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CodeBlocksPortable/share/CodeBlocks/templates/wizard/glfw/wizard.script

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////////////////////////////////////////////////////////////////////////////////
//
// GLFW project wizard
//
////////////////////////////////////////////////////////////////////////////////
// globals
GlfwPathDefault <- _T("$(#glfw)");
GlfwPathDefaultInc <- _T("$(#glfw.include)");
GlfwPathDefaultLib <- _T("$(#glfw.lib)");
GlfwPath <- _T("");
function BeginWizard()
{
local intro_msg = _T("Welcome to the new GLFW project wizard!\n\n" +
"This wizard will guide you to create a new project\n" +
"using the GLFW OpenGL extensions.\n\n" +
"When you 're ready to proceed, please click \"Next\"...");
local glfwpath_descr = _T("Please select the location of GLFW on your computer.\n" +
"This is the top-level folder where GLFW was installed (unpacked).\n" +
"To help you, this folder must contain the subfolders\n" +
"\"include\" and \"lib\".");
Wizard.AddInfoPage(_T("GlfwIntro"), intro_msg);
Wizard.AddProjectPathPage();
Wizard.AddGenericSelectPathPage(_T("GlfwPath"), glfwpath_descr, _T("Please select GLFW's location:"), GlfwPathDefault);
Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}
////////////////////////////////////////////////////////////////////////////////
// GLFW's path page
////////////////////////////////////////////////////////////////////////////////
function OnLeave_GlfwPath(fwd)
{
if (fwd)
{
local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
local dir_nomacro = VerifyDirectory(dir);
if (dir_nomacro.IsEmpty())
return false;
// verify include dependencies
local dir_nomacro_inc = GetCompilerIncludeDir(dir, GlfwPathDefault, GlfwPathDefaultInc);
if (dir_nomacro_inc.IsEmpty())
return false;
if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("GL"), _T("glfw.h"), _T("GLFW's include"))) return false;
// verify library dependencies
local dir_nomacro_lib = GetCompilerLibDir(dir, GlfwPathDefault, GlfwPathDefaultLib);
if (dir_nomacro_lib.IsEmpty())
return false;
if (!VerifyLibFile(dir_nomacro_lib, _T("glfw"), _T("GLFW's"))) return false;
GlfwPath = dir; // Remember the original selection.
local is_macro = _T("");
// try to resolve the include directory as macro
is_macro = GetCompilerIncludeMacro(dir, GlfwPathDefault, GlfwPathDefaultInc);
if (is_macro.IsEmpty())
{
// not possible -> use the real inc path we had computed instead
GlfwPathDefaultInc = dir_nomacro_inc;
}
// try to resolve the library directory as macro
is_macro = GetCompilerLibMacro(dir, GlfwPathDefault, GlfwPathDefaultLib);
if (is_macro.IsEmpty())
{
// not possible -> use the real lib path we had computed instead
GlfwPathDefaultLib = dir_nomacro_lib;
}
}
return true;
}
// return the files this project contains
function GetFilesDir()
{
return _T("glfw/files");
}
// setup the already created project
function SetupProject(project)
{
// set project options
project.AddIncludeDir(GlfwPathDefaultInc);
project.AddLibDir(GlfwPathDefaultLib);
// add link libraries
project.AddLinkLib(_T("glfw"));
if (PLATFORM == PLATFORM_MSW)
{
project.AddLinkLib(_T("opengl32"));
project.AddLinkLib(_T("glu32"));
project.AddLinkLib(_T("gdi32"));
}
else
{
project.AddLinkLib(_T("GL"));
project.AddLinkLib(_T("GLU"));
project.AddLinkLib(_T("pthread"));
project.AddLinkLib(_T("Xxf86vm"));
}
// enable compiler warnings (project-wide)
WarningsOn(project, Wizard.GetCompilerID());
// Debug
local target = project.GetBuildTarget(Wizard.GetDebugName());
if (!IsNull(target))
{
target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
target.SetWorkingDir(GlfwPath + _T("/bin"));
// enable generation of debugging symbols for target
DebugSymbolsOn(target, Wizard.GetCompilerID());
}
// Release
target = project.GetBuildTarget(Wizard.GetReleaseName());
if (!IsNull(target))
{
target.SetTargetType(ttExecutable); // ttExecutable: no console
target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
target.SetWorkingDir(GlfwPath + _T("/bin"));
// enable optimizations for target
OptimizationsOn(target, Wizard.GetCompilerID());
}
return true;
}