87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
#include <windows.h>
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/* Declare Windows procedure */
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LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
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/* Make the class name into a global variable */
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char szClassName[ ] = "CodeBlocksWindowsApp";
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int WINAPI WinMain (HINSTANCE hThisInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpszArgument,
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int nCmdShow)
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{
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HWND hwnd; /* This is the handle for our window */
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MSG messages; /* Here messages to the application are saved */
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WNDCLASSEX wincl; /* Data structure for the windowclass */
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/* The Window structure */
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wincl.hInstance = hThisInstance;
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wincl.lpszClassName = szClassName;
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wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
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wincl.style = CS_DBLCLKS; /* Catch double-clicks */
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wincl.cbSize = sizeof (WNDCLASSEX);
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/* Use default icon and mouse-pointer */
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wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
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wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
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wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
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wincl.lpszMenuName = NULL; /* No menu */
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wincl.cbClsExtra = 0; /* No extra bytes after the window class */
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wincl.cbWndExtra = 0; /* structure or the window instance */
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/* Use Windows's default colour as the background of the window */
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wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
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/* Register the window class, and if it fails quit the program */
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if (!RegisterClassEx (&wincl))
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return 0;
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/* The class is registered, let's create the program*/
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hwnd = CreateWindowEx (
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0, /* Extended possibilites for variation */
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szClassName, /* Classname */
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"Code::Blocks Template Windows App", /* Title Text */
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WS_OVERLAPPEDWINDOW, /* default window */
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CW_USEDEFAULT, /* Windows decides the position */
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CW_USEDEFAULT, /* where the window ends up on the screen */
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544, /* The programs width */
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375, /* and height in pixels */
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HWND_DESKTOP, /* The window is a child-window to desktop */
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NULL, /* No menu */
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hThisInstance, /* Program Instance handler */
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NULL /* No Window Creation data */
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);
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/* Make the window visible on the screen */
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ShowWindow (hwnd, nCmdShow);
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/* Run the message loop. It will run until GetMessage() returns 0 */
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while (GetMessage (&messages, NULL, 0, 0))
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{
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/* Translate virtual-key messages into character messages */
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TranslateMessage(&messages);
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/* Send message to WindowProcedure */
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DispatchMessage(&messages);
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}
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/* The program return-value is 0 - The value that PostQuitMessage() gave */
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return messages.wParam;
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}
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/* This function is called by the Windows function DispatchMessage() */
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LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message) /* handle the messages */
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{
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case WM_DESTROY:
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PostQuitMessage (0); /* send a WM_QUIT to the message queue */
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break;
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default: /* for messages that we don't deal with */
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return DefWindowProc (hwnd, message, wParam, lParam);
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}
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return 0;
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}
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