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CodeBlocksPortable/wxWidgets-3.0.5/demos/forty/forty.h

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2.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: forty.h
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
#ifndef _FORTY_H_
#define _FORTY_H_
class FortyApp: public wxApp
{
public:
FortyApp(){}
virtual ~FortyApp();
bool OnInit();
static const wxColour& BackgroundColour();
static const wxColour& TextColour();
static const wxBrush& BackgroundBrush();
const wxString& GetHelpFile() const { return m_helpFile; }
private:
static wxColour* m_backgroundColour;
static wxColour* m_textColour;
static wxBrush* m_backgroundBrush;
wxString m_helpFile;
};
DECLARE_APP(FortyApp)
class FortyCanvas;
class FortyFrame: public wxFrame
{
public:
FortyFrame(wxFrame* frame, const wxString& title, const wxPoint& pos, const wxSize& size, bool largecards);
virtual ~FortyFrame(){};
void OnCloseWindow(wxCloseEvent& event);
// Menu callbacks
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
void Help(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
void ToggleRightButtonUndo(wxCommandEvent& event);
void ToggleHelpingHand(wxCommandEvent& event);
void ToggleCardSize(wxCommandEvent& event);
FortyCanvas* GetCanvas() { return m_canvas; }
DECLARE_EVENT_TABLE()
private:
enum MenuCommands {
SCORES = 10,
RIGHT_BUTTON_UNDO,
HELPING_HAND,
LARGE_CARDS
};
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;
};
//----------------------------------------------------------------------------
// stAboutDialog
//----------------------------------------------------------------------------
class FortyAboutDialog: public wxDialog
{
public:
// constructors and destructors
FortyAboutDialog( wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE );
bool AddControls(wxWindow* parent);
};
#define ID_ABOUT_HTML_WINDOW 1000
#endif