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CodeBlocksPortable/share/CodeBlocks/lexers/lexer_glsl.xml

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XML

<?xml version="1.0"?>
<!DOCTYPE CodeBlocks_lexer_properties>
<CodeBlocks_lexer_properties>
<Lexer name="OpenGL Shading Language"
index="3"
filemasks="*.vert,*.frag,*.glsl">
<Style name="Default"
index="0"
fg="0,0,0"
bg="255,255,255"
bold="0"
italics="0"
underlined="0"/>
<Style name="Comment (normal)"
index="1,2"
fg="160,160,160"/>
<Style name="Comment (documentation)"
index="3,15"
fg="128,128,255"
bold="1"/>
<Style name="Comment keyword (documentation)"
index="17"
fg="0,128,128"/>
<Style name="Comment keyword error (documentation)"
index="18"
fg="128,0,0"/>
<Style name="Number"
index="4"
fg="240,0,240"/>
<Style name="Keyword or built-in variable"
index="5"
fg="0,0,160"
bold="1"/>
<Style name="GLSL standard library function"
index="16"
fg="0,200,0"
bold="1"/>
<Style name="GLSL predefined constant"
index="19"
fg="128,0,128"/>
<Style name="Preprocessor"
index="9"
fg="0,160,0"/>
<Style name="Operator"
index="10"
fg="255,0,0"/>
<Style name="Breakpoint line"
index="-2"
bg="255,160,160"/>
<Style name="Debugger active line"
index="-3"
bg="160,160,255"/>
<Style name="Compiler error line"
index="-4"
bg="255,128,0"/>
<Keywords>
<Language index="0" value="
void bool int uint float double atomic_uint
vec2 vec3 vec4 dvec2 dvec3 dvec4 bvec2 bvec3 bvec4
ivec2 ivec3 ivec4 uvec2 uvec3 uvec4
mat2 mat3 mat4 dmat2 dmat3 dmat4
mat2x2 mat2x3 mat2x4 dmat2x2 dmat2x3 dmat2x4
mat3x2 mat3x3 mat3x4 dmat3x2 dmat3x3 dmat3x4
mat4x2 mat4x3 mat4x4 dmat4x2 dmat4x3 dmat4x4
const uniform buffer attribute varying
in out inout
centroid sample patch smooth flat noperspective
precision highp mediump lowp
invariant precise
coherent volatile restrict readonly writeonly
sampler1D sampler2D sampler3D image1D image2D image3D
samplerCube imageCube sampler2DRect image2DRect
sampler1DArray sampler2DArray image1DArray image2DArray
samplerBuffer imageBuffer
sampler2DMS image2DMS sampler2DMSArray image2DMSArray
samplerCubeArray imageCubeArray
sampler1DShadow sampler2DShadow sampler2DRectShadow
sampler1DArrayShadow sampler2DArrayShadow samplerCubeShadow samplerCubeArrayShadow
isampler1D isampler2D isampler3D iimage1D iimage2D iimage3D
isamplerCube iimageCube isampler2DRect iimage2DRect
isampler1DArray isampler2DArray iimage1DArray iimage2DArray
isamplerBuffer iimageBuffer
isampler2DMS iimage2DMS isampler2DMSArray iimage2DMSArray
isamplerCubeArray iimageCubeArray
usampler1D usampler2D usampler3D uimage1D uimage2D uimage3D
usamplerCube uimageCube usampler2DRect uimage2DRect
usampler1DArray usampler2DArray uimage1DArray uimage2DArray
usamplerBuffer uimageBuffer
usampler2DMS uimage2DMS usampler2DMSArray uimage2DMSArray
usamplerCubeArray uimageCubeArray
layout
shared packed std140 std430
row_major column_major
binding offset align location component index
point_mode points lines isolines line_strip triangles triangle_strip quads
triangles_adjacency lines_adjacency
equal_spacing fractional_even_spacing fractional_odd_spacing
invocations cw ccw
origin_upper_left pixel_center_integer
early_fragment_tests
local_size_x local_size_y local_size_z
xfb_buffer xfb_stride xfb_offset
vertices max_vertices stream
depth_any depth_greater depth_less depth_unchanged
subroutine
break continue do for while
if else true false switch case default
discard return
struct
common partition active
asm
class union enum typedef template this
resource goto
inline noinline public static extern external interface
long short half fixed unsigned superp
input output
hvec2 hvec3 hvec4 fvec2 fvec3 fvec4
sampler3DRect
filter
