322 lines
20 KiB
Plaintext
322 lines
20 KiB
Plaintext
:Base pguide.hlp>main
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:Title Open Watcom 1.9 C/C++ Programmer's Guide
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:Index Open Watcom 1.9 C/C++ Programmer's Guide Help=pguide.hlp
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1 Open Watcom 1.9 C/C++ Programmer's Guide
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2 Watcom C/C++ Application Development
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2 Introduction=Watcom_CDCPP_Application_Development
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2 Creating 16-bit DOS Applications
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2 Introduction=DOS__Creating_16Mbit_DOS_Applications
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2 The Sample Application=DOS__The_Sample_Application
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2 Building and Running the Sample DOS Application=DOS__Building_and_Running_the_Sample_DOS_Application
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2 Debugging the Sample DOS Application=DOS__Debugging_the_Sample_DOS_Application
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2 Creating 32-bit Phar Lap 386|DOS-Extender Applications
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2 Introduction=Phar_Lap__Creating_32Mbit_Phar_Lap_386_DOSMExtender_Applications
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2 The Sample Application=Phar_Lap__The_Sample_Application
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2 Building and Running the Sample 386|DOS-Extender Application=Phar_Lap__Building_and_Running_the_Sample_386_DOSMExtender_Application
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2 Debugging the Sample 386|DOS-Extender Application=Phar_Lap__Debugging_the_Sample_386_DOSMExtender_Application
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2 Creating 32-bit DOS/4GW Applications
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2 Introduction=DOSD4GW__Creating_32Mbit_DOSD4GW_Applications
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2 The Sample Application=DOSD4GW__The_Sample_Application
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2 Building and Running the Sample DOS/4GW Application=DOSD4GW__Building_and_Running_the_Sample_DOSD4GW_Application
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2 Debugging the Sample DOS/4GW Application=DOSD4GW__Debugging_the_Sample_DOSD4GW_Application
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2 32-bit Extended DOS Application Development
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2 Introduction=32Mbit_Extended_DOS_Application_Development
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3 How can I write directly to video memory using a DOS extender?
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3 Introduction=How_can_I_write_directly_to_video_memory_using_a_DOS_extender_
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3 Writing to Video Memory under Tenberry Software DOS/4GW=Writing_to_Video_Memory_under_Tenberry_Software_DOSD4GW
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3 Writing to Video Memory under the Phar Lap 386|DOS-Extender=Writing_to_Video_Memory_under_the_Phar_Lap_386_DOSMExtender
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3 How do I get information about free memory in the 32-bit environment?
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3 Introduction=How_do_I_get_information_about_free_memory_in_the_32Mbit_environment_
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3 Getting Free Memory Information under DOS/4GW=Getting_Free_Memory_Information_under_DOSD4GW
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3 Getting Free Memory Information under the Phar Lap 386|DOS-Extender=Getting_Free_Memory_Information_under_the_Phar_Lap_386_DOSMExtender
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3 Getting Free Memory Information in the 32-bit Environment under Windows 3.x=Getting_Free_Memory_Information_in_the_32Mbit_Environment_under_Windows_3_x
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3 How do I access the first megabyte in the extended DOS environment?
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3 Introduction=How_do_I_access_the_first_megabyte_in_the_extended_DOS_environment_
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3 Accessing the First Megabyte under Tenberry Software DOS/4GW=Accessing_the_First_Megabyte_under_Tenberry_Software_DOSD4GW
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3 Accessing the First Megabyte under the Phar Lap 386|DOS-Extender=Accessing_the_First_Megabyte_under_the_Phar_Lap_386_DOSMExtender
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3 How do I spawn a protected-mode application?
