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///////////////////////////////////////////////////////////////////////////
// FILE: complex (Complex numbers)
//
// =========================================================================
//
// Open Watcom Project
//
// Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
//
// This file is automatically generated. Do not edit directly.
//
// =========================================================================
//
// Description: This header is part of the C++ standard library. It
// provides support for complex numbers with varying levels
// of precision.
///////////////////////////////////////////////////////////////////////////
#ifndef _COMPLEX_INCLUDED
#define _COMPLEX_INCLUDED
#ifndef _ENABLE_AUTODEPEND
#pragma read_only_file;
#endif
#ifndef __cplusplus
#error This header file requires C++
#endif
#ifndef _CMATH_INCLUDED
#include <cmath>
#endif
namespace std {
template< class FloatT >
class complex {
public:
typedef FloatT value_type;
complex( const FloatT &r = FloatT( ), const FloatT &i = FloatT( ) ) :
re( r ), im( i )
{ }
FloatT real( ) const { return( re ); }
FloatT imag( ) const { return( im ); }
complex &operator= ( const FloatT & );
complex &operator+=( const FloatT & );
complex &operator-=( const FloatT & );
complex &operator*=( const FloatT & );
complex &operator/=( const FloatT & );
complex &operator= ( const complex & );
complex &operator+=( const complex & );
complex &operator-=( const complex & );
complex &operator*=( const complex & );
complex &operator/=( const complex & );
private:
FloatT re;
FloatT im;
};
//
// Complex members.
//
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator=( const FloatT &num )
{
re = num;
im = FloatT( );
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator+=( const FloatT &num )
{
re += num;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator-=( const FloatT &num )
{
re -= num;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator*=( const FloatT &num )
{
re *= num;
im *= num;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator/=( const FloatT &num )
{
re /= num;
im /= num;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator=( const complex &num )
{
re = num.re;
im = num.im;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator+=( const complex &num )
{
re += num.re;
im += num.im;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator-=( const complex &num )
{
re -= num.re;
im -= num.im;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator*=( const complex &num )
{
FloatT new_re( re * num.re - im * num.im );
FloatT new_im( re * num.im + im * num.re );
re = new_re;
im = new_im;
return( *this );
}
template< class FloatT >
inline
complex< FloatT > &complex< FloatT >::operator/=( const complex &num )
{
FloatT denom( num.re * num.re + num.im * num.im );
FloatT new_re( re * num.re + im * num.im );
FloatT new_im( im * num.re - re * num.im );
re = new_re / denom;
im = new_im / denom;
return( *this );
}
//
// Complex non-members.
//
template< class FloatT >
inline
complex< FloatT > operator+( const complex< FloatT > &x )
{
return( x );
}
template< class FloatT >
inline
complex< FloatT > operator+(
const complex< FloatT > &x,
const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp += y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator+( const complex< FloatT > &x, const FloatT &y )
{
complex< FloatT > temp( x );
temp += y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator+( const FloatT &x, const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp += y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator-( const complex< FloatT > &x )
{
return( complex< FloatT >( -x.real( ), -x.imag( ) ) );
}
template< class FloatT >
inline
complex< FloatT > operator-(
const complex< FloatT > &x,
const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp -= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator-( const complex< FloatT > &x, const FloatT &y )
{
complex< FloatT > temp( x );
temp -= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator-( const FloatT &x, const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp -= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator*(
const complex< FloatT > &x,
const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp *= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator*( const complex< FloatT > &x, const FloatT &y )
{
complex< FloatT > temp( x );
temp *= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator*( const FloatT &x, const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp *= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator/(
const complex< FloatT > &x,
const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp /= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator/( const complex< FloatT > &x, const FloatT &y )
{
complex< FloatT > temp( x );
temp /= y;
return( temp );
}
template< class FloatT >
inline
