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CodeBlocksPortable/MinGW/include/oleacc.h

224 lines
8 KiB
C

#ifndef _OLEACC_H
#define _OLEACC_H
#if __GNUC__ >=3
#pragma GCC system_header
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define DISPID_ACC_PARENT (-5000)
#define DISPID_ACC_CHILDCOUNT (-5001)
#define DISPID_ACC_CHILD (-5002)
#define DISPID_ACC_NAME (-5003)
#define DISPID_ACC_VALUE (-5004)
#define DISPID_ACC_DESCRIPTION (-5005)
#define DISPID_ACC_ROLE (-5006)
#define DISPID_ACC_STATE (-5007)
#define DISPID_ACC_HELP (-5008)
#define DISPID_ACC_HELPTOPIC (-5009)
#define DISPID_ACC_KEYBOARDSHORTCUT (-5010)
#define DISPID_ACC_FOCUS (-5011)
#define DISPID_ACC_SELECTION (-5012)
#define DISPID_ACC_DEFAULTACTION (-5013)
#define DISPID_ACC_SELECT (-5014)
#define DISPID_ACC_LOCATION (-5015)
#define DISPID_ACC_NAVIGATE (-5016)
#define DISPID_ACC_HITTEST (-5017)
#define DISPID_ACC_DODEFAULTACTION (-5018)
#define NAVDIR_DOWN 2
#define NAVDIR_FIRSTCHILD 7
#define NAVDIR_LASTCHILD 8
#define NAVDIR_LEFT 3
#define NAVDIR_NEXT 5
#define NAVDIR_PREVIOUS 6
#define NAVDIR_RIGHT 4
#define NAVDIR_UP 1
#define ROLE_SYSTEM_ALERT 8
#define ROLE_SYSTEM_ANIMATION 54
#define ROLE_SYSTEM_APPLICATION 14
#define ROLE_SYSTEM_BORDER 19
#define ROLE_SYSTEM_BUTTONDROPDOWN 56
#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 58
#define ROLE_SYSTEM_BUTTONMENU 57
#define ROLE_SYSTEM_CARET 7
#define ROLE_SYSTEM_CELL 29
#define ROLE_SYSTEM_CHARACTER 32
#define ROLE_SYSTEM_CHART 17
#define ROLE_SYSTEM_CHECKBUTTON 44
#define ROLE_SYSTEM_CLIENT 10
#define ROLE_SYSTEM_CLOCK 61
#define ROLE_SYSTEM_COLUMN 27
#define ROLE_SYSTEM_COLUMNHEADER 25
#define ROLE_SYSTEM_COMBOBOX 46
#define ROLE_SYSTEM_CURSOR 6
#define ROLE_SYSTEM_DIAGRAM 53
#define ROLE_SYSTEM_DIAL 49
#define ROLE_SYSTEM_DIALOG 18
#define ROLE_SYSTEM_DOCUMENT 15
#define ROLE_SYSTEM_DROPLIST 47
#define ROLE_SYSTEM_EQUATION 55
#define ROLE_SYSTEM_GRAPHIC 40
#define ROLE_SYSTEM_GRIP 4
#define ROLE_SYSTEM_GROUPING 20
#define ROLE_SYSTEM_HELPBALLOON 31
#define ROLE_SYSTEM_HOTKEYFIELD 50
#define ROLE_SYSTEM_INDICATOR 39
#define ROLE_SYSTEM_LINK 30
#define ROLE_SYSTEM_LIST 33
#define ROLE_SYSTEM_LISTITEM 34
#define ROLE_SYSTEM_MENUBAR 2
#define ROLE_SYSTEM_MENUITEM 12
#define ROLE_SYSTEM_MENUPOPUP 11
#define ROLE_SYSTEM_OUTLINE 35
#define ROLE_SYSTEM_OUTLINEITEM 36
#define ROLE_SYSTEM_PAGETAB 37
#define ROLE_SYSTEM_PAGETABLIST 60
#define ROLE_SYSTEM_PANE 16
#define ROLE_SYSTEM_PROGRESSBAR 48
#define ROLE_SYSTEM_PROPERTYPAGE 38
#define ROLE_SYSTEM_PUSHBUTTON 43
#define ROLE_SYSTEM_RADIOBUTTON 45
#define ROLE_SYSTEM_ROW 28
#define ROLE_SYSTEM_ROWHEADER 26
