///////////////////////////////////////////////////////////////////////////// // Name: cube.h // Purpose: wxGLCanvas demo program // Author: Julian Smart // Modified by: // Created: 04/01/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CUBE_H_ #define _WX_CUBE_H_ #include "wx/glcanvas.h" // the rendering context used by all GL canvases class TestGLContext : public wxGLContext { public: TestGLContext(wxGLCanvas *canvas); // render the cube showing it at given angles void DrawRotatedCube(float xangle, float yangle); private: // textures for the cube faces GLuint m_textures[6]; }; // Define a new application type class MyApp : public wxApp { public: MyApp() { m_glContext = NULL; m_glStereoContext = NULL; } // Returns the shared context used by all frames and sets it as current for // the given canvas. TestGLContext& GetContext(wxGLCanvas *canvas, bool useStereo); // virtual wxApp methods virtual bool OnInit(); virtual int OnExit(); private: // the GL context we use for all our mono rendering windows TestGLContext *m_glContext; // the GL context we use for all our stereo rendering windows TestGLContext *m_glStereoContext; }; // Define a new frame type class MyFrame : public wxFrame { public: MyFrame(bool stereoWindow = false); private: void OnClose(wxCommandEvent& event); void OnNewWindow(wxCommandEvent& event); void OnNewStereoWindow(wxCommandEvent& event); wxDECLARE_EVENT_TABLE(); }; class TestGLCanvas : public wxGLCanvas { public: TestGLCanvas(wxWindow *parent, int *attribList = NULL); private: void OnPaint(wxPaintEvent& event); void Spin(float xSpin, float ySpin); void OnKeyDown(wxKeyEvent& event); void OnSpinTimer(wxTimerEvent& WXUNUSED(event)); // angles of rotation around x- and y- axis float m_xangle, m_yangle; wxTimer m_spinTimer; bool m_useStereo, m_stereoWarningAlreadyDisplayed; wxDECLARE_EVENT_TABLE(); }; enum { NEW_STEREO_WINDOW = wxID_HIGHEST + 1 }; #endif // _WX_CUBE_H_