complex< FloatT > operator/( const FloatT &x, const complex< FloatT > &y )
{
complex< FloatT > temp( x );
temp /= y;
return( temp );
}
template< class FloatT >
inline
bool operator==( const complex< FloatT > &x, const complex< FloatT > &y )
{
return( ( x.real( ) == y.real( ) ) && ( x.imag( ) == y.imag( ) ) );
}
template< class FloatT >
inline
complex< FloatT > operator==( const complex< FloatT > &x, const FloatT &y )
{
return( ( x.real( ) == y ) && ( x.imag( ) == FloatT( ) ) );
}
template< class FloatT >
inline
complex< FloatT > operator==( const FloatT &x, const complex< FloatT > &y )
{
return( ( x == y.real( ) ) && ( FloatT( ) == y.imag( ) ) );
}
template< class FloatT >
inline
bool operator!=( const complex< FloatT > &x, const complex< FloatT > &y )
{
return( ( x.real( ) != y.real( ) ) || ( x.imag( ) != y.imag( ) ) );
}
template< class FloatT >
inline
complex< FloatT > operator!=( const complex< FloatT > &x, const FloatT &y )
{
return( ( x.real( ) != y ) || ( x.imag( ) != FloatT( ) ) );
}
template< class FloatT >
inline
complex< FloatT > operator!=( const FloatT &x, const complex< FloatT > &y )
{
return( ( x != y.real( ) ) || ( FloatT( ) != y.imag( ) ) );
}
template< class FloatT >
inline
FloatT real( const complex< FloatT > &x )
{
return( x.real( ) );
}
template< class FloatT >
inline
FloatT imag( const complex< FloatT > &x )
{
return( x.imag( ) );
}
template< class FloatT >
inline
FloatT abs( const complex< FloatT > &x )
{
return( sqrt( x.real( ) * x.real( ) + x.imag( ) * x.imag( ) ) );
}
template< class FloatT >
inline
FloatT arg( const complex< FloatT > &x )
{
return( atan2( x.imag( ), x.real( ) ) );
}
template< class FloatT >
inline
FloatT norm( const complex< FloatT > &x )
{
return( x.real( ) * x.real( ) + x.imag( ) * x.imag( ) );
}
template< class FloatT >
inline
complex< FloatT > conj( const complex< FloatT > &x )
{
return( complex< FloatT >( x.real( ), -x.imag( ) ) );
}
template< class FloatT >
inline
complex< FloatT > polar( const FloatT &rho, const FloatT &theta )
{
return( complex< FloatT >( rho * cos( theta ), rho * sin( theta ) ) );
}
template< class FloatT >
complex< FloatT > cos( const complex< FloatT > &x )
{
return( complex< FloatT >( cos( x.real( ) ) * cosh( x.imag( ) ),
-sin( x.real( ) ) * sinh( x.imag( ) ) ) );
}
template< class FloatT >
complex< FloatT > cosh( const complex< FloatT > &x )
{
return( complex< FloatT >( cosh( x.real( ) ) * cos( x.imag( ) ),
sinh( x.real( ) ) * sin( x.imag( ) ) ) );
}
template< class FloatT >
complex< FloatT > exp( const complex< FloatT > &x )
{
FloatT multiplier( exp( x.real( ) ) );
return( complex< FloatT >( multiplier * cos( x.imag( ) ),
multiplier * sin( x.imag( ) ) ) );
}
template< class FloatT >
complex< FloatT > log( const complex< FloatT > &x )
{
FloatT mag_rp( abs( x.real( ) ) );
FloatT mag_ip( abs( x.imag( ) ) );
// Handle cases when mag_rp and mag_ip are very different.
if( mag_rp > 32 * mag_ip ) {
FloatT temp1( x.imag( ) / x.real( ) );
FloatT temp2( 1.0 + ( temp1 * temp1 ) );
return( complex< FloatT >( log( mag_rp ) + 0.5 * log( temp2 ),
atan2( x.imag( ), x.real( ) ) ) );
}
else if( mag_ip > 32 * mag_rp ) {
FloatT temp1( x.real( ) / x.imag( ) );
FloatT temp2( 1.0 + ( temp1 * temp1 ) );
return( complex< FloatT >( log( mag_ip ) + 0.5 * log( temp2 ),
atan2( x.imag( ), x.real( ) ) ) );
}
// Otherwise use the direct expression.
return( complex< FloatT >( 0.5 * log( x.real( ) * x.real( ) +
x.imag( ) * x.imag( ) ),
atan2( x.imag( ), x.real( ) ) ) );
}
template< class FloatT >
complex< FloatT > log10( const complex< FloatT > &x )
{
FloatT ten( 10.0 ); // So overload resolution chooses right log.
return( log( x ) / log( ten ) );
}
template< class FloatT >
complex< FloatT > pow( const complex< FloatT > &x, int y )
{
return( exp( static_cast< FloatT >( y ) * log( x ) ) );
}
template< class FloatT >
complex< FloatT > pow(
const complex< FloatT > &x, const complex< FloatT > &y )
{
return( exp( y * log( x ) ) );
}
template< class FloatT >
complex< FloatT > pow( const complex< FloatT > &x, const FloatT &y )
{
return( exp( y * log( x ) ) );
}
template< class FloatT >
complex< FloatT > pow( const FloatT &x, const complex< FloatT > &y )
{
return( exp( y * log( x ) ) );
}
template< class FloatT >
complex< FloatT > sin( const complex< FloatT > &x )
{
return( complex< FloatT >( sin( x.real( ) ) * cosh( x.imag( ) ),
cos( x.real( ) ) * sinh( x.imag( ) ) ) );
}
template< class FloatT >
complex< FloatT > sinh( const complex< FloatT > &x )
{
return( complex< FloatT >( sinh( x.real( ) ) * cos( x.imag( ) ),
cosh( x.real( ) ) * sin( x.imag( ) ) ) );
}
template< class FloatT >
complex< FloatT > sqrt( const complex< FloatT > &x )
{
return( complex< FloatT >( polar( sqrt( abs( x ) ),
arg( x ) / 2 ) ) );
}
template< class FloatT >
complex< FloatT > tan( const complex< FloatT > &x )
{
return( sin( x ) / cos( x ) );
}
template< class FloatT >
complex< FloatT > tanh( const complex< FloatT > &x )
{
return( sinh( x ) / cosh( x ) );
}
} // namespace std
#endif