#define ROLE_SYSTEM_SCROLLBAR 3
#define ROLE_SYSTEM_SEPARATOR 21
#define ROLE_SYSTEM_SLIDER 51
#define ROLE_SYSTEM_SOUND 5
#define ROLE_SYSTEM_SPINBUTTON 52
#define ROLE_SYSTEM_STATICTEXT 41
#define ROLE_SYSTEM_STATUSBAR 23
#define ROLE_SYSTEM_TABLE 24
#define ROLE_SYSTEM_TEXT 42
#define ROLE_SYSTEM_TITLEBAR 1
#define ROLE_SYSTEM_TOOLBAR 22
#define ROLE_SYSTEM_TOOLTIP 13
#define ROLE_SYSTEM_WHITESPACE 59
#define ROLE_SYSTEM_WINDOW 9
#define STATE_SYSTEM_UNAVAILABLE 0x00000001
#define STATE_SYSTEM_SELECTED 0x00000002
#define STATE_SYSTEM_FOCUSED 0x00000004
#define STATE_SYSTEM_PRESSED 0x00000008
#define STATE_SYSTEM_CHECKED 0x00000010
#define STATE_SYSTEM_MIXED 0x00000020
#define STATE_SYSTEM_READONLY 0x00000040
#define STATE_SYSTEM_HOTTRACKED 0x00000080
#define STATE_SYSTEM_DEFAULT 0x00000100
#define STATE_SYSTEM_EXPANDED 0x00000200
#define STATE_SYSTEM_COLLAPSED 0x00000400
#define STATE_SYSTEM_BUSY 0x00000800
#define STATE_SYSTEM_FLOATING 0x00001000
#define STATE_SYSTEM_MARQUEED 0x00002000
#define STATE_SYSTEM_ANIMATED 0x00004000
#define STATE_SYSTEM_INVISIBLE 0x00008000
#define STATE_SYSTEM_OFFSCREEN 0x00010000
#define STATE_SYSTEM_SIZEABLE 0x00020000
#define STATE_SYSTEM_MOVEABLE 0x00040000
#define STATE_SYSTEM_SELFVOICING 0x00080000
#define STATE_SYSTEM_FOCUSABLE 0x00100000
#define STATE_SYSTEM_SELECTABLE 0x00200000
#define STATE_SYSTEM_LINKED 0x00400000
#define STATE_SYSTEM_TRAVERSED 0x00800000
#define STATE_SYSTEM_MULTISELECTABLE 0x01000000
#define STATE_SYSTEM_EXTSELECTABLE 0x02000000
#define STATE_SYSTEM_ALERT_LOW 0x04000000
#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000
#define STATE_SYSTEM_ALERT_HIGH 0x10000000
#define STATE_SYSTEM_VALID 0x1fffffff
/* http://opensource.adobe.com/wiki/display/flexsdk/Accessibility+for+Spark+Components */
#define STATE_SYSTEM_NORMAL 0x00000000
#define STATE_SYSTEM_PROTECTED 0x20000000
#define STATE_SYSTEM_HASPOPUP 0x40000000
typedef enum tagSELFLAG
{
SELFLAG_NONE = 0,
SELFLAG_TAKEFOCUS = 1,
SELFLAG_TAKESELECTION = 2,
SELFLAG_EXTENDSELECTION = 4,
SELFLAG_ADDSELECTION = 8,
SELFLAG_REMOVESELECTION = 16
} SELFLAG;
#define SELFLAG_VALID 0x0000001F
/* DEFINE_GUID(LIBID_Accessibility, 0x1ea4dbf0, 0x3c3b,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); */
/* DEFINE_GUID(IID_IAccessible, 0x618736e0, 0x3c3d,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); */
EXTERN_C const IID LIBID_Accessibility;
EXTERN_C const IID IID_IAccessible;
#define INTERFACE IAccessible
DECLARE_INTERFACE_(IAccessible, IDispatch)
{
STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
STDMETHOD(GetTypeInfoCount)(THIS_ UINT*) PURE;
STDMETHOD(GetTypeInfo)(THIS_ UINT,LCID,LPTYPEINFO*) PURE;
