" #include "wx/html/htmlwin.h" #include "wx/fs_zip.h" #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnBack(wxCommandEvent& event); void OnForward(wxCommandEvent& event); private: // any class wishing to process wxWidgets events must use this macro wxDECLARE_EVENT_TABLE(); }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_Back, Minimal_Forward }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_Back, MyFrame::OnBack) EVT_MENU(Minimal_Forward, MyFrame::OnForward) wxEND_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; #if wxUSE_LIBPNG wxImage::AddHandler(new wxPNGHandler); #endif #if wxUSE_LIBJPEG wxImage::AddHandler(new wxJPEGHandler); #endif wxFileSystem::AddHandler(new wxZipFSHandler); // Create the main application window MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"), wxDefaultPosition, wxSize(640, 480) ); // Show it frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- wxHtmlWindow *html; // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size) { SetIcon(wxICON(sample)); // create a menu bar wxMenu *menuFile = new wxMenu; wxMenu *menuNav = new wxMenu; menuFile->Append(Minimal_Quit, _("E&xit")); menuNav->Append(Minimal_Back, _("Go &BACK")); menuNav->Append(Minimal_Forward, _("Go &FORWARD")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, _("&File")); menuBar->Append(menuNav, _("&Navigate")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #if wxUSE_STATUSBAR CreateStatusBar(1); #endif // wxUSE_STATUSBAR html = new wxHtmlWindow(this); html -> SetRelatedFrame(this, _("HTML : %s")); #if wxUSE_STATUSBAR html -> SetRelatedStatusBar(0); #endif // wxUSE_STATUSBAR html -> LoadPage(wxT("start.htm")); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)) { if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!")); } void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)) { if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!")); }