51 lines
2 KiB
C++
51 lines
2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/persist/window.h
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// Purpose: interface of wxPersistentWindow<>
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// Author: Vadim Zeitlin
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Base class for persistent windows.
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Compared to wxPersistentObject this class does three things:
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- Most importantly, wxPersistentWindow catches wxWindowDestroyEvent
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generated when the window is destroyed and saves its properties
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automatically when it happens.
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- It implements GetName() using wxWindow::GetName() so that the derived
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classes don't need to do it.
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- It adds a convenient wxPersistentWindow::Get() accessor returning the
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window object of the correct type.
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*/
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template <class T>
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class wxPersistentWindow : public wxPersistentObject
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{
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public:
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/// The type of the associated window.
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typedef T WindowType;
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/**
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Constructor for a persistent window object.
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The constructor uses wxEvtHandler::Connect() to catch
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wxWindowDestroyEvent generated when the window is destroyed and call
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wxPersistenceManager::SaveAndUnregister() when this happens. This
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ensures that the window properties are saved and that this object
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itself is deleted when the window is.
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*/
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wxPersistentWindow(WindowType *win);
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WindowType *Get() const { return static_cast<WindowType *>(GetWindow()); }
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/**
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Implements the base class pure virtual method using wxWindow::GetName().
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Notice that window names are usually not unique while this function
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must return a unique (at least among the objects of this type) string.
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Because of this you need to specify a non-default window name in its
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constructor when creating it or explicitly call wxWindow::SetName()
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before saving or restoring persistent properties.
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*/
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virtual wxString GetName() const;
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};
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