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3 Introduction=How_do_I_spawn_a_protectedMmode_application_
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3 Spawning Protected-Mode Applications Under Tenberry Software DOS/4GW=Spawning_ProtectedMMode_Applications_Under_Tenberry_Software_DOSD4GW
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3 Spawning Protected-Mode Applications Under Phar Lap 386|DOS-Extender=Spawning_ProtectedMMode_Applications_Under_Phar_Lap_386_DOSMExtender
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2 How Can I Use the Mouse Interrupt (0x33) with DOS/4GW?=How_Can_I_Use_the_Mouse_Interrupt_L0x33R_with_DOSD4GW_
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2 How Do I Simulate a Real-Mode Interrupt with DOS/4GW?=How_Do_I_Simulate_a_RealMMode_Interrupt_with_DOSD4GW_
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2 How do you install a bi-modal interrupt handler using DOS/4GW?=How_do_you_install_a_biMmodal_interrupt_handler_using_DOSD4GW_
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2 The Tenberry Software DOS/4GW DOS Extender
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2 Introduction=DOSD4GW__The_Tenberry_Software_DOSD4GW_DOS_Extender
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2 Linear Executables
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2 Introduction=DOSD4GW__Linear_Executables
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3 The Linear Executable Format
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3 Introduction=DOSD4GW__The_Linear_Executable_Format
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3 The Stub Program=DOSD4GW__The_Stub_Program
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2 Memory Use=DOSD4GW__Memory_Use
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2 Configuring DOS/4GW
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2 Introduction=DOSD4GW__Configuring_DOSD4GW
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2 The DOS4G Environment Variable=DOSD4GW__The_DOS4G_Environment_Variable
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2 Changing the Switch Mode Setting=DOSD4GW__Changing_the_Switch_Mode_Setting
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3 Fine Control of Memory Usage
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3 Introduction=DOSD4GW__Fine_Control_of_Memory_Usage
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3 Specifying a Range of Extended Memory=DOSD4GW__Specifying_a_Range_of_Extended_Memory
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3 Using Extra Memory=DOSD4GW__Using_Extra_Memory
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2 Setting Runtime Options=DOSD4GW__Setting_Runtime_Options
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2 Controlling Address Line 20=DOSD4GW__Controlling_Address_Line_20
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2 VMM
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2 Introduction=DOSD4GW__VMM
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2 VMM Default Parameters=DOSD4GW__VMM_Default_Parameters
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3 Changing the Defaults
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3 Introduction=DOSD4GW__Changing_the_Defaults
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3 The .VMC File=DOSD4GW__The__VMC_File
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2 Interrupt 21H Functions
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2 Introduction=DOSD4GW__Interrupt_21H_Functions
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3 Functions 25H and 35H: Interrupt Handling in Protected Mode
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3 Introduction=DOSD4GW__Functions_25H_and_35H__Interrupt_Handling_in_Protected_Mode
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3 32-Bit Gates=DOSD4GW__32MBit_Gates
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3 Chaining 16-bit and 32-bit Handlers=DOSD4GW__Chaining_16Mbit_and_32Mbit_Handlers
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3 Getting the Address of the Interrupt Handler=DOSD4GW__Getting_the_Address_of_the_Interrupt_Handler
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2 Interrupt 31H DPMI Functions
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2 Introduction=DOSD4GW__Interrupt_31H_DPMI_Functions
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2 Using Interrupt 31H Function Calls=DOSD4GW__Using_Interrupt_31H_Function_Calls
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3 Int31H Function Calls
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3 Introduction=DOSD4GW__Int31H_Function_Calls
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3 Local Descriptor Table (LDT) Management Services=DOSD4GW__Local_Descriptor_Table_LLDTR_Management_Services
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3 DOS Memory Management Services=DOSD4GW__DOS_Memory_Management_Services
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3 Interrupt Services=DOSD4GW__Interrupt_Services
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3 Translation Services=DOSD4GW__Translation_Services
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3 DPMI Version=DOSD4GW__DPMI_Version
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3 Memory Management Services=DOSD4GW__Memory_Management_Services
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3 Page Locking Services=DOSD4GW__Page_Locking_Services
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3 Demand Paging Performance Tuning Services=DOSD4GW__Demand_Paging_Performance_Tuning_Services
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3 Physical Address Mapping=DOSD4GW__Physical_Address_Mapping
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3 Virtual Interrupt State Functions=DOSD4GW__Virtual_Interrupt_State_Functions
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3 Vendor Specific Extensions=DOSD4GW__Vendor_Specific_Extensions
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3 Coprocessor Status=DOSD4GW__Coprocessor_Status
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2 Utilities
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2 Introduction=DOSD4GW__Utilities
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2 DOS4GW=DOSD4GW__DOS4GW
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2 PMINFO=DOSD4GW__PMINFO
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2 PRIVATXM=DOSD4GW__PRIVATXM