sizeof cast
namespace using
"/>
<User index="1" value="
ftransform radians degrees
sin cos tan asin acos atan sinh cosh tanh asinh acosh atanh
pow exp exp2 log log2 sqrt inversesqrt
abs sign floor trunc round roundEven ceil fract mod modf min max mix
clamp step smoothstep
isnan isinf
floatBitsToInt floatBitsToUint intBitsToFloat uintBitsToFloat
fma frexp ldexp
packUnorm2x16 packUnorm4x8 packSnorm2x16 packSnorm4x8 packDouble2x32
unpackUnorm2x16 unpackUnorm4x8 unpackSnorm2x16 unpackSnorm4x8 unpackDouble2x32
packHalf2x16 unpackHalf2x16
length distance dot cross normalize faceforward reflect refract
matrixCompMult outerProduct transpose determinant inverse
lessThan lessThanEqual greaterThan greaterThanEqual equal notEqual any all not
uaddCarry usubBorrow umulExtended imulExtended
bitfieldExtract bitfieldReverse bitfieldInsert bitCount findLSB findMSB
atomicCounter atomicCounterIncrement atomicCounterDecrement
atomicAdd atomicAnd atomicOr atomicXor atomicExchange atomicCompSwap atomicMin atomicMax
imageAtomicAdd imageAtomicAnd imageAtomicOr imageAtomicXor
imageAtomicExchange imageAtomicCompSwap imageAtomicMin imageAtomicMax
imageSize imageSamples imageLoad imageStore
dFdx dFdy dFdxFine dFdyFine dFdxCoarse dFdyCoarse fwidth fwidthFine fwidthCoarse
interpolateAtCentroid interpolateAtSample interpolateAtOffset
noise1 noise2 noise3 noise4
EmitStreamVertex EndStreamPrimitive EmitVertex EndPrimitive
barrier memoryBarrier groupMemoryBarrier
memoryBarrierAtomicCounter memoryBarrierShared memoryBarrierBuffer memoryBarrierImage
allInvocation allInvocationsEqual
textureSize textureQueryLod textureQueryLevels textureSamples
texture textureProj textureLod textureOffset texelFetch texelFetchOffset
textureProjOffset textureLodOffset textureProjLod textureProjLodOffset
textureGrad textureGradOffset textureProjGrad textureProjGradOffset
textureGather textureGatherOffset textureGatherOffsets
texture1D texture1DProj texture1DLod texture1DProjLod
texture2D texture2DProj texture2DLod texture2DProjLod
texture3D texture3DProj texture3DLod texture3DProjLod
textureCube textureCubeLod
shadow1D shadow1DProj shadow1DLod shadow1DProjLod
shadow2D shadow2DProj shadow2DLod shadow2DProjLod
gl_in gl_out
gl_VertexID gl_InstanceID
gl_PerVertex gl_Position gl_PointSize gl_ClipDistance gl_CullDistance
gl_TessLevelOuter gl_TessLevelInner
gl_PatchVerticesIn gl_PrimitiveID gl_TessCoord
gl_PrimitiveIDIn gl_InvocationID gl_Layer gl_ViewportIndex
gl_FragColor gl_FragCoord gl_FrontFacing gl_PointCoord gl_FragDepth gl_FragData
gl_SampleID gl_SamplePosition gl_SampleMaskIn gl_SampleMask
gl_NumWorkGroups gl_WorkGroupSize gl_LocalGroupSize gl_WorkGroupID
gl_LocalInvocationID gl_GlobalInvocationID gl_LocalInvocationIndex
gl_Color gl_SecondaryColor gl_Normal gl_Vertex gl_FogCoord
gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 gl_MultiTexCoord3
gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7
gl_ClipVertex gl_ClipPlane
gl_FrontColor gl_BackColor gl_FrontSecondaryColor gl_BackSecondaryColor
gl_TexCoord gl_FogFragCoord
gl_ModelViewMatrix gl_ModelViewProjectionMatrix gl_ProjectionMatrix gl_TextureMatrix
gl_ModelViewMatrixInverse gl_ModelViewProjectionMatrixInverse
gl_ProjectionMatrixInverse gl_TextureMatrixInverse
gl_ModelViewMatrixTranspose gl_ModelViewProjectionMatrixTranspose
gl_ProjectionMatrixTranspose gl_TextureMatrixTranspose
gl_ModelViewMatrixInverseTranspose gl_ModelViewProjectionMatrixInverseTranspose
gl_ProjectionMatrixInverseTranspose gl_TextureMatrixInverseTranspose
gl_NormalMatrix gl_NormalScale
gl_DepthRangeParameters gl_DepthRange
gl_FogParameters gl_Fog
gl_LightSourceParameters gl_LightSource gl_LightModelParameters gl_LightModel