STDMETHOD(GetIDsOfNames)(THIS_ REFIID,LPOLESTR*,UINT,LCID,DISPID*) PURE;
STDMETHOD(Invoke)(THIS_ DISPID,REFIID,LCID,WORD,DISPPARAMS*,VARIANT*,EXCEPINFO*,UINT*) PURE;
STDMETHOD(get_accParent)(THIS_ IDispatch**) PURE;
STDMETHOD(get_accChildCount)(THIS_ long*) PURE;
STDMETHOD(get_accChild)(THIS_ VARIANT, IDispatch **) PURE;
STDMETHOD(get_accName)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(get_accValue)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(get_accDescription)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(get_accRole)(THIS_ VARIANT, VARIANT*) PURE;
STDMETHOD(get_accState)(THIS_ VARIANT, VARIANT*) PURE;
STDMETHOD(get_accHelp)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(get_accHelpTopic)(THIS_ BSTR*, VARIANT, long*) PURE;
STDMETHOD(get_accKeyboardShortcut)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(get_accFocus)(THIS_ VARIANT*) PURE;
STDMETHOD(get_accSelection)(THIS_ VARIANT*) PURE;
STDMETHOD(get_accDefaultAction)(THIS_ VARIANT, BSTR*) PURE;
STDMETHOD(accSelect)(THIS_ long, VARIANT) PURE;
STDMETHOD(accLocation)(THIS_ long*, long*, long*, long*, VARIANT) PURE;
STDMETHOD(accNavigate)(THIS_ long, VARIANT, VARIANT*) PURE;
STDMETHOD(accHitTest)(THIS_ long, long, VARIANT*) PURE;
STDMETHOD(accDoDefaultAction)(THIS_ VARIANT) PURE;
STDMETHOD(put_accName)(THIS_ VARIANT, BSTR) PURE;
STDMETHOD(put_accValue)(THIS_ VARIANT, BSTR) PURE;
};
#undef INTERFACE
typedef IAccessible* LPACCESSIBLE;
STDAPI AccessibleChildren(IAccessible*,LONG,LONG,VARIANT*,LONG*);
STDAPI AccessibleObjectFromEvent(HWND,DWORD,DWORD,IAccessible**,VARIANT*);
STDAPI AccessibleObjectFromPoint(POINT,IAccessible**,VARIANT*);
STDAPI AccessibleObjectFromWindow(HWND,DWORD,REFIID,void**);
STDAPI CreateStdAccessibleObject(HWND,LONG,REFIID,void**);
STDAPI CreateStdAccessibleProxyA(HWND,LPCSTR,LONG,REFIID,void**);
STDAPI CreateStdAccessibleProxyW(HWND,LPCWSTR,LONG,REFIID,void**);
void WINAPI GetOleaccVersionInfo(DWORD*,DWORD*);
UINT WINAPI GetRoleTextA(DWORD,LPSTR,UINT);
UINT WINAPI GetRoleTextW(DWORD,LPWSTR,UINT);
UINT WINAPI GetStateTextA(DWORD,LPSTR,UINT);
UINT WINAPI GetStateTextW(DWORD,LPWSTR,UINT);
LRESULT WINAPI LresultFromObject(REFIID,WPARAM,LPUNKNOWN);
STDAPI ObjectFromLresult(LRESULT,REFIID,WPARAM,void**);
STDAPI WindowFromAccessibleObject(IAccessible*,HWND*);
#ifdef UNICODE
#define CreateStdAccessibleProxy CreateStdAccessibleProxyW
#define GetRoleText GetRoleTextW
#define GetStateText GetStateTextW
#else
#define CreateStdAccessibleProxy CreateStdAccessibleProxyA
#define GetRoleText GetRoleTextA
#define GetStateText GetStateTextA
#endif
#ifdef __cplusplus
}
#endif
#endif /* _OLEACC_H */