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2 RMINFO=DOSD4GW__RMINFO
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2 Error Messages
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2 Introduction=DOSD4GW__Error_Messages
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2 Kernel Error Messages=DOSD4GW__Kernel_Error_Messages
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2 DOS/4G Errors=DOSD4GW__DOSD4G_Errors
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2 DOS/4GW Commonly Asked Questions
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2 Introduction=DOSD4GW__DOSD4GW_Commonly_Asked_Questions
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2 Access to Technical Support=DOSD4GW__Access_to_Technical_Support
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2 Differences Within the DOS/4G Product Line=DOSD4GW__Differences_Within_the_DOSD4G_Product_Line
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2 Addressing=DOSD4GW__Addressing
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2 Interrupt and Exception Handling=DOSD4GW__Interrupt_and_Exception_Handling
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2 Memory Management=DOSD4GW__Memory_Management
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2 DOS, BIOS, and Mouse Services=DOSD4GW__DOS__BIOS__and_Mouse_Services
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2 Virtual Memory=DOSD4GW__Virtual_Memory
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2 Debugging=DOSD4GW__Debugging
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2 Compatibility=DOSD4GW__Compatibility
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2 Creating 16-bit Windows 3.x Applications
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2 Introduction=16Mbit_Windows__Creating_16Mbit_Windows_3_x_Applications
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2 The Sample GUI Application=16Mbit_Windows__The_Sample_GUI_Application
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2 Building and Running the GUI Application=16Mbit_Windows__Building_and_Running_the_GUI_Application
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2 Debugging the GUI Application=16Mbit_Windows__Debugging_the_GUI_Application
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2 Porting Non-GUI Applications to 16-bit Windows 3.x
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2 Introduction=16Mbit_Windows__Porting_NonMGUI_Applications_to_16Mbit_Windows_3_x
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2 Console Device in a Windowed Environment=16Mbit_Windows__Console_Device_in_a_Windowed_Environment
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2 The Sample Non-GUI Application=16Mbit_Windows__The_Sample_NonMGUI_Application
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2 Building and Running the Non-GUI Application=16Mbit_Windows__Building_and_Running_the_NonMGUI_Application
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2 Debugging the Non-GUI Application=16Mbit_Windows__Debugging_the_NonMGUI_Application
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2 Default Windowing Library Functions=16Mbit_Windows__Default_Windowing_Library_Functions
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2 Creating 32-bit Windows 3.x Applications
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2 Introduction=32Mbit_Windows__Creating_32Mbit_Windows_3_x_Applications
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2 The Sample GUI Application=32Mbit_Windows__The_Sample_GUI_Application
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2 Building and Running the GUI Application=32Mbit_Windows__Building_and_Running_the_GUI_Application
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2 Debugging the GUI Application=32Mbit_Windows__Debugging_the_GUI_Application
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2 Porting Non-GUI Applications to 32-bit Windows 3.x
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2 Introduction=32Mbit_Windows__Porting_NonMGUI_Applications_to_32Mbit_Windows_3_x
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2 Console Device in a Windowed Environment=32Mbit_Windows__Console_Device_in_a_Windowed_Environment
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2 The Sample Non-GUI Application=32Mbit_Windows__The_Sample_NonMGUI_Application
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2 Building and Running the Non-GUI Application=32Mbit_Windows__Building_and_Running_the_NonMGUI_Application
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2 Debugging the Non-GUI Application=32Mbit_Windows__Debugging_the_NonMGUI_Application
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2 Default Windowing Library Functions=32Mbit_Windows__Default_Windowing_Library_Functions
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2 The Watcom 32-bit Windows 3.x Extender
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2 Introduction=Windows__The_Watcom_32Mbit_Windows_3_x_Extender
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2 Pointers=Windows__Pointers
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2 Implementation Overview=Windows__Implementation_Overview
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2 System Structure=Windows__System_Structure
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2 System Overview=Windows__System_Overview
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2 Steps to Obtaining a 32-bit Application=Windows__Steps_to_Obtaining_a_32Mbit_Application
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2 Windows 3.x 32-bit Programming Overview
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2 Introduction=Windows__Windows_3_x_32Mbit_Programming_Overview
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2 WINDOWS.H=Windows__WINDOWS_H
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2 Environment Notes=Windows__Environment_Notes
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2 Floating-point Emulation=Windows__FloatingMpoint_Emulation
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2 Multiple Instances=Windows__Multiple_Instances
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3 Pointer Handling
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3 Introduction=Windows__Pointer_Handling
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3 When To Convert Incoming Pointers=Windows__When_To_Convert_Incoming_Pointers