gl_LightModelProducts gl_FrontLightModelProduct gl_BackLightModelProduct
gl_FrontLightProduct gl_BackLightProduct
gl_MaterialParameters gl_FrontMaterial gl_BackMaterial
gl_PointParameters gl_Point gl_TextureEnvColor
gl_EyePlaneS gl_EyePlaneT gl_EyePlaneR gl_EyePlaneQ
gl_ObjectPlaneS gl_ObjectPlaneT gl_ObjectPlaneR gl_ObjectPlaneQ
"/>
<Documentation index="2" value="
a addindex addtogroup anchor arg attention
author b brief bug c class code date def defgroup deprecated dontinclude
e em endcode endhtmlonly endif endlatexonly endlink endverbatim enum example exception
f$ f[ f] file fn hideinitializer htmlinclude htmlonly
if image include ingroup internal invariant interface latexonly li line link
mainpage name namespace nosubgrouping note overload
p page par param post pre ref relates remarks return retval
sa section see showinitializer since skip skipline struct subsection
test throw todo typedef union until
var verbatim verbinclude version warning weakgroup $ @ \ &amp; &lt; &gt; # { }
"/>
<Set index="3" value="
gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize
gl_MaxComputeUniformComponents gl_MaxComputeTextureImageUnits gl_MaxComputeImageUniforms
gl_MaxComputeAtomicCounters gl_MaxComputeAtomicCounterBuffers
gl_MaxVertexAttribs gl_MaxVertexUniformComponents
gl_MaxVaryingFloats gl_MaxVaryingComponents
gl_MaxVertexOutputComponents gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents
gl_MaxFragmentInputComponents gl_MaxFragmentUniformComponents
gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits
gl_MaxImageUnits gl_MaxImageSamples gl_MaxVertexImageUniforms
gl_MaxTessControlImageUniforms gl_MaxTessEvaluationImageUniforms
gl_MaxGeometryImageUniforms gl_MaxFragmentImageUniforms gl_MaxCombinedImageUniforms
gl_MaxDrawBuffers gl_MaxClipDistances gl_MaxLights
gl_MaxGeometryTextureImageUnits gl_MaxGeometryOutputVertices
gl_MaxGeometryTotalOutputComponents
gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents
gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents
gl_MaxTessControlTextureImageUnits gl_MaxTessControlUniformComponents
gl_MaxTessControlTotalOutputComponents
gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents
gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents
gl_MaxTessPatchComponents gl_MaxPatchVertices gl_MaxTessGenLevel gl_MaxViewports
gl_MaxVertexUniformVectors gl_MaxFragmentUniformVectors gl_MaxVaryingVectors
gl_MaxVertexAtomicCounters gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters
gl_MaxGeometryAtomicCounters gl_MaxFragmentAtomicCounters gl_MaxCombinedAtomicCounters
gl_MaxAtomicCounterBindings gl_MaxVertexAtomicCounterBuffers
gl_MaxTessControlAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounterBuffers
gl_MaxGeometryAtomicCounterBuffers gl_MaxFragmentAtomicCounterBuffers
gl_MaxCombinedAtomicCounterBuffers gl_MaxAtomicCounterBufferSize
gl_MinProgramTexelOffset gl_MaxProgramTexelOffset
gl_MaxTransformFeedbackBuffers gl_MaxTransformFeedbackInterleavedComponents
gl_MaxCullDistances gl_MaxCombinedClipAndCullDistances gl_MaxClipPlanes gl_MaxSamples
gl_MaxVertexImageUniforms gl_MaxFragmentImageUniforms gl_MaxComputeImageUniforms
gl_MaxCombinedImageUniforms gl_MaxCombinedShaderOutputResources
gl_MaxTextureUnits gl_MaxTextureCoords
"/>
</Keywords>
<SampleCode value="lexer_glsl.sample"
error_line="27"/>
<LanguageAttributes
LineComment="//"
StreamCommentStart="/*"
StreamCommentEnd="*/"
BoxCommentStart="/* "
BoxCommentMid=" * "
BoxCommentEnd=" */"
CaseSensitive="1"
LexerCommentStyles="1,2,3,15,17,18,23,65,66,67,79,81,82,87"
LexerCharacterStyles="7,71"
LexerStringStyles="6,12,70,76"
LexerPreprocessorStyles="9,73"/>
</Lexer>
</CodeBlocks_lexer_properties>