259 lines
8.6 KiB
Objective-C
259 lines
8.6 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dynlib.h
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// Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxDynamicLibraryDetails
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This class is used for the objects returned by the
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wxDynamicLibrary::ListLoaded() method and contains the information about a
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single module loaded into the address space of the current process. A
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module in this context may be either a dynamic library or the main program
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itself.
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@library{wxbase}
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@category{appmanagement}
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*/
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class wxDynamicLibraryDetails
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{
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public:
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/**
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Retrieves the load address and the size of this module.
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@param addr
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The pointer to the location to return load address in, may be
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@NULL.
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@param len
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Pointer to the location to return the size of this module in
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memory in, may be @NULL.
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@return @true if the load address and module size were retrieved,
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@false if this information is not available.
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*/
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bool GetAddress(void* addr, size_t* len) const;
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/**
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Returns the base name of this module, e.g.\ @c "kernel32.dll" or
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@c "libc-2.3.2.so".
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*/
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wxString GetName() const;
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/**
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Returns the full path of this module if available, e.g.\ @c "c:\windows\system32\kernel32.dll"
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or @c "/lib/libc-2.3.2.so".
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*/
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wxString GetPath() const;
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/**
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Returns the version of this module, e.g.\ @c "5.2.3790.0" or @c "2.3.2".
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The returned string is empty if the version information is not
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available.
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*/
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wxString GetVersion() const;
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};
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/**
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Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
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*/
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enum wxDynamicLibraryCategory
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{
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wxDL_LIBRARY, ///< Standard library.
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wxDL_MODULE ///< Loadable module/plugin.
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};
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/**
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Dynamic library plugin category used with
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wxDynamicLibrary::CanonicalizePluginName().
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*/
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enum wxPluginCategory
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{
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wxDL_PLUGIN_GUI, ///< Plugin that uses GUI classes.
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wxDL_PLUGIN_BASE ///< wxBase-only plugin.
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};
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/**
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@class wxDynamicLibrary
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wxDynamicLibrary is a class representing dynamically loadable library
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(Windows DLL, shared library under Unix etc). Just create an object of
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this class to load a library and don't worry about unloading it -- it will
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be done in the objects destructor automatically.
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The following flags can be used with wxDynamicLibrary() or Load():
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@beginStyleTable
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@style{wxDL_LAZY}
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Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
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@style{wxDL_NOW}
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Equivalent of RTLD_NOW under Unix, ignored elsewhere.
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@style{wxDL_GLOBAL}
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Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
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@style{wxDL_VERBATIM}
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Don't try to append the appropriate extension to the library name
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(this is done by default).
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@style{wxDL_DEFAULT}
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Default flags, same as wxDL_NOW currently.
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@style{wxDL_QUIET}
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Don't log an error message if the library couldn't be loaded.
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@endStyleTable
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@library{wxbase}
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@category{appmanagement}
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*/
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class wxDynamicLibrary
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{
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public:
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/**
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Default constructor.
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*/
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wxDynamicLibrary();
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/**
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Constructor. Calls Load() with the given @a name.
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*/
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wxDynamicLibrary(const wxString& name, int flags = wxDL_DEFAULT);
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/**
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Returns the platform-specific full name for the library called @a name.
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E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
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and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
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@see CanonicalizePluginName()
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*/
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static wxString CanonicalizeName(const wxString& name,
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wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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/**
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This function does the same thing as CanonicalizeName() but for
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wxWidgets plugins. The only difference is that compiler and version
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information are added to the name to ensure that the plugin which is
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going to be loaded will be compatible with the main program.
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*/
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static wxString CanonicalizePluginName(const wxString& name,
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wxPluginCategory cat = wxDL_PLUGIN_GUI);
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/**
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Detaches this object from its library handle, i.e.\ the object will not
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unload the library any longer in its destructor but it is now the
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callers responsibility to do this using Unload().
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*/
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wxDllType Detach();
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/**
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Return a valid handle for the main program itself or @NULL if symbols
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from the main program can't be loaded on this platform.
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*/
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static wxDllType GetProgramHandle();
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/**
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Returns pointer to symbol @a name in the library or @NULL if the
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library contains no such symbol.
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@see wxDYNLIB_FUNCTION()
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*/
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void* GetSymbol(const wxString& name, bool* success = 0) const;
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/**
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This function is available only under Windows as it is only useful when
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dynamically loading symbols from standard Windows DLLs. Such functions
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have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
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character build) suffix if they take string parameters. Using this
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function, you can use just the base name of the function and the
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correct suffix is appended automatically depending on the current
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build. Otherwise, this method is identical to GetSymbol().
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@onlyfor{wxmsw}
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*/
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void* GetSymbolAorW(const wxString& name) const;
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/**
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Returns @true if the symbol with the given @a name is present in the
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dynamic library, @false otherwise. Unlike GetSymbol(), this function
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doesn't log an error message if the symbol is not found.
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@since 2.5.4
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*/
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bool HasSymbol(const wxString& name) const;
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/**
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Returns @true if the library was successfully loaded, @false otherwise.
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*/
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bool IsLoaded() const;
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/**
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This static method returns a wxArray containing the details of all
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modules loaded into the address space of the current project. The array
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elements are objects of the type: wxDynamicLibraryDetails. The array
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will be empty if an error occurred.
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This method is currently implemented only under Win32 and Linux and is
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useful mostly for diagnostics purposes.
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*/
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static wxDynamicLibraryDetailsArray ListLoaded();
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/**
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Loads DLL with the given @a name into memory. The @a flags argument can
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be a combination of the styles outlined in the class description.
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Returns @true if the library was successfully loaded, @false otherwise.
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*/
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bool Load(const wxString& name, int flags = wxDL_DEFAULT);
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/**
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Unloads the library from memory. wxDynamicLibrary object automatically
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calls this method from its destructor if it had been successfully
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loaded.
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*/
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void Unload();
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/**
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Unloads the library from memory. wxDynamicLibrary object automatically
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calls this method from its destructor if it had been successfully
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loaded.
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This version of Unload() is only used if you need to keep the library
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in memory during a longer period of time than the scope of the
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wxDynamicLibrary object. In this case you may call Detach() and store
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the handle somewhere and call this static method later to unload it.
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*/
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static void Unload(wxDllType handle);
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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When loading a function from a DLL you always have to cast the returned
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<tt>void *</tt> pointer to the correct type and, even more annoyingly, you
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have to repeat this type twice if you want to declare and define a function
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pointer all in one line.
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This macro makes this slightly less painful by allowing you to specify the
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type only once, as the first parameter, and creating a variable of this
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type named after the function but with @c pfn prefix and initialized with
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the function @a name from the wxDynamicLibrary @a dynlib.
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@param type
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The type of the function.
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@param name
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The name of the function to load, not a string (without quotes, it is
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quoted automatically by the macro).
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@param dynlib
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The library to load the function from.
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@header{wx/dynlib.h}
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*/
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#define wxDYNLIB_FUNCTION(type, name, dynlib)
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//@}
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