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4 When To Convert Outgoing Pointers
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4 Introduction=Windows__When_To_Convert_Outgoing_Pointers
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4 SendMessage and SendDlgItemMessage=Windows__SendMessage_and_SendDlgItemMessage
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3 GlobalAlloc and LocalAlloc=Windows__GlobalAlloc_and_LocalAlloc
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4 Callback Function Pointers
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4 Introduction=Windows__Callback_Function_Pointers
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4 Window Sub-classing=Windows__Window_SubMclassing
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3 Calling 16-bit DLLs
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3 Introduction=Windows__Calling_16Mbit_DLLs
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3 Making DLL Calls Transparent=Windows__Making_DLL_Calls_Transparent
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2 Far Pointer Manipulation=Windows__Far_Pointer_Manipulation
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2 _16 Functions=Windows___16_Functions
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2 Windows 32-Bit Dynamic Link Libraries
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2 Introduction=Windows__Windows_32MBit_Dynamic_Link_Libraries
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2 A Sample 32-bit DLL=Windows__A_Sample_32Mbit_DLL
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2 Calling Functions in a 32-bit DLL from a 16-bit Application=Windows__Calling_Functions_in_a_32Mbit_DLL_from_a_16Mbit_Application
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2 Writing a 16-bit Cover for the 32-bit DLL=Windows__Writing_a_16Mbit_Cover_for_the_32Mbit_DLL
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3 Creating and Debugging Dynamic Link Libraries
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3 Introduction=Windows__Creating_and_Debugging_Dynamic_Link_Libraries
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3 Building the Applications=Windows__Building_the_Applications
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3 Installing the Examples under Windows=Windows__Installing_the_Examples_under_Windows
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3 Running the Examples=Windows__Running_the_Examples
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3 Debugging a 32-bit DLL=Windows__Debugging_a_32Mbit_DLL
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3 Summary=Windows__Summary
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2 Interfacing Visual Basic and Watcom C/C++ DLLs
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2 Introduction=Windows__Interfacing_Visual_Basic_and_Watcom_CDCPP_DLLs
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2 A Working Example=Windows__A_Working_Example
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3 Sample Visual Basic DLL Programs
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3 Introduction=Windows__Sample_Visual_Basic_DLL_Programs
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3 Source Code for VBDLL32.DLL=Windows__Source_Code_for_VBDLL32_DLL
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3 Source code for COVER16.DLL=Windows__Source_code_for_COVER16_DLL
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2 Compiling and Linking the Examples=Windows__Compiling_and_Linking_the_Examples
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2 WIN386 Library Functions and Macros
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2 Introduction=Windows__WIN386_Library_Functions_and_Macros
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2 AllocAlias16=AllocAlias16
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2 AllocHugeAlias16=AllocHugeAlias16
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2 _Call16=_Call16
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2 DefineDLLEntry=DefineDLLEntry
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2 DefineUserProc16=DefineUserProc16
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2 FreeAlias16=FreeAlias16
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2 FreeHugeAlias16=FreeHugeAlias16
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2 FreeIndirectFunctionHandle=FreeIndirectFunctionHandle
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2 GetIndirectFunctionHandle=GetIndirectFunctionHandle
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2 GetProc16=GetProc16
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2 InvokeIndirectFunction=InvokeIndirectFunction
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2 MapAliasToFlat=MapAliasToFlat
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2 MK_FP16=MK_FP16
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2 MK_FP32=MK_FP32
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2 MK_LOCAL32=MK_LOCAL32
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2 PASS_WORD_AS_POINTER=PASS_WORD_AS_POINTER
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2 ReleaseProc16=ReleaseProc16
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2 32-bit Extended Windows Application Development
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2 Introduction=Windows__32Mbit_Extended_Windows_Application_Development
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2 Can you call 16-bit code from a 32-bit Windows application?=Windows__Can_you_call_16Mbit_code_from_a_32Mbit_Windows_application_
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2 Can I WinExec another Windows application?=Windows__Can_I_WinExec_another_Windows_application_
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2 How do I add my Windows resources?=Windows__How_do_I_add_my_Windows_resources_
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2 All function pointers passed to Windows must be 16-bit far pointers, correct?=Windows__All_function_pointers_passed_to_Windows_must_be_16Mbit_far_pointers__correct_
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2 Why are 32-bit callback routines FAR?=Windows__Why_are_32Mbit_callback_routines_FAR_
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2 Why use the _16 API functions?=Windows__Why_use_the__16_API_functions_
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2 What about pointers in structures?=Windows__What_about_pointers_in_structures_
