137 lines
4.8 KiB
Plaintext
137 lines
4.8 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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//
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// GLFW project wizard
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//
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////////////////////////////////////////////////////////////////////////////////
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// globals
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GlfwPathDefault <- _T("$(#glfw)");
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GlfwPathDefaultInc <- _T("$(#glfw.include)");
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GlfwPathDefaultLib <- _T("$(#glfw.lib)");
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GlfwPath <- _T("");
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function BeginWizard()
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{
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local intro_msg = _T("Welcome to the new GLFW project wizard!\n\n" +
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"This wizard will guide you to create a new project\n" +
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"using the GLFW OpenGL extensions.\n\n" +
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"When you 're ready to proceed, please click \"Next\"...");
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local glfwpath_descr = _T("Please select the location of GLFW on your computer.\n" +
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"This is the top-level folder where GLFW was installed (unpacked).\n" +
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"To help you, this folder must contain the subfolders\n" +
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"\"include\" and \"lib\".");
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Wizard.AddInfoPage(_T("GlfwIntro"), intro_msg);
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Wizard.AddProjectPathPage();
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Wizard.AddGenericSelectPathPage(_T("GlfwPath"), glfwpath_descr, _T("Please select GLFW's location:"), GlfwPathDefault);
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Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
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}
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////////////////////////////////////////////////////////////////////////////////
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// GLFW's path page
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////////////////////////////////////////////////////////////////////////////////
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function OnLeave_GlfwPath(fwd)
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{
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if (fwd)
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{
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local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
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local dir_nomacro = VerifyDirectory(dir);
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if (dir_nomacro.IsEmpty())
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return false;
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// verify include dependencies
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local dir_nomacro_inc = GetCompilerIncludeDir(dir, GlfwPathDefault, GlfwPathDefaultInc);
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if (dir_nomacro_inc.IsEmpty())
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return false;
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if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("GL"), _T("glfw.h"), _T("GLFW's include"))) return false;
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// verify library dependencies
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local dir_nomacro_lib = GetCompilerLibDir(dir, GlfwPathDefault, GlfwPathDefaultLib);
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if (dir_nomacro_lib.IsEmpty())
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return false;
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if (!VerifyLibFile(dir_nomacro_lib, _T("glfw"), _T("GLFW's"))) return false;
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GlfwPath = dir; // Remember the original selection.
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local is_macro = _T("");
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// try to resolve the include directory as macro
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is_macro = GetCompilerIncludeMacro(dir, GlfwPathDefault, GlfwPathDefaultInc);
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if (is_macro.IsEmpty())
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{
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// not possible -> use the real inc path we had computed instead
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GlfwPathDefaultInc = dir_nomacro_inc;
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}
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// try to resolve the library directory as macro
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is_macro = GetCompilerLibMacro(dir, GlfwPathDefault, GlfwPathDefaultLib);
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if (is_macro.IsEmpty())
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{
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// not possible -> use the real lib path we had computed instead
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GlfwPathDefaultLib = dir_nomacro_lib;
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}
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}
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return true;
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}
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// return the files this project contains
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function GetFilesDir()
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{
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return _T("glfw/files");
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}
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// setup the already created project
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function SetupProject(project)
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{
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// set project options
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project.AddIncludeDir(GlfwPathDefaultInc);
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project.AddLibDir(GlfwPathDefaultLib);
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// add link libraries
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project.AddLinkLib(_T("glfw"));
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if (PLATFORM == PLATFORM_MSW)
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{
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project.AddLinkLib(_T("opengl32"));
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project.AddLinkLib(_T("glu32"));
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project.AddLinkLib(_T("gdi32"));
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}
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else
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{
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project.AddLinkLib(_T("GL"));
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project.AddLinkLib(_T("GLU"));
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project.AddLinkLib(_T("pthread"));
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project.AddLinkLib(_T("Xxf86vm"));
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}
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// enable compiler warnings (project-wide)
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WarningsOn(project, Wizard.GetCompilerID());
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// Debug
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local target = project.GetBuildTarget(Wizard.GetDebugName());
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if (!IsNull(target))
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{
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target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
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target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
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target.SetWorkingDir(GlfwPath + _T("/bin"));
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// enable generation of debugging symbols for target
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DebugSymbolsOn(target, Wizard.GetCompilerID());
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}
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// Release
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target = project.GetBuildTarget(Wizard.GetReleaseName());
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if (!IsNull(target))
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{
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target.SetTargetType(ttExecutable); // ttExecutable: no console
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target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
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target.SetWorkingDir(GlfwPath + _T("/bin"));
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// enable optimizations for target
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OptimizationsOn(target, Wizard.GetCompilerID());
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}
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return true;
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}
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