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2 When do I use MK_FP32?=Windows__When_do_I_use_MK_FP32_
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2 What is the difference between AllocAlias16 and MK_FP16?=Windows__What_is_the_difference_between_AllocAlias16_and_MK_FP16_
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2 Tell Me More About Thunking and Aliases=Windows__Tell_Me_More_About_Thunking_and_Aliases
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2 Special Variables for Windows Programming
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2 Introduction=Special_Variables_for_Windows_Programming
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2 Definitions of Windows Terms
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2 Introduction=Definitions_of_Windows_Terms
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2 Special Windows API Functions
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2 Introduction=Special_Windows_API_Functions
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2 Windows NT Programming Overview
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2 Introduction=NT__Windows_NT_Programming_Overview
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2 Windows NT Programming Note=NT__Windows_NT_Programming_Note
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2 Windows NT Character-mode Versus GUI=NT__Windows_NT_CharacterMmode_Versus_GUI
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2 Creating Windows NT GUI Applications
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2 Introduction=NT__Creating_Windows_NT_GUI_Applications
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2 The Sample GUI Application=NT__The_Sample_GUI_Application
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2 Building and Running the GUI Application=NT__Building_and_Running_the_GUI_Application
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2 Debugging the GUI Application=NT__Debugging_the_GUI_Application
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2 Creating Windows NT Character-mode Applications
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2 Introduction=NT__Creating_Windows_NT_CharacterMmode_Applications
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2 The Sample Character-mode Application=NT__The_Sample_CharacterMmode_Application
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2 Building and Running the Character-mode Application=NT__Building_and_Running_the_CharacterMmode_Application
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2 Debugging the Character-mode Application=NT__Debugging_the_CharacterMmode_Application
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2 Windows NT Multi-threaded Applications
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2 Introduction=NT__Windows_NT_MultiMthreaded_Applications
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2 Programming Considerations=NT__Programming_Considerations
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3 Creating Threads
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3 Introduction=NT__Creating_Threads
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3 Creating a New Thread=NT__Creating_a_New_Thread
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3 Terminating the Current Thread=NT__Terminating_the_Current_Thread
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3 Getting the Current Thread Identifier=NT__Getting_the_Current_Thread_Identifier
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2 A Multi-threaded Example=NT__A_MultiMthreaded_Example
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2 Windows NT Dynamic Link Libraries
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2 Introduction=NT__Windows_NT_Dynamic_Link_Libraries
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2 Creating Dynamic Link Libraries=NT__Creating_Dynamic_Link_Libraries
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2 Creating a Sample Dynamic Link Library=NT__Creating_a_Sample_Dynamic_Link_Library
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2 Using Dynamic Link Libraries=NT__Using_Dynamic_Link_Libraries
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2 The Dynamic Link Library Data Area=NT__The_Dynamic_Link_Library_Data_Area
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2 Creating Windows NT POSIX Applications
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2 Introduction=NT__Creating_Windows_NT_POSIX_Applications
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2 Creating 16-bit OS/2 1.x Applications
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2 Introduction=16Mbit_OSD2__Creating_16Mbit_OSD2_1_x_Applications
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2 The Sample Application=16Mbit_OSD2__The_Sample_Application
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2 Building and Running the Sample OS/2 1.x Application=16Mbit_OSD2__Building_and_Running_the_Sample_OSD2_1_x_Application
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2 Debugging the Sample OS/2 1.x Application=16Mbit_OSD2__Debugging_the_Sample_OSD2_1_x_Application
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2 Creating 32-bit OS/2 Applications
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2 Introduction=32Mbit_OSD2__Creating_32Mbit_OSD2_Applications
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2 The Sample Application=32Mbit_OSD2__The_Sample_Application
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2 Building and Running the Sample OS/2 Application=32Mbit_OSD2__Building_and_Running_the_Sample_OSD2_Application
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2 Debugging the Sample OS/2 Application=32Mbit_OSD2__Debugging_the_Sample_OSD2_Application
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2 OS/2 2.x Multi-threaded Applications
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2 Introduction=OSD2__OSD2_2_x_MultiMthreaded_Applications
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2 Programming Considerations=OSD2__Programming_Considerations
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3 Creating Threads
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3 Introduction=OSD2__Creating_Threads
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3 Creating a New Thread=OSD2__Creating_a_New_Thread
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3 Terminating the Current Thread=OSD2__Terminating_the_Current_Thread
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3 Getting the Current Thread Identifier=OSD2__Getting_the_Current_Thread_Identifier
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2 A Multi-threaded Example=OSD2__A_MultiMthreaded_Example
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2 Thread Limits=OSD2__Thread_Limits
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2 OS/2 2.x Dynamic Link Libraries
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2 Introduction=OSD2__OSD2_2_x_Dynamic_Link_Libraries
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2 Creating Dynamic Link Libraries=OSD2__Creating_Dynamic_Link_Libraries
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2 Creating a Sample Dynamic Link Library=OSD2__Creating_a_Sample_Dynamic_Link_Library
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2 Using Dynamic Link Libraries=OSD2__Using_Dynamic_Link_Libraries
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2 The Dynamic Link Library Data Area=OSD2__The_Dynamic_Link_Library_Data_Area
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2 Dynamic Link Library Initialization/Termination=OSD2__Dynamic_Link_Library_InitializationDTermination
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2 Programming for OS/2 Presentation Manager
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2 Introduction=OSD2__Programming_for_OSD2_Presentation_Manager
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3 Porting Existing C/C++ Applications
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3 Introduction=OSD2__Porting_Existing_CDCPP_Applications
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3 An Example=OSD2__An_Example
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2 Calling Presentation Manager API Functions=OSD2__Calling_Presentation_Manager_API_Functions
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2 Developing an OS/2 Physical Device Driver
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2 Introduction=OSD2__Developing_an_OSD2_Physical_Device_Driver
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2 Creating NetWare 386 NLM Applications
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2 Introduction=Creating_NetWare_386_NLM_Applications
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2 Inter-Language calls: C and FORTRAN
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2 Introduction=InterMLanguage_calls__C_and_FORTRAN
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2 Symbol Naming Convention=Symbol_Naming_Convention
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2 Argument Passing Convention=Argument_Passing_Convention
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2 Memory Model Compatibility=Memory_Model_Compatibility
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2 Linking Considerations=Linking_Considerations
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2 Integer Type Compatibility=Integer_Type_Compatibility
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2 How do I pass integers from C to a FORTRAN function?=How_do_I_pass_integers_from_C_to_a_FORTRAN_function_
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2 How do I pass integers from FORTRAN to a C function?=How_do_I_pass_integers_from_FORTRAN_to_a_C_function_
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2 How do I pass a string from a C function to FORTRAN?=How_do_I_pass_a_string_from_a_C_function_to_FORTRAN_
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2 How do I pass a string from FORTRAN to a C function?=How_do_I_pass_a_string_from_FORTRAN_to_a_C_function_
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2 How do I access a FORTRAN common block from within C?=How_do_I_access_a_FORTRAN_common_block_from_within_C_
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2 How do I call a C function that accepts a variable number of arguments?=How_do_I_call_a_C_function_that_accepts_a_variable_number_of_arguments_
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2 Commonly Asked Questions and Answers
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2 Introduction=Commonly_Asked_Questions_and_Answers
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2 Determining my current patch level=Determining_my_current_patch_level
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3 Converting to Watcom C/C++
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3 Introduction=Converting_to_Watcom_CDCPP
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3 Conversion from UNIX compilers=Conversion_from_UNIX_compilers
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3 Conversion from IBM-compatible PC compilers=Conversion_from_IBMMcompatible_PC_compilers
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2 What you should know about optimization=What_you_should_know_about_optimization
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2 The compiler cannot find "stdio.h"=The_compiler_cannot_find__stdio_h_
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2 Resolving an "Undefined Reference" linker error=Resolving_an__Undefined_Reference__linker_error
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2 Why my variables are not set to zero=Why_my_variables_are_not_set_to_zero
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2 What does "size of DGROUP exceeds 64K" mean for 16-bit applications?=What_does__size_of_DGROUP_exceeds_64K__mean_for_16Mbit_applications_
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2 What does "NULL assignment detected" mean in 16-bit applications?=What_does__NULL_assignment_detected__mean_in_16Mbit_applications_
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2 What "Stack Overflow!" means=What__Stack_Overflow___means
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2 Why redefinition errors are issued from WLINK=Why_redefinition_errors_are_issued_from_WLINK
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2 How more than 20 files at a time can be opened=How_more_than_20_files_at_a_time_can_be_opened
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2 How source files can be seen in the debugger=How_source_files_can_be_seen_in_the_debugger
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2 The difference between the "d1" and "d2" compiler options=The_difference_between_the__d1__and__d2__compiler_options
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